Pared's MVP 2005 Gameplay Sliders

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  • RahKhem
    MVP
    • Mar 2003
    • 1595

    #601
    Re: Pared's MVP 2005 Gameplay Sliders

    Hey Pared, just some observations from your sliders after 20 or so games:

    -I've been noticing the CPU taking way too many called third strikes, it's like every hitter is becoming Ben Grieve and just not wanting to swing. I've had some at-bats where the CPU has struck out on full counts, and they didn't swing the entire at-bat.

    -With the CPU pitcher's ball rate increased, it seems that the CPU pitchers are getting themselves into trouble too often, and its resulting in huge innings. Maybe its because I'm very patient, but I've drawn walks with pitchers against the CPU on what seems to be a too frequent basis

    -The pitch counts are going pretty well for both sides, but this seems to hurt the CPU more than it hurts the Human, because it's almost as if the CPU doesn't know when it absolutely needs to throw stirkes (i.e. runners on 1st and 2nd, average hitter at the plate, but a masher is on deck, and the CPU walks the average hitter). Because of this it seems I can get 4 or 5 run innings too often, because the CPU falls behind in the majority of at-bats.

    Comment

    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #602
      Re: Pared's MVP 2005 Gameplay Sliders

      Originally posted by kangatarts
      Pared, would you recommend turning off controller vibration for those on the console? It's been pretty easy painting the corners, but I don't know whether that's because of the controller vibration or the awesomeness of the pitcher (Jake Peavy).
      Def. turn it off. I'm playing on PC and there is no vibration using a PS2 controller.

      Thanks for the feedback fellas, new set this weekend with more addressed such as baserunner speed, steals, and so forth...
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      Comment

      • Pared
        Legen - WAIT FOR IT
        • Feb 2003
        • 39337

        #603
        Re: Pared's MVP 2005 Gameplay Sliders

        Originally posted by kangatarts
        Pared, would you recommend turning off controller vibration for those on the console? It's been pretty easy painting the corners, but I don't know whether that's because of the controller vibration or the awesomeness of the pitcher (Jake Peavy).
        Def. turn it off. I'm playing on PC and there is no vibration using a PS2 controller.

        Thanks for the feedback fellas, new set this weekend with more addressed such as baserunner speed, steals, and so forth...
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        [OS Vets NBA 2k7 Champion]
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        Comment

        • devilsjaw
          MVP
          • Mar 2003
          • 3572

          #604
          Re: Pared's MVP 2005 Gameplay Sliders

          Originally posted by Chaos81
          Lower CPU swing frequncy.
          I tried that myself, and it seemed that they would watch too many called third strikes. I'm thinking there's a fine line in there somewhere dealing with contact and swing frequency, because I lowered both sliders, and it seemed to help more.

          Comment

          • devilsjaw
            MVP
            • Mar 2003
            • 3572

            #605
            Re: Pared's MVP 2005 Gameplay Sliders

            Originally posted by Chaos81
            Lower CPU swing frequncy.
            I tried that myself, and it seemed that they would watch too many called third strikes. I'm thinking there's a fine line in there somewhere dealing with contact and swing frequency, because I lowered both sliders, and it seemed to help more.

            Comment

            • henry296
              Rookie
              • Mar 2003
              • 91

              #606
              Re: Pared's MVP 2005 Gameplay Sliders

              Pared,

              I am curious about a possible test with ball/strikes by the CPU. We all know that our patience determines, walks. Have you every tracked for a period of time how many balls/strikes the CPU throws without swinging the bat? What mix might we expect?

              Todd

              Comment

              • henry296
                Rookie
                • Mar 2003
                • 91

                #607
                Re: Pared's MVP 2005 Gameplay Sliders

                Pared,

                I am curious about a possible test with ball/strikes by the CPU. We all know that our patience determines, walks. Have you every tracked for a period of time how many balls/strikes the CPU throws without swinging the bat? What mix might we expect?

                Todd

                Comment

                • ComfortablyLomb
                  MVP
                  • Sep 2003
                  • 3548

                  #608
                  Re: Pared's MVP 2005 Gameplay Sliders

                  I'm not so sure that the AI is hitting well enough with these sliders. I'm pretty sure that the User Pitching is in the right place since I miss on the pitch meter accuracy mark fairly often but I'm still not giving up more than 5-7 hits per game and relatively little power. Would the best way to give the AI a little bit of a boost be to up the AI batting contact slider a few notches?

