Curbing Hrs

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • JT30
    MVP
    • Jul 2004
    • 2123

    #1

    Curbing Hrs

    I took a look at the sliders for pitchers and batters in their individual player edits and noticed a couple things..

    The top HR guys in the league (Ortiz, Howard, Soriano, Pujols, etc.) have HR ratings of 93+

    The top pitchers in the league who give up the LEAST HRs (Wang, Lackey, Lowe, etc) have HR against ratings of 77 max.

    The top pitchers in the league who give up the most HRs (Silva, Beckett, Buerhle, etc) have HR against ratings of 68 max.

    The top AVG guys in the league (Mauer, Jeter, Cabrera, etc) have AVG rating of 93 max

    The top pitchers in the league who have the lowest BAA (Zambrano, Santana, Carpenter) have AVG against ratings at 96 max


    Seems to me that there isnt much deviation between pitchers who give up a lot of HRs and the ones who rarely give one up... Maybe this why we are seeing way too many HRs..... So I did some testing and had the CPU use Wang and against me using HR teams like Boston, NY, etc. I went and edited the HR against slider for Wang and put it at 100 just to see what would happen. I should mention that I was using my set of sliders, which I have revised and will be posting shortly.. and I have changed over to classic hitting. I pressed up on the left stick every time I swung.. I am also finding out that now, using the left stick while swinging (especially moving it left/right) produces more foul balls... Anyhow, I hit one HR with Papi in 30 ABs... guys like Manny, Arod, etc kept hitting the warning track..mostly fly ball outs.. but dont think that was the case all the time with these guys... I was getting a lot of pop ups, ground outs, and fly balls... It seemed that adjusting this slider had an effect on the human power swing stick.


    So I am thinking adjusting the HR against overall slider on all the pitchers in the game. I was using Dkrause's latest roster set, March 21. I dont mind doing this and then posting the revised roster with the adjusted pitcher edit.

    The only thing I want to find out from you guys is how much should I adjust this slider.. I am thinking a global edit of 20 clicks to the overall HR against slider would be pretty good. This would give Wang and Lowe and others somewhere in the 90+ range.. I am thinking maybe 25 clicks also..

    Let me know your thoughts and I will start working on it
    Last edited by JT30; 03-25-2007, 12:23 AM.
  • Hoos
    MVP
    • Mar 2003
    • 3998

    #2
    Re: Curbing Hrs

    Originally posted by JT30
    I took a look at the sliders for pitchers and batters in their individual player edits and noticed a couple things..

    The top HR guys in the league (Ortiz, Howard, Soriano, Pujols, etc.) have HR ratings of 93+

    The top pitchers in the league who give up the LEAST HRs (Wang, Lackey, Lowe, etc) have HR against ratings of 77 max.

    The top pitchers in the league who give up the most HRs (Silva, Beckett, Buerhle, etc) have HR against ratings of 68 max.

    The top AVG guys in the league (Mauer, Jeter, Cabrera, etc) have AVG rating of 93 max

    The top pitchers in the league who have the lowest BAA (Zambrano, Santana, Carpenter) have AVG against ratings at 96 max


    Seems to me that there isnt much deviation between pitchers who give up a lot of HRs and the ones who rarely give one up... Maybe this why we are seeing way too many HRs..... So I did some testing and had the CPU use Wang and against me using HR teams like Boston, NY, etc. I went and edited the HR against slider for Wang and put it at 100 just to see what would happen. I should mention that I was using my set of sliders, which I have revised and will be posting shortly.. and I have changed over to classic hitting. I pressed up on the left stick every time I swung.. I am also finding out that now, using the left stick while swinging (especially moving it left/right) produces more foul balls... Anyhow, I hit one HR with Papi in 30 ABs... guys like Manny, Arod, etc kept hitting the warning track..mostly fly ball outs.. but dont think that was the case all the time with these guys... I was getting a lot of pop ups, ground outs, and fly balls... It seemed that adjusting this slider had an effect on the human power swing stick.


