After much work put into trying to develop a set of sliders that maintained a fun game of baseball and produced realistic results, I feel I am very close. In the coming week, I will continue to tweak but there likely be only small changes made. I'm having a lot of good games with fairly realistic results. For instance, my last game was a ChiSox vs Cubs game at Wrigley. I lost 6-3 with both teams having around 10 hits. I stranded a lot of baserunners but Jermaine Dye managed 2 HR's to keep me in it while the Cubs just managed better clutch hitting. I'm sure Vazquez was rather upset with me leaving runners stranded all day. A little more timely hitting and it would of been a different ballgame, but hey that is baseball.
Well anyway here are the sliders and I will continue to post any updates I make but the next one will not be for a few days. I have been fine tuning these sliders over the last 20 or so games played and at the moment I'm very happy with the results.
(Note: All sliders will have a small footnote in the bottom)
Difficulty must be first set to Legend and then adjusted from there in order to get 80 on AI CHANGE SPEED
Player Options:
The first number is the slider setting, the number in parentheses is the footnote on each slider
This slider system was developed around the swing stick and the results of playing with classic are unknown at this point in time.
I have added my current experimentation on in blue italics for those curious where some of the sliders may be heading. These changes may or not become final but are there for those who want to see my latest bit of toying around.
This is the 2.0 version and includes a new final set and any change from originals explained after. I have also included a range for a few sliders that depend more on personal talent and experience with the game. Any slider that appears with a range suggests that you should increase this number as your difficuilty progresses. They are basically mini sliders for you to adjust. The other sliders I would not change.
One further note, if a slider appears with an asterisk I believe this setting to be of less importantance and more of a personal choice.
Game Difficulty (First set at legend and then adjust) Custom
Batter Contact: 20-30(1) 20 is highly recommended overall and 30 is only for beginners
Batter Power: 5 (2)
Batter Influence: 20 (3).....15
Power Swing: 15 (4)
Step Influence: 10 (5)
Pitcher Difficulty: 100 (6)
Batter Bunt Assistance: *60* (7)
Batter Bunt For Hit: 25 (8)
Runner Baserunning Speed: 85 (9) New baserunner speed to combat speed of AI OF throws. Original was 65.
Runner Stealing Success: 65 (10)
Infielder Errors: 30 (11) Original error level was 20, this produces more realistic results.
Outfielder Errors: 25 (12) Original error level was 20, this produces more realistic results.
Infielder Speed: 10 (13)
Outfielder Speed: 30 (14) Very slight increase to OF speed produces what I deem as the perfect OF'er speed. Original was 25.
Catcher Throw Speed: 70(15).....80
Infielder Throw Speed: 20 (16) Slight Increase to 20 from the original of 15 that offsets the change to baserunner speed.
Outfielder Throw Speed: 0 (17)
Infielder Reaction Speed: 10 (18)
Outfielder Reaction Speed: 15 (19)
Fielder Speed Burst Length: 30 (20)
Fielder Speed Burst Power: 10 (21)
Fielding Aggression: 15 (22)
Pitcher Fatigue: 35 (23)
Pitcher Interface Speed: 90-100 (24) I suggest 95 overall, but for those needing a bit more challenge when pitching 100 can be used and 90 used for those who need it a bit easier to pitch. Original level was 90.
Injuries: *25* (25).....35
Pitch Speed: 70-85 (26) I suggest 80 for most players and lower levels may be used by people not yet accustomed to the game. 80 was the original.
A.I General Options:
Game Difficulty: Custom
AI Infield Errors: 70 (1)
AI Outfield Errors: 75 (2)
AI Infield Speed: 10 (3)
AI Outfielder Speed: 30 (4) Very slight increase to OF speed produces what I deem as the perfect OF'er speed. Original was 25.
AI Catcher Throw Speed: 70 (5).....80
AI Infielder Throw Speed:15 (6).....20 Slight Increase to 20 from the original of 15 that offsets the change to baserunner speed.
AI Outfielder Throw Speed: 0 (7)
AI Fielding Aggression: 15 (8)
AI Throwing Aggression: 75 (9)
AI Hit 'N Run: 70 (10).....80
AI Sacrifice Bunt: 55 (11)
AI Squeeze: 35 (12)
AI Run Aggression: 70 (13).....60
AI Stealing Success: 65 (14)
AI Steal 2nd: 60 (15)
AI Steal 3rd: 55 (16)
AI Steal Home: 0 (17)
AI Diveback: 65 (18)
AI Batting Options:
Game Difficulty: Custom
AI Batters Use Inside Edge: On
AI Take Strike Overall: 55 (1)
AI Take Strike Ahead: 65 (2)
AI Take Strike Behind: 55 (3)
AI Take Ball Overall: 60 (4)
AI Take Ball Ahead: 70 (5)
AI Take Ball Behind: 35 (6)
AI Skill: 100 (7)
AI Contact: 55 (8)
AI Power: 50 (9) Changed from 45 to 50 and results have yielded more realistic results.
