OS & BFJ Breakdown of the 2K10 Slider Theory...

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  • bigfnjoe96
    Hall Of Fame
    • Feb 2004
    • 11410

    #1

    OS & BFJ Breakdown of the 2K10 Slider Theory...

    Alright OS it's that time of the year again. As always I will need the help of the OS Community to hopefully create a set of sliders that everyone can enjoy.

    Couple of things. As always 2k sports has once again forced "CUSTOM" Sliders on everyone. Meaning as soon as you move 1 slider they become "CUSTOM" I have hated this for many years.

    WHY, because 2k insist no matter where you adjust the sliders are a CUSTOM Set. Not Rookie/Pro/All-Star/Legend CUSTOM. But just CUSTOM.

    I'm from a different thought. I believe you create a set starting @ CUSTOM then they are CUSTOM. If you adjust from LEGEND, then they are CUSTOM LEGEND.

    This year I will be creating from the PRO Setting. My theory on PRO is it's the setting that allows the player to play to their rating. I have suspected this for many years & this year in the NBA 2K Slider Section PRO seemed to be the setting many sliders ere created from.

    Right now this is what I have created. Remember that this is a BASE & will be changed as we go along..

    OS & BFJ PRO REALISM SLIDERS


    My Camera Settings are:


    Batter 2: ZOOM 5/HEIGHT 7
    Pitcher 3: ZOOM 1/ POSITION 5/HEIGHT 4/SIDE-RIGHT


    Pitcher Fatigue is NOW set to 65. [I also have Inside Edge K-ZONE & Catcher Suggestion ON]

    BATTING: (HUM/CPU)

    Contact: 35/50
    Power: 50/100
    Bunt Contact: 50/50
    Bunt Success: 50/50

    PITCHING: (HUM)

    Pitch Meter Speed: 100
    Pitch Speed: 65-75
    Pitch Break Influence: 50
    Pitcher Composure Influence: 75

    PITCHING: (CPU)

    Pitch Success: 70
    Strike Zone Tendency: 45
    Pitcher Composure Influence: 50

    FIELDING: (HUM/CPU)

    Throw Meter Influence: 0
    Fielder Speed: 35

    RUNNING: (HUM)

    Base Runner Speed: 55
    Pickoff Success: 40
    Catcher Throw-Out Success: 60

    RUNNING: (CPU)

    Hit 'N Run Tendency: 80
    Sac Bunt Tendency: 65
    Squeeze Bunt Tendency: 30
    Base Running Aggression: 75
    Steal Aggression: 65
    Steal Success: 50

    Have @ it everyone...

    Last edited by bigfnjoe96; 03-29-2010, 10:36 AM.
  • sjj2xs
    Pro
    • Oct 2002
    • 706

    #2
    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

    I'm on this....thanks BFJ much appreciated........

    Comment

    • mdiggitydawg
      Rookie
      • Jan 2008
      • 475

      #3
      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

      as always, i appreciate your sliders work and insight. look forward to trying these out tonight. once you are set, will you also be posting them to 2k share?

      will be getting feedback later.

      thanks

      Comment

      • FKJ22
        Rookie
        • Mar 2009
        • 40

        #4
        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

        Thank you so much, i was getting shelled on Allstar, Pro seemed too easy...I let you know what i think...

        Comment

        • ulua
          Rookie
          • Mar 2007
          • 320

          #5
          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

          Originally posted by bigfnjoe96
          Alright OS it's that time of the year again. As always I will need the help of the OS Community to hopefully create a set of sliders that everyone can enjoy.

          Couple of things. As always 2k sports has once again forced "CUSTOM" Sliders on everyone. Meaning as soon as you move 1 slider they become "CUSTOM" I have hated this for many years.

          WHY, because 2k insist no matter where you adjust the sliders are a CUSTOM Set. Not Rookie/Pro/All-Star/Legend CUSTOM. But just CUSTOM.

          I'm from a different thought. I believe you create a set starting @ CUSTOM then they are CUSTOM. If you adjust from LEGEND, then they are CUSTOM LEGEND.

          This year I will be creating from the PRO Setting. My theory on PRO is it's the setting that allows the player to play to their rating. I have suspected this for many years & this year in the NBA 2K Slider Section PRO seemed to be the setting many sliders ere created from.

          Right now this is what I have created. Remember that this is a BASE & will be changed as we go along..

          OS & BFJ PRO REALISM SLIDERS


          Pitcher Fatigue is set to DEFAULT= 50

          BATTING: (HUM/CPU)

          Contact: 50/35
          Power: 50/65
          Bunt Contact: 50/50
          Bunt Success: 50/50

          PITCHING: (HUM)

          Pitch Meter Speed: 100
          Pitch Speed: 75
          Pitch Break Influence: 50
          Pitcher Composure Influence: 25

          PITCHING: (CPU)

          Pitch Success: 75
          Strike Zone Tendency: 30
          Pitcher Composure Influence: 25

          FIELDING: (HUM/CPU)

          Throw Meter Influence: 0
          Fielder Speed: 25

          RUNNING: (HUM)

          Base Runner Speed: 40
          Pickoff Success: 40
          Catcher Throw-Out Success: 60

          RUNNING: (CPU)

          Hit 'N Run Tendency: 80
          Sac Bunt Tendency: 65
          Squeeze Bunt Tendency: 30
          Base Running Aggression: 75
          Steal Aggression: 65
          Steal Success: 50

          Have @ it everyone...

