Listen, in other sport's games, It's totally warranted and necessary to help you gauge the energy level of your players because visual cues of their status arent as apparent but in a baseball game for a pitcher, the pitch stamina, that has become such a standard in all these baseball games, is simply an insult to the realism of the sport moreso than anything else like batting cursors, of which I find very challenging and exciting to create more specific hit variety.
But come on! Do we really need to see pitcher stamina bars??? These designers should rely on their realistic game engines to give visual cues of deteriorating pitcher effectiveness such as velocity drops in pitches, less accurate control, and MOST IMPORTANTLY, bring back the MOUND VISITS like in the days of EARL WEAVER BASEBALL....this way we can have a reason for this feature which would give us a coaches and catcher's feedback.
Make us rely more on our managerial skills and decisions in these situations rather than automating everything with a visual 'dummy' bar.
I cant believe no one since Earl Weaver Baseball has explored this area of video game baseball. I think it's as silly as having the stamina bars in boxing games!
Am I crazy??......Maybe I'm the fool but it's just too easy to rely on these bars which makes the decision process so much easier for the armchair video game manager!
At least make it a feature that can be toggled on and off at the beginning of a franchise or gameplay setting.
I say get rid of it totally and implement a mound visit feature that gives you feedback....At least that would be realistic and cannot be overused because of the 2 mound visit rule per inning in baseball.....no??
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