Pared's MVP 2005 Gameplay Sliders

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  • headrulz101
    MVP
    • Jul 2004
    • 2045

    #616
    Re: Pared's MVP 2005 Gameplay Sliders

    Originally posted by Pared
    LOL Yes. Play a whole game and don't swing. When the pitcher starts tiring he will begin throwing many balls, walking batters. But the problem currently is the CPU walks TOO many...
    Up the CPU pitching sliders? Btw I love your sliders man. A good 10 friends of mine are using them also lol.
    http://twitter.com/jamesmartin1

    Comment

    • headrulz101
      MVP
      • Jul 2004
      • 2045

      #617
      Re: Pared's MVP 2005 Gameplay Sliders

      Originally posted by Pared
      LOL Yes. Play a whole game and don't swing. When the pitcher starts tiring he will begin throwing many balls, walking batters. But the problem currently is the CPU walks TOO many...
      Up the CPU pitching sliders? Btw I love your sliders man. A good 10 friends of mine are using them also lol.
      http://twitter.com/jamesmartin1

      Comment

      • paranoidmoonduck
        Rookie
        • Mar 2004
        • 238

        #618
        Re: Pared's MVP 2005 Gameplay Sliders

        What page was the last update?

        Comment

        • paranoidmoonduck
          Rookie
          • Mar 2004
          • 238

          #619
          Re: Pared's MVP 2005 Gameplay Sliders

          What page was the last update?

          Comment

          • LIGHTNING
            MVP
            • Jul 2002
            • 1610

            #620
            Re: Pared's MVP 2005 Gameplay Sliders

            I just played a game with the CPU pitcher ball rate slider at 0 (default) and it was much harder to draw walks as expected although I did get 3 walks and could have gotten as many as 4 to 6. The CPU pitcher ball rate set at 8 is too high and it possible to get way too many walks without ever swinging the bat. When it is set at 0 it is still possible to draw walks but you must be patient and the CPU will not throw ball after ball after ball like before. Try adusting the CPU pitcher ball rate slider to 0 (default) and I think you will find it more realistic.

            Comment

            • LIGHTNING
              MVP
              • Jul 2002
              • 1610

              #621
              Re: Pared's MVP 2005 Gameplay Sliders

              I just played a game with the CPU pitcher ball rate slider at 0 (default) and it was much harder to draw walks as expected although I did get 3 walks and could have gotten as many as 4 to 6. The CPU pitcher ball rate set at 8 is too high and it possible to get way too many walks without ever swinging the bat. When it is set at 0 it is still possible to draw walks but you must be patient and the CPU will not throw ball after ball after ball like before. Try adusting the CPU pitcher ball rate slider to 0 (default) and I think you will find it more realistic.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #622
                Re: Pared's MVP 2005 Gameplay Sliders

                page 8... this weekend will be a complete update.
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                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #623
                  Re: Pared's MVP 2005 Gameplay Sliders

                  page 8... this weekend will be a complete update.
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                  That's not the meaning of constructive criticism.

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                  Comment

                  • WatchdogXC
                    MVP
                    • May 2003
                    • 1530

                    #624
                    Re: Pared's MVP 2005 Gameplay Sliders

                    I started a dynasty and figured I could see how realist the stats are over a few games and I'm pleased so far. I'm only 1-3, but 3 have been by 2 runs or less and the only bad game I got shut out 5-0 by Contreras. The only bad thing is just about all the runs I've given up have been homeruns but I should get better hopefully, lost my last game cause Omar Infante hit a grand slam, but that didn't bother me as much as some of the others because it was a full count and I had to throw a strike.

                    Comment

                    • WatchdogXC
                      MVP
                      • May 2003
                      • 1530

                      #625
                      Re: Pared's MVP 2005 Gameplay Sliders

                      I started a dynasty and figured I could see how realist the stats are over a few games and I'm pleased so far. I'm only 1-3, but 3 have been by 2 runs or less and the only bad game I got shut out 5-0 by Contreras. The only bad thing is just about all the runs I've given up have been homeruns but I should get better hopefully, lost my last game cause Omar Infante hit a grand slam, but that didn't bother me as much as some of the others because it was a full count and I had to throw a strike.

                      Comment

                      • Wayne
                        Rookie
                        • Apr 2004
                        • 66

                        #626
                        Re: Pared's MVP 2005 Gameplay Sliders

                        Originally posted by Pared
                        Def. turn it off. I'm playing on PC and there is no vibration using a PS2 controller.

                        Thanks for the feedback fellas, new set this weekend with more addressed such as baserunner speed, steals, and so forth...

                        I don't what most of you are talking about but I steal quite easily with Cliff Floyd who has a 65 speed rating. The sliders are almost perfect. The cpu does seem to get most of its runs on homeruns and I have been able to give up more than 8 hits a game plus walking a few batters per game. I haven't noticed the cpu taking a lot of called third strikes. I think some of you play one game with Pared's sliders and then assume there is something wrong. You have to play at least 10 games to find the flaws. For basestealing, just take a huge lead and you'll be fine. The speed of the fielders are fine. The only problem I have is starting pitchers who in real life have great endurance tire too quickly even with the pitch count at 60.

                        Comment

                        • Wayne
                          Rookie
                          • Apr 2004
                          • 66

                          #627
                          Re: Pared's MVP 2005 Gameplay Sliders

                          Originally posted by Pared
                          Def. turn it off. I'm playing on PC and there is no vibration using a PS2 controller.

                          Thanks for the feedback fellas, new set this weekend with more addressed such as baserunner speed, steals, and so forth...

                          I don't what most of you are talking about but I steal quite easily with Cliff Floyd who has a 65 speed rating. The sliders are almost perfect. The cpu does seem to get most of its runs on homeruns and I have been able to give up more than 8 hits a game plus walking a few batters per game. I haven't noticed the cpu taking a lot of called third strikes. I think some of you play one game with Pared's sliders and then assume there is something wrong. You have to play at least 10 games to find the flaws. For basestealing, just take a huge lead and you'll be fine. The speed of the fielders are fine. The only problem I have is starting pitchers who in real life have great endurance tire too quickly even with the pitch count at 60.

                          Comment

                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #628
                            Re: Pared's MVP 2005 Gameplay Sliders

                            Originally posted by Wayne
                            The only problem I have is starting pitchers who in real life have great endurance tire too quickly even with the pitch count at 60.
                            Which I've addressed in the new update. (For the user, anyway)
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                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #629
                              Re: Pared's MVP 2005 Gameplay Sliders

                              Originally posted by Wayne
                              The only problem I have is starting pitchers who in real life have great endurance tire too quickly even with the pitch count at 60.
                              Which I've addressed in the new update. (For the user, anyway)
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                              • devilsjaw
                                MVP
                                • Mar 2003
                                • 3572

                                #630
                                Re: Pared's MVP 2005 Gameplay Sliders

                                Originally posted by Pared
                                DJ,
                                Are you "The H" over @ MVPmods? Anyway, I'm shocked LOWERING CPU contact has helped... but yes, you are right, there needs to be some balance with CPU swing frequency. Go lower than -25 and the third strike problem gets worse. Go higher and the CPU is too first pitch swing happy. -25 right now is a happy medium, IMO, but I'm hoping we can get it even better! Let me know if you find anything.
                                Nope, that's not me! Anyway, I lowered the CPU batting contact to 8, and itr seems to have helped somewhat in regards to first pitch swinging. Some games, I'll tremendously realistic pitch counts, and other games they are lower than what they should be. Still tinkering with it a bit, though.

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