NBA 2K26 Update 1.4 - Patch Notes

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33860

    #1

    NBA 2K26 Update 1.4 - Patch Notes

    NBA 2K26 update 1.4 is available today on PlayStation 5 and Xbox Series X|S with the Steam version expected to follow shortly.

    Last edited by Steve_OS; 09-18-2025, 07:52 PM.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • strosdood
    MVP
    • Nov 2020
    • 1166

    #2
    The catering to the online modes is out in the open as top priority I see, 4 patches in 3 weeks dedicated to only those modes

    Sent from my SM-F966U using Tapatalk

    Comment

    • Nathan_OS
      MVP
      • Jun 2011
      • 4465

      #3
      2K - Please give a **** about about your offline players.. I paid full price just like everyone else.


      Sent from my iPhone using Tapatalk
      PSN: MajorJosephx

      Comment

      • PhlliesPhan6
        MVP
        • Feb 2009
        • 1491

        #4
        I get that they are prioritizing online play with the first couple patches, but every single one has had a disclaimer at the beginning that there is a bigger patch coming that will affect all game modes. I wouldn't expect any offline updates until we get that one. These initial patches are just quick and easy fixes for some online modes. I'm am 100% certain we will see some offline fixes in the first real patch.

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        • scottyp180
          MVP
          • Jun 2007
          • 2203

          #5
          Originally posted by Nathan_OS
          2K - Please give a **** about about your offline players.. I paid full price just like everyone else.


          Sent from my iPhone using Tapatalk
          Yeah but us offline players don't pay extra for VC so we aren't the highest priority. They need to keep the online players interested and engaged so those users keep investing. Offline players who own the game already invested all the money they're going to spend on 2k26. Every offline player could stop playing the game and it wouldn't effect 2k, but if the online players fall off then that impacts 2K's profits.
          Not defending or agreeing with 2K's approach, just stating the facts.
          Last edited by scottyp180; 09-19-2025, 03:35 PM.

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          • PhlliesPhan6
            MVP
            • Feb 2009
            • 1491

            #6
            Originally posted by scottyp180

            Yeah but us offline players don't pay extra for VC so we aren't the highest priority. They need to keep the online players interested and engaged so those users keep investing. Offline players who own the game already invested all the money they're going to spend on 2k26. Every offline player could stop playing the gaming and it wouldn't effect 2k, but if the online players fall off then that impacts 2Ks profits.
            Not defending or agreeing with 2Ks approach, just stating the facts.
            Good point. If it wasn't affecting their bottom line and people spending money they would have saved all of these changes for a future patch.

            Comment


            • scottyp180
              scottyp180 commented
              Editing a comment
              Unfortunately, us offline gamers have become the old folks talking about "back in my day!"

              The one slight positive, for me at least, is that for the first time since buying 2K (over 20 years) I had no FOMO causing me to get the game at launch. Perfectly fine waiting on a sale before I buy the game.
          • MiracleMet718
            Pro
            • Apr 2016
            • 2054

            #7
            Originally posted by scottyp180

            Yeah but us offline players don't pay extra for VC so we aren't the highest priority. They need to keep the online players interested and engaged so those users keep investing. Offline players who own the game already invested all the money they're going to spend on 2k26. Every offline player could stop playing the game and it wouldn't effect 2k, but if the online players fall off then that impacts 2K's profits.
            Not defending or agreeing with 2K's approach, just stating the facts.
            These updates have nothing to do with 2k’s profit margin (for once). The game has only been out a few weeks and we’re not even close to the first NBA games starting. Rosters aren’t finalized yet so making offline updates right now when they are going to make much larger updates in a few weeks plus be a waste of resources. So the only changes to make are for online since it isn’t impacted as much by real NBA games.

            They fixed the drive and kick playbook issue already so I’d rather they wait until we get closer to the real season to make updates since there isn’t much else that’s glaring that they need to fix right now.

            Comment

            • scottyp180
              MVP
              • Jun 2007
              • 2203

              #8
              Originally posted by MiracleMet718

              These updates have nothing to do with 2k’s profit margin (for once). The game has only been out a few weeks and we’re not even close to the first NBA games starting. Rosters aren’t finalized yet so making offline updates right now when they are going to make much larger updates in a few weeks plus be a waste of resources. So the only changes to make are for online since it isn’t impacted as much by real NBA games.

              They fixed the drive and kick playbook issue already so I’d rather they wait until we get closer to the real season to make updates since there isn’t much else that’s glaring that they need to fix right now.
              But here's part of it, and it's possible I missed it, did 2K ever say anything about the drive and kick issue? I never saw anything from 2K stating there was an issue and that they fixed it. I don't have the game so the only reason I knew about the issue and that it was fixed was from watching videos and reading comments here.

              I think for offline gamers, such as myself, part of the issue is the perception. It's clear and obvious that the online community is the focus, which leads to concerns that any gameplay changes that end up being made will be based on feedback from the online community, not people who are predominantly playing against the CPU.

              I've said it in other threads but the decision to go with "Green or miss" is all the evidence we need. That decision was based on "community feedback" and I find it hard to believe offline players were pushing for it.

