Pared's MVP 2005 Gameplay Sliders

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  • Stu
    All Star
    • Jun 2004
    • 7924

    #451
    Re: Pared's MVP 2005 Gameplay Sliders

    Originally posted by Mike47
    I'm still not seeing these different colors for different pitches. I know I have it turned on (99% sure) but am not sure where I'm suppose to actually see this? Isn't it the pitchers hand or something when he is about to release?
    At some point during their windup you should see the colors. For the better pitchers you might not until right before it leaves their hand. Bad pitchers you can even see it in their glove at the beginning of the windup.
    Sim Gaming Network

    Comment

    • therizing02
      MVP
      • Apr 2003
      • 4176

      #452
      Re: Pared's MVP 2005 Gameplay Sliders

      One change I made to the Pared's sliders was lowering the pitch speed down to -20.

      It's not as big a drop off as you would think. You still get fooled by the change up when expecting a fastball and you can really tell the difference when a guy like Randy Johnson is pitching. I am now getting a a wider variety of hit types and the scores of my games are varying as well. Some high scoring and some low scoring depending on whose pitching. I was striking out between 11-16 times a game and not getting any walks. Now I'm drawing walks and I'm striking out a realistic amount of times

      Give it a try.

      Michael
      Last edited by therizing02; 02-28-2005, 02:35 PM.

      Comment

      • therizing02
        MVP
        • Apr 2003
        • 4176

        #453
        Re: Pared's MVP 2005 Gameplay Sliders

        One change I made to the Pared's sliders was lowering the pitch speed down to -20.

        It's not as big a drop off as you would think. You still get fooled by the change up when expecting a fastball and you can really tell the difference when a guy like Randy Johnson is pitching. I am now getting a a wider variety of hit types and the scores of my games are varying as well. Some high scoring and some low scoring depending on whose pitching. I was striking out between 11-16 times a game and not getting any walks. Now I'm drawing walks and I'm striking out a realistic amount of times

        Give it a try.

        Michael

        Comment

        • JRod
          MVP
          • Jul 2002
          • 3266

          #454
          Re: Pared's MVP 2005 Gameplay Sliders

          Pared,
          I know you tried to help the CPU get better contact becuase of the high foulball frequency.

          I wonder if that might be needed for the human player as well.

          Comment

          • JRod
            MVP
            • Jul 2002
            • 3266

            #455
            Re: Pared's MVP 2005 Gameplay Sliders

            Pared,
            I know you tried to help the CPU get better contact becuase of the high foulball frequency.

            I wonder if that might be needed for the human player as well.

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #456
              Re: Pared's MVP 2005 Gameplay Sliders

              I thought about it at first, but even now, I'm still getting hits anywhere from 6-13....

              I really think that it is subjective. If people aren't hitting, then they can either:

              1) Increase the contact slider

              2) Focus on getting better.

              I don't look at the sliders and see what makes things easier/harder for the user, I try to manipulate the game for statistical accuracy, feel, and overall flow. If you take all the comments here into account, when you have some users saying there is a problem and others saying they don't see it, it's hard to figure what to think. Personally, the games all vary enough that I don't see it... I just think many have to step aside, think about what they are doing, then change their approach.

              Same thing with pitching... some say they can't strike anyone out, others can get 11, 12k's... It's just a matter of finding out what works, b/c when you do, that light bulb goes off, you let out a big "OHHHHHHHHHHH" and then wonder how you couldn't get it in the first place...

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              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #457
                Re: Pared's MVP 2005 Gameplay Sliders

                I thought about it at first, but even now, I'm still getting hits anywhere from 6-13....

                I really think that it is subjective. If people aren't hitting, then they can either:

                1) Increase the contact slider

                2) Focus on getting better.

                I don't look at the sliders and see what makes things easier/harder for the user, I try to manipulate the game for statistical accuracy, feel, and overall flow. If you take all the comments here into account, when you have some users saying there is a problem and others saying they don't see it, it's hard to figure what to think. Personally, the games all vary enough that I don't see it... I just think many have to step aside, think about what they are doing, then change their approach.

                Same thing with pitching... some say they can't strike anyone out, others can get 11, 12k's... It's just a matter of finding out what works, b/c when you do, that light bulb goes off, you let out a big "OHHHHHHHHHHH" and then wonder how you couldn't get it in the first place...

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                [OS Vets NBA 2k7 Champion]
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                Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                That's not the meaning of constructive criticism.

                *Official Miami Heat Haters Club Member #1*

                Comment

                • headrulz101
                  MVP
                  • Jul 2004
                  • 2045

                  #458
                  Re: Pared's MVP 2005 Gameplay Sliders

                  Originally posted by Pared
                  I thought about it at first, but even now, I'm still getting hits anywhere from 6-13....

                  I really think that it is subjective. If people aren't hitting, then they can either:

                  1) Increase the contact slider

                  2) Focus on getting better.

