Pared's MVP 2005 Gameplay Sliders

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  • GamerOfTheWorld
    Rookie
    • Mar 2004
    • 17

    #571
    Re: Pared's MVP 2005 Gameplay Sliders

    Originally posted by e0820
    So what made the difference? That they would crush your pitches and you were afraid to throw in the strike zone? or were they fouling the ball off because they were making contact? also how many walks did each team give up? thanks
    Well, the CPU noticeably hit the ball harder, and as a result I was hesitant to constantly throw in the strike zone all the time. While the pitch count was a helluva lot better, unfortunately I only gave up one walk. So I'm turning the Fatigue and CPU power up more. I drew 5 walks. Hope this helps.

    Comment

    • silverdisk93
      Rookie
      • Apr 2004
      • 146

      #572
      Re: Pared's MVP 2005 Gameplay Sliders

      Hey Pared, when can we expect an update?

      Comment

      • silverdisk93
        Rookie
        • Apr 2004
        • 146

        #573
        Re: Pared's MVP 2005 Gameplay Sliders

        Hey Pared, when can we expect an update?

        Comment

        • WatchdogXC
          MVP
          • May 2003
          • 1530

          #574
          Re: Pared's MVP 2005 Gameplay Sliders

          I'm starting to think something might need to be done with outfield speed and baserunning speed to get a few more doubles.

          Comment

          • WatchdogXC
            MVP
            • May 2003
            • 1530

            #575
            Re: Pared's MVP 2005 Gameplay Sliders

            I'm starting to think something might need to be done with outfield speed and baserunning speed to get a few more doubles.

            Comment

            • henry296
              Rookie
              • Mar 2003
              • 91

              #576
              Re: Pared's MVP 2005 Gameplay Sliders

              Not sure if this is a slider or gameplay issue, but it might be related to baserunner speed. I was playing the Giants and they had 2nd/3rd. I threw a wild pitch and the runner didn't try to score.

              Comment

              • henry296
                Rookie
                • Mar 2003
                • 91

                #577
                Re: Pared's MVP 2005 Gameplay Sliders

                Not sure if this is a slider or gameplay issue, but it might be related to baserunner speed. I was playing the Giants and they had 2nd/3rd. I threw a wild pitch and the runner didn't try to score.

                Comment

                • scottienyc
                  Rookie
                  • Mar 2005
                  • 2

                  #578
                  Re: Pared's MVP 2005 Gameplay Sliders

                  Originally posted by Pared
                  Here's the initial release!

                  Remember, this is still a work in progress, so enjoy, and don't forget that feedback is always key!

                  Pared's MVP 2005 Gameplay Sliders v. 0.5

                  Difficulty: All-Star
                  Strike Zone: Off
                  Hot/Cold Zones: Fade
                  Pitch Cursor: Fade or Off
                  Variable "Stuff": On

                  User Pitch Meter Difficulty: -23
                  Pitch Speed: -5 (or default, no big difference, except off speed pitches are harder to hit on -5)
                  CPU Pitcher Ball Rate: 8
                  User Pitcher Fatigue: 0
                  CPU Pitcher Fatigue: 0
                  User Pitch Control: -50 (Yes, that's right.)
                  CPU Pitch Control: -5
                  Bullpen Fatigue Rate: 0
                  Bullpen Fatigue Grace: 0
                  User Batting Contact: 0
                  CPU Batting Contact: 18 (You have to offset the increased foul balls)
                  User Batting Power: 0 (Seems fine... for now)
                  CPU Batting Power: 0 (Again, seems fine)
                  User Bunting Ability: 0
                  CPU Bunting Ability: 0
                  User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
                  CPU Foul Ball Frequency: 45
                  CPU Swing Frequency: -26
                  User OF Speed (Manual): 0
                  User OF Speed (MVP): 0
                  CPU OF Speed: 0
                  User IF Speed (Manual): -6
                  User IF Speed (MVP): -6
                  CPU IF Speed: -6
                  User Throw Speed: 0
                  CPU Throw Speed: 0
                  User Throw Accuracy: -8
                  CPU Throw Accuracy: -5
                  User Catch Errors: 0
                  CPU Catch Errors: 0
                  User Dive Difficulty: 0
                  CPU Catch Effort: -25
                  User Baserunning Speed: 3
                  CPU Baserunning Speed: 3
                  User Runner Aggression: 5
                  CPU Runner Aggression: 5
                  User Runner Steal Speed: 0
                  CPU Runner Steal Speed: 0
                  User Runner Steal Delay: -4
                  CPU Runner Steal Delay: -4
                  CPU Steal Rate: 8
                  Runner Injury Frequency: 0
                  Pitcher Injury Frequency: 0
                  Batter Injury Frequency: 0
                  Fielder Injury Frequency: 7
                  Pitching MG Difference: 0

                  PHEW! As you can see the list is long, but I have to give lots of credit to the MVP development team, as this game was REALLY great out of the box. Even though it is great out of the box, here is a list of improvements this version addresses:

