MVP no "zone hitting' where's the innovation?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • JackB
    Rookie
    • Aug 2002
    • 125

    #46
    Re: MVP no \"zone hitting\' where\'s the innovation?

    this thread reinforces what should be with every bb game....a choice to bat with or without a cursor.

    Comment

    • JackB
      Rookie
      • Aug 2002
      • 125

      #47
      Re: MVP no \"zone hitting\' where\'s the innovation?

      this thread reinforces what should be with every bb game....a choice to bat with or without a cursor.

      Comment

      • donjn
        Rookie
        • Feb 2003
        • 288

        #48
        Re: MVP no \"zone hitting\' where\'s the innovation?

        JackB :

        In your mind it reinforces that. Not mine. Dont speak for all of us. Just like in my mind I think there should be an option to turn off home run cameras. Some people like it. I have to respect that.

        Comment

        • donjn
          Rookie
          • Feb 2003
          • 288

          #49
          Re: MVP no \"zone hitting\' where\'s the innovation?

          JackB :

          In your mind it reinforces that. Not mine. Dont speak for all of us. Just like in my mind I think there should be an option to turn off home run cameras. Some people like it. I have to respect that.

          Comment

          • CheckMate
            All Star
            • Jul 2002
            • 4133

            #50
            Re: MVP no \"zone hitting\' where\'s the innovation?

            </font><blockquote><font class="small">Quote:</font><hr />
            For pitching, you have a meter which measures both pitching effectiveness and accuracy. Pitches are associated with the various face buttons. Locate your pitch and press the button for the pitch you want to use. Hold down the button (don't tap it) and let the meter fill. You can bust the meter full if you want, into the red, which gives you a very effective pitch. This means a fastball will be blazing and a curve ball will really dip. The trick is, once you let go of the button, the meter heads in the other direction and you have to try and measure accuracy. Press the button again when the marker hits the green section for an accurate pitch. Miss and you'll end up missing the strike zone or giving up a fat pitch down the heart of the plate. The green accuracy area shrinks the higher you fill the effectiveness, so in essence it's harder to locate uber-fast pitches and dastardly confusing knuckle balls.


            <hr /></blockquote><font class="post">
            </font><blockquote><font class="small">Quote:</font><hr />
            The left thumbstick is used not to aim, as there's no batting cursor, but to determine your type of swing. You wanna hit it in the air, push up. You want a grounder, push down. And if you want to pull a ball or try and go the opposite field, push left or right at the same time. Like in real baseball, trying to pull an outside pitch will likely result in an out. So pitch location, type of swing, timing, and batter and pitching stats all factor into how well the ball is hit. And from the hour or so I played, it seemed pretty correct. What's amazing is that in the short time, I felt more like a batter than I can remember in any previous ballgame. Because I'm thinking, what type of pitch is this, if it's inside I have to try and pull it if it's outside I wanna let it go so I can try and rip the next one. There's depth in both the pitching and batting and I can't wait to dig deep into MVP and find out just how truly accurate it is. But I gotta say, I'm impressed with what I've seen so far.

            <hr /></blockquote><font class="post">
            </font><blockquote><font class="small">Quote:</font><hr />
            The last good nugget comes with baserunning. Baseball games in the past have always used the standard diamond in the corner with yellow dots signifying runners. MVP expands on this, showing pictures of all runners on base. This picture remains at all times, so that when you whack a ball into the outfield, even though the camera follows the ball, you can see how close your baserunner is to base. This helps you determine if you should stretch a hit out, stay put, it even helps you determine if you need to slide. And it helps fielders too, who can see where it's best to throw the ball.

            More importantly, each base is labeled clearly with the corresponding button and as a runner moves from first to second, they pop from the lower right corner to the upper part of the display diamond. Controller individual baserunners has never, to my memory (and I've been playing baseball games for 20 years), been this easy.


            <hr /></blockquote><font class="post">
            "If y’all see me in the news, and I make the news for something that I ain’t got no business making it for, don’t bash me. Say it was a young guy living."
            - Clinton Portis

            Comment

            • CheckMate
              All Star
              • Jul 2002
              • 4133

              #51
              Re: MVP no \"zone hitting\' where\'s the innovation?

