Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

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  • sleepytercel
    Banned
    • Sep 2004
    • 605

    #1

    Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

    Sleepys Carefully Designed Realsim Sliders V. 3.0
    --------------------------------------------------------------------
    You must use Zone Pitching with these sliders. The AI batting logic plays a much more realistic game than when using Payoff. If you are new to Zone Pitching, or don't understand it, I have created some instructions at this link:

    ----------------------------------

    All settings default if not listed

    Control Settings

    Batting Camera: Zoom on Pitch
    Zoom: 0 (I play on standard def. High def. may be different)0
    Pitching Camera: Behind Pitcher
    Pitching Interface: Zone
    Pitch Point: Breakpoint
    Batting Interface: Swing Stick
    Auto Re-Select Fielder: Off (this keeps the CPU from changing fielders automatically)

    Presentation Settings

    Strike Zone: Always off
    Keep Fielder in View: Off (Assists with the fielding perspective)
    Ball Trail: Off (Assists with fielding by clearing out the trail)
    Player Icon: Off (Assists with fielding by removing clutter under selected player)

    Game Settings

    In Game Help: Off (Removes icon that tells you when to dive or wall climb. Will explain)

    Difficulty

    -----------------------------
    Franchise/Season only

    Dynamic Difficulty: Off
    Hot and Cold teams: Off

    These two options will change your sliders in franchise and season modes!
    -----------------------------

    Batter Contact: 0
    Batter Power: 0
    Batter Influence:100
    Power Swing:0
    Step Influence:100
    Pitcher Difficulty:75
    Batter Bunt Assistance:25
    Batter Bunt for Hit:40
    Runner BR Speed:100
    Runner Steal Success:50
    IF Errors:85
    OF Errors:85
    IF Speed:10
    OF Speed:20
    C Throw Speed:65
    IF Throw Speed:0
    OF Throw Speed:0
    IF Reaction Speed:10
    OF Reaction Speed:20
    Fielder SB Length:50
    Fielder SB Power:5
    Fielding Aggression:35
    Pitcher Fatigue:35 (User preference)
    Pithcer Interface Speed:100
    Injuries:50
    Pitch Speed:75

    AI General Options

    IF Errors:85
    OF Errors:75
    IF Speed:40
    OF Speed:50
    Cather Throw Speed:70
    IF Throw Speed:0
    OF Throw Speed:0
    Fielding Aggression:15
    Throwing Aggression:50
    Hit N Run:50
    Sac Bunt:50
    Squeeze:25
    Run Aggression:35
    Steal Success:45
    Steal 2nd:50
    Steal 3rd:30
    Steal Home:10
    Diveback:100

    AI Batting Options

    Batters Use IE:On
    Take Strike Overall:70
    Take Strike Ahead:50
    Take Strike Behind:50
    Take Ball Overall:90
    Take Ball Ahead:60
    Take Ball Behind:60
    AI Skill:10
    AI Contact:45
    AI Power:60
    AI Bunt for Hit:40
    AI Pitcher Difficulty:25
    AI Effect. Mod:25

    AI Pitching Options

    Pitchers Use IE: On
    Corner:50
    Throw Strike Overall:40
    Throw Strike Ahead:50
    Throw Strike Behind:50
    Fatigue:40
    Pickoff:35
    Pitchout:35
    Meat Pitch:0
    Last edited by sleepytercel; 05-14-2007, 01:23 AM.
  • sleepytercel
    Banned
    • Sep 2004
    • 605

    #2
    Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

    Zone Pitching Help

    So you need a better understanding of Zone Pitching? I have quickily created some visuals to help those trying to understand this mechanic and how it works. Zone pitching actually allows you to set your pitch exactly where you want it to be placed by matching a horizontal bullet and a verticle bullet in the aiming target.
    -----------------------


    -----------------------
    Alright, you're going to pitch a fast ball. A fast ball has no break, so it's easier to see exactly where your pitch will end up. When you press the "A" ("X" for PS3 users) button, you'll see the horizontal bullet start heading toward the aiming target.


    -----------------------
    You will then press "A" again when the bullet is within the aiming target. As soon as you hit the button to stop the horizontal bullet, the verticle bullet will then head toward the aiming target.


    -----------------------
    You must press "A" again to stop the verticle bullet within the aiming target. The diagram also shows where your pitch will end up if you were to stop both bullets in those exact areas. As you can see, the pitch location is completely decided on the horizontal and vertical placements of the bullets.


