Pared's MVP 2005 Gameplay Sliders

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  • Chaos81
    Hall Of Fame
    • Mar 2004
    • 17150

    #661
    Re: Pared's MVP 2005 Gameplay Sliders

    Going to play a few games now.

    Comment

    • RahKhem
      MVP
      • Mar 2003
      • 1595

      #662
      Re: Pared's MVP 2005 Gameplay Sliders

      I must ask Pared, how was the CPU with taking called 3rd strikes? It seemed they took too many when the CPU swing frequency was at -25, and you lowered it. Well' I'll guess I'll test em out and see what's up.

      Comment

      • RahKhem
        MVP
        • Mar 2003
        • 1595

        #663
        Re: Pared's MVP 2005 Gameplay Sliders

        I must ask Pared, how was the CPU with taking called 3rd strikes? It seemed they took too many when the CPU swing frequency was at -25, and you lowered it. Well' I'll guess I'll test em out and see what's up.

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #664
          Re: Pared's MVP 2005 Gameplay Sliders

          Originally posted by RahKhem
          I must ask Pared, how was the CPU with taking called 3rd strikes? It seemed they took too many when the CPU swing frequency was at -25, and you lowered it. Well' I'll guess I'll test em out and see what's up.
          They still will take them, but it depends a lot on the Variable Ump... seems like the CPU swing frequency lowers the CPU's swing frequency regardless of the situation... so while they will swing at less first pitch strike (esp. deeper in the game) they will also watch more third strikes. This doesn't raise User K totals too high at all, and the slider was tweaked so the CPU doesn't swing wildly at other off speed pitches out of the zone. (At least at the frequency it was at before)
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          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #665
            Re: Pared's MVP 2005 Gameplay Sliders

            Originally posted by RahKhem
            I must ask Pared, how was the CPU with taking called 3rd strikes? It seemed they took too many when the CPU swing frequency was at -25, and you lowered it. Well' I'll guess I'll test em out and see what's up.
            They still will take them, but it depends a lot on the Variable Ump... seems like the CPU swing frequency lowers the CPU's swing frequency regardless of the situation... so while they will swing at less first pitch strike (esp. deeper in the game) they will also watch more third strikes. This doesn't raise User K totals too high at all, and the slider was tweaked so the CPU doesn't swing wildly at other off speed pitches out of the zone. (At least at the frequency it was at before)
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            Comment

            • deeman11747
              G-M*nnnn
              • Feb 2003
              • 3194

              #666
              Re: Pared's MVP 2005 Gameplay Sliders

              Do you have like a conversion chart for what the Power should be set to for various Pitch Speeds? If you did thatd be awesome... thanks.

              Comment

              • deeman11747
                G-M*nnnn
                • Feb 2003
                • 3194

                #667
                Re: Pared's MVP 2005 Gameplay Sliders

                Do you have like a conversion chart for what the Power should be set to for various Pitch Speeds? If you did thatd be awesome... thanks.

                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #668
                  Re: Pared's MVP 2005 Gameplay Sliders

                  Originally posted by deeman11747
                  Do you have like a conversion chart for what the Power should be set to for various Pitch Speeds? If you did thatd be awesome... thanks.
                  I could try and come up with one...

                  To be quite honest, I don't believe we would need one this year. The game doesn't have the same problems 2004 did, and I believe the developers accounted for that...
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                  • Pared
                    Legen - WAIT FOR IT
                    • Feb 2003
                    • 39337

                    #669
                    Re: Pared's MVP 2005 Gameplay Sliders

                    Originally posted by deeman11747
                    Do you have like a conversion chart for what the Power should be set to for various Pitch Speeds? If you did thatd be awesome... thanks.
                    I could try and come up with one...

                    To be quite honest, I don't believe we would need one this year. The game doesn't have the same problems 2004 did, and I believe the developers accounted for that...
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                    That's not the meaning of constructive criticism.

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                    Comment

                    • deeman11747
                      G-M*nnnn
                      • Feb 2003
                      • 3194

                      #670
                      Re: Pared's MVP 2005 Gameplay Sliders

                      Originally posted by Pared
                      I could try and come up with one...

                      To be quite honest, I don't believe we would need one this year. The game doesn't have the same problems 2004 did, and I believe the developers accounted for that...
                      Ok thanks bud....

                      Comment

                      • deeman11747
                        G-M*nnnn
                        • Feb 2003
                        • 3194

                        #671
                        Re: Pared's MVP 2005 Gameplay Sliders

                        Originally posted by Pared
                        I could try and come up with one...

