Well, until 2K decides to not just use a system of the numerical of "5" for their slider adjustments, there's not much we can do about this - I think you'd agree. And personal playing style has a lot to do with slider creations as well...
mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
Collapse
Recommended Videos
Collapse
X
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
Well, until 2K decides to not just use a system of the numerical of "5" for their slider adjustments, there's not much we can do about this - I think you'd agree. And personal playing style has a lot to do with slider creations as well...STEELERS INDIANS CELTICS
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
I don't know if it is working as intended (at least to speak for 2k^^) with user control at 15 some pitches that I aim for clear balls seem to be strikes right at the corner.
Can't understand why they didn't use the same single digit scale for sliders as they used for NBA 2k.Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
I don't know if it is working as intended (at least to speak for 2k^^) with user control at 15 some pitches that I aim for clear balls seem to be strikes right at the corner.
Can't understand why they didn't use the same single digit scale for sliders as they used for NBA 2k.Indeed.
I just moved from pitcher control 25-->20 and it was a bit tough at first, but my strikeouts are going way up again. My latest turn through the rotation, I had 12 K's with Hellickson, 13 with Lucas Harrell, and then 17 with Ervin Santana. Thankfully the next game (again with Hellickson) I didn't K anybodyso I don't think I have to change the sliders again yet. It's not that I'm wishing for no Ks, so this game puts me in a weird spot sometimes trying to have good sliders.
I do agree with you that even when you aim for a clear ball (a foot or more outside the zone), a lot of the time, the pitch ends up on a corner or even right down the middle, this is especially dangerous when trying to climb the ladder with a fastball.
The other sliders that I wish went in smaller increments were the batting sliders. I think 82.5 would be perfect for CPU batting power for example.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
Here's where I've landed at the moment - Post 1015 (prior page) plus these:
USER BATTING:
Batting Contact: 20
Batting Power: 45
Bunt Contact: 5
Bunt Success: 5
Batter Eye Frequency: 0
CPU BATTING:
AI Batting Contact: 80
AI Batting Power: 85
AI Bunt Contact: 50
AI Bunt Success: 50
USER PITCHING:
Pitch Meter Speed: 80
Pitch Speed: 80
Pitch Break Influence: 50
Pitcher Composure Influence: 100
Pitcher Control: 15
CPU PITCHING:
AI Pitch Speed: 100
AI Pitch Success: 95
AI Strike Zone Tendency: 40
AI Pitch Break Influence: 100
AI Pitcher Composure Influence: 0
USER FIELDING:
Throw Accuracy: 30
Gather Error Frequency: 50
Throwing Error Frequency: 60
Outfield Throw Speed: 80
Infield Throw Speed: 45
Outfield Run Speed: 15
Infield Run Speed: 0
CPU FIELDING:
AI Gather Error Frequency: 50
AI Throwing Error Frequency: 50
AI Outfield Throw Speeds: 85
AI Infield Throw Speeds: 50
AI Outfield Run Speed: 20
AI Infield Run Speed: 0
USER RUNNING:
Base Runner Speed: 45
Pickoff Success: 60
Catcher Arm Strength: 30
Catcher Arm Accuracy: 15
CPU RUNNING:
AI Base Runner Speed: 45
AI Hit-n-Run Tendency: 55
AI Sacrifice Bunt Tendency: 35
AI Squeeze Tendency: 35
AI Base Running Aggression: 65
AI Steal Aggression: 50
AI Catcher Arm Strength: 50
AI Catcher Arm Accuracy: 55STEELERS INDIANS CELTICS
Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
With pitcher composure influence at 100, are you even able to retire hitters? For me it seems that the higher the influence slider (and it starts at about 25, the higher, the even worse) the higher the chance for the AI to hit miracle hits. Meaning I pitch far out of the zone and the CPU hits it nonetheless only because my composure is low. That doesn't mean that I don't believe you or that I question your sliders, it's simply my experience.Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
just played a game (used your 6/5 roster) Mets (me) and Marlins with the sliders posted above..
i won in the btm of the 10th..
Mets 3R 12H 0E
Marlins 2R 8H 0E
i had just one extra base hit, that came from Wright in btm of the 10th with 2 outs. Duda then single him in on the next pitch. woo! i also got throw out on a double attempt, Buck was DOA.. i stuck out 3 times, which is odd. i usually k a bunch lol. even walked 3 times.
Harvey went 8 innings. started the 9th up 2-1, gave up a double. Parnell comes in, Marlins tie it right away.
Marlins 4 doubles and 6 k's
had a blast with these sliders, good stuff.
i dont usually play a full game either. ive been playing a game where i pitch all 9 innings and sim the at bats, or i bat all 9 and sim the pitching.Last edited by Fiddy; 06-06-2013, 07:55 PM.Twitch
twitch.tv/Fiddy14
YouTube
http://www.youtube.com/@Fiddy14
X
https://x.com/Fiddy14_
Favorite Teams
Pittsburgh Penguins
New York Mets
Cleveland Cavaliers
Cleveland Browns
Notre Dame Fightin Irish
Liverpool FCComment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
I just knocked batting contact down to 35 (user). This game is really touchy when it comes to sliders, but I think I'm finding the final set (from a couple posts above).