    -----------------------
    Lets say you were late pressing the "A" button on the horizontal bullet, but you did place the verticle bullet within the aiming target. As you can see from the diagram below, the ball placement is exactly lined up in accordance of the two bullets. You must at least get one bullet inside the aiming target for your pitch to line up accordingly to their placements.


    -----------------------
    As you can see below. The horizontal was placed within the Aiming Target, but the Verticle was stopped too early. The ball placement is directed according to the two bullets.


    -----------------------
    If you were to miss both bullets from the Aiming Target, you will throw a meat pitch. Please try to get at least one bullet within the target.


    -----------------------
    Also, when you decide a pitch and wish to add effort, the Aiming Target will shrink for however long you hold any of the pitch buttons down. When deciding a pitch (just like Payoff), you must press and hold that button to shrink the Target. As soon as you release the button, the Target will quit shrinking and the horizontal bullet will start to head toward the Aiming Target.


    -----------------------

    Zone pitching is a three press process. Press any of the pitch buttons to start the process, press again to stop the horizontal bullet, and press one last time to stop the verticle.

    I truly hope this helps!! Good luck!!

    Comment

    • sleepytercel
      Banned
      • Sep 2004
      • 605

      #3
      Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

      Reserved............

      Comment

      • jake44np
        Post Like a Champion!
        • Jul 2002
        • 9563

        #4
        Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

        Sleepy these are the exact same sliders you PMed me on Friday, by the way thanks for helping me out and sending them to me.
        Anyway I played 6 games with them over the weekend and I lost 5 of the 6.
        It is really hard to hit with these compared to your old set. I only scored 1,6,1,0,2 and 1 runs in the 6 games I played. I just could not get my timing down using these, I guess because of the batter influence set at 100 now!!??
        Anyway I think I will need to turn this slider down some because I could not score at all with it at 100.
        ND Season Ticket Holder since '72.

        Comment

        • bizarro
          Rookie
          • Aug 2003
          • 314

          #5
          Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

          Sleepy, I think you left off "change speed" for AI pitching. I assume it's 80?

          I may not stick with this game, just because I'm realizing as a 30 year old male with some mild aspirations, there are other things I should be doing with my time than slogging my way through a 162 game season with my @ss firmly planted on the couch... but IF I were to do so, these sliders would be a great way to go about it. Like you alluded to in the other thread, if the game had shipped playing like this, it would have made sense. There's a great array of pitcher/batter situations, i.e. mistake pitches that hitters either murder or fail to capitalize on, and good pitches that fool batters or conversely get pounced upon by superior and/or lucky hitting. In other words, you've managed to humanize the CPU hitters while keeping them dangerous, and really "baseball-ize" the whole pitcher/batter confrontation. Well done. Don't know how you did it.

          Comment

          • bigmoe
            Pro
            • Feb 2003
            • 656

            #6
            Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

            Good job, glad your back,thought you left us ther for a minute!

            Comment

            • GSW
              Simnation
              • Feb 2003
              • 8041

              #7
              Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

              Originally posted by jake44np
              Sleepy these are the exact same sliders you PMed me on Friday, by the way thanks for helping me out and sending them to me.
              Anyway I played 6 games with them over the weekend and I lost 5 of the 6.
              It is really hard to hit with these compared to your old set. I only scored 1,6,1,0,2 and 1 runs in the 6 games I played. I just could not get my timing down using these, I guess because of the batter influence set at 100 now!!??
              Anyway I think I will need to turn this slider down some because I could not score at all with it at 100.
              i second that man.

              i cant hit for the life of me, and ive even seen some balls go thru my bat in replay mode
              #Simnation

              Comment

              • sleepytercel
                Banned
                • Sep 2004
                • 605

                #8
                Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

                The last sets complaint was that there were too many hits. It seemed most were getting nearily 12 hits a game. This set was focused on making hitting tougher. Upon playing, hitting didn't seem to be an issue. I was getting about 8 hits a game and 8 strikeouts, which I felt was good.

                For those who are having trouble, I would suggest taking the Step Influence and Pitcher Difficulty to 50, and it should make hitting easier overall, but not too easy.

