NBA 2K26 Impressions Thread

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  • goma76
    Rookie
    • Apr 2017
    • 307

    #61
    2K needs to find a balance between drive and kick actions and finishing at the rim. The CPU always passes to the shooter in the corner 99% of the time, which ultimately becomes predictable.

    This seems to be the exact opposite of older versions, where the shooter always ended up at the rim.

    I'm not sure if this can be corrected via sliders or if a patch is needed.

    Comment

    • Rori Daed
      Rookie
      • Sep 2012
      • 74

      #62
      Originally posted by Fake Empire

      This sounds promising for the offline crowd using shot timing. It will need extensive testing though with many full games to compare results and stats. You're obviously bypassing to a degree the green window by increasing the success rate of shooting globally for your team. It's like making a custom low risk shot profile like the default one in 2k25.
      I believe with the combination of the timing slider you might be able to find the sweet spot based on your skill but you'll need to spend a lot of time testing it.
      It won't work because since it's globally boosting everyone's shooting success, it's also making it where guys who've never hit a three in their lives, can now splash from downtown. I practiced this with Mitchell Robinson and I immediately realized this can't work. Also, there is no timing slider. They just really screwed people this year. I don't play vs the CPU but I do like to play my good friend of many years and we usually like to collectively dial in sliders where the game plays as close to real life as possible and the end of game stats reflect that, and it seems like it's going to be nearly impossible to achieve now with the changes they've made that can't be altered even in private leagues. On top of all this, it's going on 48 hours where nobody has been able to even play crossplay, and my friend and I are on different consoles. So I paid $30 extra to essentially not be able to play early the way I usually play. Instead I've had to settle for playing PlayNow Online where every other player has a Zen and shoots every shot with one player and greens everything that isn't smothered because they have their device set to the timing of that player and that's it and can't shoot for nothing with anyone else on their roster without the help of a cheating device. Good times, happy labor day!

      Comment

      • Rori Daed
        Rookie
        • Sep 2012
        • 74

        #63
        I'm pretty sure I figured something else out through some testing I was doing this morning. The issue we are seeing where they're almost a forcefield that's widening our driving angles. It actually appears to be a mechanism to create space artificially for more dribble manipulation and shot creation in the mid range. So what I'm noticing is that on Rookie you will see that animation way more and a whole lot of space between the ball handler and the defender, even though the animations are as if the players should be touch (defender walling with forearm, ball handler shielding with off arm) and it looks ridiculous. As you turn the difficulty up you will see that animation turn up less and less and when it does you will see less space between the two players. On Hall of Fame you will mostly only get the animation when the players are actually touching. I've tried a bunch of different sliders to see if I could do anything else to close the artificial gap on the players when this ride animation triggers and none seem to work aside from just going up to HoF difficulty. I hope this is helpful, I'll post in the forum impressions thread as well

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        • Rori Daed
          Rookie
          • Sep 2012
          • 74

          #64
          Originally posted by Rori Daed

          It won't work because since it's globally boosting everyone's shooting success, it's also making it where guys who've never hit a three in their lives, can now splash from downtown. I practiced this with Mitchell Robinson and I immediately realized this can't work. Also, there is no timing slider. They just really screwed people this year. I don't play vs the CPU but I do like to play my good friend of many years and we usually like to collectively dial in sliders where the game plays as close to real life as possible and the end of game stats reflect that, and it seems like it's going to be nearly impossible to achieve now with the changes they've made that can't be altered even in private leagues. On top of all this, it's going on 48 hours where nobody has been able to even play crossplay, and my friend and I are on different consoles. So I paid $30 extra to essentially not be able to play early the way I usually play. Instead I've had to settle for playing PlayNow Online where every other player has a Zen and shoots every shot with one player and greens everything that isn't smothered because they have their device set to the timing of that player and that's it and can't shoot for nothing with anyone else on their roster without the help of a cheating device. Good times, happy labor day!
          I'm going back on this thought after further testing. I'm starting to think hall of fame with somewhere around 75 for all shot success could be a sweet spot. Starting with HoF as a base will make sure foul calls are most realistic and also eliminate the OD amount of forcefield space that happens on some hip rides. But Fake Empire may have actually been correct there. I can make shots with some non shooters but it's still rare and incredibly difficult. It would take more testing to know how viable this is but I think it could be a good solution, and if defenders are too good at cutting everything off, I think just lowering agility could resolve that pretty well.

          Comment

          • simbayless
            MVP
            • May 2011
            • 2009

            #65
            Originally posted by Rori Daed

            I'm going back on this thought after further testing. I'm starting to think hall of fame with somewhere around 75 for all shot success could be a sweet spot. Starting with HoF as a base will make sure foul calls are most realistic and also eliminate the OD amount of forcefield space that happens on some hip rides. But Fake Empire may have actually been correct there. I can make shots with some non shooters but it's still rare and incredibly difficult. It would take more testing to know how viable this is but I think it could be a good solution, and if defenders are too good at cutting everything off, I think just lowering agility could resolve that pretty well.
            Are you saying you put user shot timing at 75?🤔
            I was confused when it says shot timing for the CPU effictiness on the user side of sliders

            Comment

            • MiracleMet718
              Pro
              • Apr 2016
              • 1944

              #66
              Originally posted by Fake Empire

              No it's not that bad. The game is good but if you're playing offline only and you're not using Real Player% you're gonna have a very difficult time. You want to run a 30 team MyNBA with shot timing? Well, there's absolutely no way to do it unless you're some kind of superhuman with superpowers.
              I agree with the first part but disagree on the second. I play on HOF with default sliders and have no problem making shots, especially wide open shots.

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