          Sup BFJ,

          I glad to see u are making sliders this year, I have been using your sets for a few years, question what camera settings are u using for both pitcher and batter???

          thanks
          ulua

          Comment

          • JayhawkerStL
            Banned
            • Apr 2004
            • 3644

            #6
            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

            Like your sliders from last season.

            I'm curious about the human pitcher's composure influence. I set this ultra high, and really liked the increased difficulty once anyone got on base. 100 is proably too high, but I'm not sure about dropping it.

            Comment

            • sportsboxx
              Rookie
              • Feb 2006
              • 39

              #7
              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

              whats the purpose of putting the throw meter influence to zero? does this increase errors?

              Comment

              • randogu
                Rookie
                • Sep 2003
                • 384

                #8
                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                Originally posted by sportsboxx
                whats the purpose of putting the throw meter influence to zero? does this increase errors?
                I'm only 5 innings into my 1st game with these sliders, so I won't claim to be an expert. But, I am already seeing a difference. I've had a double play blown by my SS's throw pulling the 1B off the base. Had another one almost pull him off again later on.

                It looks to me like the meter loses most of the "green zone" if your guy is on the move and it comes back if you take the time to gather yourself and throw. I really like it thus far....though again, only halfway through game 1.

                Comment

                • FKJ22
                  Rookie
                  • Mar 2009
                  • 40

                  #9
                  Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                  The Cpu walked me way too much I think Carpenter threw 128 pitches and stayed in to the 7th and walked me 7 times

                  Comment

                  • bigfnjoe96
                    Hall Of Fame
                    • Feb 2004
                    • 11410

                    #10
                    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                    Originally posted by FKJ22
                    The Cpu walked me way too much I think Carpenter threw 128 pitches and stayed in to the 7th and walked me 7 times
                    The CPU staying in the game is a Fatigue Glitch. AI Pitchers energy is resetting itself automatically. As for the walks. If you want you can up the AI Pitch Zone Tendencies. I actually think I'm gonna move this & AI Pitch Composure back to DEFAULT-50 so that these are more about the Pitchers actual ratings

                    Comment

                    • lantzbg
                      Rookie
                      • Mar 2007
                      • 7

                      #11
                      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                      Nice to see your making sliders this year. Always makes the game more playable. Regarding fatigue for the CPU and user, I can't figure out how to "see" fatigue for either. All I notice is a brief notice of pitch count at the beginning of each half inning. Am I missing something?

                      Comment

                      • rudyjuly2
                        Cade Cunningham
                        • Aug 2002
                        • 14815

                        #12
                        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                        Originally posted by jayhawker
                        Like your sliders from last season.

                        I'm curious about the human pitcher's composure influence. I set this ultra high, and really liked the increased difficulty once anyone got on base. 100 is proably too high, but I'm not sure about dropping it.
                        I'm too crappy right now to use some of these but I would agree with dropping composure. I think it has way too big of an effect at default.

                        I like the concept of dropping cpu contact and boosting power. I especially think that's needed if you drop fielder speed as more hits will drop in that way.

                        I think strike zone tendency might be too low at 30 but I'm not playing with cpu pitch success as high as you either (again, I suck right now). Hard for me to say.

                        Curious as to why you dropped Throwing Meter Influence to 0 BFJ. Can you explain why and what that does? Also, I see you dropped pitch break influence significantly. Can you comment on that as well.

                        I will be stealing some nuggets of information here to fine-tune the game for myself. Thanks.

                        Comment

                        • Jistic
                          Hall Of Fame
                          • Mar 2003
                          • 16405

                          #13
                          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                          Is there a way to increase the pitch speed itself? Like when I'm batting it seems like it takes forever for the ball to get to the plate. I'd like the fastballs to be much faster when Im batting so I don't have all day to decide on what I think the pitch is.
                          PSN: JISTIC_OS
                          XBOX LIVE: JISTIC

                          Comment

                          • therizing02
                            MVP
                            • Apr 2003
                            • 4176

                            #14
                            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                            Originally posted by Jistic
                            Is there a way to increase the pitch speed itself? Like when I'm batting it seems like it takes forever for the ball to get to the plate. I'd like the fastballs to be much faster when Im batting so I don't have all day to decide on what I think the pitch is.
                            Increase the Pitch Speed slider. I had to bump it to 75 from the default 60 because I was swinging early on 95mph fastballs. 75 seems about right for me.

                            It may be tough at first but within a game or two you'll be adjusted.

                            Joe,

                            A couple of things I've noticed from recent games:

                            Fielder Speed: I'm using 20 but I think anywhere between 20-30 will work. This lower setting also makes the animations look better IMO.

                            CPU Pitch Success: IMO this is more important than the Strike Zone tendency slider. The higher than PS slider the more likely a CPU pitcher will be able to hit his spots. I have this set to 40. I've noticed a big difference in good pitchers and average pitchers. I struck out 14 times against Lester from Boston, but ran him in the 5th after he had thrown 88 pitches. They brought in Okijima and I struck out 1 time the rest of the game. I think this may come down to USER preference. For me I'm able to draw walks, generate high pitch counts, see a difference in pitching talent levels, and still have the CPU throwing strikes 65-70% of the time.
                            Last edited by therizing02; 03-05-2010, 10:20 AM.

                            Comment

                            • Jistic
                              Hall Of Fame
                              • Mar 2003
                              • 16405

                              #15
                              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                              I'm early on everything. I'll try it, thanks.
                              PSN: JISTIC_OS
                              XBOX LIVE: JISTIC

                              Comment

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