                  -Pitch counts; Increased for both User and CPU
                  -The slow baserunners can no longer be thrown out on plays where the fielder dives, spins, adjusts his crotch, checks out the hot girl in the third row, and then throws to first. Ichiro/Pierre still blaze down the line, but not inbelievably so.
                  -CPU Batters will now take a first pitch strike here and there, plus can get caught looking with proper pitching strategies. Their contact was raised to allow more solid contact and to also offset the increased number of fouls.
                  -Increased number of foul balls hit.
                  -User has a LOT less control when pitching. Missing the perfect zone allows for pitches to miss their spots immensely, directly correlated to the meter. In other words, the further you are from the Perfect zone, the more you will see how off the pitch is from the initial spot.
                  -Meter is a bit tougher to hit the Perfect spot all the time. You really must work for it.
                  -Baserunners are more aggressive. I'm not done with steal delay and steal speed. The steal delay has to be a lot less, so you can get the impression that a runner "takes off" as soon as they think the pitcher commits to home. Must be offset by Steal speed, however.

                  Some notes:

                  -The sliders with (MVP) next to them are the speeds of the players when the CPU is controlling them, before the user takes control.
                  -Some few have said they've been able to throw players out at first from line drives to RF... while I have not seen it, keep in mind the stadium you're playing in. The baserunning speed increase should help this as well.
                  -I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.

                  There you have it, a very early set so you can get an idea of what's being tweaked. Constructive comments/feedback always welcome!

                  Enjoy!


                  WOULD YOU GUYS SUGGEST THESE SLIDERS FOR TWO PEOPLE PLAYING EACH OTHER ????? WOULD I BE ABLE TO ADJUST THESE SLIDERS AND PLAY XBOX LIVE WITH THESE? THANKS!

                  Comment

                  • scottienyc
                    Rookie
                    • Mar 2005
                    • 2

                    #579
                    Re: Pared's MVP 2005 Gameplay Sliders

                    Originally posted by Pared
                    Here's the initial release!

                    Remember, this is still a work in progress, so enjoy, and don't forget that feedback is always key!

                    Pared's MVP 2005 Gameplay Sliders v. 0.5

                    Difficulty: All-Star
                    Strike Zone: Off
                    Hot/Cold Zones: Fade
                    Pitch Cursor: Fade or Off
                    Variable "Stuff": On

                    User Pitch Meter Difficulty: -23
                    Pitch Speed: -5 (or default, no big difference, except off speed pitches are harder to hit on -5)
                    CPU Pitcher Ball Rate: 8
                    User Pitcher Fatigue: 0
                    CPU Pitcher Fatigue: 0
                    User Pitch Control: -50 (Yes, that's right.)
                    CPU Pitch Control: -5
                    Bullpen Fatigue Rate: 0
                    Bullpen Fatigue Grace: 0
                    User Batting Contact: 0
                    CPU Batting Contact: 18 (You have to offset the increased foul balls)
                    User Batting Power: 0 (Seems fine... for now)
                    CPU Batting Power: 0 (Again, seems fine)
                    User Bunting Ability: 0
                    CPU Bunting Ability: 0
                    User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
                    CPU Foul Ball Frequency: 45
                    CPU Swing Frequency: -26
                    User OF Speed (Manual): 0
                    User OF Speed (MVP): 0
                    CPU OF Speed: 0
                    User IF Speed (Manual): -6
                    User IF Speed (MVP): -6
                    CPU IF Speed: -6
                    User Throw Speed: 0
                    CPU Throw Speed: 0
                    User Throw Accuracy: -8
                    CPU Throw Accuracy: -5
                    User Catch Errors: 0
                    CPU Catch Errors: 0
                    User Dive Difficulty: 0
                    CPU Catch Effort: -25
                    User Baserunning Speed: 3
                    CPU Baserunning Speed: 3
                    User Runner Aggression: 5
                    CPU Runner Aggression: 5
                    User Runner Steal Speed: 0
                    CPU Runner Steal Speed: 0
                    User Runner Steal Delay: -4
                    CPU Runner Steal Delay: -4
                    CPU Steal Rate: 8
                    Runner Injury Frequency: 0
                    Pitcher Injury Frequency: 0
                    Batter Injury Frequency: 0
                    Fielder Injury Frequency: 7
                    Pitching MG Difference: 0

                    PHEW! As you can see the list is long, but I have to give lots of credit to the MVP development team, as this game was REALLY great out of the box. Even though it is great out of the box, here is a list of improvements this version addresses:

                    -Pitch counts; Increased for both User and CPU
                    -The slow baserunners can no longer be thrown out on plays where the fielder dives, spins, adjusts his crotch, checks out the hot girl in the third row, and then throws to first. Ichiro/Pierre still blaze down the line, but not inbelievably so.
                    -CPU Batters will now take a first pitch strike here and there, plus can get caught looking with proper pitching strategies. Their contact was raised to allow more solid contact and to also offset the increased number of fouls.
                    -Increased number of foul balls hit.
                    -User has a LOT less control when pitching. Missing the perfect zone allows for pitches to miss their spots immensely, directly correlated to the meter. In other words, the further you are from the Perfect zone, the more you will see how off the pitch is from the initial spot.
                    -Meter is a bit tougher to hit the Perfect spot all the time. You really must work for it.
                    -Baserunners are more aggressive. I'm not done with steal delay and steal speed. The steal delay has to be a lot less, so you can get the impression that a runner "takes off" as soon as they think the pitcher commits to home. Must be offset by Steal speed, however.

