AI Corner slider

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Garrett67
    MVP
    • Sep 2004
    • 1429

    #1

    AI Corner slider

    I have this set pretty much where everyone else does (65) and it seems to me that a very high percentage of pitches are low and outside (to a RH batter).

    Is anyone playing with this much lower and if so, are you seeing a mix of where the pitches are? I know real pitchers go for the corners but I don't "Think" they do it that much. Please correct me if I'm mistaken as I am a baseball fan but I really dont' watch it that much.

    Thanks.
    Gamertags

    Xbox 360: Garrett67
    Playstation: Bean1967
    Steam: Axemaster5150
  • UalHawkeye
    Rookie
    • Feb 2007
    • 141

    #2
    Re: AI Corner slider

    Originally posted by Garrett67
    I have this set pretty much where everyone else does (65) and it seems to me that a very high percentage of pitches are low and outside (to a RH batter).

    Is anyone playing with this much lower and if so, are you seeing a mix of where the pitches are? I know real pitchers go for the corners but I don't "Think" they do it that much. Please correct me if I'm mistaken as I am a baseball fan but I really dont' watch it that much.

    Thanks.

    I think I have mine around 45, and the pitching aspect of the whole game for me is Dead on! Meaning I feel the cpu/user pitching is damn near perfect. I was getting caught looking on too many corners and the cpu seemed like they never tossed anywhere but the corners and I didn't feel that was realistic.

    Comment

    • CrasMack
      Rookie
      • Mar 2007
      • 39

      #3
      Re: AI Corner slider

      my setting is at 40.. i found the computer always threw low outside before and never left teh corners of the plate for any pitch.

      I've found it a bit better at 40. I might lower it and see if it mixes pitches even more.

      Comment

      • mjb2124
        Hall Of Fame
        • Aug 2002
        • 13649

        #4
        Re: AI Corner slider

        I have mine at 80.

        MLB pitchers go for the corners on almost every pitch.....at least the good one's do. If not, they'd get hammered as MLB hitters are that good.

        I do agree that there is an odd amount of low and outside pitches to RH hitters though.

        Comment

        • JT30
          MVP
          • Jul 2004
          • 2123

          #5
          Re: AI Corner slider

          Yep I agree.. MLB pitching is always around the corners.. At that level, the hitters are just too good in real life and will dominate a pitcher who throws anything in the inside halves of the plate. Working inside, outside, high and low and more importantly changing speeds is the key to success. Everyone who complains they cant get the CPU to swing at pitches outside the zone or chase, need to change speeds more. You will be surprised. I am constantly changing speeds on pitches and working the corners.....the CPU will bite.

          Comment

          • sask3m
            Banned
            • Sep 2002
            • 2352

            #6
            Re: AI Corner slider

            maybe high corner setting along with high meat pitch for more mistakes.

            Comment

            • smsuduck
              Rookie
              • Jun 2006
              • 40

              #7
              Re: AI Corner slider

              I'm also experimenting around with corner just to see the results. I've set it down to 35 for a game and it was interesting, I'm curious to see how it plays over a few games.

              Comment

              • JT30
                MVP
                • Jul 2004
                • 2123

                #8
                Re: AI Corner slider

                Originally posted by smsuduck
                I'm also experimenting around with corner just to see the results. I've set it down to 35 for a game and it was interesting, I'm curious to see how it plays over a few games.

                Do you know what exactly the corner slider accomplishes? Does a higher slider setting mean that the CPU will attempt to throw more pitches on the corner? Or does a higher setting mean the accuracy of throwing pitches on the corner increases? If the latter is true, having a setting of 30-40 would be ideal because then the CPU's accuracy of throwing on the corners is diminished, and there would be pitches too far inside and outside.. If the former was true then a lower setting would make the CPU throw a lot of pitches on the inner half of the plate, which would make it too easy for us I would imagine.

                Comment

                • smsuduck
                  Rookie
                  • Jun 2006
                  • 40

                  #9
                  Re: AI Corner slider

                  The way it seems that most of the sliders work in this game is that they adjust from a finite level. It has appeared to me that the CPU does focus on the 4 corners a bit much and I wanted to see how drastically altering the level affected the pitching. I'll get back to you with what I see in my games when I get a few put in with it on.

                  Comment

                  • baa7
                    Banned
                    • Jul 2004
                    • 11691

                    #10
                    Re: AI Corner slider

                    Originally posted by JT30
                    If the latter is true, having a setting of 30-40 would be ideal because then the CPU's accuracy of throwing on the corners is diminished, and there would be pitches too far inside and outside.. If the former was true then a lower setting would make the CPU throw a lot of pitches on the inner half of the plate, which would make it too easy for us I would imagine.
                    This was the way it worked in 2K5 with the AI Corner slider, in combination with the AI Location slider - the latter isn't in the game this year BTW. Regardless of where the AI Corner slider is set, it seems to me there are simply too many CPU pitches that just miss the corner, and not enough that end up further outside or inside. Kush apparently fiddled with the programming here, and IMO they made the AI Corner slider less effective and useful. Part of that I blame on their removing the AI Location slider, which was really the slider that was effective in getting the CPU to throw a realistic amount of pitches that would miss the plate by more than the inch or two they miss by now.

