Pared's MVP 2005 Gameplay Sliders

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  • HuskerFan2002
    Rookie
    • Jan 2005
    • 26

    #556
    Re: Pared's MVP 2005 Gameplay Sliders

    First things first, good job on the sliders Pared. The stats that I have look so much realistic.

    Now, my anaylsis:

    Here's the score:

    CIN: 5 12 0
    STL: 1 9 1

    I need to get use to not having the strike zone. I'm so used to having that help me with my pitching. At first, I thought it'd be tough to hit, but if I did, I'd probably have less than 9 hits. Two Cincy players hit homeruns where as Jim Edmonds hit a HR in the top of the 9th inning. I've been really inaccuarate as far as swinging first pitch. I need to calm down and wait for a pitch that I think I can hit.

    Comment

    • HuskerFan2002
      Rookie
      • Jan 2005
      • 26

      #557
      Re: Pared's MVP 2005 Gameplay Sliders

      First things first, good job on the sliders Pared. The stats that I have look so much realistic.

      Now, my anaylsis:

      Here's the score:

      CIN: 5 12 0
      STL: 1 9 1

      I need to get use to not having the strike zone. I'm so used to having that help me with my pitching. At first, I thought it'd be tough to hit, but if I did, I'd probably have less than 9 hits. Two Cincy players hit homeruns where as Jim Edmonds hit a HR in the top of the 9th inning. I've been really inaccuarate as far as swinging first pitch. I need to calm down and wait for a pitch that I think I can hit.

      Comment

      • e0820
        MVP
        • Jan 2003
        • 2070

        #558
        Re: Pared's MVP 2005 Gameplay Sliders

        Originally posted by GamerOfTheWorld
        Huge props, Millennium. You're advice did the trick. I upped the CPU power to 10 from 0, and in three innings of play Jose Contrareas has thrown fifty-two pitches. Big thanks.
        So what made the difference? That they would crush your pitches and you were afraid to throw in the strike zone? or were they fouling the ball off because they were making contact? also how many walks did each team give up? thanks

        Comment

        • e0820
          MVP
          • Jan 2003
          • 2070

          #559
          Re: Pared's MVP 2005 Gameplay Sliders

          Originally posted by GamerOfTheWorld
          Huge props, Millennium. You're advice did the trick. I upped the CPU power to 10 from 0, and in three innings of play Jose Contrareas has thrown fifty-two pitches. Big thanks.
          So what made the difference? That they would crush your pitches and you were afraid to throw in the strike zone? or were they fouling the ball off because they were making contact? also how many walks did each team give up? thanks

          Comment

          • Briman123
            MVP
            • Oct 2004
            • 1361

            #560
            Re: Pared's MVP 2005 Gameplay Sliders

            Just had one long game in Dynasty with me as Red Sox vs Yankees on first game... It lasted 15 innings before I blew it in the 15th 2-0

            Schilling vs Johnson Schill had about 5 k's and Randy had about 6 k's then I had Embree come in after CPU got a few hits. Then came Flash Gordon who struck out 1 guy, then the CPU intentially walked one of my guys TO THEN HAVE BELLHORN GO INTO A DOUBLE PLAY. Both of use brought in Closers Foulke who lasted about 4 innings and Rivera lasted from 9th to 15th! Eventually I brought in Timlin to relieve for foulke and he started with a stike out then a little dinger up middle to womack. I was saying "hmm... let's see if Jeter can handle a 96 on his hands" and he ended up hitting a game winning homerun bah... Great game especially for first of the year. (Not my first time playing first game, opening game of season)
            Last edited by Briman123; 03-01-2005, 06:35 PM.
            18-1 hell of a season regardless

            Comment

            • Briman123
              MVP
              • Oct 2004
              • 1361

              #561
              Re: Pared's MVP 2005 Gameplay Sliders

              Just had one long game in Dynasty with me as Red Sox vs Yankees on first game... It lasted 15 innings before I blew it in the 15th 2-0

              Schilling vs Johnson Schill had about 5 k's and Randy had about 6 k's then I had Embree come in after CPU got a few hits. Then came Flash Gordon who struck out 1 guy, then the CPU intentially walked one of my guys TO THEN HAVE BELLHORN GO INTO A DOUBLE PLAY. Both of use brought in Closers Foulke who lasted about 4 innings and Rivera lasted from 9th to 15th! Eventually I brought in Timlin to relieve for foulke and he started with a stike out then a little dinger up middle to womack. I was saying "hmm... let's see if Jeter can handle a 96 on his hands" and he ended up hitting a game winning homerun bah... Great game especially for first of the year. (Not my first time playing first game, opening game of season)
              18-1 hell of a season regardless

              Comment

              • Sinister
                Banned
                • Jul 2004
                • 33

                #562
                Re: Pared's MVP 2005 Gameplay Sliders

                So do these sliders give good realistic results?

