I'm confused how the sliders work this year?

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  • TexasRyan
    Rookie
    • Jun 2015
    • 254

    #1

    I'm confused how the sliders work this year?

    What sliders actually control how easy it is to green shots? Is it CPU Shot Timing? (And does the user one or the CPU control my personal shot timing?) And what implications does that cause for the shot success sliders?

    What other sliders should I change if I want to effect my ability to make shots? I like using the shooting button and not the stick. So I have to make shooting timing easy but I like to offset that by making it easy for the CPU to score and make shots as well. And I like to keep the CPU defense at a high level the difference is I just make a lot of shots. And typically the star players really standout. Role player sharpshooters hit most open 3's, guys like Luka go off for 30-50 on the reg, etc. but the games are fun and competitive. Trying to figure out how to get something like that this year. Any suggestions would be great.

    Also my biggest question is why is it in practice mode on Semi-Pro and Superstar or Hall of Fame the shooting meter is drastically different and harder on harder difficulties but if I go to semi pro and just up the CPU shot timing, the shooting meter doesn't get any more difficult?
    Last edited by TexasRyan; 09-01-2025, 07:37 PM.
  • EccentricMeat
    MVP
    • Aug 2011
    • 3216

    #2
    CPU Shot Timing just controls.. CPU shot timing.

    Difficulty setting, player ratings, and defense contest strength control how large the green area on the meter is.

    Shot Success sliders make it more or less likely for you to make a non-green'd shot. At higher difficulties, you have to set the Shot Success sliders significantly higher in order to make shots that were not green-timed. So if you want the CPU to make a ton of shots, you can either increase the CPU Shot Timing slider, thus making it more likely for them to green any shot. Or you can increase specific Shot Success sliders to only make shots from those distances more likely to go in even when not green-timed.

    Or for maximum variance, you could decrease CPU Shot Timing while increasing Shot Success, making it so that more shots by the CPU are not green-timed while also making more of those miss-timed shots go in. I haven't tested this yet myself but kind of like the sound of it. I'll probably do some games against the Warriors to see how CPU-controlled Curry fares.
    Last edited by EccentricMeat; 09-01-2025, 08:10 PM.
    My Slider Threads
    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
    The "Movement" Sliders Explained
    The "Defense" Sliders Explained

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    • TexasRyan
      Rookie
      • Jun 2015
      • 254

      #3
      Originally posted by EccentricMeat
      CPU Shot Timing just controls.. CPU shot timing.

      Difficulty setting, player ratings, and defense contest strength control how large the green area on the meter is.

      Shot Success sliders make it more or less likely for you to make a non-green'd shot. At higher difficulties, you have to set the Shot Success sliders significantly higher in order to make shots that were not green-timed. So if you want the CPU to make a ton of shots, you can either increase the CPU Shot Timing slider, thus making it more likely for them to green any shot. Or you can increase specific Shot Success sliders to only make shots from those distances more likely to go in even when not green-timed.

      Or for maximum variance, you could decrease CPU Shot Timing while increasing Shot Success, making it so that more shots by the CPU are not green-timed while also making more of those miss-timed shots go in. I haven't tested this yet myself but kind of like the sound of it. I'll probably do some games against the Warriors to see how CPU-controlled Curry fares.
      Ok but what slider specifically affects the green window? Shot success sliders are the same for Pro as they are for Superstar but it is much more difficult to green on Superstar regardless of what player you use. I'm saying on a level playing field (Steph Curry on pro versus Steph Curry on Superstar)

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      • EccentricMeat
        MVP
        • Aug 2011
        • 3216

        #4
        Originally posted by TexasRyan

        Ok but what slider specifically affects the green window? Shot success sliders are the same for Pro as they are for Superstar but it is much more difficult to green on Superstar regardless of what player you use. I'm saying on a level playing field (Steph Curry on pro versus Steph Curry on Superstar)
        Did you not read my comment? It breaks down every aspect of shooting and how you can tweak things to your liking.

