mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • Braves Fan 21
    Rookie
    • Aug 2012
    • 51

    #871
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    I always call my own game but I've definitily noticed when I'm hitting that the worse the opponents catchers gamecalling rating the more juicy pitches I get to hit, like the guy above said it's supposed to be like that because a bad game calling catcher should call more bad pitches.

    Also Wudl I was just wondering in your roster what are all of Romo's pitch ratings? I'm asking because I also edited almost all the pitchers in the games ratings using brooksbaseball.net pitch fx, the big difference I noticed with my roster is that all my relievers are way way harder to pitch with than any other fans roster that I've used or the 2K roster because my relievers have their real pitches(i.e only 2 or 3 pitches instead of 4 or 5), I have Kimbrel and I have less k's/9 with Kimbrel(I've also pitched over 100 innings with Kimbrel so it's no fluke) than any of my starters(even Bronson Arroyo!) and it's because with Kimbrel I just have 2 pitches and the game doesn't play realistic in the sense that it's harder to pitch with a guy with 2 elite pitches like Kimbrel than a guy with 5(mostly crappy) pitches like Arroyo, basically if you pitch realistic to the way Romo pitches in real life(slider 63%,4 20%, 2 11%, Ch 6%) no matter how good the rating on his slider is you'll get hit a lot harder than he does in real life.

    I'm not sure if this is your problem with Romo or not but I'm throwing it out there because I know with my roster the same thing occurs with relievers and it's not so much the pitch speed it's because my relievers mostly just have 2 pitches(like in real life) but when I play at my buddies house with the same settings I dominate with the 2K roster relievers because they all have 5 pitches and you have a better chance in the game with a pitcher with 5 50 pitches than a guy with 2 pitches that are 85+(this is far far and away my biggest pet peeve with the game).

    Comment

    • SportsGamingBlake
      Banned
      • Feb 2012
      • 141

      #872
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Originally posted by mkharsh33
      The sliders posted on page 1 - post 1 are my final set. Have been getting THE GREATEST games I've ever played with them. You guys can debate the physics and ball speed, but what's posted is final. Again, they are a "base" meant to be tweaked. But my eyes don't lie, and the latest changes have simply made this game near perfect for me (minus the fact it's a video game with flaws).

      If pitch speed is left too high, the user strikeouts are just too much. Raise the batting power, with pitch speed maxed out, and the homeruns, extra base hits, and lack of ground balls happens. Pick your poison.

      We can debate this all day, but what I've posted is what I'll be using. I'm seeing great strikeout numbers, good contact and all kinds of hits. Finally saw fly balls fall in shallow center for a couple hits, which I had NEVER seen before. Thanks for the feedback, and make your adjustments as you see fit. Thanks!
      Not to sound mean... I mean this in a joking manner, but isn't this about the third or fourth "final set"? ;P

      Comment

      • mkharsh33
        Hall Of Fame
        • Nov 2006
        • 12781

        #873
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        It's my thread... I reserve the right to change it as needed.

        Games I like I keep. So I will work hard to get a set that works. Understand, I spend a LOT of time working on rosters. That doesn't always allow me to get a "final" set developed as quickly as some would like, but I could care less.

        Same thing happened for NBA 2K11... Took me almost 2 years to finally nail my personal sliders, mostly because I was creating numerous roster sets. But I'm never trading in that game, and if baseball games are in question for the 360, MLB 2K12 will remain in my library for some time. I really think it's a very good game, well worth the investment of time in developing sliders / rosters.
        STEELERS INDIANS CELTICS

        Comment

        • shogunofharlem3
          MVP
          • Dec 2007
          • 1799

          #874
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Originally posted by mkharsh33
          It's my thread... I reserve the right to change it as needed.

          Games I like I keep. So I will work hard to get a set that works. Understand, I spend a LOT of time working on rosters. That doesn't always allow me to get a "final" set developed as quickly as some would like, but I could care less.

          Same thing happened for NBA 2K11... Took me almost 2 years to finally nail my personal sliders, mostly because I was creating numerous roster sets. But I'm never trading in that game, and if baseball games are in question for the 360, MLB 2K12 will remain in my library for some time. I really think it's a very good game, well worth the investment of time in developing sliders / rosters.
          Undertaking a slider set or working on several slider sets is difficult work. realizing that:
          Some will love
          some will hate
          some wont care

          I have made numerous sliders for NHL 2k10 (if you haven't tried them or downloaded the newest community rosters don't dare say the game sucks).