                  I don't look at the sliders and see what makes things easier/harder for the user, I try to manipulate the game for statistical accuracy, feel, and overall flow. If you take all the comments here into account, when you have some users saying there is a problem and others saying they don't see it, it's hard to figure what to think. Personally, the games all vary enough that I don't see it... I just think many have to step aside, think about what they are doing, then change their approach.

                  Same thing with pitching... some say they can't strike anyone out, others can get 11, 12k's... It's just a matter of finding out what works, b/c when you do, that light bulb goes off, you let out a big "OHHHHHHHHHHH" and then wonder how you couldn't get it in the first place...


                  Wise words Mr.Pared....So are tehre any Updates to your sliders?
                  http://twitter.com/jamesmartin1

                  Comment

                  • headrulz101
                    MVP
                    • Jul 2004
                    • 2045

                    #459
                    Re: Pared's MVP 2005 Gameplay Sliders

                    Originally posted by Pared
                    I thought about it at first, but even now, I'm still getting hits anywhere from 6-13....

                    I really think that it is subjective. If people aren't hitting, then they can either:

                    1) Increase the contact slider

                    2) Focus on getting better.

                    I don't look at the sliders and see what makes things easier/harder for the user, I try to manipulate the game for statistical accuracy, feel, and overall flow. If you take all the comments here into account, when you have some users saying there is a problem and others saying they don't see it, it's hard to figure what to think. Personally, the games all vary enough that I don't see it... I just think many have to step aside, think about what they are doing, then change their approach.

                    Same thing with pitching... some say they can't strike anyone out, others can get 11, 12k's... It's just a matter of finding out what works, b/c when you do, that light bulb goes off, you let out a big "OHHHHHHHHHHH" and then wonder how you couldn't get it in the first place...


                    Wise words Mr.Pared....So are tehre any Updates to your sliders?
                    http://twitter.com/jamesmartin1

                    Comment

                    • therizing02
                      MVP
                      • Apr 2003
                      • 4176

                      #460
                      Re: Pared's MVP 2005 Gameplay Sliders

                      Also keep in mind regarding strikeouts that 'variable stuff' and variable umpires play a huge part in this. I've seen pitches that barely touch the strike zone get called as strike and then other times I've seen a pitch that was half way in the strike zone get called a ball. Just last night I struck out Dmitri Young looking with Cliff Lee on a pitch high and inside and the yellow circle with the x in it showed up. WTF?!

                      Comment

                      • therizing02
                        MVP
                        • Apr 2003
                        • 4176

                        #461
                        Re: Pared's MVP 2005 Gameplay Sliders

                        Also keep in mind regarding strikeouts that 'variable stuff' and variable umpires play a huge part in this. I've seen pitches that barely touch the strike zone get called as strike and then other times I've seen a pitch that was half way in the strike zone get called a ball. Just last night I struck out Dmitri Young looking with Cliff Lee on a pitch high and inside and the yellow circle with the x in it showed up. WTF?!

                        Comment

                        • GoBlue81188
                          MVP
                          • Jul 2004
                          • 1801

                          #462
                          Re: Pared's MVP 2005 Gameplay Sliders

                          Pared I think we should try and focus on Stamina right now. So that relievers get tired after a few days. They often recover too quickly. I dont know if that can be fixed. Everything else is great. I have found you just have to improve on the game and not tinker with the sliders.
                          Twitch: Goblue81188

                          Comment

                          • GoBlue81188
                            MVP
                            • Jul 2004
                            • 1801

                            #463
                            Re: Pared's MVP 2005 Gameplay Sliders

                            Pared I think we should try and focus on Stamina right now. So that relievers get tired after a few days. They often recover too quickly. I dont know if that can be fixed. Everything else is great. I have found you just have to improve on the game and not tinker with the sliders.
                            Twitch: Goblue81188

                            Comment

                            • therizing02
                              MVP
                              • Apr 2003
                              • 4176

                              #464
                              Re: Pared's MVP 2005 Gameplay Sliders

                              A couple of other questions:

                              Has anyone experimented with the runner steal speeds yet and the steal delay? I have thrown out 2 of 15 potential base stealers and I'm 0-12 stealing. That's with Pierre, Patterson, et al.

                              Also, is the contact slider a gage of how hard you/cpu will hit the ball or how often you/cpu will make actual contact?

                              Lastly, what is the pitching MG slider?

                              Comment

                              • therizing02
                                MVP
                                • Apr 2003
                                • 4176

                                #465
                                Re: Pared's MVP 2005 Gameplay Sliders

                                A couple of other questions:

                                Has anyone experimented with the runner steal speeds yet and the steal delay? I have thrown out 2 of 15 potential base stealers and I'm 0-12 stealing. That's with Pierre, Patterson, et al.

                                Also, is the contact slider a gage of how hard you/cpu will hit the ball or how often you/cpu will make actual contact?

                                Lastly, what is the pitching MG slider?

                                Comment

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