AI Bunt For Hit: *60* (10)
AI Pitcher Difficulty: 10 (11)
AI Effectiveness Mod: 85-100 (12) I recommend a setting of 90 but lower can be used for beginners and higher levels for those needing a bit more challenge.
A.I Pitching Options:
Game Difficulty: Custom
AI Pitchers Use Inside Edge: On
AI Corner: 65 (1)
AI Change Speed: 80 (2)
AI Throw Strike Overall: 40 (3).....35
AI Throw Strike Ahead: 40 (4)
AI Throw Strike Behind: 55 (5)
AI Fatigue: 70 (6).....65
AI Pickoff: 40 (7)
AI Pitchout: 60 (8)
AI Meat Pitch: 5 (9)
Footnotes:
Player Options Section of Footnotes
(1) Batter Contact - This slider must never be higher as this slider system relies heavily upon correct timing of the point of contact between ball and bat. It may be lowered depending upon your personal level of skill. I am experimenting with a level of 20 as I have found that as I get better 25 was too high. At the moment, I highly recommend going to 20 if you find the initial sliders a bit too easy for you.
(2) Batter Power – This slider must never be higher as one will hit far too many HR’s. At a level of 5, one will produce homeruns but at a semi-reasonable level. I will be experimenting with a level of 0 but I can not recommend it yet. I still am not having an overly high amount of HR's at 5 and I'm attempting to influence hitting thru other sliders. The last resort will be to turn down batter power to 0 but I remain unconvinced this is necessary at this point in time.
(3) Batter Influence – I have found this level to go along well with these sliders but you may wish to experiment a bit or adjust based upon your own feelings on the issue. I have lowered this to 15 while testing but the results are inconclusive so far.
(4) Power Swing – This exact setting is highly recommended. It retains the ideas behind the power swing but greatly diminishes the effect of the power swing to a level approaching reality. I do not suggest turning it off because one can swing harder in real life and eliminating it completely I do not agree with.
(5) Step Influence – The step influence has been greatly reduced but not eliminated to focus the hitting on timing the point of contact and not worrying as much about the perfect time to start to step. I do not discount the idea altogether and it remains in the game with a much diminished effect on the quality of the hit.
(6) Pitcher Difficulty – It must be at 100, if I could I would put it higher.
(7) Batter Bunt Assistance – This setting I feel is more of a personal choice depending on how well you are making contact when attempting a drag bunt. I found it near impossible at lower levels but I may just suck at making contact.
(8) Batter Bunt for Hit - I would not set this setting higher as once you make contact it is a bit too easy to get on base.
(9) Runner Baserunning Speed- I do not recommend going lower ever but you can increase it some if you so desire. I will be doing further testing to determine if it should be further increase but right now I recommend at least this level. I'm testing a new overall set of throwing speeds and baserunner speeds. It looks like a few changes are in store for the future but the exact changes are not definite yet.
(10) Runner Stealing Success – Do not go higher but you may choose to go down by 5 points if you feel a few too many runners are making it.
(11) Infielder Errors - At higher levels there were far too many errors occurring but this setting is not completely final yet. I may move it up to 25 but I am still getting errors at this level. It looks probable that the final number will end up being 30.
(12) Outfielder Errors - I would not move this slider as I feel this produces an appropriate level of OF errors for the user. It looks probable that the final number will end up being 25.
(13) Infielder Speed -Anything higher and your infielders get to far too many balls and any lower and they become too sluggish. I highly recommend this setting.
(14) Outfielder Speed - Outfielders needs to be at 25 as at higher levels the fielders get to too many balls. This setting is also tied in with the speed burst level and I strongly advise against changing either. I have had a tough time deciding what is perfect here as the ideal speed would be somewhere around 28 or so. I may decide to stick with 30 in the end but it will either be 25 or 30.
(15) Catcher Throw Speed - I find this setting needs to be at 70 to have a chance at throwing out the runner at second and going over makes it too easy. My experimental sliders are using a bit faster runner speed and this is increased to make up for it.
(16) Infielder Throw Speed – Do not change this speed as anything faster is borderline ridiculous and this produces the best results by far. A small 5 boost to infielder throw speed may be needed to offset the increased baserunner speed.
(17) Outfielder Throw Speed – It is even too fast at 0 but that is as far as we can go. Some have tried to compensate with baserunner speed but this produces other problems and at 0 I feel this is the best compromise to be made.
(18) Infielder Reaction Speed – This also is considered a must setting as anything more goes into the unrealistic and anything less hampers the overall play.
(19) Outfielder Reaction Speed – This setting is also highly recommended and tampering with it yields lackluster results.
(20) & (21) – Fielder speed burst and power. I highly recommend this setting. The original reasoning I used was that the player was giving an extra 10% or that 110% coaches talk about but I also found that this level worked well with the other settings and I strongly advise against changing.