    So I am thinking adjusting the HR against overall slider on all the pitchers in the game. I was using Dkrause's latest roster set, March 21. I dont mind doing this and then posting the revised roster with the adjusted pitcher edit.

    The only thing I want to find out from you guys is how much should I adjust this slider.. I am thinking a global edit of 20 clicks to the overall HR against slider would be pretty good. This would give Wang and Lowe and others somewhere in the 90+ range.. I am thinking maybe 25 clicks also..

    Let me know your thoughts and I will start working on it
    Allow me to be the first to say that I am intriqued by this finding

    How many games have you tested these pitcher adjustments out on ??? I've done something similar with fielder's arm strength ratings in the game. I have changed all the position players for the Cubs and WhiteSox and played about a dozen games with them. Think I am pretty close to having a perfect global modification to the arm strength rating. By default and even with the throwing sliders all set to zero, it just seems like the fielders all still throwing too hard with 2K's default ratings.

    Roster ratings changes is the way to go to get better game play results !!!
    XBL Gamertag: hoos4974

    PSN: hoos4974

    Comment

    • JT30
      MVP
      • Jul 2004
      • 2123

      #3
      Re: Curbing Hrs

      Originally posted by hoosier4974
      Allow me to be the first to say that I am intriqued by this finding

      How many games have you tested these pitcher adjustments out on ??? I've done something similar with fielder's arm strength ratings in the game. I have changed all the position players for the Cubs and WhiteSox and played about a dozen games with them. Think I am pretty close to having a perfect global modification to the arm strength rating. By default and even with the throwing sliders all set to zero, it just seems like the fielders all still throwing too hard with 2K's default ratings.

      Roster ratings changes is the way to go to get better game play results !!!
      Still playing with my adjustments and I am really liking the results.. I have played about 12 games thus far.. using "power" teams.

      I am glad you brought up the throwing speed issue... What is your global edit going to be? I fooled around with it a bit , but havent really tested it as much as I am with the HR against slider. I initially tried a reduction in 20 for throwing speed.. it helped but I still think it could be reduced, and this is with the main throwing speed slider at 0 still.. I then tried a reduction in 40 to the individual slider for throwing speed and it seemed to produce a lot of lollipop throws.. So I moved the main throw speed slider back to default of 50 and it seemed a bit better.

      Let me know what your findings are for throw speed and I will continue to work on HR against. Have you changed anything else other than throwing speed?

      Comment

      • MJAY2003
        Rookie
        • Apr 2005
        • 106

        #4
        Re: Curbing Hrs

        I'm a fan of both ideas in changing the HR Against rating and arm strength rating on players. If u make those adjustments, I'd definitely use ur rosters. I hit far too many homeruns. In my season I have 20 something more then the next team. I'd say a increase to the rating of 20 would due, if u think ur getting good results from that.

        Comment

        • Hoos
          MVP
          • Mar 2003
          • 3998

          #5
          Re: Curbing Hrs

          Originally posted by JT30
          Still playing with my adjustments and I am really liking the results.. I have played about 12 games thus far.. using "power" teams.

          I am glad you brought up the throwing speed issue... What is your global edit going to be? I fooled around with it a bit , but havent really tested it as much as I am with the HR against slider. I initially tried a reduction in 20 for throwing speed.. it helped but I still think it could be reduced, and this is with the main throwing speed slider at 0 still.. I then tried a reduction in 40 to the individual slider for throwing speed and it seemed to produce a lot of lollipop throws.. So I moved the main throw speed slider back to default of 50 and it seemed a bit better.

          Let me know what your findings are for throw speed and I will continue to work on HR against. Have you changed anything else other than throwing speed?
          For infielder's arm strength, I rerated them all at a uniform 60% of whatever there default 2K rating was set to. For outfielders, I rerated them at 75% of the default rating. Like I said, I did this on two teams only and have only played games with these two teams against each other (one under my control each game).