                    Some notes:

                    -The sliders with (MVP) next to them are the speeds of the players when the CPU is controlling them, before the user takes control.
                    -Some few have said they've been able to throw players out at first from line drives to RF... while I have not seen it, keep in mind the stadium you're playing in. The baserunning speed increase should help this as well.
                    -I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.

                    There you have it, a very early set so you can get an idea of what's being tweaked. Constructive comments/feedback always welcome!

                    Enjoy!


                    WOULD YOU GUYS SUGGEST THESE SLIDERS FOR TWO PEOPLE PLAYING EACH OTHER ????? WOULD I BE ABLE TO ADJUST THESE SLIDERS AND PLAY XBOX LIVE WITH THESE? THANKS!

                    Comment

                    • GSW
                      Simnation
                      • Feb 2003
                      • 8041

                      #580
                      Re: Pared's MVP 2005 Gameplay Sliders

                      Originally posted by henry296
                      Not sure if this is a slider or gameplay issue, but it might be related to baserunner speed. I was playing the Giants and they had 2nd/3rd. I threw a wild pitch and the runner didn't try to score.
                      who was on base?
                      #Simnation

                      Comment

                      • GSW
                        Simnation
                        • Feb 2003
                        • 8041

                        #581
                        Re: Pared's MVP 2005 Gameplay Sliders

                        Originally posted by henry296
                        Not sure if this is a slider or gameplay issue, but it might be related to baserunner speed. I was playing the Giants and they had 2nd/3rd. I threw a wild pitch and the runner didn't try to score.
                        who was on base?
                        #Simnation

                        Comment

                        • scottienyc
                          Rookie
                          • Mar 2005
                          • 2

                          #582
                          Re: Pared's MVP 2005 Gameplay Sliders

                          Originally posted by scottienyc
                          WOULD YOU GUYS SUGGEST THESE SLIDERS FOR TWO PEOPLE PLAYING EACH OTHER ????? WOULD I BE ABLE TO ADJUST THESE SLIDERS AND PLAY XBOX LIVE WITH THESE? THANKS!

                          WOULD YOU GUYS SUGGEST THESE SLIDERS FOR TWO PEOPLE PLAYING EACH OTHER ????? WOULD I BE ABLE TO ADJUST THESE SLIDERS AND PLAY XBOX LIVE WITH THESE? THANKS!

                          Comment

                          • scottienyc
                            Rookie
                            • Mar 2005
                            • 2

                            #583
                            Re: Pared's MVP 2005 Gameplay Sliders

                            Originally posted by scottienyc
                            WOULD YOU GUYS SUGGEST THESE SLIDERS FOR TWO PEOPLE PLAYING EACH OTHER ????? WOULD I BE ABLE TO ADJUST THESE SLIDERS AND PLAY XBOX LIVE WITH THESE? THANKS!

                            WOULD YOU GUYS SUGGEST THESE SLIDERS FOR TWO PEOPLE PLAYING EACH OTHER ????? WOULD I BE ABLE TO ADJUST THESE SLIDERS AND PLAY XBOX LIVE WITH THESE? THANKS!

                            Comment

                            • Chaos81
                              Hall Of Fame
                              • Mar 2004
                              • 17150

                              #584
                              Re: Pared's MVP 2005 Gameplay Sliders

                              Originally posted by scottienyc
                              WOULD YOU GUYS SUGGEST THESE SLIDERS FOR TWO PEOPLE PLAYING EACH OTHER ????? WOULD I BE ABLE TO ADJUST THESE SLIDERS AND PLAY XBOX LIVE WITH THESE? THANKS!
                              1.) Chill out man. It's only been an hour since you posted that.
                              2.) Don't type in Caps. It is hard to read.
                              3.) Try them and find out.

                              Comment

                              • Chaos81
                                Hall Of Fame
                                • Mar 2004
                                • 17150

                                #585
                                Re: Pared's MVP 2005 Gameplay Sliders

                                Originally posted by scottienyc
                                WOULD YOU GUYS SUGGEST THESE SLIDERS FOR TWO PEOPLE PLAYING EACH OTHER ????? WOULD I BE ABLE TO ADJUST THESE SLIDERS AND PLAY XBOX LIVE WITH THESE? THANKS!
                                1.) Chill out man. It's only been an hour since you posted that.
                                2.) Don't type in Caps. It is hard to read.
                                3.) Try them and find out.

                                Comment

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