          I am on my 4th version of sliders. I made a hundred tweaks to each set. My 1st set had a million tweaks and I have now migrated to my 4th set, that is already on its 3rd tweak.

          Sliders aren't easy. To each his own is to be remembered. Sliders are created but are able to be tweaked to one's liking.

          In closing, sliders are tough. MK and every other slider editor has done a great job for every game they spend time on.
          NHLTeamup Youtube Channel

          NHL 14 Dynasty Page

          NHL 14 Roster with FULL Skater and Goalie Edits

          MLB 2k12 / 2k13 With Shogun Global Edits Sliders

          Comment

          • wudl83
            Pro
            • Jun 2011
            • 627

            #875
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Originally posted by Braves Fan 21
            I always call my own game but I've definitily noticed when I'm hitting that the worse the opponents catchers gamecalling rating the more juicy pitches I get to hit, like the guy above said it's supposed to be like that because a bad game calling catcher should call more bad pitches.

            Also Wudl I was just wondering in your roster what are all of Romo's pitch ratings? I'm asking because I also edited almost all the pitchers in the games ratings using brooksbaseball.net pitch fx, the big difference I noticed with my roster is that all my relievers are way way harder to pitch with than any other fans roster that I've used or the 2K roster because my relievers have their real pitches(i.e only 2 or 3 pitches instead of 4 or 5), I have Kimbrel and I have less k's/9 with Kimbrel(I've also pitched over 100 innings with Kimbrel so it's no fluke) than any of my starters(even Bronson Arroyo!) and it's because with Kimbrel I just have 2 pitches and the game doesn't play realistic in the sense that it's harder to pitch with a guy with 2 elite pitches like Kimbrel than a guy with 5(mostly crappy) pitches like Arroyo, basically if you pitch realistic to the way Romo pitches in real life(slider 63%,4 20%, 2 11%, Ch 6%) no matter how good the rating on his slider is you'll get hit a lot harder than he does in real life.

            I'm not sure if this is your problem with Romo or not but I'm throwing it out there because I know with my roster the same thing occurs with relievers and it's not so much the pitch speed it's because my relievers mostly just have 2 pitches(like in real life) but when I play at my buddies house with the same settings I dominate with the 2K roster relievers because they all have 5 pitches and you have a better chance in the game with a pitcher with 5 50 pitches than a guy with 2 pitches that are 85+(this is far far and away my biggest pet peeve with the game).
            Ok I get the point with the game calling ratings. I did not mean to criticize it, I simply wanted to know if anybody has experienced something different.

            Maybe your observation regarding relievers and the problems because of them having fewer pitches than starters is also true. There is definately somehow a problem in the game engine that causes relievers to act way too worse compared to real life. That is included in the sim-engine, too. When you look at the starters W/L-ratios after simming one season you will notice that all starters have way less W and L than in real life because the relievers blow so many games.

            Here you can see my Romo:

            Comment

            • Braves Fan 21
              Rookie
              • Aug 2012
              • 51

              #876
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              I like the way you have Romo rated, very accurate to his real pitches, if you're mostly just using his 4 seamer and slider like it says that is probably why you're having a hard time, like I said the game really discriminates against relievers like Romo and Kimbrel with 2 good to great pitches. I also have Sam LeCure(Reds) his overall pitches are 2 73, SL 74, Cu 67 and 4 65 and I feel more confident with him than with Kimbrel who has 4 88 and Power Curve 79ish, I just noticed that especially with relievers this happens where guys with 1 or 2 dominate pitches the CPU just feasts on. Not sure about what affect it has to simming because I haven't tested it out but for playing relievers like that are definitily really hard to pitch with, like I said I have a better ERA with Bronson friggin Arroyo than with Kimbrel.

              If you like pitch f/x you should check out brooksbaseball.net, theirs is much better at accurately classifying than fangraphs is(overall fangraphs website is obviously much better just not their pitch f/x). Also how did you get that cool picture where you showed Romo's ratings, is it because you're playing the game for PC?

              Comment

              • wudl83
                Pro
                • Jun 2011
                • 627

                #877
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Originally posted by Braves Fan 21
                I like the way you have Romo rated, very accurate to his real pitches, if you're mostly just using his 4 seamer and slider like it says that is probably why you're having a hard time, like I said the game really discriminates against relievers like Romo and Kimbrel with 2 good to great pitches. I also have Sam LeCure(Reds) his overall pitches are 2 73, SL 74, Cu 67 and 4 65 and I feel more confident with him than with Kimbrel who has 4 88 and Power Curve 79ish, I just noticed that especially with relievers this happens where guys with 1 or 2 dominate pitches the CPU just feasts on. Not sure about what affect it has to simming because I haven't tested it out but for playing relievers like that are definitily really hard to pitch with, like I said I have a better ERA with Bronson friggin Arroyo than with Kimbrel.

