Making Games Is Kind Of HARD...

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  • dukebeatsuncagain
    Banned
    • Jan 2011
    • 680

    #1

    Making Games Is Kind Of HARD...

    People REALLY need to understand that it takes actual humans to make these games...and it is REALLY HARD.

    The same problems exist because they essentially have to make a completely new game...and in 1 year no less. They have to start some where, they started with graphics and kept the old formulas for the other stuff. This is an 8 year investment, be an adult, see the long term goal, and understand that they cant just snap their fingers and make a game perfect.

    It is super easy for us to sit here on computers and complain and rip 2k, but shoot man they have deadlines, stress, real lives, and they have to make these games in a little over a year. It's honestly insane and I have heard in podcasts developers of other games say. "I don't know how they do it," referring to the yearly cycle of sports games.

    And as far as basketball video games is concerned...look at NBA Live 14...THAT is the best any other company can do. 2k has created a whole new basketball universe behind the talent that made this game possible.

    Be thankful we have this game and enjoy it for what it is, or you can go play NBA Live 14. Other than that, NOBODY ON EARTH CAN MAKE AN NBA GAME TO THE QUALITY OF 2K14.
  • KingTocco
    Fino Alla Fine
    • Jul 2012
    • 3158

    #2
    Re: Making Games Is Kind Of HARD...

    No one is arguing that, I don't think anyone here thought making a video game was easy.

    I agree the lack of time they had and the fact that this was a brand new system was a huge factor, all of the games that have come out for the PS4/Xbox One to date have been pretty ehhh IMO. (Even MLB 14 The Show, which people are freaking out about has a lot of bugs) but it's 2K's lack of apparent care for the consumers that have people up in arms.

    There is WAY too much VC sprinkled everywhere and there is such a lack of control for the user in this game. The features are so watered down and/or missing that it's unacceptable.

    A LOT of basketball is about stat tracking/advance statistics/metrics and this game has AWFUL stat tracking not only for the players/modes but for the users as well.

    This thread is just a huge debate waiting to happen
    Fino Alla Fine

    Lakers
    Juventus

    PSN: KingTocco

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    • reptilexcq
      Pro
      • Aug 2002
      • 950

      #3
      Re: Making Games Is Kind Of HARD...

      Originally posted by dukebeatsuncagain
      People REALLY need to understand that it takes actual humans to make these games...and it is REALLY HARD.

      The same problems exist because they essentially have to make a completely new game...and in 1 year no less. They have to start some where, they started with graphics and kept the old formulas for the other stuff. This is an 8 year investment, be an adult, see the long term goal, and understand that they cant just snap their fingers and make a game perfect.

      It is super easy for us to sit here on computers and complain and rip 2k, but shoot man they have deadlines, stress, real lives, and they have to make these games in a little over a year. It's honestly insane and I have heard in podcasts developers of other games say. "I don't know how they do it," referring to the yearly cycle of sports games.

      And as far as basketball video games is concerned...look at NBA Live 14...THAT is the best any other company can do. 2k has created a whole new basketball universe behind the talent that made this game possible.

      Be thankful we have this game and enjoy it for what it is, or you can go play NBA Live 14. Other than that, NOBODY ON EARTH CAN MAKE AN NBA GAME TO THE QUALITY OF 2K14.
      Making game is hard...so is my hard earned ca$h.
      Really they're stressing? deadline and real lives? WOW...So is my money. Ever wonder when people go to work, they too have stress and deadlines for making money?

      As far as the 1yr-cycle game development. I am sure 2K have made enough money to double the staffs or even do what Activision did if they want, they have people creating the next COD game before the new one even came out and that's how they keep meeting the deadlines and bringing out quality products continuesly year after year. If 2K doesn't want to branch out...then i see them as wanting to keep that extra money in their pockets and not willing to invest into the game development cycle.
      Last edited by reptilexcq; 05-14-2014, 03:00 PM.

      Comment

      • KingTocco
        Fino Alla Fine
        • Jul 2012
        • 3158

        #4
        Re: Making Games Is Kind Of HARD...

        Originally posted by reptilexcq
        Making game is hard...so is my hard earned ca$h.
        Really they're stressing? deadline and real lives? WOW...So is my money. Ever wonder when people go to work, they too have stress and deadlines for making money?

