How can Sega improve WSB for next year?

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  • MuffinMcFluffin
    Banned
    • Feb 2003
    • 4215

    #46
    Re: How can Sega improve WSB for next year?

    </font><blockquote><font class="small">Quote:</font><hr />
    Radja said:
    i agree with many of your points. i want:

    1) weather. it's always beautiful in wsb land.

    2) minor league stats.

    3) less floaty line drives.

    4) smaller players in relation to the feild. this will fix thier ability to grab everything in the gap.

    5) more than 5 people in the dugout.

    6) visible bio-rythym like nba 2k3.

    7) the whole replay!!!!

    8) more errors. this might be fixed already by the level we pick but i am afraid to try it and blow my experience.

    there are so many things this game does right. it just needs to make adjustments. i have no doubt VC will make them. this company has put in features that we never thought would be so cool, and i expect even after all our wishlist items, they will produce a feature that we will not expect and next year talk about how they can improve it, also.
    i have played it longer and desire to play it longer than any baseball game ever. only asb can compete with its longevity on the console system. high heat pc had longevity. however, the many bugs kept me from continued play.

    <hr /></blockquote><font class="post">


    Yeah, I never understood what bio-rythym was... what is it?

    Comment

    • Radja
      MVP
      • May 2003
      • 1972

      #47
      Re: How can Sega improve WSB for next year?

      it's just something that tells you if your player is in a rut or is he hot. in nba 2k3 if your players is struggling he wont do things he normally will do. for instance, he will get fouls instead of steals or miss a lot of shots. and vice versa.

      Comment

      • Radja
        MVP
        • May 2003
        • 1972

        #48
        Re: How can Sega improve WSB for next year?

        it's just something that tells you if your player is in a rut or is he hot. in nba 2k3 if your players is struggling he wont do things he normally will do. for instance, he will get fouls instead of steals or miss a lot of shots. and vice versa.

        Comment

        • Radja
          MVP
          • May 2003
          • 1972

          #49
          Re: How can Sega improve WSB for next year?

          it's just something that tells you if your player is in a rut or is he hot. in nba 2k3 if your players is struggling he wont do things he normally will do. for instance, he will get fouls instead of steals or miss a lot of shots. and vice versa.

          Comment

          • NakaNaka
            S**c*d* P**l C*-Ch*mp**n
            • Oct 2002
            • 505

            #50
            Re: How can Sega improve WSB for next year?

            most of the changes you guys want are possibly the dumbest things I have ever heard. I'm sorry, and I won't make friends with this, but 5 players in the dugout? How about they work on perfecting GAMEPLAY! Better fielding, less K's, etc. Graphics are nothing to complain about and thats all that matters. What is important is between the basepaths.
            Member of the OS RAMS Club.

            Comment

            • NakaNaka
              S**c*d* P**l C*-Ch*mp**n
              • Oct 2002
              • 505

              #51
              Re: How can Sega improve WSB for next year?

              most of the changes you guys want are possibly the dumbest things I have ever heard. I'm sorry, and I won't make friends with this, but 5 players in the dugout? How about they work on perfecting GAMEPLAY! Better fielding, less K's, etc. Graphics are nothing to complain about and thats all that matters. What is important is between the basepaths.
              Member of the OS RAMS Club.

              Comment

              • NakaNaka
                S**c*d* P**l C*-Ch*mp**n
                • Oct 2002
                • 505

                #52
                Re: How can Sega improve WSB for next year?

                most of the changes you guys want are possibly the dumbest things I have ever heard. I'm sorry, and I won't make friends with this, but 5 players in the dugout? How about they work on perfecting GAMEPLAY! Better fielding, less K's, etc. Graphics are nothing to complain about and thats all that matters. What is important is between the basepaths.
                Member of the OS RAMS Club.

                Comment

                • GCrusher23
                  MVP
                  • Dec 2002
                  • 1170

                  #53
                  Re: How can Sega improve WSB for next year?

                  NakaNaka, to an extent I agree. However, the graphics in WSB2k3 are very annoying. I can't stand how bright and colorful the game is. I don't see how hard it is for developers to build a game based off of real life game footage. Don't they realize their game looks nothing like real life?

