oh yeah i mean, i actually remember that d rose game, not off the top of my head but seeing the replay i remember it. but i dont think regular season wins against Milwaukee in like 2010-11 should really be up there on the best game winners of all time list lol. but hey he had to steal lots of other guys youtube clips and fill up 7 minutes =P
Improving Audio and Atmosphere
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Re: Improving Audio and Atmosphere
oh yeah i mean, i actually remember that d rose game, not off the top of my head but seeing the replay i remember it. but i dont think regular season wins against Milwaukee in like 2010-11 should really be up there on the best game winners of all time list lol. but hey he had to steal lots of other guys youtube clips and fill up 7 minutes =P -
Re: Improving Audio and Atmosphere
Sound problems on 2K go all the way back to the original on Dreamcast.
Audio drops. Random static. Repeated commentary and off crowd reactions.
Never perfected itComment
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Re: Improving Audio and Atmosphere
I've always wondered if 2K were allowed to extract audio data from live game feeds? Especially for rim sounds, net sounds, dunk sounds. It's completely logical to use 100% real audio if possible.
Maybe they're not legally allowed to use the sounds unless they receive permission from the NBA? In which case I'm sure they could add a provision within their licensing contract to include ambient audio. After all, they're already using live interview audio from the NBA.Comment
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Re: Improving Audio and Atmosphere
As an audio engineer, I know that if I mic'd a rim and net, and a small wood square from a court in my live room at the office, I know I could get a variety of more realistic and dynamic sounds.Comment
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Re: Improving Audio and Atmosphere
Another example of what dunks can sound like. Much more bass than is usually accounted for in 2K dunks.
<iframe width="560" height="315" src="//www.youtube.com/embed/Pu3ddS-TtZM" frameborder="0" allowfullscreen></iframe>Comment
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Re: Improving Audio and Atmosphere
Loved this misc sound mod on nba 2k14 (PC).
<iframe width="560" height="315" src="https://www.youtube.com/embed/-m4KkmbDz-o" frameborder="0" allowfullscreen></iframe>
Rim interactions, ball bouncing, net swishing sounds could be much better than it is now.Comment
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Re: Improving Audio and Atmosphere
i would like the crowd to be aware of back and forth battles. Like if we go back and forth hitting threes or two players score against each other in consecutive iso situations, the crowd would react dramatically in acknowledgement and swell with anticipation in the next instance..Comment
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Re: Improving Audio and Atmosphere
Besides improving Audio and Atmosphere, I really wish there will be a real-life tv presentation in NBA2K16.
Live beat 2K with the ESPN presentation in presentation aspect. I really wish 2K can spend some money to deal with the TNT presentation one day.Comment
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Re: Improving Audio and Atmosphere
Alright guys I want to start an audio thread for 2k to read since we're on nex gen. I know that the arena sounds have been improved, and I hear a variation on things like arena specific music which is cool, but they can take it a step further and post some video ideas if you'd like, because that's what im going to start with.
First off the rim sounds are awful and its been the same since dreamcast. I'd like 2k to incorporate some real NBA sounds with the offense, making jumpers which right now sounds like an old hollow cylinder from a museum, and the dunks which are just bad. Here are about 3 sounds below just so I won't overflow the post too much.
Things to notice
Crowd reaction, rim sound (and its noticeable bend), Announcer reaction
<iframe width="560" height="315" src="//www.youtube.com/embed/V-QTiByTKaI" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="//www.youtube.com/embed/5uRN7iJ5CqQ" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="//www.youtube.com/embed/JUbQ2FMtaFI" frameborder="0" allowfullscreen></iframe>
Crowd reaction, Player scream
<iframe width="560" height="315" src="//www.youtube.com/embed/1x-Gxm3wz-k" frameborder="0" allowfullscreen></iframe>
This is how a long jumper should sound hitting the rim hard
Rim sound, announcer, crowd (kinda muffled)
<iframe width="560" height="315" src="//www.youtube.com/embed/GT0kE3LlgFg" frameborder="0" allowfullscreen></iframe>
Adding more stuff like this would go a long way in the game
Okay here is a bonus one of a bunch of game winners. Varying crowd sounds, how the rim sounds and the announcers as well as how players react
<iframe width="420" height="315" src="//www.youtube.com/embed/mE0ptkNYVRI" frameborder="0" allowfullscreen></iframe>Comment
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Re: Improving Audio and Atmosphere
Yep, that's an example of standard breakaway (though it's sometimes felt 2K's didn't break away quite far enough). The standards had a single pivot point that'd lead the rim to bend forward or not at all (if dunked from the baseline). The new rims seem to have a flexible pivot point, so there can actually be dunks that cause breakaways toward the dunker from any angle, as in that Robinson clip.
My only fear is that it's attempted to be replicated and the rim gets done too flimsy.... and that would be worse than it is now....Comment
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