        As far the 1yr-cycle game development. I am sure 2K have made enough money to double the staffs or even do what Activision did if they want, they have people creating the next COD game before the new one even came out and that's how they keep meeting the deadlines and bringing out quality products continuesly year after year. If 2K doesn't want to branch out...then i see them as wanting to keep that extra money in their pockets and not willing to invest into the game development cycle.
        I agree with most of what you said but don't come in here saying Activision put out quality products. Those COD games were garbage
        Fino Alla Fine

        Lakers
        Juventus

        PSN: KingTocco

        Comment

        • dukebeatsuncagain
          Banned
          • Jan 2011
          • 680

          #5
          Re: Making Games Is Kind Of HARD...

          All I'm trying to say is that there is a human element behind all of this. Although we play it on a computer, an actual human had to make it. There is going to be mistakes, there is going to be progress as much as progress can be made.

          And yes, 100% correct...your hard earned money is important to you. As is mine. But nobody is forcing anyone to spend it on this game. There are many ways to try and get a feel for the quality of a game, based on your personal standards out there to decided if to buy or not.

          The lack of user control is due to time. I have full confidence that 2k will bring back all of the assets that made 2k what it is back, as they develop this game for the next-generation.

          COD is actually a perfect example. Those games are essentially the same year after year with a few tweaks to make it better than the year before. They did this year after year on Gen 3 until it was time to start over with Gen 4.

          Comment

          • VDusen04
            Hall Of Fame
            • Aug 2003
            • 13031

            #6
            Re: Making Games Is Kind Of HARD...

            I think the difficulty of making a game is important to remember when we consider certain bugs, exploits, or other unfortunate triggers that are obvious and don't make a lot of sense but remain in the game anyhow. I think in many cases certain inclusions are there because they're difficult to fix or are unable to be fixed.

            For example, I've thought that certain awful layup animations have remained in the game only because they're needed to make the game react correctly from certain angles inside (as opposed to 2K just loving certain overused and awful animations). Further, I feel I heard the passing game is not as easy to fix as we wish because that entire mechanic hinges upon a defense's response speed, which hinges upon player momentum, which hinges on numerous other factors. Some seemingly easy fixes actually seem to be a part of a stack of cards.

            With all that said, it seems what has the fan base most riled up this year are a lot of the controllable decisions and format alterations 2K chose to impart this year. Omnipresent virtual currency, forced online connectivity, a singular linear storyline for MyPlayer, having to use virtual currency to buy basic general manager rights in MyGM, and many other decisions have caught the gamer's ire, and they have little to do with time constraints or otherwise.

            Comment

            • reptilexcq
              Pro
              • Aug 2002
              • 950

              #7
              Re: Making Games Is Kind Of HARD...

              Originally posted by dukebeatsuncagain

              COD is actually a perfect example. Those games are essentially the same year after year with a few tweaks to make it better than the year before. They did this year after year on Gen 3 until it was time to start over with Gen 4.
              Well, at least from what I seen, COD games are not plagued with bugs and glitches or the product is rushed...due to time constraint. If you play NBA2K14, you can clearly see it was a rush product.
              Last edited by reptilexcq; 05-14-2014, 03:18 PM.

              Comment

              • SPRINGS03
                MVP
                • Aug 2012
                • 1202

                #8
                Re: Making Games Is Kind Of HARD...

                Originally posted by reptilexcq
                Well, at least from what I seen, COD games are not plagued with bugs and glitches or the product is rushed...due to time constraint. If you play NBA2K14, you can clearly see it was a rush product.
                lmao, you're kidding right? Look, i'll say NBA 2k14 definitely has a lot of bugs and problems(especially legacy issues that have been in the game for years). But COD is much the same, which is why i stopped playing it completely and haven't played one since BO2. COD is almost the definition of a rushed product full of bugs and problems.

                Also, just because it's hard to make video games doesn't mean people should cut 2k slack. It's a business, they're trying to sell a product, if the consumers aren't satisfied with the product they have every right to complain and be hard on 2k. It's not like they're making the game out of the goodness of their hearts for free lol. They know what they're getting into. I don't think that's a valid point.
                Last edited by SPRINGS03; 05-14-2014, 05:08 PM.

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                • BQ32
                  Pro
                  • Jan 2011
                  • 671

                  #9
                  Re: Making Games Is Kind Of HARD...

                  I can't believe this thread even exists. I can say this though, making games must be hard because the same garbage keeps coming out every year. And you said it, they start with graphics. Who the **** cares about graphics if the gameplay stinks. This game is just made to look pretty because they know basketball fanatics will buy without other options while suckering in the casuals who have no idea about how the game of basketball is legitimately played. With the one year cycle they just keep pumping out the same garbage gameplay but spend their time adding animations, graphic updates, and figuring out modes to milk every cent out of the already ripped off basketball fans. I know these guys work hard and I can appreciate that, but when they come out spewing how authentic and sim the game is while I have also have to stomach rave reviews written by individuals who probably don't even own a pair of basketball sneakers it makes me want to vomit. I have no sympathy. They get paid well to do something they love to do but every decision in that studio is made to increase the base buy rate, it has nothing to do with Love of the game. If it did, it would play completely different.