          I'm very happy with the infield play right now. After making these changes, I have seen double play attempst being broken up on occasion. This is mainly because of where the ball was fielded and who was running to first. The success of double plays seem pretty relalistic to me at tje 60% level.

          For the outfielders I started out at a 50% reduction (along with the infielders at first before deciding on 60% for them) but their throws seemed to be dying out a little to quickly. I currently have them at 75% and seems about right, although I'm still on the fence.

          Maybe you can recommend outfielder and give me some guidelines on where you think his throw should touch the ground when making a long throw to third or home. Also need to know approximately where he would be throwing this from (i.e. edge of warning track, wall, etc....) I'm a Sox fan and I just don't recall this type of real life throwing info about Dye.........LOL!!! Never really cared much about until this game came out and I noticed the throwing strength issue.

          Any help you can give will be much appreciated.
          XBL Gamertag: hoos4974

          PSN: hoos4974

          Comment

          • JT30
            MVP
            • Jul 2004
            • 2123

            #6
            Re: Curbing Hrs

            Originally posted by hoosier4974
            For infielder's arm strength, I rerated them all at a uniform 60% of whatever there default 2K rating was set to. For outfielders, I rerated them at 75% of the default rating. Like I said, I did this on two teams only and have only played games with these two teams against each other (one under my control each game).

            I'm very happy with the infield play right now. After making these changes, I have seen double play attempst being broken up on occasion. This is mainly because of where the ball was fielded and who was running to first. The success of double plays seem pretty relalistic to me at tje 60% level.

            For the outfielders I started out at a 50% reduction (along with the infielders at first before deciding on 60% for them) but their throws seemed to be dying out a little to quickly. I currently have them at 75% and seems about right, although I'm still on the fence.

            Maybe you can recommend outfielder and give me some guidelines on where you think his throw should touch the ground when making a long throw to third or home. Also need to know approximately where he would be throwing this from (i.e. edge of warning track, wall, etc....) I'm a Sox fan and I just don't recall this type of real life throwing info about Dye.........LOL!!! Never really cared much about until this game came out and I noticed the throwing strength issue.

            Any help you can give will be much appreciated.

            Ok quick question and then I will proceed with testing arm strength... What do you have the throw speed slider set at in the slider page? Are you still at zero?

            Comment

            • JT30
              MVP
              • Jul 2004
              • 2123

              #7
              Re: Curbing Hrs

              Ok this is what I am going to do

              HR against slider.. add 20 points to current setting
              Arm strength (INF and OF)...subtract 30 points off current setting
              Arm accuracy (INF and OF)....subtract 15 points of current setting

              Comment

              • MJAY2003
                Rookie
                • Apr 2005
                • 106

                #8
                Re: Curbing Hrs

                JT30, what sort of effect does this have on season stats for CPU controlled teams? I'm afraid that increasing the slider for HR's against will make it so that other players controlled by the CPU won't be hitting a reasonable amount of homeworks. Maybe simulate a season with ur changes and see how it effects things?

                Comment

                • JT30
                  MVP
                  • Jul 2004
                  • 2123

                  #9
                  Re: Curbing Hrs

                  yep thats the plan.. after I make the adjustments to the rosters I will simulate a full season

                  Comment

                  • Hoos
                    MVP
                    • Mar 2003
                    • 3998

                    #10
                    Re: Curbing Hrs

                    Originally posted by JT30
                    Ok quick question and then I will proceed with testing arm strength... What do you have the throw speed slider set at in the slider page? Are you still at zero?

                    I have the sliders still set to zero for all three
                    XBL Gamertag: hoos4974

                    PSN: hoos4974

                    Comment

                    • JT30
                      MVP
                      • Jul 2004
                      • 2123

                      #11
                      Re: Curbing Hrs

                      Ok... This is what I am finding out..

