I think it might be a graphic glitch, though I'm not positive. Last night in a game I played, Guzman came in and gave up a hit with two runners that weren't his. In the box score, it said he gave up 0 ER and 0 runs, but his ERA from that appearance was 2.95. When I went to the season stats and looked at what he was at, his ERA was correct at 0.00. It was the very first game of my spring training, but the stats were correct for him and my other pitchers when looking in the season stats vs. box score.
OS & BFJ Breakdown of the 2K10 Slider Theory...
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
I think it might be a graphic glitch, though I'm not positive. Last night in a game I played, Guzman came in and gave up a hit with two runners that weren't his. In the box score, it said he gave up 0 ER and 0 runs, but his ERA from that appearance was 2.95. When I went to the season stats and looked at what he was at, his ERA was correct at 0.00. It was the very first game of my spring training, but the stats were correct for him and my other pitchers when looking in the season stats vs. box score. -
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
OK, I have made some tweaks as per the suggestions given today. I have tested these suggestions & like the results. I have also posted my Camera Settings & Catcher Settings. Pitcher Fatigue has also been bumped to 65Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Any updates on the throw meter working at 0? Are you seeing any increased errors with it or is it just broke at this point?Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
See that's where I disagree. When you use meter pitching as pitchers stamina goes lower so does the green sweet spot. It makes it harder to hit. I play MVP on occasion on my computer and at MVP Mods they made the pitch meter sweet spot smaller. So there is hardly any green bar when you get into the 7th unless your pitcher has great stamina. It makes the game so realistic.
One thing this year's game is missing is the third step that a lot of people had so many problems with. You had to hold the last step until the meter contracted to a certain point.
And like you, I vastly prefer the TC pitching. I just wish there was a little more variability built into the system.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Hi Guys i dont know if this is for the PS3 Or Xbox 360 but anyway i wanted to know when your adjusting the sliders are you still able to unlock the trading cards or thropies cause everytime i try to adjust the game to my liking it tells me the trading cards and tropeis are disabled
if you guys are getting the cards how did you manege to get around this please help thank youChiefsFan4Life once a ChiefsFan Always a Chiefs Fan! & A pround member of Chiefs Kingdom & the #1 Fan in the world of the 4x Super Bowl Champions Kansas City Chiefs!
Kansas #1 Kansas City Chiefs Fan!
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
You know, you are right. I forgot to factor that in.
One thing this year's game is missing is the third step that a lot of people had so many problems with. You had to hold the last step until the meter contracted to a certain point.
And like you, I vastly prefer the TC pitching. I just wish there was a little more variability built into the system.NHL-Minnesota Wild
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Hi Guys i dont know if this is for the PS3 Or Xbox 360 but anyway i wanted to know when your adjusting the sliders are you still able to unlock the trading cards or thropies cause everytime i try to adjust the game to my liking it tells me the trading cards and tropeis are disabled
if you guys are getting the cards how did you manege to get around this please help thank youNHL-Minnesota Wild
NHL-San Jose Sharks
MLB-Minnesota Twins
NFL-Minnesota Vikings
NCAAF-Michigan Wolverines
NCAAH-St. Cloud State Huskies
Soccer-ChelseaComment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Pretty good slider set here. Thought the offense was a little on the long side.
Box Score:
Dodgers 8 runs 14 hits w/ 3 HRs
Reds 3 runs 12 hits w/ 2 HRs
liked that there were some gappers hit for doubles. AI handled pitching well bringing in a reliever in the 5th for the Reds. Billingsley went 8 2/3 with 85 pitches and 8 Ks. My timing on hitting was pretty good with a nice variation between early and late swings. Seems like when the AI throws out of the zone it's pretty easy to tell it's a ball, but I guess I was pretty aggressive at the plate on the close ones.
I just don't like how 2k disables achievements and card collecting for "custom" slider games. Although it was pretty cool, I unlocked an Avatar award.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Alright played about 3 games last night with the adjustments I made from the feedback given. (1st page updated with changes in GREEN). No blowouts, All competitive games. Still not seeing any errors. The AI Manager logic around pulling pitchers due to fatigue still isn't there.
I also noticed we might need to bump-up the AI Strike Zone Tendencies. The seems to be throwing more balls than strikes. I'm a hacker so I SO a lot. But for someone who's patient they may walk more than they like to.
Any thoughts on the last part?Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Alright played about 3 games last night with the adjustments I made from the feedback given. (1st page updated with changes in GREEN). No blowouts, All competitive games. Still not seeing any errors. The AI Manager logic around pulling pitchers due to fatigue still isn't there.
I also noticed we might need to bump-up the AI Strike Zone Tendencies. The seems to be throwing more balls than strikes. I'm a hacker so I SO a lot. But for someone who's patient they may walk more than they like to.
Any thoughts on the last part?
Not sure Joe. I've had mine set at 40 for many games and have walked as many as seven times in a game. Just when I think I need to bump it up I'll walk just two times in a game and I'm pretty patient at the plate.
I use classic hitting and have my contact set at 45 and power at 60. Contact is there but I've hit 2 home runs in ten games. Thinking I may need to go to 65. Not seeing any power from the CPU AI. They've hit 1 home run in the 10 games and I have their power at 65. Seems like others here are seeing the AI home runs though.Originally posted by ImTellinTimIf I lived in Waco, I would find you and kick you right in the nuts.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Not sure Joe. I've had mine set at 40 for many games and have walked as many as seven times in a game. Just when I think I need to bump it up I'll walk just two times in a game and I'm pretty patient at the plate.
I use classic hitting and have my contact set at 45 and power at 60. Contact is there but I've hit 2 home runs in ten games. Thinking I may need to go to 65. Not seeing any power from the CPU AI. They've hit 1 home run in the 10 games and I have their power at 65. Seems like others here are seeing the AI home runs though.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
I have been testing myself, and Pitcher fatigue needs to be at a 100, don't worry if your pitching good you will remain not to tired. Also the throwing meter slider needs to be about 75 or 80, that gets rid of rocket arms, Joe not sure if your aware but you have that set to 0, that's backwards, having it at zero makes the rockets arms in full effect.N.Y Mets
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
I have been testing myself, and Pitcher fatigue needs to be at a 100, don't worry if your pitching good you will remain not to tired. Also the throwing meter slider needs to be about 75 or 80, that gets rid of rocket arms, Joe not sure if your aware but you have that set to 0, that's backwards, having it at zero makes the rockets arms in full effect.
As for the Throw Meter. FF, IMO the METER is broken. What I've seen is with @ 0 combines with Fielder Speed @ 25, the animations look more life like. Not to mention it takes a little longer for the meter to hit the sweet spot causing a little urgency when throwing to a base. It also has seem to tone down the rocket arms somewhat as wellComment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Your theory on Pitcher Fatigue being 100 is interesting. How's the AI with it 100? Is this also causing the User Pitcher to miss his spots once they start getting tired?
As for the Throw Meter. FF, IMO the METER is broken. What I've seen is with @ 0 combines with Fielder Speed @ 25, the animations look more life like. Not to mention it takes a little longer for the meter to hit the sweet spot causing a little urgency when throwing to a base. It also has seem to tone down the rocket arms somewhat as well
Joe, do me favor, Play with Pitcher fatigue at 100 and pitcher composure for both Human and Ai at 0, you will see a big difference in the AI changing pitcher when there suppose to. As for human pitching at these settings, they are not bad.N.Y Mets
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Twitter - @RoyalBoyle78
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PSN - RoyalBoyle78Comment
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