mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • C_Bailey24
    Pro
    • Oct 2002
    • 691

    #856
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Originally posted by Braves Fan 21
    Using the hit stick you only really need the power swing anway. I never use anything but power swing, if I want to fight a ball off instead of using contact I just swing way early so it goes foul, in my opinion this works a lot better than using contact. Really if you're not using power swing all the time with the hit stick there is no point in using the hit stick, the contact swing just drains power, over the course of 100 contact swings and the same amount power swings you might get an extra 4 or 5 singles using contact but you'll lose extra base hits, essentially with contact your AVG. will be higher but you're OPS will be much lower and OPS is a lot more important to scoring runs than AVG.

    The sliders translate fine regardless of button or stick, I've used both button and stick at least 40% of my total at bats the last 2 years and the only difference is you have to start your swing ever so slighty sooner with the stick(the stick takes slightly longer to push forward than it takes to press down on the button again it's an exceptionally minute difference and really makes no difference in terms of skill level or gameplay).

    Thanks. This was helpful and more along the lines of what i was looking for.

    Comment

    • MissionMaximus
      Banned
      • Oct 2007
      • 551

      #857
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Originally posted by wudl83
      Nope, never ever did I pick anyone off base.

      I am seriously considering trying out "auto baserunning". This glitch where runners don't advance although you tell them makes me crazy.
      I turned on Auto Baserunning and Auto Fielding. I just Pitch and Hit with classic hitting/pitching. Love it playing on the PC.

      Comment

      • MissionMaximus
        Banned
        • Oct 2007
        • 551

        #858
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Originally posted by mkharsh33
        Said I wasn't going to do this, but still in search of that "perfect" slider set (I know...it's not possible, but it's close!!).

        Some changes now posted on page 1. If you're happy and you know, just clap your hands and keep on playing. But if you want to try these, give them a shot.

        - Pitcher fatigue now at 60. Since making this change, I LOVE it. The cpu AI will now manage their bullpen MUCH smarter. The game will still use the pitch count, BUT they won't let a guy suffer and die on the mound. This change has really brought the game to life from the managerial AI.

        - NEW USER PITCHING CAMERA. I don't know about you guys, but I LOVE that camera angle on TV where it's directly behind the pitcher. This new camera angle now has that. It's really awesome to see what pitches do what.

        - With that said, I've raised cpu batting power back up to 85. This will REALLY make you think like a pitcher. I played against the Texas Rangers last night because I wanted to see this against a lineup full of guys who can crush the ball. I gave up 2 HR's, but both were to be expected. It was my fault. You will also need to make sure you use your d-pad and check the outfield position pre-pitch. Might slow you down a bit, but well worth it. I found this new change to bring that fear factor back that I didn't have when the cpu batting power was at 80. This is now perfect...

        - Raised the user pickoff success to 60. Doesn't really do much, but I did see some closer stuff with my attempts. I'm just not very good at this, I guess.

        - Raised the user catcher throw strength to 30 and the cpu's up to 60. Face it, the cpu will allow you to get a HUGE lead, and only occasionally throw over, and rarely pitches out. You'll now think twice before attempting your steals. But I was able to get one with a 76 rated speed guy - I simply got my good lead, took off perfectly, and picked the perfect pitch count. Just like in real baseball.

        Hope you like them!
        That's the camera I use for both Pitching & Hitting but mines set at:
        Pitcher 2
        Zoom: 1
        Position: 5
        Height: 10

        Reminds me of Cardinals broadcast camera. Really shows off the break of pitches and hitting the corners.

        Comment

        • shogunofharlem3
          MVP
          • Dec 2007
          • 1799

          #859
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          I wish it wouldn't be such a pain the *** to load all the replays of the bottom of the 9th inning. Anyway, here is the text version:

          TB @ Boston (me)

          TB 0 BOS 2 Going into top 9th.
          Buchholz throwing 3 hit gem but up around 90 pitches, I decide to let him try to finish his start.........