I know what happened: with the latest rosters I'm working on for 2K12, a number of the pitcher composure ratings were changed. I really believe 2K WAY overdoes that, and what I'm seeing in the new roster file updates are less of that happening where it gets out of control.
I also like having to pitch around power bats. THAT is where the walks will come into play. You'll have to nibble on the edges a bit more. But the "fear factor" is now more in play with cpu power at 85.STEELERS INDIANS CELTICS
Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
IMO the problem with finding the right sliders lies in the game itself. Let me explain this. You always have different ballparks, different pitchers with different pitch speeds, different batters with different ratings, and so on. And everything factors into the gameplay along with the sliders. You may play with a team in a spacious ballpark and get a ton of extra base hits and then you may think "I got to drive OF speed a little bit up" and then you play in a smaller ballpark and you won't see any extra base hits anymore. Nonetheless you're sliders are really well adjusted as far as the game allows you to!Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
Do you guys recommend using these for my player?Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
Not sure about My Player - never play that mode.
wudl83 - I totally agree with what you're saying. The more I play this game, the more I play this game the more I totally believe there is a pre-programmed element to it. Sometimes no matter what I do I can't get certain guys out. I really love this game, but it has its issues, which is true of every sports video game I've played.STEELERS INDIANS CELTICS
Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
yes.
normally I would expect ratingwise (contact, control...) dominant pitchers to be dominant in the majority of their gambes. But although I like to have a struggle here and there I think the randomness in this game is a little bit too heavy. often you can recognize the path a game will take in the first inning. in the one game you can serve meatballs and they won't hit anything. in the other game they will hit every pitch, no matter if you mix them up and spot them well or not. I played numerous games with two pitchers. a bad one and a good one. over the course of some games the results didnt differ muchComment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
Nice sliders. My cpu hitting is 80 ( contact) and 85 ( power) and user hitting is 45-55.. had this on about 12 games or so and I've noticed with weak teams like Minnesota or KC, they get around 8 hits on average vs the good hitting teams they can definitely score more runs... For example, I've played texas ( second place in there divison) 14 games over 500 and they outscored me by 1 run in a 4 game set. ( texas beat me 3 out of 4) texas scored 17 and I scored 16. ..... my pitch speed is 100 for both cpu and user mode.Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
I don't know if anybody is interested in, but since I think this is the best slider thread I post it here.
Since with user pitching control @10 or 15 I felt I never could hit the spots I aimed for, I did some slider testing. Therefore I used the game mode "Drills" where you throw 3 pitches with every pitch your pitcher has got and then you get points for hitting your spots or no points for missing. I tested it with 3 different pitchers at user control 10, 30 and 50 and here is what I came up with:
Code:control weaver-83 kuroda-82 sale-86 10 3 3 2 30 7 8 7 50 12 10 14
E.g. the 3 below Weaver (control 83) means that when using Weaver at user control 10 I was able to hit my spots 3 times in 15 tries.
Since it is not too difficult to do aim for the point in the zone (it is divided into 9 fields) you see what I want to tell you, right?
With user control at 10 I was able to hit the spots in only 8 of 45 tries.
With user control at 30 I was able to hit the spots in 22 of 45 tries.
With user control at 50 I was able to hit the spots in 36 of 45 tries.
To me the results at 10 seems too low, at 50 the results seem too high. Also the points at user control 30 seem to be too low, when you consider Weaver, Kuroda and Sale having really good control.
Don't understand this as a criticism on your sliders, but I think the game is designed a little poorly in this aspect. When you come up with an ace you want to hit my spots between 50-75% of the time, don't you?
I didn't test it ingame against CPU hitting, but I think I will come up with that tomorrow.
I like your sliders really a lot (besides a small modification I use them for my PC version). But not being able to hit the spots, especially things like aiming at the bottom left-side of the zone and it ends up everywhere, but not where I aimed it at, is somehow a little bit annoying.
When I play with bad pitchers - no problem when I can't hit the spots.
But as I said, don't see this as an offense or something.
EDIT:
I realized that the pre-set value for user-control in the original legend sliders is at 30.Last edited by wudl83; 06-24-2013, 11:55 AM.Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
I think the problem is quite simple:
1) we are playing this game to death, getting very good at it.
2) the lack of additional sliders (the missing values between the increments of 5) are BADLY needed.
I tinkered with some stuff yesterday. Not sure I'm happy with the results. Everything you've stated is what I'm dealing with as well. I think we just have to chalk this off as a video game, where we'll never get the final results we want.
I noticed with user power at 45 that my homeruns are lacking. I bumped it to 50 - and WHAM!!!! I was knocking them out of the park. So that's an issue for me. Also, the lack of walks. The pitch control in this game is so touchy - and we need those extra values to get the results we want. I applaud your efforts, and I'm right there with you. I just tell myself to enjoy this game for what it is...STEELERS INDIANS CELTICS
Comment
-
Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching
Yah lol I think you are right, thanks for your response.
Maybe one would be better off by playing not too much because then some flaws even wouldn't be obvious.
That 5-digit slider scale is really hurting.
Nonetheless I can't stop trying things out and to be honest I really don't know why. It's somehow like an addiction.Comment
Comment