                Comment

                • Sinister
                  Banned
                  • Jul 2004
                  • 33

                  #563
                  Re: Pared's MVP 2005 Gameplay Sliders

                  So do these sliders give good realistic results?

                  Comment

                  • Chaos81
                    Hall Of Fame
                    • Mar 2004
                    • 17150

                    #564
                    Re: Pared's MVP 2005 Gameplay Sliders

                    Originally posted by Sinister
                    So do these sliders give good realistic results?
                    Try them and find out.

                    Comment

                    • Chaos81
                      Hall Of Fame
                      • Mar 2004
                      • 17150

                      #565
                      Re: Pared's MVP 2005 Gameplay Sliders

                      Originally posted by Sinister
                      So do these sliders give good realistic results?
                      Try them and find out.

                      Comment

                      • WatchdogXC
                        MVP
                        • May 2003
                        • 1530

                        #566
                        Re: Pared's MVP 2005 Gameplay Sliders

                        I don't know if it is just the way I pitch, but it seems like the HRs I give up are to the hitters with not much power. I just played the Twins and gave up HRs to Rivas, Bartlett and Mauer but was able to really dominant Morneau and Hunter. Rivas has hit 3 HRs off me now in just a few games played vs the Twins, he is a tribe killer!

                        Comment

                        • WatchdogXC
                          MVP
                          • May 2003
                          • 1530

                          #567
                          Re: Pared's MVP 2005 Gameplay Sliders

                          I don't know if it is just the way I pitch, but it seems like the HRs I give up are to the hitters with not much power. I just played the Twins and gave up HRs to Rivas, Bartlett and Mauer but was able to really dominant Morneau and Hunter. Rivas has hit 3 HRs off me now in just a few games played vs the Twins, he is a tribe killer!

                          Comment

                          • dgrfan
                            Banned
                            • Dec 2002
                            • 153

                            #568
                            Re: Pared's MVP 2005 Gameplay Sliders

                            Originally posted by Pared
                            Here's the initial release!

                            Remember, this is still a work in progress, so enjoy, and don't forget that feedback is always key!

                            Pared's MVP 2005 Gameplay Sliders v. 0.5

                            Difficulty: All-Star
                            Strike Zone: Off
                            Hot/Cold Zones: Fade
                            Pitch Cursor: Fade or Off
                            Variable "Stuff": On

                            User Pitch Meter Difficulty: -23
                            Pitch Speed: -5 (or default, no big difference, except off speed pitches are harder to hit on -5)
                            CPU Pitcher Ball Rate: 8
                            User Pitcher Fatigue: 0
                            CPU Pitcher Fatigue: 0
                            User Pitch Control: -50 (Yes, that's right.)
                            CPU Pitch Control: -5
                            Bullpen Fatigue Rate: 0
                            Bullpen Fatigue Grace: 0
                            User Batting Contact: 0
                            CPU Batting Contact: 18 (You have to offset the increased foul balls)
                            User Batting Power: 0 (Seems fine... for now)
                            CPU Batting Power: 0 (Again, seems fine)
                            User Bunting Ability: 0
                            CPU Bunting Ability: 0
                            User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
                            CPU Foul Ball Frequency: 45
                            CPU Swing Frequency: -26
                            User OF Speed (Manual): 0
                            User OF Speed (MVP): 0
                            CPU OF Speed: 0
                            User IF Speed (Manual): -6
                            User IF Speed (MVP): -6
                            CPU IF Speed: -6
                            User Throw Speed: 0
                            CPU Throw Speed: 0
                            User Throw Accuracy: -8
                            CPU Throw Accuracy: -5
                            User Catch Errors: 0
                            CPU Catch Errors: 0
                            User Dive Difficulty: 0
                            CPU Catch Effort: -25
                            User Baserunning Speed: 3
                            CPU Baserunning Speed: 3
                            User Runner Aggression: 5
                            CPU Runner Aggression: 5
                            User Runner Steal Speed: 0
                            CPU Runner Steal Speed: 0
                            User Runner Steal Delay: -4
                            CPU Runner Steal Delay: -4
                            CPU Steal Rate: 8
                            Runner Injury Frequency: 0
                            Pitcher Injury Frequency: 0
                            Batter Injury Frequency: 0
                            Fielder Injury Frequency: 7
                            Pitching MG Difference: 0