                  Comment

                  • ComfortablyLomb
                    MVP
                    • Sep 2003
                    • 3548

                    #609
                    Re: Pared's MVP 2005 Gameplay Sliders

                    I'm not so sure that the AI is hitting well enough with these sliders. I'm pretty sure that the User Pitching is in the right place since I miss on the pitch meter accuracy mark fairly often but I'm still not giving up more than 5-7 hits per game and relatively little power. Would the best way to give the AI a little bit of a boost be to up the AI batting contact slider a few notches?

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #610
                      Re: Pared's MVP 2005 Gameplay Sliders

                      Originally posted by henry296
                      Pared,

                      I am curious about a possible test with ball/strikes by the CPU. We all know that our patience determines, walks. Have you every tracked for a period of time how many balls/strikes the CPU throws without swinging the bat? What mix might we expect?

                      Todd
                      Because the CPU is made to pick up on human tendencies, this wouldn't work. It would just randomly be throwing balls/strikes.

                      The sliders are in place with the mindset the user IS going to make contact and try and hit the ball. One flaw with them, admittingly, is if the user just stands there every single at bat and NEVER swings, you will walk. However, if you hack all day, you won't notice that. Seeing as how no one has pointed this out, you can tell people don't really notice that b/c they aren't testing sliders, they're playing. My goal is to try and find a harmonious balance, but like I mentioned above, individual results will vary. Remember, the sliders were very preliminary, so this is something I've looked into already and am currently tweaking. What I release this weekend should be a bit better in this sense.

                      CL,

                      I've raised CPU contact and lessened CPU power a bit. Seems the CPU is mostly hitting HR's and not stringing together enough hits to score runs. This will be something I'm attempting to address next update.

                      DJ,

                      Are you "The H" over @ MVPmods? Anyway, I'm shocked LOWERING CPU contact has helped... but yes, you are right, there needs to be some balance with CPU swing frequency. Go lower than -25 and the third strike problem gets worse. Go higher and the CPU is too first pitch swing happy. -25 right now is a happy medium, IMO, but I'm hoping we can get it even better! Let me know if you find anything.
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                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #611
                        Re: Pared's MVP 2005 Gameplay Sliders

                        Originally posted by henry296
                        Pared,

                        I am curious about a possible test with ball/strikes by the CPU. We all know that our patience determines, walks. Have you every tracked for a period of time how many balls/strikes the CPU throws without swinging the bat? What mix might we expect?

                        Todd
                        Because the CPU is made to pick up on human tendencies, this wouldn't work. It would just randomly be throwing balls/strikes.

                        The sliders are in place with the mindset the user IS going to make contact and try and hit the ball. One flaw with them, admittingly, is if the user just stands there every single at bat and NEVER swings, you will walk. However, if you hack all day, you won't notice that. Seeing as how no one has pointed this out, you can tell people don't really notice that b/c they aren't testing sliders, they're playing. My goal is to try and find a harmonious balance, but like I mentioned above, individual results will vary. Remember, the sliders were very preliminary, so this is something I've looked into already and am currently tweaking. What I release this weekend should be a bit better in this sense.

                        CL,

                        I've raised CPU contact and lessened CPU power a bit. Seems the CPU is mostly hitting HR's and not stringing together enough hits to score runs. This will be something I'm attempting to address next update.

                        DJ,

                        Are you "The H" over @ MVPmods? Anyway, I'm shocked LOWERING CPU contact has helped... but yes, you are right, there needs to be some balance with CPU swing frequency. Go lower than -25 and the third strike problem gets worse. Go higher and the CPU is too first pitch swing happy. -25 right now is a happy medium, IMO, but I'm hoping we can get it even better! Let me know if you find anything.
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                        That's not the meaning of constructive criticism.

                        *Official Miami Heat Haters Club Member #1*

                        Comment

                        • headrulz101
                          MVP
                          • Jul 2004
                          • 2045

                          #612
                          Re: Pared's MVP 2005 Gameplay Sliders

                          Originally posted by Pared
                          Because the CPU is made to pick up on human tendencies, this wouldn't work. It would just randomly be throwing balls/strikes.