          Top 9th
          Molina F7 (1)
          Upton double to left center gap
          Joyce double off monster. Upton scores make score 2-1. Buchholz pulled for Aceves.
          Longoria singles to left. Throw to plate, they hold Joyce, throw goes to backstop, but pitcher is backing up, no advance. Runners on 1st and 3rd.
          Pena Strikes out Looking (2) [threw a full count change up and buckled him]
          Longoria steals second [thought he was out but he get in there] Runners on 2nd and 3rd 2 out.
          Scott Strikes out swinging.

          TB 1 BOS 2

          WP: Buchholz,
          Save: Aceves,

          I was going nuts. My wife thinks I'm crazy! I need a beer(S)!
          Last edited by shogunofharlem3; 09-01-2012, 05:55 PM.
          NHLTeamup Youtube Channel

          NHL 14 Dynasty Page

          NHL 14 Roster with FULL Skater and Goalie Edits

          MLB 2k12 / 2k13 With Shogun Global Edits Sliders

          Comment

          • mkharsh33
            Hall Of Fame
            • Nov 2006
            • 12780

            #860
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            I'm experimenting with something:

            - cpu batting contact at 100
            - cpu batting power at 75
            - user pitcher composure influence at 55

            I tried the 100 / 80 combination - does NOT work. Balls are hit way, way too hard off the bat, and everything is pretty much a liner in the gap. In 5 innings, NOT a single ground ball hit. BUT, using the 100 / 75 combination I was seeing some great stuff. My only concern is the cpu being able to hit enough home runs (saw one against me).

            So it will either be the 95 contact / 80 power or this latest update. I still feel like I'm striking too many guys out even at 95, so maybe this will help.

            Not sure who's still tracking stuff here, but I'm still playing this game a lot, and having fun with it!
            STEELERS INDIANS CELTICS

            Comment

            • HugoDik
              Rookie
              • Sep 2011
              • 4

              #861
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Originally posted by mkharsh33
              I'm experimenting with something:
              - user pitcher composure influence at 55
              In case of increase composure, it could influence more base on balls?


              OBS: I have not done this test.
              For even the way it is, I'm giving one or two base on balls, looking very surreal.

              Comment

              • mkharsh33
                Hall Of Fame
                • Nov 2006
                • 12780

                #862
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Originally posted by HugoDik
                In case of increase composure, it could influence more base on balls?


                OBS: I have not done this test.
                For even the way it is, I'm giving one or two base on balls, looking very surreal.
                Yeah, it could. It will speed up the moments in which the pitcher gets rattled. When he gives up a couple base hits or even a home run, his composure rating will kick in. The lower rated pitchers will see the ball do that squiggly jump around animation pre-pitch, so it will make it a bit harder to hit your spots. You can take a timeout to settle him down, but what's cool is when you do that, he still gives up a hit or two, and you don't have that timeout left. You're then forced with either getting him through it, or going to your bullpen. I don't want to raise this too high or it gets out of control, but having played another 2 games last night, I'm really liking this new setup. See what you think....
                STEELERS INDIANS CELTICS

                Comment

                • mkharsh33
                  Hall Of Fame
                  • Nov 2006
                  • 12780

                  #863
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Updated page 1 - post 1. Anything in RED is new. The items noted above (cpu batting, user pitch composure) and I also raised the user infield throwing +5. Some sure double-play balls weren't made because of the slow animations. Don't want to see 50 a game, but the couple you should get rewarded for and don't gets a bit frustrating.
                  STEELERS INDIANS CELTICS

                  Comment

                  • mkharsh33
                    Hall Of Fame
                    • Nov 2006
                    • 12780

                    #864
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Sorry guys, but you probably think I'm messed up in the head...