                        To be quite honest, I don't believe we would need one this year. The game doesn't have the same problems 2004 did, and I believe the developers accounted for that...
                        Ok thanks bud....

                        Comment

                        • HuskerFan2002
                          Rookie
                          • Jan 2005
                          • 26

                          #672
                          Re: Pared's MVP 2005 Gameplay Sliders

                          Originally posted by Pared
                          Finally!

                          Pared's MVP 2005 Gameplay Sliders v. 1.0

                          Difficulty: All-Star
                          Strike Zone: Off
                          Hot/Cold Zones: Fade
                          Pitch Cursor: Off or Fade
                          Variable "Stuff": On

                          User Pitch Meter Difficulty: -23
                          Pitch Speed: 0
                          CPU Pitcher Ball Rate: 5
                          User Pitcher Fatigue: -3
                          CPU Pitcher Fatigue: 0
                          User Pitch Control: -50 (Yes, that's right.)
                          CPU Pitch Control: -15
                          Bullpen Fatigue Rate: 0
                          Bullpen Fatigue Grace: 0
                          User Batting Contact: 14 (Makes for some more varied scores)
                          CPU Batting Contact: 14 (You have to offset the increased foul balls)
                          User Batting Power: 7 (More offense)
                          CPU Batting Power: 7 (Again, offense)
                          User Bunting Ability: 0
                          CPU Bunting Ability: 0
                          User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
                          CPU Foul Ball Frequency: 50
                          CPU Swing Frequency: -28
                          User OF Speed (Manual): 0
                          User OF Speed (MVP): 0
                          CPU OF Speed: 0
                          User IF Speed (Manual): -6
                          User IF Speed (MVP): -4
                          CPU IF Speed: -6
                          User Throw Speed: -2
                          CPU Throw Speed: -2
                          User Throw Accuracy: -3
                          CPU Throw Accuracy: -3
                          User Catch Errors: 4
                          CPU Catch Errors: 4
                          User Dive Difficulty: 0
                          CPU Catch Effort: -25
                          User Baserunning Speed: -3
                          CPU Baserunning Speed: -3
                          User Runner Aggression: 8
                          CPU Runner Aggression: 8
                          User Runner Steal Speed: -4
                          CPU Runner Steal Speed: -4
                          User Runner Steal Delay: -8
                          CPU Runner Steal Delay: -8
                          CPU Steal Rate: 8
                          Runner Injury Frequency: 0
                          Pitcher Injury Frequency: 0
                          Batter Injury Frequency: 0
                          Fielder Injury Frequency: 4
                          Pitching MG Difference: 0

                          There! Here is a list of improvements this version addresses:

                          -Stealing. Better catchers can actually get the fast runners.
                          -Double Plays: Transitions, and chances of completion
                          -Offensive production and more varied games.
                          -Pitch counts refined.
                          -Runner aggression - produces more movement by the CPU on the field
                          -CPU contact and power balance. Make sure to waste pitches to setup the CPU batters or you will PAY!
                          -Fielder injuries lessened.

                          Some notes:

                          -I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.
                          -Pitch counts will vary depending on your patience at the plate.
                          -Some sliders have a zero value b/c they really do not need tweaking.
                          -The set has taken shape and is very much close to completion.


                          Constructive comments/feedback always welcome!

                          Enjoy!
                          I haven't tried those sliders yet, but I will tomorrow.

                          I was able to win my 2nd game out of five games I played using your sliders. I'm just curious how often you gave up a HR to your opponents. I typically gave up 1-2 homers a game. What do you mean by "waste pitches to setup the CPU batters?" Do you mean pitch a 3-0 count and work your way trying to get a strikeout or a groundball?

                          Comment

                          • HuskerFan2002
                            Rookie
                            • Jan 2005
                            • 26

                            #673
                            Re: Pared's MVP 2005 Gameplay Sliders

                            Originally posted by Pared
                            Finally!