                          The sliders are in place with the mindset the user IS going to make contact and try and hit the ball. One flaw with them, admittingly, is if the user just stands there every single at bat and NEVER swings, you will walk. However, if you hack all day, you won't notice that. Seeing as how no one has pointed this out, you can tell people don't really notice that b/c they aren't testing sliders, they're playing. My goal is to try and find a harmonious balance, but like I mentioned above, individual results will vary. Remember, the sliders were very preliminary, so this is something I've looked into already and am currently tweaking. What I release this weekend should be a bit better in this sense.

                          CL,

                          I've raised CPU contact and lessened CPU power a bit. Seems the CPU is mostly hitting HR's and not stringing together enough hits to score runs. This will be something I'm attempting to address next update.

                          DJ,

                          Are you "The H" over @ MVPmods? Anyway, I'm shocked LOWERING CPU contact has helped... but yes, you are right, there needs to be some balance with CPU swing frequency. Go lower than -25 and the third strike problem gets worse. Go higher and the CPU is too first pitch swing happy. -25 right now is a happy medium, IMO, but I'm hoping we can get it even better! Let me know if you find anything.
                          Are you sure if you don't swing at anything you will get walked? It doesn't work like that for me ...well that's a better thing actually
                          http://twitter.com/jamesmartin1

                          Comment

                          • headrulz101
                            MVP
                            • Jul 2004
                            • 2045

                            #613
                            Re: Pared's MVP 2005 Gameplay Sliders

                            Originally posted by Pared
                            Because the CPU is made to pick up on human tendencies, this wouldn't work. It would just randomly be throwing balls/strikes.

                            The sliders are in place with the mindset the user IS going to make contact and try and hit the ball. One flaw with them, admittingly, is if the user just stands there every single at bat and NEVER swings, you will walk. However, if you hack all day, you won't notice that. Seeing as how no one has pointed this out, you can tell people don't really notice that b/c they aren't testing sliders, they're playing. My goal is to try and find a harmonious balance, but like I mentioned above, individual results will vary. Remember, the sliders were very preliminary, so this is something I've looked into already and am currently tweaking. What I release this weekend should be a bit better in this sense.

                            CL,

                            I've raised CPU contact and lessened CPU power a bit. Seems the CPU is mostly hitting HR's and not stringing together enough hits to score runs. This will be something I'm attempting to address next update.

                            DJ,

                            Are you "The H" over @ MVPmods? Anyway, I'm shocked LOWERING CPU contact has helped... but yes, you are right, there needs to be some balance with CPU swing frequency. Go lower than -25 and the third strike problem gets worse. Go higher and the CPU is too first pitch swing happy. -25 right now is a happy medium, IMO, but I'm hoping we can get it even better! Let me know if you find anything.
                            Are you sure if you don't swing at anything you will get walked? It doesn't work like that for me ...well that's a better thing actually
                            http://twitter.com/jamesmartin1

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #614
                              Re: Pared's MVP 2005 Gameplay Sliders

                              Originally posted by headrulz101
                              Are you sure if you don't swing at anything you will get walked? It doesn't work like that for me ...well that's a better thing actually
                              LOL Yes. Play a whole game and don't swing. When the pitcher starts tiring he will begin throwing many balls, walking batters. But the problem currently is the CPU walks TOO many...

                              *Edit* That's not true. I think I'm going to leave things as they are. For some reason, in a discussion I forgot the avg. walks per team was 4/game. I started thinking the number was 2/game. The slider is fine where it is now. But I'm still going to try something that I think will benefit us...
                              Last edited by Pared; 03-03-2005, 06:53 PM.
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                              • Pared
                                Legen - WAIT FOR IT
                                • Feb 2003
                                • 39337

                                #615
                                Re: Pared's MVP 2005 Gameplay Sliders

                                Originally posted by headrulz101
                                Are you sure if you don't swing at anything you will get walked? It doesn't work like that for me ...well that's a better thing actually
                                LOL Yes. Play a whole game and don't swing. When the pitcher starts tiring he will begin throwing many balls, walking batters. But the problem currently is the CPU walks TOO many...

                                *Edit* That's not true. I think I'm going to leave things as they are. For some reason, in a discussion I forgot the avg. walks per team was 4/game. I started thinking the number was 2/game. The slider is fine where it is now. But I'm still going to try something that I think will benefit us...
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