                    I was doing more testing - just didn't like what I was seeing. Studied the "Legend" setting to try to get an understanding of what 2K is doing with the sliders. Came to the conclusion (based upon some test games) that the cpu bats are HIGHLY contingent on user PITCH SPEED. So I've done 2 things:

                    1) lowered user pitch speed down to 80 (from 100). The cpu batters were striking out way too much, even with the cpu hitting at 100.

                    2) raised cpu batting power to 85. This is a good mix. Balls still sprayed all around, and a good deal of ground balls. But the cpu bats needed more power. Funny enough, I probably just came full circle and where I was weeks ago without realizing it. Page 1 is updated.
                    STEELERS INDIANS CELTICS

                    Comment

                    • wudl83
                      Pro
                      • Jun 2011
                      • 627

                      #865
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by mkharsh33
                      Sorry guys, but you probably think I'm messed up in the head...

                      I was doing more testing - just didn't like what I was seeing. Studied the "Legend" setting to try to get an understanding of what 2K is doing with the sliders. Came to the conclusion (based upon some test games) that the cpu bats are HIGHLY contingent on user PITCH SPEED. So I've done 2 things:

                      1) lowered user pitch speed down to 80 (from 100). The cpu batters were striking out way too much, even with the cpu hitting at 100.

                      2) raised cpu batting power to 85. This is a good mix. Balls still sprayed all around, and a good deal of ground balls. But the cpu bats needed more power. Funny enough, I probably just came full circle and where I was weeks ago without realizing it. Page 1 is updated.
                      It is not only the speed slider that influences the hitting in the game. Also the pitch speed rating of the player does. And here comes the problem. When you set the pitch speed (too) low then you will get problems because you will give up tons of hits with guys that have slow throws.

                      Example: Sergio Romo is arguably one of the elite bullpen guys in today's baseball. He gets a ton of Ks and retires a big amount of hitters. But Romo has only slow pitches.
                      Look here: http://www.fangraphs.com/pitchfx.asp...817&position=P
                      He uses mainly a slider which has topped out at 82.5 mph this year which is really a slow slider. But look at the "Mov"(ement), where he gets a rating over 10 - which is unbelievable high for a slider.
                      Let's make a comparison: http://www.fangraphs.com/pitchfx.asp...036&position=P
                      When we look at Clayton Kershaw his slider topped out at 90.7 mph this season. But he "only" has a movement rating of 6.1 which is good (not many starters have a better movement rating) but compared to Romo it is much weaker.
                      To put it in a nutshell Romo gets his strikeouts and outs in general with the outer space movement of his slider although he has only slow pitches.
                      Now look into the game. In my (edited) roster Romo has a 88 rated slider. I gave his slider a movement rating of 99 to go along with a control rating of 88 and speed at 82. 88 is a quite good pitch rating. But when you pitch with Romo in the game I guarantee you that the opponent will crush you in 9 times out of 10. Reason is that the cpu catches up his slider because of its slow speed. It obviously doesn't matter that the movement is so high as long as the speed is so slow. The AI hits it nevertheless.
                      I can not tell you how many saves I have blown with Romo. Not because of poor pitching but because of the slow pitches. And he has a 90 contact rating vs RHB and a 86 vs LHB.
                      The opposite goes for example with Santiago Casilla. I gave him way lower movement and control on his pitches and also his contact ratings are worse than Romo's, but e.g. Casilla's fastball tops out at 96 and guess what? You get hitters out.

                      Conclusion: to be effective with slow pitching pitchers you have to raise at least the pitch speed slider. I guarantee you: when you lower the slider (too much) you will have no chance with those finesse guys.
                      Last edited by wudl83; 09-08-2012, 03:46 AM.

                      Comment

                      • StLfan72
                        Rookie
                        • Mar 2006
                        • 132

                        #866
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        i like both pitch speeds at 90. At 100 the cpu is getting too many extra base hits. even on good pitches.

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12780

                          #867
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          The sliders posted on page 1 - post 1 are my final set. Have been getting THE GREATEST games I've ever played with them. You guys can debate the physics and ball speed, but what's posted is final. Again, they are a "base" meant to be tweaked. But my eyes don't lie, and the latest changes have simply made this game near perfect for me (minus the fact it's a video game with flaws).

