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points in the paint?
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points in the paint?
Even if I was on 12 minutes, I wouldn't be giving up 60-80 pip, that's still a certainty.
I've found that playing on 10 mins gives you the most realism out of this game
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Re: points in the paint?
You pretty much give up 40-50 now add that 8 mins it's 5-10 points inside more at leastEven if I was on 12 minutes, I wouldn't be giving up 60-80 pip in the paint, that's still a certainty
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Re: points in the paint?
I've never given up more than 50 points in the paint more than once. It happened once, and it was 52.
I guarantee I would not give up more than that, even on 12 min. I'll play a few 12 min games later when I get home
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Re: points in the paint?
That's fineI've never given up more than 50 points in the paint more than once. It happened once, and it was 52.
I guarantee I would not give up more than that, even on 12 min. I'll play a few 12 min games later when I get home
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Im not a great defensive player as i said plenty of times on here but when i see the constant CPU forcing itself inside the paint even with a lot of contact and still making the shot it's a problem not with the user's defense but with the game.
More then a few on OS here have the problem i doubt they're bad defensively im sure people know what they're doing
This wasn't a problem on CG where you had the Sag off , play tight , deny ball ectComment
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Re: points in the paint?
Oh I agree, I've said plenty of times the way the CPU sometimes forces the issue is ridiculous and unrealistic. It's all about knowing how to defend it.That's fine
Im not a great defensive player as i said plenty of times on here but when i see the constant CPU forcing itself inside the paint even with a lot of contact and still making the shot it's a problem not with the user's defense but with the game.
More then a few on OS here have the problem i doubt they're bad defensively im sure people know what they're doing
This wasn't a problem on CG where you had the Sag off , play tight , deny ball ect
Sometimes you can, sometimes you can't. I guess I just found that sweet spot. I would never accuse anyone of being a bad gamer, or not knowing what they're doing.
It's just knowing how to adjust to when the computer tries that kinda stuff
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Re: points in the paint?
Bro if you're playing vs the CPU adjust contact shot success and the defense slider on difficulty for gather and release.That's fine
Im not a great defensive player as i said plenty of times on here but when i see the constant CPU forcing itself inside the paint even with a lot of contact and still making the shot it's a problem not with the user's defense but with the game.
More then a few on OS here have the problem i doubt they're bad defensively im sure people know what they're doing
This wasn't a problem on CG where you had the Sag off , play tight , deny ball ect
The initial defense is to stop the penetration and force the CPU to shoot a forced jumper due to the shot clock. You already posted you aren't a great defender. So the problem isn't the game but more so that a majority of players can't deny the drive and expect the CPU to just settle for a jumper regardless. IMO when you shut down the drive and have a dominant paint game the CPU begins to use the jumper at a higher frequency.5Comment
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Re: points in the paint?
Yes i am not a great defender im okay probably at best now but there is people on here that are pretty good and have the same problemBro if you're playing vs the CPU adjust contact shot success and the defense slider on difficulty for gather and release.
The initial defense is to stop the penetration and force the CPU to shoot a forced jumper due to the shot clock. You already posted you aren't a great defender. So the problem isn't the game but more so that a majority of players can't deny the drive and expect the CPU to just settle for a jumper regardless. IMO when you shut down the drive and have a dominant paint game the CPU begins to use the jumper at a higher frequency.Comment
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Re: points in the paint?
It very annoying trying to defend the CPU in the paint. For one the cpu can dribble for days even go into that animation where it looks like they're losing control only to make a shot or pass a dime to a player in the key. Another thing Rebounding, not sure if it's just me but then I press the button to jump my player just stands there allowing the cpu the board. very cheese like. If only they found a way to tie in physical movements on the court to your fatigue levels, hence if I'm fresh of the bench I would be jumping for rebounds more frequently and If I'm dead tired my movement would be limited."I'm so lonely....I paid a hobo to spoon with me"Comment
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Re: points in the paint?
So played other game yesterday and gave up 78 points in the paint to the bulls again on simulation pro. I fell like there are sever reason why this is a problem.
