I could not edit my first post and did not want to create a new one. So here are my latest sliders. I said I would not make any updates to the version 6 and as you can see I haven't, becaue these are completely differen't and new.
I am hopeing these will work for the update. If anyone has the update try these and let me know how they work. Infact I want to here from all people on how these work.
In my opionion these are alote better then version 6, which can be found on the front page by the way.
I explained some things in the sliders below. I hope these new one can satisfy more people this time. So please try these and let me know what you think about them. All comments and Question welcomed.

Batting Camera: Zoom on Pitch
Zoom: 100
Pitching Camera: Behind Pitcher
Pitching Interface: Payoff
Pitch Point: breakaway
Batting Interface: Classic
Batter's Eye: On
Batter's Eye Feedback: On
Vibration: On
Auto-Round Base: On
Assisted Baserunning: On
Smart Throw: On
Auto-Reselect Fielder: On
Hold Runners: Smart Hold
Catcher Suggestions: On
In Game Tips: Off
GAME SETTINGS:
GAMEPLAY
Inside Edge: On
Catcher Cam: Off
Arguments: On
Ball Indicator: Dynamic
Auto Dive Back: On
Field Speed Boost: On
Broken Bat Frequency: Sometimes
In Game Help: Off
GAME SETUP
Length: 9
DH: AL Hosting
Ejections: On
Injuries: On
Pitcher Fatigue: On
Active Bullpen: On
Inside Edge Reminder: On
DIFFICULTY:
PLAYER OPTIONS
Game Difficulty: Custom
Dynamic Difficulty : OFF
Hot and Cold Teams : OFF
Batter Contact: 10
Batter Power: 10
Batter Influence: 90
Power Swing: 10
Step Influence: 90
Pitcher Difficulty: 10
Batter Bunt Assistance: 10
Batter Bunt for Hit: 10
Runner Baserunning Speed: 10
Runner Stealing Success: 90
Infielder Errors: 60
Outfielder Errors: 60
Infielder Speed: 30
Outfielder Speed: 30
Catcher Throw Speed: 10
Infielder Throw Speed: 10
Outfielder Throw Speed: 10
Infielder Reaction Speed: 10
Outfielder Reaction Speed: 10
Fielder Spd Burst Length: 50
Fielder Spd Burst Power: 30
Fielding Aggression: 10
Pitcher Fatigue: 40
Pitcher Interface Speed: 50
Injuries: 40
Pitch Speed: 90
Notes: I have found that the OF SP, INF SP, throw speeds, and field agressiveness,
is all tied in together. With that said the game moves very realistic with the way the
the sliders are set.
Pitcher fatigue at 40 is a perfect setting.
Injuries - Rule of thumb always make the fatigue and injuries the same #.
Why? because if you don't then, exe: you set the injuries higher then the fatigue.
The pitcher takes a greater chance on getting hurt before they get low of stamina.
The way it should work is the lower the stamina the greater risk of your pitcher
getting hurt and not the other way around. Also your injuries work off the fatigue
system anyways.
AI GENERAL OPTIONS
Game Difficulty: Custom
AI Infield Errors: 60
AI Outfield Errors: 60
AI Infielder Speed: 30
AI Outfielder Speed: 30
AI Catcher Throw Speed: 10
AI Infielder Throw Speed:10
AI Outfielder Throw Speed: 10
AI Fielding Aggression: 10
AI Throwing Aggression: 10
AI Hit n Run: 10
AI Sacrifice Bunt: 10
AI Squeeze: 10
AI Run Aggression: 10
AI Stealing Success: 90
AI Steal 2nd: 90
AI Steal 3rd: 90
AI Steal Home: 90
AI Diveback: 10
Notes: Some of the sliders here have to match the human.
For the other sliders the numbers by them make them all work perfect.
AI BATTING OPTIONS
Game Difficulty: Custom
AI Batters Use Inside Edge: OFF
AI Take Strike Overall: 90
AI Take Strike Ahead: 40
AI Take Strike Behind: 50
AI Take Ball Overall: 90
AI Take Ball Ahead: 40
AI Take Ball Behind: 50
AI Skill: 90
AI Contact: 40
AI Power: 50
AI Bunt For Hit:10
AI Pitcher Difficulty: 10
AI Effectiveness MOD: 90
Notes: Edge is off to allow the good pitchers to be good and the bad to be bad.
The ball and strike setting are perfect the cpu is very unperdictable on these settings.
Also note that with the bat settings the player will have a higher pitch count.
Skill at 90 should allow the good baters to show as well as the bad ones.
Eff MOD at 90 will make you be very careful on leaving pitchers in when they are under
50 Stamina. On good pitchers the start might be slow for the cpu but if you leave
them in for awhile the cpu will start to slap the ball around the park.
AI PITCHING OPTIONS
Game Difficulty: Custom
AI Pitchers Use Inside Edge: On
AI Corner: 90
AI Change Speed: 10
AI Throw Strike Overall: 30
AI Throw Strike Ahead: 60
AI Throw Strike Behind: 90
AI Fatigue: 40
AI Pickoff: 50
AI Pitchout: 90
AI Meat Pitch: 10
Notes: Not much to say here, except for the fact I made human and cpu fatigue the
same. Another note is that the cpu pitchers should be pretty random now on the most
part on where they throw the ball.
Okay this is all I have to say about these. Please let me know how they turn out for you.
Any comments and questions are welcomed. Later.
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