The "OS Breakdown" of the 2K9 Slider Theory

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  • Bahnzo
    Can't spell antetokounmpo
    • Jun 2003
    • 2809

    #31
    Re: The "OS Breakdown" of the 2K9 Slider Theory

    Originally posted by brendanrfoley
    Tweaking this could also lead to some ground balls.
    I fixed your post!

    Lack of ground ball hits so far is a concern also.

    I actually liked the slider options from 2K8, I kinda wish they would've kept those and actually tweaked them to work better.
    Steam: Bahnzo

    Comment

    • rock85
      MVP
      • Jul 2002
      • 3146

      #32
      Re: The "OS Breakdown" of the 2K9 Slider Theory

      Originally posted by brendanrfoley
      I'm interested in the three at the top; Success, Contact and Power.
      • Success, like last year, probably influences the "quality" of hits when the CPU makes contact
      • Contact probably influences the computer's overall ability to make contact
      • Power probably influences the computer's output of doubles, triples and homeruns.


      Lowering contact, while not influencing when the CPU swings, will reduce the likelihood it connects. That in theory could lead to deeper at bats.
      Yes and that could mean more swings and misses in the strike zone. I am sure there is going to have to be some tinkering with that slider (contact) and success slider

      Comment

      • Bahnzo
        Can't spell antetokounmpo
        • Jun 2003
        • 2809

        #33
        Re: The "OS Breakdown" of the 2K9 Slider Theory

        Originally posted by bigfnjoe96
        I know-1 thing, I'm glad the have a Practice Mode this year to test different slider theories
        That's assuming that Practice Mode uses sliders. But you're right, if they do it will help immensely with tweaking.
        Steam: Bahnzo

        Comment

        • bigfnjoe96
          Hall Of Fame
          • Feb 2004
          • 11410

          #34
          Re: The "OS Breakdown" of the 2K9 Slider Theory

          Good discussion everyone, let's keep those ideas going. Need some coffee to get the brain working. I'll be back later..

          Comment

          • sask3m
            Banned
            • Sep 2002
            • 2352

            #35
            Re: The "OS Breakdown" of the 2K9 Slider Theory

            i'd like to know who came up with the ridiculous slider definitions, i mean would it be so hard as to actually give a clue as to what they actually do without us having to guess? Hopefully Simballer or someother 2k dev can give us an explanation to these sliders in english.

            Comment

            • bigfnjoe96
              Hall Of Fame
              • Feb 2004
              • 11410

              #36
              Re: The "OS Breakdown" of the 2K9 Slider Theory

              Originally posted by sask3m
              i'd like to know who came up with the ridiculous slider definitions, i mean would it be so hard as to actually give a clue as to what they actually do without us having to guess? Hopefully Simballer or someother 2k dev can give us an explanation to these sliders in english.
              sask3m, I hoping that when the Online Manual is available(hopefully within days of release) we get a detailed description to every slider ala NBA 2K9:

              http://2ksports.com/nba2k9manuals/NB...Manual_360.pdf

              this is really the only hope we have to a accurate description of what the Hitting & Pitching Sliders actually do

              Comment

              • sask3m
                Banned
                • Sep 2002
                • 2352

                #37
                Re: The "OS Breakdown" of the 2K9 Slider Theory

                Originally posted by bigfnjoe96
                sask3m, I hoping that when the Online Manual is available(hopefully within days of release) we get a detailed description to every slider ala NBA 2K9:

                http://2ksports.com/nba2k9manuals/NB...Manual_360.pdf

                this is really the only hope we have to a accurate description of what the Hitting & Pitching Sliders actually do
                yes that would help, otherwise it's just a crap shoot.

                Comment

                • jeffy777
                  MVP
                  • Jan 2009
                  • 3325

                  #38
                  Re: The "OS Breakdown" of the 2K9 Slider Theory

                  Yes, we really need an official break down, that would be amazing.
                  Last edited by jeffy777; 02-16-2009, 11:25 PM.

                  Comment

                  • therizing02
                    MVP
                    • Apr 2003
                    • 4176

                    #39
                    Re: The "OS Breakdown" of the 2K9 Slider Theory

                    Originally posted by jeffy777
                    Yes, we really need an official break down, that would be amazing.

                    Agreed Jeff.

                    I've always thought that there were way too many sliders in MLB 2Kx. I'd like to see them simplify things like MVP did.

                    Hitting sliders:

                    Contact
                    Power
                    Swing frequency
                    Foul balls

                    Done. Simple and they are self explanatory.

                    Many of the sliders seem to be repetitive. Contact, Power, and Batting Success?

                    I'd really like to see what these sliders actually mean:

                    **Batting Pitch Influence
                    **Hold Timing Influence
                    **AI Pitch Selection Tendency
                    **AI Strike Zone Tendency/AI Pitch Zone Tendency....What in the hell is this? Seems repetitive.


                    It also seems that sliders that have to do with player ratings should be maxed out. Correct? IE Influence, Pitcher Composure Influence, Pitch Rating Influence. No?

                    I'd like the player ratings to have their maximum effectiveness with stick skills meaning less. Seems like maxing out these sliders will be the only way. If plate discipline or something like it is a player rating, then maybe it could resolve the swing frequency problem of the CPU.