        You can’t make the green window bigger via sliders. Only increasing a player’s shot attributes or dropping the difficulty to a lower setting can do that.

        You can make it more likely for shots that were not green timed to go in by increasing the Shot Success sliders, and you can make it harder to green shots by increasing the defense strength sliders (the green window will shrink during a shot animation based off defensive contests), but there is not a slider to increase the size of the user’s green window.
        My Slider Threads
        NBA 2K25 "The Eccentric Edition" Realistic Slider Set
        The "Movement" Sliders Explained
        The "Defense" Sliders Explained

        Comment

        • TexasRyan
          Rookie
          • Jun 2015
          • 254

          #5
          Originally posted by EccentricMeat

          Did you not read my comment? It breaks down every aspect of shooting and how you can tweak things to your liking.

          You can’t make the green window bigger via sliders. Only increasing a player’s shot attributes or dropping the difficulty to a lower setting can do that.

          You can make it more likely for shots that were not green timed to go in by increasing the Shot Success sliders, and you can make it harder to green shots by increasing the defense strength sliders (the green window will shrink during a shot animation based off defensive contests), but there is not a slider to increase the size of the user’s green window.
          Yes, but that is my point. Changing the difficulty effects the green window yet the second you change a slider and it becomes custom sliders, what happens to the green window? Does it change to what you started with before you made them custom? That would then imply that when you input new sliders you need to be on a specific one (pro, all star, superstar, etc.) before you customize them because that is going to be the default difficulty for the green window because like we established, the green window IS different based on purely difficulty (the same player has an easier green window on pro than on superstar.)

          So with all that said, if I go to default rookie and I customize every slider to be the same as "default hall of fame" sliders, would I have the green window from rookie but the gameplay from hall of fame?

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          • EccentricMeat
            MVP
            • Aug 2011
            • 3216

            #6
            Originally posted by TexasRyan

            Yes, but that is my point. Changing the difficulty effects the green window yet the second you change a slider and it becomes custom sliders, what happens to the green window? Does it change to what you started with before you made them custom? That would then imply that when you input new sliders you need to be on a specific one (pro, all star, superstar, etc.) before you customize them because that is going to be the default difficulty for the green window because like we established, the green window IS different based on purely difficulty (the same player has an easier green window on pro than on superstar.)

            So with all that said, if I go to default rookie and I customize every slider to be the same as "default hall of fame" sliders, would I have the green window from rookie but the gameplay from hall of fame?
            Yes, if you set the difficulty to Rookie and then tweak every slider to match HoF, you’ll keep the Rookie green window. The green window stays to whatever difficulty you set. When it shows “Custom” that’s just a visual thing, the difficulty still stays at whatever you set it to beforehand.

            As far as loading sliders off of 2K Share, I honestly don’t know how difficulty is factored there. I would assume it keeps the difficulty that the slider maker had set, but I haven’t tested that myself. Best to just set the difficulty yourself and then load the sliders, just to make sure.


            Sent from my iPhone using Tapatalk
            My Slider Threads
            NBA 2K25 "The Eccentric Edition" Realistic Slider Set
            The "Movement" Sliders Explained
            The "Defense" Sliders Explained

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            • amioran
              Rookie
              • Oct 2019
              • 71

              #7
              Originally posted by EccentricMeat
              Shot Success sliders make it more or less likely for you to make a non-green'd shot. At higher difficulties, you have to set the Shot Success sliders significantly higher in order to make shots that were not green-timed. So if you want the CPU to make a ton of shots, you can either increase the CPU Shot Timing slider, thus making it more likely for them to green any shot. Or you can increase specific Shot Success sliders to only make shots from those distances more likely to go in even when not green-timed.
              No. Sorry but you are wrong. The Shot Success sliders absolutely affect (and increase/decrease) the green window, and it did so also last year (making the Shot Coverage slider a little redundant anyway and for this they probably removed it). For a quick test to prove this put (for the CPU) CPU Shot Timing to 100 while decreasing the Shot Success to 0. If it was as you said - that the Shot Success sliders only affect outside the green window making - the CPU should still green all their open shots (as it would happen if you keep Shot Success to the default 50) since the green window should remain unvaried but instead they will miss practically all of their shots because even if now their shot timing is perfect the green window is so small that they can very difficultly hit it anyway (they still do depending on the distance from the basket probably for algorithmically conflicting causes; from three they still make the shot about 1% of the times).