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                  • DirtySouf
                    Rookie
                    • May 2003
                    • 225

                    #10
                    Re: Making Games Is Kind Of HARD...

                    So let me get this straight. I am a fan of a certain basketball team and I enjoy watching NBA basketball. I paid full price for an NBA basketball game. I hate playing against the CPU and enjoy the human element of any game, good or bad. Half of my favorite team is hurt so i can't use those players online making it extremely difficult to compete with most ppl choosing the better teams on the game...

                    With that being said, I can only complete 1 out of every 14 games due to the servers lagging out...

                    Why should I give them a pass????

                    Comment

                    • El_Poopador
                      MVP
                      • Oct 2013
                      • 2624

                      #11
                      Re: Making Games Is Kind Of HARD...

                      Originally posted by dukebeatsuncagain
                      People REALLY need to understand that it takes actual humans to make these games...and it is REALLY HARD.

                      The same problems exist because they essentially have to make a completely new game...and in 1 year no less. They have to start some where, they started with graphics and kept the old formulas for the other stuff. This is an 8 year investment, be an adult, see the long term goal, and understand that they cant just snap their fingers and make a game perfect.
                      You're kinda contradicting yourself here. They have to make a completely new game in one year, but they use last year's game to do it. So they're not making a new game. They're tweaking an existing product. That should make it easier to correct the legacy issues. But the same issues that existed five years ago are still there today.

                      It is super easy for us to sit here on computers and complain and rip 2k, but shoot man they have deadlines, stress, real lives, and they have to make these games in a little over a year. It's honestly insane and I have heard in podcasts developers of other games say. "I don't know how they do it," referring to the yearly cycle of sports games.
                      Anyone who works has stress and deadlines. Remember school? There were deadlines there, too. It's not something that's new.

                      And as far as basketball video games is concerned...look at NBA Live 14...THAT is the best any other company can do. 2k has created a whole new basketball universe behind the talent that made this game possible.
                      So 2k gets a pass, but EA doesn't? Even though they don't have the same game from last year to work on, and not even the same team? Personally, I don't give either team a pass.

                      I fully understand that programming a video game is not an easy task. Neither is being a surgeon. But if your surgeon messed up the same procedure every time they performed it, I would be willing to bet they wouldn't get a free pass because it's "really hard".

                      Comment

                      • XXstormmXX
                        MVP
                        • Aug 2013
                        • 1751

                        #12
                        Re: Making Games Is Kind Of HARD...

                        This argument is illogical because if the reason the game is terrible is because game developing is hard, we'd have no good video games in the world because they're hard to make.
                        INACTIVE

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                        • KingTocco
                          Fino Alla Fine
                          • Jul 2012
                          • 3158

                          #13
                          Re: Making Games Is Kind Of HARD...

                          My job is "kind of" hard too but if I do a garbage job no one is going to say "oh your job is hard so I'll tell you fluff and give you a free pass"

                          I agree, this argument is very poor. It's their choice, the game should not have been released as is. Half of the modes had to be fixed via patch to even work but there are still problems. If you are gonna have VC in every single aspect of the game, at least make the game excellent.
                          Fino Alla Fine

                          Lakers
                          Juventus

                          PSN: KingTocco

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                          • Noel.
                            Rookie
                            • Jan 2014
                            • 182

                            #14
                            Re: Making Games Is Kind Of HARD...

                            People should realize that coding an on-rails FPS game is not the same as coding a Sports Simulator.

                            Iterations will make or break 2K. I just hope they are eager to seriously improve this year.

                            Sent from my Nexus 5 using Tapatalk
                            Portland Blazers Dynasty (2K14 Next Gen)

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                            • turty11
                              All Star
                              • Apr 2013
                              • 8923

                              #15
                              Re: Making Games Is Kind Of HARD...

                              Originally posted by dukebeatsuncagain
                              NOBODY ON EARTH CAN MAKE AN NBA GAME TO THE QUALITY OF 2K14.

                              thats because the only other company legally aloud to is trying to make nba games with hockey developers....


                              there is no reason 2k shouldnt have better servers, better customer support, no VC, and a better carrer/franchise mode...they choose not to do it, or they have a staff of incompitant people
                              NBA 2k19 Roster and Draft project for PS4

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