                          If pitch speed is left too high, the user strikeouts are just too much. Raise the batting power, with pitch speed maxed out, and the homeruns, extra base hits, and lack of ground balls happens. Pick your poison.

                          We can debate this all day, but what I've posted is what I'll be using. I'm seeing great strikeout numbers, good contact and all kinds of hits. Finally saw fly balls fall in shallow center for a couple hits, which I had NEVER seen before. Thanks for the feedback, and make your adjustments as you see fit. Thanks!
                          STEELERS INDIANS CELTICS

                          Comment

                          • wudl83
                            Pro
                            • Jun 2011
                            • 627

                            #868
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Originally posted by mkharsh33
                            The sliders posted on page 1 - post 1 are my final set. Have been getting THE GREATEST games I've ever played with them. You guys can debate the physics and ball speed, but what's posted is final. Again, they are a "base" meant to be tweaked. But my eyes don't lie, and the latest changes have simply made this game near perfect for me (minus the fact it's a video game with flaws).

                            If pitch speed is left too high, the user strikeouts are just too much. Raise the batting power, with pitch speed maxed out, and the homeruns, extra base hits, and lack of ground balls happens. Pick your poison.

                            We can debate this all day, but what I've posted is what I'll be using. I'm seeing great strikeout numbers, good contact and all kinds of hits. Finally saw fly balls fall in shallow center for a couple hits, which I had NEVER seen before. Thanks for the feedback, and make your adjustments as you see fit. Thanks!
                            That wasn't an offense or something like that. I simply wanted to state my experience.
                            Perhaps I only needed a place to unload my frustration because I had blown a save with Romo again.

                            Comment

                            • wudl83
                              Pro
                              • Jun 2011
                              • 627

                              #869
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Has anybody seen a coherence between the catcher's gamecalling rating and the pitcher's performance?
                              Maybe it is just subjective perception but I get the feeling that all the time I play with a catcher that has a weak gamecalling rating I tend to give up way more hits than with a good gamecalling catcher.
                              E.g. when I play with the Giants and Posey calls the game I do not get hit so often when I play with Sanchez as Catcher. In my roster their rating in gamecalling has a 15 point differential.
                              I played yesterday with the real lineup against the Dodgers and won 2-1 giving up only 7 hits with Lincecum, Lopez and Romo, Posey as catcher.
                              Right now I played with Cain against the Dodgers, I had to pull him in the 6th, when he already had given up 9 hits and 5 runs, I brought in 5 different relievers with nobody getting the job done, ending in a 10-5 defeat while the Dodgers had 15 hits. Catcher was Sanchez.

                              Comment

                              • TheKillingJoke12
                                Rookie
                                • Aug 2012
                                • 8

                                #870
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Originally posted by wudl83
                                Has anybody seen a coherence between the catcher's gamecalling rating and the pitcher's performance?
                                Maybe it is just subjective perception but I get the feeling that all the time I play with a catcher that has a weak gamecalling rating I tend to give up way more hits than with a good gamecalling catcher.
                                E.g. when I play with the Giants and Posey calls the game I do not get hit so often when I play with Sanchez as Catcher. In my roster their rating in gamecalling has a 15 point differential.
                                I played yesterday with the real lineup against the Dodgers and won 2-1 giving up only 7 hits with Lincecum, Lopez and Romo, Posey as catcher.
                                Right now I played with Cain against the Dodgers, I had to pull him in the 6th, when he already had given up 9 hits and 5 runs, I brought in 5 different relievers with nobody getting the job done, ending in a 10-5 defeat while the Dodgers had 15 hits. Catcher was Sanchez.
                                Yes you should be getting these results,because a bad catcher isn't going to call a complete game shutout for you. Having a good catcher you should have a better chance of throwing a good game,if you ask me that is very realistic.

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