              So for the OP: you can increase the green timing window with the Shot Success sliders. The only thing you cannot do this year is to control the green window bonus when being open vs when being contested, but you can do so somehow indirectly with the Shot Defense sliders. CPU Shot Timing for the user is very beneficial for those that Player Lock and I'm happy they finally added something that governs how good the AI is also for the user side.
              Last edited by amioran; 09-04-2025, 05:09 AM.

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              • simbayless
                MVP
                • May 2011
                • 2020

                #8
                All this could of have been avoided if
                2k put a global green window slider
                And it would go by percentages similar to shot contest feedback %
                Say you didn't like the green window on default superster you could make the green window bigger by 55% ect ....
                2k should of been done that instead of base on difficulty
                Last edited by simbayless; 09-04-2025, 11:11 AM.

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                • EccentricMeat
                  MVP
                  • Aug 2011
                  • 3216

                  #9
                  Originally posted by amioran

                  No. Sorry but you are wrong. The Shot Success sliders absolutely affect (and increase/decrease) the green window, and it did so also last year (making the Shot Coverage slider a little redundant anyway and for this they probably removed it). For a quick test to prove this put (for the CPU) CPU Shot Timing to 100 while decreasing the Shot Success to 0. If it was as you said - that the Shot Success sliders only affect outside the green window making - the CPU should still green all their open shots (as it would happen if you keep Shot Success to the default 50) since the green window should remain unvaried but instead they will miss practically all of their shots because even if now their shot timing is perfect the green window is so small that they can very difficultly hit it anyway (they still do depending on the distance from the basket probably for algorithmically conflicting causes; from three they still make the shot about 1% of the times).

                  So for the OP: you can increase the green timing window with the Shot Success sliders. The only thing you cannot do this year is to control the green window bonus when being open vs when being contested, but you can do so somehow indirectly with the Shot Defense sliders. CPU Shot Timing for the user is very beneficial for those that Player Lock and I'm happy they finally added something that governs how good the AI is also for the user side.
                  Interesting. I went back to test and while I was correct that, visually, you cannot change the size of the green window on the shot meter without changing difficulty, the game does essentially ignore the actual visual overlay based off extremely low Shot Success sliders. With the shot success sliders lower than ~25, you can time a shot within the visual green window and still have it show up as a white or red timed shot. Strangely though, even with Shot Success set to 100 you will not get a shot counted as green timed unless it is within the visual green window (though obviously the shot will almost certainly still go in). I even tested with mid range shots using Durant's go-to shot (which gives a much larger green window than a normal shot) and even though the green window shown on the meter is basically half the entire meter, with Mid shot success set low I was getting white timed shots (and therefore missing) even when extremely close to the top of the meter (and well within the green window being shown).

                  So on HoF difficulty, Shot Success higher than 50 (closer to 75 in my testing) will let you make shots that you do not green time but will not make the green window any larger. Conversely having Shot Success lower than 50 will make it so that even if timed VISUALLY within the green window they show you, you can miss unless you are close enough to perfect timing (with that window shrinking the closer you get to 0, but not changing the visual green window on the meter).


                  TLDR: You can't make it easier to green time shots without dropping the difficulty setting. You can make it HARDER to green time shots by lowering Shot Success below 25. And you can make it so that shots that are not green timed can still go in, even on Hall of Fame difficulty, by increasing the relevant Shot Success slider(s) considerably. The higher the slider, the more non-greens will go in.
                  Last edited by EccentricMeat; 09-04-2025, 03:17 PM.
                  My Slider Threads
                  NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                  The "Movement" Sliders Explained
                  The "Defense" Sliders Explained

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