                            PHEW! As you can see the list is long, but I have to give lots of credit to the MVP development team, as this game was REALLY great out of the box. Even though it is great out of the box, here is a list of improvements this version addresses:

                            -Pitch counts; Increased for both User and CPU
                            -The slow baserunners can no longer be thrown out on plays where the fielder dives, spins, adjusts his crotch, checks out the hot girl in the third row, and then throws to first. Ichiro/Pierre still blaze down the line, but not inbelievably so.
                            -CPU Batters will now take a first pitch strike here and there, plus can get caught looking with proper pitching strategies. Their contact was raised to allow more solid contact and to also offset the increased number of fouls.
                            -Increased number of foul balls hit.
                            -User has a LOT less control when pitching. Missing the perfect zone allows for pitches to miss their spots immensely, directly correlated to the meter. In other words, the further you are from the Perfect zone, the more you will see how off the pitch is from the initial spot.
                            -Meter is a bit tougher to hit the Perfect spot all the time. You really must work for it.
                            -Baserunners are more aggressive. I'm not done with steal delay and steal speed. The steal delay has to be a lot less, so you can get the impression that a runner "takes off" as soon as they think the pitcher commits to home. Must be offset by Steal speed, however.

                            Some notes:

                            -The sliders with (MVP) next to them are the speeds of the players when the CPU is controlling them, before the user takes control.
                            -Some few have said they've been able to throw players out at first from line drives to RF... while I have not seen it, keep in mind the stadium you're playing in. The baserunning speed increase should help this as well.
                            -I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.

                            There you have it, a very early set so you can get an idea of what's being tweaked. Constructive comments/feedback always welcome!

                            Enjoy!
                            Damn Nice! Very...VERY similar to my own sliders except I have pitch speed set to 27 (Personal preference, but,it makes trying to make solid contact on the 98mph heater hard...as it should be, and against a guy who hides the ball? forget it! Fun though!) I also raised the fatigue level, but am still toying with it, so I am not set on an exact number yet. I raised the user power to 10, but that may be just my problem with hitting dingers, but this helps me. I also raised the CPU swing frequency instead of lowering it and have not found much difference ( I was hoping to get guys to chase stuff) Everything else is within +/- 2 points of what you have and with these settings MVP is the BEST baseball game I have ever played.

                            Comment

                            • dgrfan
                              Banned
                              • Dec 2002
                              • 153

                              #569
                              Re: Pared's MVP 2005 Gameplay Sliders

                              Originally posted by Pared
                              Here's the initial release!

                              Remember, this is still a work in progress, so enjoy, and don't forget that feedback is always key!

                              Pared's MVP 2005 Gameplay Sliders v. 0.5

                              Difficulty: All-Star
                              Strike Zone: Off
                              Hot/Cold Zones: Fade
                              Pitch Cursor: Fade or Off
                              Variable "Stuff": On