                      The arm strength slider under the individual player edit controls how far the player throws. I reduced this by 30 clicks on every position player. You will now see scoops by the 1st baseman on throws from SS and 3B on occassion. Also, any throw from deep in the OF doesnt make it to homeplate on 1 or 2 bounces as before. Throws will land near the pitcher mound and roll. Best to throw to cutoff unless you are medium to shallow depth in the OF...I tested extensively with Hunter, Jones, and Jenkins extensively to make sure their throws were rockets like in real life.

                      Now i have determined that the throw speed slider influences lollipop throws and line drive throws...not distance.... since the majority of players throw on a line, I set this slider at 75 for OF and 50 for INF.

                      This has seemed to work out very nicely. Guys will throw on a line, but the ball will bounce like it should.

                      I also reduced running speed from 100 to 75.

                      As far as the accuracy slider goes, boy what a difference. On groundballs where you backhand or dive for, etc.. if you dont set yourself properly, throws are now off target.. also, I have seen throws into the dirt at first base, which i have never seen before. I am really happy with what I am seeing.. game plays a lot different now.

                      I think the reduction of 30 on throw strength and 15 for accuracy is good on all position players.. I may fool around a bit with the throw speed sliders and running speed sliders, but they way I have them now has been pretty good. Some players that should have been thrown out on some plays, weren't, so I may lower the running speed slider one more click.

                      I will post a slider set along with the adjusted roster for people to try if there are enough people willing to try it. I used the Dkrause roster edit of March 21st
                      Last edited by JT30; 03-25-2007, 12:21 AM.

                      Comment

                      • Hoos
                        MVP
                        • Mar 2003
                        • 3998

                        #12
                        Re: Curbing Hrs

                        Originally posted by JT30
                        Ok... This is what I am finding out..

                        The arm strength slider under the individual player edit controls how far the player throws. I reduced this by 30 clicks on every position player. You will now see scoops by the 1st baseman on throws from SS and 3B on occassion. Also, any throw from deep in the OF doesnt make it to homeplate on 1 or 2 bounces as before. Throws will land near the pitcher mound and roll. Best to throw to cutoff unless you are medium to shallow depth in the OF...I tested extensively with Hunter, Jones, and Jenkins extensively to make sure their throws were rockets like in real life.

                        Now i have determined that the throw speed slider influences lollipop throws and line drive throws...not distance.... since the majority of players throw on a line, I set this slider at 75 for OF and 50 for INF.

                        This has seemed to work out very nicely. Guys will throw on a line, but the ball will bounce like it should.

                        I also reduced running speed from 100 to 75.

                        As far as the accuracy slider goes, boy what a difference. On groundballs where you backhand or dive for, etc.. if you dont set yourself properly, throws are now off target.. also, I have seen throws into the dirt at first base, which i have never seen before. I am really happy with what I am seeing.. game plays a lot different now.

                        I think the reduction of 30 on throw strength and 15 for accuracy is good on all position players.. I may fool around a bit with the throw speed sliders and running speed sliders, but they way I have them now has been pretty good. Some players that should have been thrown out on some plays, weren't, so I may lower the running speed slider one more click.

                        I will post a slider set along with the adjusted roster for people to try if there are enough people willing to try it. I used the Dkrause roster edit of March 21st

                        When you say 75 for outfielders and 50 for infielders, are you talking % of reduction or is that what you set "all" infielders to (50 each) and "all" outfielders to (75each) ??? Confused * scratches head*

                        Never mind, I follow you now...........LOL

                        I'd definitely be interested in trying out the rerated roster that you mentioned.
                        Last edited by Hoos; 03-25-2007, 01:35 AM.
                        XBL Gamertag: hoos4974

                        PSN: hoos4974

                        Comment

                        • smsuduck
                          Rookie
                          • Jun 2006
                          • 40

                          #13
                          Re: Curbing Hrs

                          I love what you are thinking about doing with the pitchers in the game and I am very very curious to see the results. It will involve a lot of editing but if it turns from simply a fun to play baseball game into a solid sim I'd do it.