                    Comment

                    • mdiggitydawg
                      Rookie
                      • Jan 2008
                      • 475

                      #40
                      Re: The "OS Breakdown" of the 2K9 Slider Theory

                      given all the changes in this year's edition, ball park it for me Joe...how long after you get the game in your hands will you be able to work out some usable sliders ? no pressure....just wondering

                      Comment

                      • bigfnjoe96
                        Hall Of Fame
                        • Feb 2004
                        • 11410

                        #41
                        Re: The "OS Breakdown" of the 2K9 Slider Theory

                        Originally posted by mdiggitydawg
                        given all the changes in this year's edition, ball park it for me Joe...how long after you get the game in your hands will you be able to work out some usable sliders ? no pressure....just wondering
                        I'm gonna test the game hard for a couple of weeks before I put out a set of sliders.

                        Comment

                        • SFGiantsPBA
                          Pro
                          • Mar 2007
                          • 633

                          #42
                          Re: The "OS Breakdown" of the 2K9 Slider Theory

                          Originally posted by bigfnjoe96
                          I'm gonna test the game hard for a couple of weeks before I put out a set of sliders.
                          Agreed, unlike most not saying you didn't but I didn't put my set out until after I had like 88 complete games played.

                          People think they can just tweak it play 2 games and whala but it don't work this way as silders must be tested many time in different games to make a outcome of variety.

                          Like me Joe won't settle for just tuning down homers or making the game a pitchers game we want all in it, high run games, low run games, no homer games, multi homer games, pitchers gems and no hitters. We want baseball!

                          We also want decent amount of errors but fluid feilding.

                          We want resonable speed on the bags just as well on the feild.

                          We want to steal bases but want to get thrown out also.

                          We want pitch counts damn it!

                          Pick off has to be fair.

                          Contact must be made but not too dam easy.

                          Got to have Power but not Homer Happy Power.

                          I want to strike you out but make it harder to hit spots so I do draw more walks without have to try to walk you.

                          I know there is more but this is just an example of stuff that all has to fit together to make a good set work and it take time to do so.

                          Comment

                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #43
                            Re: The "OS Breakdown" of the 2K9 Slider Theory

                            Im so excited about getting the gam first off! The slider definitioons are pretty weak though... Im trying to compare them with 2k8's but there are alot of new ones. Why can't they just keep the same sliders and tweak on those year after year until its right?!?!?

                            I posted my sliders from last year on the forum, which were really good, do we know if you have the option of using swing-stick, and classic hitting again like last years? I personally used classic(couldn't do the swing stick, maybe cuz Im left handed haha).

                            And where are the sliders for fielding/base running etc...?

                            Really ned explanation of each slider so we know wha it does, instead of guessing. Will cut down time drastically on tweaking them to find the "perfect" set for you.
                            https://www.youtube.com/DarthRambo

                            Comment

                            • Trevytrev11
                              MVP
                              • Nov 2006
                              • 3259

                              #44
                              Re: The "OS Breakdown" of the 2K9 Slider Theory

                              I know Joe posted all fo the screen's of the sliders on the first page, but here is the consolidated list posted today by TJ (who already has the game):

                              User Settings - Batting
                              Batting Success
                              Batting Contact
                              Batting Power
                              Pitcher Handedness Influence
                              Inside Edge Batting Zone Influence
                              Batting Pitch Influence
                              Batter's Eye Influence
                              Hit Direction Influence

                              CPU Settings - Batting
                              AI Batting Success
                              AI Batting Contact
                              AI Batting Power
                              AI Pitcher Handedness Influence
                              AI Inside Edge Batting Zone Influence
                              AI Batting Pitch Influence
                              AI Bunt Contact
                              AI Bunt Success

                              User Settings - Pitching
                              Pitch Meter Speed
                              Pitch Speed
                              Gesture Recognition
                              Hold Timing Influence
                              Release Timing Influence
                              Pitch Rating Influence
                              Pitch Break Influence
                              Pitcher Composure Influence

                              CPU Settings - Pitching
                              AI Pitch SUccess
                              AI Pitch Selection Tendency
                              AI Strike Zone Tendency
                              AI Pitch Zone Tendency
                              AI Pitcher Composure Influence

                              User Settings - Fielding
                              Fielding Errors
                              Throw Meter Influence
                              Fielder Speed

                              CPU Settings - Fielding
                              AI Fielding Errors
                              AI Fielder Speed

                              User Settings - Running
                              Base Runner Speed
                              Pickoff Success
                              Catcher Throw-Out Success

                              CPU Settings - Running
                              AI Hit'n'Run Tendency
                              AI Sacrafice Bunt Tendency
                              AI Squeeze Tendency
                              AI Base Running Aggression
                              AI Steal Aggression
                              AI Steal Success
                              a) AI Inside Edge Batting Zone Influence
                              b) AI Batting Pitch Influence
                              These two are the most intriguing as far as AI hitting goes, but by their name they seem to impact only how well a hitter does at hitting a) pitches in a certain zone based on their IE %'s and b) certain pitch types.

                              Nothing seems to stand out about whether or not they will swing at or take more pitches in and out of the zone. It seems that often times the outcome of a hit is also semi-dependant on how well the pitcher executes a certain pitch (In other words if a pitcher perfectly executes a pitch, he is basically given a bonus on the pitch which make the hitter automatically less sucessful against it)...I hope none of this is true, because the actual pitch (speed, location, movement) would take care of all of that and no "bonus" is needed.

                              Also, suprised/dissapointed that there is no

                              Fielder throwing speed slider
                              Injury slider

                              Comment

                              • bulls23
                                Banned
                                • Jan 2007
                                • 1740

                                #45
                                Re: The "OS Breakdown" of the 2K9 Slider Theory

                                We may not need the injury slider. There are already a couple of videos that show injuries. One to Sabathia I remember.

                                Comment

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