                              User Pitch Meter Difficulty: -23
                              Pitch Speed: -5 (or default, no big difference, except off speed pitches are harder to hit on -5)
                              CPU Pitcher Ball Rate: 8
                              User Pitcher Fatigue: 0
                              CPU Pitcher Fatigue: 0
                              User Pitch Control: -50 (Yes, that's right.)
                              CPU Pitch Control: -5
                              Bullpen Fatigue Rate: 0
                              Bullpen Fatigue Grace: 0
                              User Batting Contact: 0
                              CPU Batting Contact: 18 (You have to offset the increased foul balls)
                              User Batting Power: 0 (Seems fine... for now)
                              CPU Batting Power: 0 (Again, seems fine)
                              User Bunting Ability: 0
                              CPU Bunting Ability: 0
                              User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
                              CPU Foul Ball Frequency: 45
                              CPU Swing Frequency: -26
                              User OF Speed (Manual): 0
                              User OF Speed (MVP): 0
                              CPU OF Speed: 0
                              User IF Speed (Manual): -6
                              User IF Speed (MVP): -6
                              CPU IF Speed: -6
                              User Throw Speed: 0
                              CPU Throw Speed: 0
                              User Throw Accuracy: -8
                              CPU Throw Accuracy: -5
                              User Catch Errors: 0
                              CPU Catch Errors: 0
                              User Dive Difficulty: 0
                              CPU Catch Effort: -25
                              User Baserunning Speed: 3
                              CPU Baserunning Speed: 3
                              User Runner Aggression: 5
                              CPU Runner Aggression: 5
                              User Runner Steal Speed: 0
                              CPU Runner Steal Speed: 0
                              User Runner Steal Delay: -4
                              CPU Runner Steal Delay: -4
                              CPU Steal Rate: 8
                              Runner Injury Frequency: 0
                              Pitcher Injury Frequency: 0
                              Batter Injury Frequency: 0
                              Fielder Injury Frequency: 7
                              Pitching MG Difference: 0

                              PHEW! As you can see the list is long, but I have to give lots of credit to the MVP development team, as this game was REALLY great out of the box. Even though it is great out of the box, here is a list of improvements this version addresses:

                              -Pitch counts; Increased for both User and CPU
                              -The slow baserunners can no longer be thrown out on plays where the fielder dives, spins, adjusts his crotch, checks out the hot girl in the third row, and then throws to first. Ichiro/Pierre still blaze down the line, but not inbelievably so.
                              -CPU Batters will now take a first pitch strike here and there, plus can get caught looking with proper pitching strategies. Their contact was raised to allow more solid contact and to also offset the increased number of fouls.
                              -Increased number of foul balls hit.
                              -User has a LOT less control when pitching. Missing the perfect zone allows for pitches to miss their spots immensely, directly correlated to the meter. In other words, the further you are from the Perfect zone, the more you will see how off the pitch is from the initial spot.
                              -Meter is a bit tougher to hit the Perfect spot all the time. You really must work for it.
                              -Baserunners are more aggressive. I'm not done with steal delay and steal speed. The steal delay has to be a lot less, so you can get the impression that a runner "takes off" as soon as they think the pitcher commits to home. Must be offset by Steal speed, however.

                              Some notes:

                              -The sliders with (MVP) next to them are the speeds of the players when the CPU is controlling them, before the user takes control.
                              -Some few have said they've been able to throw players out at first from line drives to RF... while I have not seen it, keep in mind the stadium you're playing in. The baserunning speed increase should help this as well.
                              -I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.

                              There you have it, a very early set so you can get an idea of what's being tweaked. Constructive comments/feedback always welcome!

                              Enjoy!
                              Damn Nice! Very...VERY similar to my own sliders except I have pitch speed set to 27 (Personal preference, but,it makes trying to make solid contact on the 98mph heater hard...as it should be, and against a guy who hides the ball? forget it! Fun though!) I also raised the fatigue level, but am still toying with it, so I am not set on an exact number yet. I raised the user power to 10, but that may be just my problem with hitting dingers, but this helps me. I also raised the CPU swing frequency instead of lowering it and have not found much difference ( I was hoping to get guys to chase stuff) Everything else is within +/- 2 points of what you have and with these settings MVP is the BEST baseball game I have ever played.

                              Comment

                              • GamerOfTheWorld
                                Rookie
                                • Mar 2004
                                • 17

                                #570
                                Re: Pared's MVP 2005 Gameplay Sliders

                                Originally posted by e0820
                                So what made the difference? That they would crush your pitches and you were afraid to throw in the strike zone? or were they fouling the ball off because they were making contact? also how many walks did each team give up? thanks
                                Well, the CPU noticeably hit the ball harder, and as a result I was hesitant to constantly throw in the strike zone all the time. While the pitch count was a helluva lot better, unfortunately I only gave up one walk. So I'm turning the Fatigue and CPU power up more. I drew 5 walks. Hope this helps.
                                Last edited by GamerOfTheWorld; 03-01-2005, 08:31 PM.

                                Comment

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