              Comment

              • MiracleMet718
                Pro
                • Apr 2016
                • 2054

                #9
                Originally posted by scottyp180

                But here's part of it, and it's possible I missed it, did 2K ever say anything about the drive and kick issue? I never saw anything from 2K stating there was an issue and that they fixed it. I don't have the game so the only reason I knew about the issue and that it was fixed was from watching videos and reading comments here.

                I think for offline gamers, such as myself, part of the issue is the perception. It's clear and obvious that the online community is the focus, which leads to concerns that any gameplay changes that end up being made will be based on feedback from the online community, not people who are predominantly playing against the CPU.

                I've said it in other threads but the decision to go with "Green or miss" is all the evidence we need. That decision was based on "community feedback" and I find it hard to believe offline players were pushing for it.
                They did not say anything about it, but they almost never say anything roster/strategy related unless it’s new headscans/hair changes. They also make roster updates constantly once the season starts, but the drive and kick issue would’ve been resolved by one of those (when you get the “update required” at the main menu). The issue was on the initial roster that launched with the game and then was fixed with the first minor roster update.

                I understand and agree with the concerns as I split my time 50/50 with offline and online and play a lot more MyNBA once the holiday season comes up. But this early in the year, there isn’t much they can or should be doing for offline until the season starts. My only complaint was the drive and kick and needing to manually update CPU strategies, but since that’s been fixed I’d prefer for them to wait until they get more concrete feedback from everyone and not just make early changes because of a few people that feel a certain way about gameplay this early on. Need to see what happens in the real NBA with the rosters before they start making any other changes (I also selfishly like the gameplay better this year than 2k25 since the CPU rotates better on defense).

                Comment

                • PhlliesPhan6
                  MVP
                  • Feb 2009
                  • 1491

                  #10
                  Might be a hot take here but I got the game this weekend and played my first Play Now game. I actually thought the game played good. The fast speed took some getting used to but it felt nice and smooth to me. Graphics seem slightly improved over last year, especially arena lighting. I did see some drive and kick but it wasn’t too over the top. It wasn’t nearly the train wreck I was expecting.

                  Comment

                  • MiracleMet718
                    Pro
                    • Apr 2016
                    • 2054

                    #11
                    Originally posted by PhlliesPhan6
                    Might be a hot take here but I got the game this weekend and played my first Play Now game. I actually thought the game played good. The fast speed took some getting used to but it felt nice and smooth to me. Graphics seem slightly improved over last year, especially arena lighting. I did see some drive and kick but it wasn’t too over the top. It wasn’t nearly the train wreck I was expecting.
                    That’s not a hot take. 2k26 is better than 2k25 now that they fixed the strategies. I guess it’s just a personal take depending on who likes green or miss and who doesn’t (which tbf last year I was making just as many shots offline as I am this year on superstar, so not seeing as much of an impact).

                    Comment

                    • PhlliesPhan6
                      MVP
                      • Feb 2009
                      • 1491

                      #12
                      Originally posted by MiracleMet718

                      That’s not a hot take. 2k26 is better than 2k25 now that they fixed the strategies. I guess it’s just a personal take depending on who likes green or miss and who doesn’t (which tbf last year I was making just as many shots offline as I am this year on superstar, so not seeing as much of an impact).
                      I always play Real Player % so Green or Miss never really meant much to me. The only thing I miss that the Low Risk/Low Reward system. I would use it occasionally to mix it up a bit. But not a deal braker.

                      Comment


                      • scottyp180
                        scottyp180 commented
                        Editing a comment
                        Never tried Real Player %. Does it completely take timing out of the equation? Meaning I can still miss shots even if timing is green or make shots when the timing is very early/late.
                    • GisherJohn24
                      MVP
                      • Aug 2008
                      • 4596

                      #13
                      scottyp180 yeah, real % is a whole different game. I personally like the real %. But I like the reward of timing too. But real % you'll definitley have more randmoness and I say the sim aspect kicks in more. If you got a player with a low shooting skill set from certain positions and his rating is lower, you're going to get some lower FG % on the stat lines. Sliders are your friend if you want the cpu to ease down on their shooting % too. Obviously the cpu is all pre set to whether the ball is going in or not. It's always been a tough decision for me to do user timing or real %. Overall, I usually stick with real player % over user timing. Obviously if you master the timing with all your shooters, it's going to be easier to win too.

                      Comment

                      • Fake Empire
                        Rookie
                        • Sep 2024
                        • 146

                        #14
                        Originally posted by GisherJohn24
                        scottyp180 yeah, real % is a whole different game. I personally like the real %. But I like the reward of timing too. But real % you'll definitley have more randmoness and I say the sim aspect kicks in more. If you got a player with a low shooting skill set from certain positions and his rating is lower, you're going to get some lower FG % on the stat lines. Sliders are your friend if you want the cpu to ease down on their shooting % too. Obviously the cpu is all pre set to whether the ball is going in or not. It's always been a tough decision for me to do user timing or real %. Overall, I usually stick with real player % over user timing. Obviously if you master the timing with all your shooters, it's going to be easier to win too.
                        Shooting profiles were excellent for those who wanted to mix things up. As it is now the fact is that real player% is the only way to reproduce a strict sim like experience. You have to work your offense to utilise your players strengths. I don't want to hit 3s with my center just because I somehow mastered perfectly the timing of his shot. There are other games like NBA Jam or whatever if I want this type of gaming experience.

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