1. It is to hard to stay in front of guys they are alrease getting right passed me witch leads to easy drives to the hope and also because of that to often when I try to come over to help some one cuts to the hope for a layup off a pass.
2. The computer is to good at layups while I fell like the user misses more layups then the computer.
3. Rebounding the computer in most of my games gets like 19 offisive rebounds while I only get like 9.
4. the last one I fell like to often one of my teammates will try to come over and help when they don't really need to and to often guys are just out of postion on the court when trying to play deffisve.Comment
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Re: points in the paint?
78 points in the paint on PRO is not a game issue, man. I'm sorry, but you need to get better at the game. I'm not saying that to be mean, or troll you so don't take it that way, but giving up 80 points in the paint on pro is a user defense issue.So played other game yesterday and gave up 78 points in the paint to the bulls again on simulation pro. I fell like there are sever reason why this is a problem.
1. It is to hard to stay in front of guys they are alrease getting right passed me witch leads to easy drives to the hope and also because of that to often when I try to come over to help some one cuts to the hope for a layup off a pass.
2. The computer is to good at layups while I fell like the user misses more layups then the computer.
3. Rebounding the computer in most of my games gets like 19 offisive rebounds while I only get like 9.
4. the last one I fell like to often one of my teammates will try to come over and help when they don't really need to and to often guys are just out of postion on the court when trying to play deffisve.Comment
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Re: points in the paint?
#1 and #4 are related issues for me. It's hard to stay in front of good PG like C.Paul and Rondo. And once they blow past me and drive to the paint, help defense kicks in and then a pass to a backdoor cutter for easy points. Rebounding problem is because the CPU has really fast reaction time. Watch how they react to loose balls. Increase your def. rebounding slider slightly helps though. And box out whenever you can. I get less then 30 pip on pro level, and I thought it's already high lolSo played other game yesterday and gave up 78 points in the paint to the bulls again on simulation pro. I fell like there are sever reason why this is a problem.
1. It is to hard to stay in front of guys they are alrease getting right passed me witch leads to easy drives to the hope and also because of that to often when I try to come over to help some one cuts to the hope for a layup off a pass.
2. The computer is to good at layups while I fell like the user misses more layups then the computer.
3. Rebounding the computer in most of my games gets like 19 offisive rebounds while I only get like 9.
4. the last one I fell like to often one of my teammates will try to come over and help when they don't really need to and to often guys are just out of postion on the court when trying to play deffisve.Comment
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Re: points in the paint?
While this is the first nba 2k game I have owned sences nba 2k12 and I didn't play nba 2k12 much so the last one I really played much of was nba 2k11 so maybe I am rusty some. But I have alrease found the nba 2k games to be pretty hard. I don't know how anyone can play on all-star or above has even on all-star the computer makes crazy unrealistic shoots all the time. In the past I have found that on pro I can score to easly with out sliders but that the computer is way way to hard to stop on pro without the sliders. In the past on pro without sliders I would lose most games 130-120 kind of scores. I have never had this much trouble with any of the nba 2k games though when it comes to points in the paint. No sports games play realistic without sliders no even mlb the show witch I think is by far the most relisic sports game out there.
I don't know how anyone can say this is not an issue with the game. I know way more then most people about basketball and sports and I have tried mixing up how I am playing doing things like playing man to man to 3-2-3 zone to full court press ect. I have also tried mixing up how I am using the POE and I have tried doing things like double teaming a lot to not double teaming at all to double team once in a while. I have tried guarding gus closely to sag off. If I am guarding someone like derk rose who is really good at driving I sag off them to make it harder to drive. If I am guarding someone like ray allen I play more titley to try to take away there great shooting and no matter what I do the computer just lives in the paint. Yes I could be better but when my teammates try to come over when they are not needed to help out and when my guys are out of postion to often that is a game play issue and not my fault has you cant control all 5 guys at the same time. Also I forgot to say that there is a 5th problem I am seeing. On pro without making sliders adjustments the computer to often will pass up a jump shoot and try to drive instead. Next time I play I am going to up my on ball defsive some and I am going to turn down the computers layup success some and see what happens.Comment

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