                There are times when the ball goes through the bat, but I've noticed that the game doesn't take into consideration of actual bat to ball contact. When viewing replays, the visual is actually cosmetic, and it has nothing to do with actual contact. The game is simply basing the hitting off of the step timing, swing timing, and the hit rating of the batters. Watch the replay in slow motion. You'll notice that, after the ball makes contact with the bat, it takes a certain line afterwards. Kinda like when the ball is close to going into a glove of a fielder, and how it does that "suck in" motion. It's all statistical, and the bat to ball contact really doesn't exist. It's poor programming.

                Comment

                • GSW
                  Simnation
                  • Feb 2003
                  • 8041

                  #9
                  Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

                  how do you know if you have the step timing down right..

                  thats what i seem to have the most trouble with.

                  got dang dontrelle willis struck me out 15 times
                  #Simnation

                  Comment

                  • sleepytercel
                    Banned
                    • Sep 2004
                    • 605

                    #10
                    Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

                    Originally posted by Golden State Warrior
                    how do you know if you have the step timing down right..

                    thats what i seem to have the most trouble with.

                    got dang dontrelle willis struck me out 15 times

                    Well, you really don't know. However, from playing a lot of 2K6, I can tell you that the optimal step timing is pushing the SS down right when the ball is about to leave the pitchers hand. In 2K6, it actually gave you text feedback on whether your timing was early, perfect, or late. If you need a visual, you can switch your batting to classic (since the timing is done automatically) and/or, simply watch the CPU when you're pitching. You'll see that the timing is always done when the ball is about to be released from the pitcher.

                    Comment

                    • GSW
                      Simnation
                      • Feb 2003
                      • 8041

                      #11
                      Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

                      Originally posted by sleepytercel
                      Well, you really don't know. However, from playing a lot of 2K6, I can tell you that the optimal step timing is pushing the SS down right when the ball is about to leave the pitchers hand. In 2K6, it actually gave you text feedback on whether your timing was early, perfect, or late. If you need a visual, you can switch your batting to classic (since the timing is done automatically) and/or, simply watch the CPU when you're pitching. You'll see that the timing is always done when the ball is about to be released from the pitcher.
                      thanks man
                      #Simnation

                      Comment

                      • GSW
                        Simnation
                        • Feb 2003
                        • 8041

                        #12
                        Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

                        Originally posted by sleepytercel
                        Well, you really don't know. However, from playing a lot of 2K6, I can tell you that the optimal step timing is pushing the SS down right when the ball is about to leave the pitchers hand. In 2K6, it actually gave you text feedback on whether your timing was early, perfect, or late. If you need a visual, you can switch your batting to classic (since the timing is done automatically) and/or, simply watch the CPU when you're pitching. You'll see that the timing is always done when the ball is about to be released from the pitcher.
                        i actually hit a home run last ngiht w/ Bill hall.

                        I timed a inside fastball perfectly (i guess) and pulled it over the left field wall.

                        I was getting alot of hits. game felt awesome.

                        I wish there was something i could do to see the ball location better. i swing at alot of balls out of the strike zone.
                        It even seems liek i should be able to swing late and still make some kind of contact, maybe fouling a ball off or soemthing. but i always just get k'd
                        Last edited by GSW; 05-15-2007, 01:24 PM.
                        #Simnation

                        Comment

                        • ehh
                          Hall Of Fame
                          • Mar 2003
                          • 28959

                          #13
                          Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

                          I'll give these a try now, though I'm not a fan of the swing stick nor am I leaving pitch speed at 75. I play with it on 50, I feel anything higher gets idiotic.

                          Also, are people still seeing a majority of their hits go right back up the middle w. these? Every swing-stick set I've used (or just the game in general) has this problem.
                          "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                          "Beware of geeks bearing formulas." - Warren Buffet

                          Comment

                          • CSlater21
                            Rookie
                            • Jun 2004
                            • 44

                            #14
                            Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

                            No...

                            There is great hit variety. Balls get sprayed everywhere. I am really liking these sliders...

                            Great Job Man.... Thanks

                            Comment

                            • arseniotall
                              Banned
                              • Oct 2002
                              • 903

                              #15
                              Re: Sleepy's Finalized RealSim Sliders for SwingStick/Zone Interface

                              Originally posted by ehh
                              I'll give these a try now, though I'm not a fan of the swing stick nor am I leaving pitch speed at 75. I play with it on 50, I feel anything higher gets idiotic.

                              Also, are people still seeing a majority of their hits go right back up the middle w. these? Every swing-stick set I've used (or just the game in general) has this problem.
                              try rolling the stick to the right or left when you swing at balls. I get balls up the middle when i just release the swing stick...

                              Comment

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