(22) Fielder Aggression – It is highly important this level be at this point as it also greatly affects the overall play and I believe only this level produces a good game of baseball.
(23) Pitcher Fatigue – After much experimentation this is the only level that allows an amazing pitching performance to realistically finish a game. Very few pitchers actually pitch a complete game anymore and this setting will allow it but it won’t be easy unless your pitching is on cruise control. After much debate between 35 and a level of 40 I have decided to stay with 35. Basically, nothing else approaches a semi-realistic experience for me when I'm playing.
(24) Pitcher Interface Speed – I believe at a level of 90 the ability of a pitcher to hit his spot approaches reality. If you feel it a bit too easy you can bump it up a bit more. I am liking the increase to 95 and my increased wildness as a pitcher is helping the computer to hit better. It looks very possible that the change to 95 will become permanent.
(25) Injuries – I am not too sure of this yet and it may need to be increased. I have a natural tendency to turn it down but do whatever you wish here. I am testing higher settings but this one will take a while to nail down.
(26) Pitch Speed – This is a bit slower than some other slider sheets you may read. I feel that at this level, the pitches are at an appropriate speed for many of the hitting sliders to work well such as the lower contact and power. It produces a more enjoyable game to play and fairly realistic one. I highly recommend this setting for these sliders.
A.I General Options Section of Footnotes
(1) AI Infield Errors – The computer makes too few errors and even at this high looking level they do not commit many.
(2) AI Outfield Errors – The errors you tend to see at this level occur when the computer goes diving for balls and such. This leads to the computer not making quite as many spectacular plays and produces a better game of baseball.
(3-8) AI Infield Speed – same as user settings, see players option section
(9) AI Throwing Aggression – I get good results at this level and recommend it.
(10) AI Hit and Run – I may move this level up after further testing but this gets the computer moving a bit more.
(11) AI Sacrifice Bunt – The game seems to bunt when appropriate but more total play time needed before I firmly recommend it.
(12) AI Squeeze – The computer was going for the squeeze a bit too much and this seemed to solve the issue.
(13) AI Run Aggression – This keeps the computer aggressive but not overly so. I'm experimenting with a small decrease to hopefully cut down on line drive double plays. It may not be something that can be fixed and it will take a while to play with the different levels and see the effects.
(14) AI Stealing Success – This level seems to barely let me throw out runners and is also highly reliant upon other catcher factors and run speed.
(15-17) Stealing bases – I highly recommend the levels of success.
(18) Diveback – This setting must never be lower as it becomes too easy to pick a runner off while this exact level makes it possible but infrequent.
A.I Battings Options Section of Footnotes
(1-6) There is not a lot to say except I find these levels important to be at in order for counts to go deeper and thus produce strikeouts, walks, and overall good at bats.
(7) AI Skill – It seems that only at this level do I get good competitive games.
(8) AI Contact – This level is highly important and keeps it from being too easy to get strikeouts while letting the computer make a bit more contact when it does swing. This level is important and relies upon the 1-6 sliders to produce good baseball.
(9) AI Power – This level lets the CPU still hit homers but not at a high level and produces good variety in the hits of the computer. A small increase of 5 may be warranted, and at the moment it looks like I will keep the increase, as I'm getting occasionally dinged but not at a high rate.
(10) AI Bunting – This level is more of a personal choice but I believe an appropriate number CPU players reach base at this level. I would not recommend going lower.
(11) AI Pitcher Difficulty – This setting is at this level because the difference in using a good pitcher should come more from the pitches and extra assistance is not needed when facing the computer..
(12) AI Effectiveness Mod – This setting is recommended at least 85 and higher if you want more of a challenge from pitching deeper into games. I'm experimenting with a level of 100 and liking the results, an increase may be in store for this setting.
A.I Pitching Options Section of Footnotes
(1) AI Corner – I find this to be a good level for keeping the computer focused on the corners but not overly so.
(2) AI Change Speed – I like the game I get at 80, further testing is being done on 100 but right now I’m currently pleased with 80.
(3-5) I have found these throw strike levels to go along well with the rest of the sliders. I'm toying with the idea of lowering the throw strike overall to 35 but results are inconclusive so far.
(6) AI Fatigue – At the moment I am comfortable with how deep their pitchers go into games but I am not 100% confident in this number yet. I'm tinkering around to see if this needs to be adjusted and no new suggestion is yet recommended.
(7) Pickoff – The game throws too many pickoff throws and this curtails them but keeps the computer from going too crazy.
(8) AI Pitchout – A few more pitchouts were needed and I am confident this produces a good level of them.
(9) Meat Pitch – I like the idea of the meat pitch but it comes way too frequently and this much lower setting means don’t miss your opportunities.
Hope this helps some people out there and if not oh well. Let me know what you think and if there is particular issue I'll look into it. Please try them first though before making suggestions.
I have added a few notes on some of the changes I'm looking at and adjusted my experimental sliders.
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