                            Pared's MVP 2005 Gameplay Sliders v. 1.0

                            Difficulty: All-Star
                            Strike Zone: Off
                            Hot/Cold Zones: Fade
                            Pitch Cursor: Off or Fade
                            Variable "Stuff": On

                            User Pitch Meter Difficulty: -23
                            Pitch Speed: 0
                            CPU Pitcher Ball Rate: 5
                            User Pitcher Fatigue: -3
                            CPU Pitcher Fatigue: 0
                            User Pitch Control: -50 (Yes, that's right.)
                            CPU Pitch Control: -15
                            Bullpen Fatigue Rate: 0
                            Bullpen Fatigue Grace: 0
                            User Batting Contact: 14 (Makes for some more varied scores)
                            CPU Batting Contact: 14 (You have to offset the increased foul balls)
                            User Batting Power: 7 (More offense)
                            CPU Batting Power: 7 (Again, offense)
                            User Bunting Ability: 0
                            CPU Bunting Ability: 0
                            User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
                            CPU Foul Ball Frequency: 50
                            CPU Swing Frequency: -28
                            User OF Speed (Manual): 0
                            User OF Speed (MVP): 0
                            CPU OF Speed: 0
                            User IF Speed (Manual): -6
                            User IF Speed (MVP): -4
                            CPU IF Speed: -6
                            User Throw Speed: -2
                            CPU Throw Speed: -2
                            User Throw Accuracy: -3
                            CPU Throw Accuracy: -3
                            User Catch Errors: 4
                            CPU Catch Errors: 4
                            User Dive Difficulty: 0
                            CPU Catch Effort: -25
                            User Baserunning Speed: -3
                            CPU Baserunning Speed: -3
                            User Runner Aggression: 8
                            CPU Runner Aggression: 8
                            User Runner Steal Speed: -4
                            CPU Runner Steal Speed: -4
                            User Runner Steal Delay: -8
                            CPU Runner Steal Delay: -8
                            CPU Steal Rate: 8
                            Runner Injury Frequency: 0
                            Pitcher Injury Frequency: 0
                            Batter Injury Frequency: 0
                            Fielder Injury Frequency: 4
                            Pitching MG Difference: 0

                            There! Here is a list of improvements this version addresses:

                            -Stealing. Better catchers can actually get the fast runners.
                            -Double Plays: Transitions, and chances of completion
                            -Offensive production and more varied games.
                            -Pitch counts refined.
                            -Runner aggression - produces more movement by the CPU on the field
                            -CPU contact and power balance. Make sure to waste pitches to setup the CPU batters or you will PAY!
                            -Fielder injuries lessened.

                            Some notes:

                            -I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.
                            -Pitch counts will vary depending on your patience at the plate.
                            -Some sliders have a zero value b/c they really do not need tweaking.
                            -The set has taken shape and is very much close to completion.


                            Constructive comments/feedback always welcome!

                            Enjoy!
                            I haven't tried those sliders yet, but I will tomorrow.

                            I was able to win my 2nd game out of five games I played using your sliders. I'm just curious how often you gave up a HR to your opponents. I typically gave up 1-2 homers a game. What do you mean by "waste pitches to setup the CPU batters?" Do you mean pitch a 3-0 count and work your way trying to get a strikeout or a groundball?

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #674
                              Re: Pared's MVP 2005 Gameplay Sliders

                              Originally posted by HuskerFan2002
                              I haven't tried those sliders yet, but I will tomorrow.

                              I was able to win my 2nd game out of five games I played using your sliders. I'm just curious how often you gave up a HR to your opponents. I typically gave up 1-2 homers a game. What do you mean by "waste pitches to setup the CPU batters?" Do you mean pitch a 3-0 count and work your way trying to get a strikeout or a groundball?
                              No, by waste pitches I mean don't throw so close to the strike zone when up in the count. Should allow more dominance by your better starters, as they will be able to rack up more on K's than your 4th or 5th starter.

                              But of course, with Variable "stuff" on, anything can happen.
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                              • Pared
                                Legen - WAIT FOR IT
                                • Feb 2003
                                • 39337

                                #675
                                Re: Pared's MVP 2005 Gameplay Sliders

                                Originally posted by HuskerFan2002
                                I haven't tried those sliders yet, but I will tomorrow.

                                I was able to win my 2nd game out of five games I played using your sliders. I'm just curious how often you gave up a HR to your opponents. I typically gave up 1-2 homers a game. What do you mean by "waste pitches to setup the CPU batters?" Do you mean pitch a 3-0 count and work your way trying to get a strikeout or a groundball?
                                No, by waste pitches I mean don't throw so close to the strike zone when up in the count. Should allow more dominance by your better starters, as they will be able to rack up more on K's than your 4th or 5th starter.

                                But of course, with Variable "stuff" on, anything can happen.
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