                  Comment

                  • GCrusher23
                    MVP
                    • Dec 2002
                    • 1170

                    #54
                    Re: How can Sega improve WSB for next year?

                    NakaNaka, to an extent I agree. However, the graphics in WSB2k3 are very annoying. I can't stand how bright and colorful the game is. I don't see how hard it is for developers to build a game based off of real life game footage. Don't they realize their game looks nothing like real life?

                    Comment

                    • GCrusher23
                      MVP
                      • Dec 2002
                      • 1170

                      #55
                      Re: How can Sega improve WSB for next year?

                      NakaNaka, to an extent I agree. However, the graphics in WSB2k3 are very annoying. I can't stand how bright and colorful the game is. I don't see how hard it is for developers to build a game based off of real life game footage. Don't they realize their game looks nothing like real life?

                      Comment

                      • mjb2124
                        Hall Of Fame
                        • Aug 2002
                        • 13649

                        #56
                        Re: How can Sega improve WSB for next year?

                        </font><blockquote><font class="small">Quote:</font><hr />
                        GCrusher23 said:
                        NakaNaka, to an extent I agree. However, the graphics in WSB2k3 are very annoying. I can't stand how bright and colorful the game is. I don't see how hard it is for developers to build a game based off of real life game footage. Don't they realize their game looks nothing like real life?

                        <hr /></blockquote><font class="post">

                        It's not that easy. It takes a TON of code to weave all the animations and graphics that a group of programmers code into the AI that another group of developers code. Not to mention having all the players do the correct thing in the correct scenario (baseball's filled with scenario's that change on many different variables which makes this much harder).

                        Writing code for a video game is one of the more difficult things to do. Don't forget that the code has to be platform specific and fit into the restraints of that platform.

                        Comment

                        • mjb2124
                          Hall Of Fame
                          • Aug 2002
                          • 13649

                          #57
                          Re: How can Sega improve WSB for next year?

                          </font><blockquote><font class="small">Quote:</font><hr />
                          GCrusher23 said:
                          NakaNaka, to an extent I agree. However, the graphics in WSB2k3 are very annoying. I can't stand how bright and colorful the game is. I don't see how hard it is for developers to build a game based off of real life game footage. Don't they realize their game looks nothing like real life?

                          <hr /></blockquote><font class="post">

                          It's not that easy. It takes a TON of code to weave all the animations and graphics that a group of programmers code into the AI that another group of developers code. Not to mention having all the players do the correct thing in the correct scenario (baseball's filled with scenario's that change on many different variables which makes this much harder).

                          Writing code for a video game is one of the more difficult things to do. Don't forget that the code has to be platform specific and fit into the restraints of that platform.

                          Comment

                          • mjb2124
                            Hall Of Fame
                            • Aug 2002
                            • 13649

                            #58
                            Re: How can Sega improve WSB for next year?

                            </font><blockquote><font class="small">Quote:</font><hr />
                            GCrusher23 said:
                            NakaNaka, to an extent I agree. However, the graphics in WSB2k3 are very annoying. I can't stand how bright and colorful the game is. I don't see how hard it is for developers to build a game based off of real life game footage. Don't they realize their game looks nothing like real life?

                            <hr /></blockquote><font class="post">

                            It's not that easy. It takes a TON of code to weave all the animations and graphics that a group of programmers code into the AI that another group of developers code. Not to mention having all the players do the correct thing in the correct scenario (baseball's filled with scenario's that change on many different variables which makes this much harder).

                            Writing code for a video game is one of the more difficult things to do. Don't forget that the code has to be platform specific and fit into the restraints of that platform.

                            Comment

                            • GCrusher23
                              MVP
                              • Dec 2002
                              • 1170

                              #59
                              Re: How can Sega improve WSB for next year?

                              No I'm only talking about the color of the game. The game is obviously way too bright and colorful.

                              Comment

                              • GCrusher23
                                MVP
                                • Dec 2002
                                • 1170

                                #60
                                Re: How can Sega improve WSB for next year?

                                No I'm only talking about the color of the game. The game is obviously way too bright and colorful.

                                Comment

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