                    Comment

                    • Kamasutra
                      Rookie
                      • Feb 2005
                      • 182

                      #11
                      Re: AI Corner slider

                      CPU Fatigue & pitch count play a major part in the "corner miss".

                      Ever notice that the AI pitcher misses more times by a greater distance the higher the total pitch count & the more fatigued? Another thing is who is batting.. IF it is your cleanup batter, expect the cpu to Miss By alot!

                      Toning down AI pitcher fatigue may help, or swinging more etc..
                      Personally I prefer to stretch the at-bats as long as possible and see the highest number of pitches. The frequent low outside pitches late in the game or when the pitch count is high does not bother me at all, I actually find that part quite realistic.

                      Comment

                      • baa7
                        Banned
                        • Jul 2004
                        • 11691

                        #12
                        Re: AI Corner slider

                        Originally posted by Kamasutra
                        CPU Fatigue & pitch count play a major part in the "corner miss".
                        I would doubt that. The game programming is not that sophisticated. Check out the pitcher control ratings for example; they make no difference to overall pitch control. It's apparent Kush simply decided to progam the game in such a way that 80-90% of balls miss by an inch or two - for the purpose of making hitting more difficult I suppose.

                        Comment

                        • Kamasutra
                          Rookie
                          • Feb 2005
                          • 182

                          #13
                          Re: AI Corner slider

                          Originally posted by baa7
                          I would doubt that. The game programming is not that sophisticated. Check out the pitcher control ratings for example; they make no difference to overall pitch control. It's apparent Kush simply decided to progam the game in such a way that 80-90% of balls miss by an inch or two - for the purpose of making hitting more difficult I suppose.
                          I agree with you about overall ratings (especially the pitching), and at times the programming. Sometimes it does appear basic, and sometimes a little less (the progression of players based on morale for instance). But I maintain that, in my case, I have seen quite frequently the pitcher miss by more than 1 or 2 inch based on the total pitch count & current fatigue as well as if a power hitter is at the plate. Could be coincidence or a pre-programmed response, but I do believe it's there.

                          Another thing that confirms this is the early game and also the way the CPU pitches to weak batters. Weak batters in the early game are almost always thrown a higher percentage of strikes vs balls. Better hitters are pitched around. As the game progresses, depending on the situation, the misses are more important, the weak batters get a little more streaky, and (in my case) I can draw walks with more ease with my top batters. This is a pattern I've seen in too many games to ignore.

                          Comment

                          • baa7
                            Banned
                            • Jul 2004
                            • 11691

                            #14
                            Re: AI Corner slider

                            Originally posted by Kamasutra
                            But I maintain that, in my case, I have seen quite frequently the pitcher miss by more than 1 or 2 inch based on the total pitch count & current fatigue as well as if a power hitter is at the plate. Could be coincidence or a pre-programmed response, but I do believe it's there.
                            Okay, that could be - I rented the game last week and returned it yesterday, otherwise I'd take a closer look at that.
                            Originally posted by Kamasutra
                            Another thing that confirms this is the early game and also the way the CPU pitches to weak batters. Weak batters in the early game are almost always thrown a higher percentage of strikes vs balls. Better hitters are pitched around. As the game progresses, depending on the situation, the misses are more important, the weak batters get a little more streaky, and (in my case) I can draw walks with more ease with my top batters. This is a pattern I've seen in too many games to ignore.
                            Something else to consider: I played all my games with IE off - I never use it. Could be you're seeing varied and 'intelligent' CPU pitching because you play with it on (I assume).

                            Comment

                            • Sportsforever
                              NL MVP
                              • Mar 2005
                              • 20368

                              #15
                              Re: AI Corner slider

                              Originally posted by baa7
                              Okay, that could be - I rented the game last week and returned it yesterday, otherwise I'd take a closer look at that.

                              Something else to consider: I played all my games with IE off - I never use it. Could be you're seeing varied and 'intelligent' CPU pitching because you play with it on (I assume).
                              Baa,
                              I think you are right about the IE in that I definately see it affect how the pitcher pitches. I always like to leave it on for the pitchers, and I see each pitcher seem to pitch as he does in real life. For example, Tom Glavine doesn't like to come inside very often, and he threw soft stuff away the whole game. I face someone like Zambrano and he is all over the place, up and in, down and in, way outside, etc.

                              I honestly wonder how these sliders work when you have IE. For example, the take pitch sliders. If a guy's IE says he doesn't swing at first pitches, yet I move that slider to 0, does that negate his IE? Does it just make him swing more often (my guess)? It just seems that if you have the IE, you wouldn't need the sliders, if that makes sense.
                              "People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring." - Rogers Hornsby

                              Comment

                              Working...