              </font><blockquote><font class="small">Quote:</font><hr />
              For pitching, you have a meter which measures both pitching effectiveness and accuracy. Pitches are associated with the various face buttons. Locate your pitch and press the button for the pitch you want to use. Hold down the button (don't tap it) and let the meter fill. You can bust the meter full if you want, into the red, which gives you a very effective pitch. This means a fastball will be blazing and a curve ball will really dip. The trick is, once you let go of the button, the meter heads in the other direction and you have to try and measure accuracy. Press the button again when the marker hits the green section for an accurate pitch. Miss and you'll end up missing the strike zone or giving up a fat pitch down the heart of the plate. The green accuracy area shrinks the higher you fill the effectiveness, so in essence it's harder to locate uber-fast pitches and dastardly confusing knuckle balls.


              <hr /></blockquote><font class="post">
              </font><blockquote><font class="small">Quote:</font><hr />
              The left thumbstick is used not to aim, as there's no batting cursor, but to determine your type of swing. You wanna hit it in the air, push up. You want a grounder, push down. And if you want to pull a ball or try and go the opposite field, push left or right at the same time. Like in real baseball, trying to pull an outside pitch will likely result in an out. So pitch location, type of swing, timing, and batter and pitching stats all factor into how well the ball is hit. And from the hour or so I played, it seemed pretty correct. What's amazing is that in the short time, I felt more like a batter than I can remember in any previous ballgame. Because I'm thinking, what type of pitch is this, if it's inside I have to try and pull it if it's outside I wanna let it go so I can try and rip the next one. There's depth in both the pitching and batting and I can't wait to dig deep into MVP and find out just how truly accurate it is. But I gotta say, I'm impressed with what I've seen so far.

              <hr /></blockquote><font class="post">
              </font><blockquote><font class="small">Quote:</font><hr />
              The last good nugget comes with baserunning. Baseball games in the past have always used the standard diamond in the corner with yellow dots signifying runners. MVP expands on this, showing pictures of all runners on base. This picture remains at all times, so that when you whack a ball into the outfield, even though the camera follows the ball, you can see how close your baserunner is to base. This helps you determine if you should stretch a hit out, stay put, it even helps you determine if you need to slide. And it helps fielders too, who can see where it's best to throw the ball.

              More importantly, each base is labeled clearly with the corresponding button and as a runner moves from first to second, they pop from the lower right corner to the upper part of the display diamond. Controller individual baserunners has never, to my memory (and I've been playing baseball games for 20 years), been this easy.


              <hr /></blockquote><font class="post">
              "If y’all see me in the news, and I make the news for something that I ain’t got no business making it for, don’t bash me. Say it was a young guy living."
              - Clinton Portis

              Comment

              • scope7272
                Rookie
                • Feb 2003
                • 123

                #52
                Re: MVP no \"zone hitting\' where\'s the innovation?

                All right, this will be the 5th time this has been said in this thread, but i dont think you are getting it. (no offense).

                But here is what everyone is saying. -Scenerio- You up to bat. There is a runner on third with 1 out. You want to get this guy home. So.....you wait for a pitch up in the zone that you can pop up and get the sac fly. This will be a much bigger part of mvp. because where the ball is it, matters a ton when trying to get runners home. How many times has everyone been watching baseball and these scenerios come up. That is what makes or breaks close games. and it is funny how this is the only game that includes. but like another post said....time will tell if ea can pull it off.

                Comment

                • scope7272
                  Rookie
                  • Feb 2003
                  • 123

                  #53
                  Re: MVP no \"zone hitting\' where\'s the innovation?

                  All right, this will be the 5th time this has been said in this thread, but i dont think you are getting it. (no offense).

                  But here is what everyone is saying. -Scenerio- You up to bat. There is a runner on third with 1 out. You want to get this guy home. So.....you wait for a pitch up in the zone that you can pop up and get the sac fly. This will be a much bigger part of mvp. because where the ball is it, matters a ton when trying to get runners home. How many times has everyone been watching baseball and these scenerios come up. That is what makes or breaks close games. and it is funny how this is the only game that includes. but like another post said....time will tell if ea can pull it off.

                  Comment

                  Working...