                If you like pitch f/x you should check out brooksbaseball.net, theirs is much better at accurately classifying than fangraphs is(overall fangraphs website is obviously much better just not their pitch f/x). Also how did you get that cool picture where you showed Romo's ratings, is it because you're playing the game for PC?
                When I think about what you say in the first paragraph you could be right after all. I do pitch way better with Zito although his ratings are way worse than Romo's. Zito has 5 pitches of which none has a regular usage above 25%.

                Yes, it is the editor for the pc. Although it has a little bug with dark skinned players it is one reason why PC rosters can be edited way faster.

                Comment

                • mkharsh33
                  Hall Of Fame
                  • Nov 2006
                  • 12781

                  #878
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  I find it very hard at times to use the two-pitch pitchers. If it's a FB and CHG, and location is not working well for me, or they seem to be sitting on the FB, yeah, it can get a bit tough at times. Plus, closers are quirky anyway...
                  STEELERS INDIANS CELTICS

                  Comment

                  • Braves Fan 21
                    Rookie
                    • Aug 2012
                    • 51

                    #879
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Wudl is there a way to edit the rosters with the PC version and transfer that roster to Xbox?

                    Comment

                    • wudl83
                      Pro
                      • Jun 2011
                      • 627

                      #880
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by Braves Fan 21
                      Wudl is there a way to edit the rosters with the PC version and transfer that roster to Xbox?
                      As far as I know there isn't. Questions like this occur at mvpmods.com regularly from time to time but I can't remember one answer that said there is a transfer possible.
                      But what would be possible is Hex-editing, at least one guy said. Perhaps someone could make a tool for that, but to be honest I have no clue about it.

                      Comment

                      • randogu
                        Rookie
                        • Sep 2003
                        • 384

                        #881
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Just had to say I love where the set is at right now.

                        Plugged them in late last night with the intent of just checking out a few innings to see how things felt. Ended up finishing a 4-2 heart breaker at around 3am because everything felt so good.

                        So, while I'm kinda hurtin this morning, I can't wait to get another game in.

                        PS. The Sept 9th/10th roster is a thing of beauty as well. As always, thanks for all the work!

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12781

                          #882
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          Thank you... It's posts like this that make it worth it. Like you, I LOVE baseball and am glad we have put together something that can be enjoyed. Appreciate you taking the time to post...
                          STEELERS INDIANS CELTICS

                          Comment

                          • Braves Fan 21
                            Rookie
                            • Aug 2012
                            • 51

                            #883
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Originally posted by wudl83
                            As far as I know there isn't. Questions like this occur at mvpmods.com regularly from time to time but I can't remember one answer that said there is a transfer possible.
                            But what would be possible is Hex-editing, at least one guy said. Perhaps someone could make a tool for that, but to be honest I have no clue about it.

                            Okay thanks, I didn't think it could be done but was holding out hope because it takes forever editing the pitchers on Xbox.

                            Comment

                            • wudl83
                              Pro
                              • Jun 2011
                              • 627

                              #884
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Originally posted by Braves Fan 21
                              Okay thanks, I didn't think it could be done but was holding out hope because it takes forever editing the pitchers on Xbox.
                              Indeed. Since there's a little bug in the editor that causes skintones issues to the dark players (e.g. Sabbathia) you have to edit those guys in the game. This really takes forever. When I edit a player in the editor it takes usually about 1/3 of the time when I do this in game. This also is a reason why all Xbox-guys should be so grateful to Mkharsh and his perserveringly work. :wink:

                              Comment

                              • Duckingtons
                                Rookie
                                • Dec 2010
                                • 13

                                #885
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                I love your slider set mkharsh33! I go right down the line on your set, except for one thing, and that is the injury settings at 15. I haven't played in a couple weeks (been playing a lot of NCAA football). However, the baseball itch is coming back, and I'm gonna start playing again. What is your opinion on the injury setting at 15? For me it is to high because it seems like every time my 2B or SS makes a diving play it results in an injury resulting in a longtime on the DL. It seems like there are way to many injuries at this setting. However I've tried a franchise on 10 for injuries, and it seems to low. What is your opinion on this, or anyone else's opinion that might read this? Should I try to split the difference and go with 12 or 13? Any feedback is welcome. And thanks once again for a kick *** slider set!

                                Comment

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