                          My question is are you adjusting all the pitchers in the league by the same percentage? If so, would that not cause all pitchers to still not have much variation.

                          I'm toying around with the idea in my mind of adjusting all pitchers in the league by different percentages. Basically, group all the pitchers into 5 different categories depending on stats I can dig up and assigning a different percentage to each. It sounds like too much work to me in my mind but it could probably be done and I may give it a go to see how lengthy it will be.

                          btw great site for anyone needing statistics
                          http://www.baseball-reference.com/

                          I'm thinking if I were to do something like that I could probably put each category into a different excel sheet, print them out, and adjust away. JT, could you recommend 5 different levels of %'s to adjust them all by? I have not done any editing of rosters and I'm not sure what levels would yield different results so I'm hesitant to attempt it without having some guesses in my mind.

                          Comment

                          • Hoos
                            MVP
                            • Mar 2003
                            • 3998

                            #14
                            Re: Curbing HRs

                            Originally posted by JT30
                            I took a look at the sliders for pitchers and batters in their individual player edits and noticed a couple things..

                            The top HR guys in the league (Ortiz, Howard, Soriano, Pujols, etc.) have HR ratings of 93+

                            The top pitchers in the league who give up the LEAST HRs (Wang, Lackey, Lowe, etc) have HR against ratings of 77 max.

                            The top pitchers in the league who give up the most HRs (Silva, Beckett, Buerhle, etc) have HR against ratings of 68 max.

                            The top AVG guys in the league (Mauer, Jeter, Cabrera, etc) have AVG rating of 93 max

                            The top pitchers in the league who have the lowest BAA (Zambrano, Santana, Carpenter) have AVG against ratings at 96 max


                            Seems to me that there isnt much deviation between pitchers who give up a lot of HRs and the ones who rarely give one up... Maybe this why we are seeing way too many HRs..... So I did some testing and had the CPU use Wang and against me using HR teams like Boston, NY, etc. I went and edited the HR against slider for Wang and put it at 100 just to see what would happen. I should mention that I was using my set of sliders, which I have revised and will be posting shortly.. and I have changed over to classic hitting. I pressed up on the left stick every time I swung.. I am also finding out that now, using the left stick while swinging (especially moving it left/right) produces more foul balls... Anyhow, I hit one HR with Papi in 30 ABs... guys like Manny, Arod, etc kept hitting the warning track..mostly fly ball outs.. but dont think that was the case all the time with these guys... I was getting a lot of pop ups, ground outs, and fly balls... It seemed that adjusting this slider had an effect on the human power swing stick.


                            So I am thinking adjusting the HR against overall slider on all the pitchers in the game. I was using Dkrause's latest roster set, March 21. I dont mind doing this and then posting the revised roster with the adjusted pitcher edit.

                            The only thing I want to find out from you guys is how much should I adjust this slider.. I am thinking a global edit of 20 clicks to the overall HR against slider would be pretty good. This would give Wang and Lowe and others somewhere in the 90+ range.. I am thinking maybe 25 clicks also..

                            Let me know your thoughts and I will start working on it

                            Hey JT, I can't find the HR Against rating on the pitcher ratings screen. Where did you find it. The only place I noticed anything about "Homeruns" on pitchers rating screens is on the stat screen which is more or less just a static number where you enter the players stats for the last season.

                            Correction, I found it.....................but I do have a question. I see that there are three sliders concerning homeruns. One for just Homeruns and the other two for homeruns versus LHP and versus RHP. I understand what the LHP and RHP means but any idea on what the other one (just Homerun) does ???
                            Last edited by Hoos; 03-25-2007, 09:54 AM.
                            XBL Gamertag: hoos4974

                            PSN: hoos4974

                            Comment

                            • kumala
                              Pro
                              • Oct 2002
                              • 599

                              #15
                              Re: Curbing Hrs

                              jt can you post the roster after you have edited all the players. thanks

                              Comment

                              Working...