Making Games Is Kind Of HARD...

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  • dukebeatsuncagain
    Banned
    • Jan 2011
    • 680

    #16
    Re: Making Games Is Kind Of HARD...

    You're kinda contradicting yourself here. They have to make a completely new game in one year, but they use last year's game to do it. So they're not making a new game. They're tweaking an existing product. That should make it easier to correct the legacy issues. But the same issues that existed five years ago are still there today.

    -They had to start somewhere. Not enough time in the development cycle ment that had to use stuff from last years game. It will take ubr amounts of time to get this game 100% brand new for Gen 4. Building it block by block.

    Anyone who works has stress and deadlines. Remember school? There were deadlines there, too. It's not something that's new.

    Term papers, book reports, and exams compare nothing to the real world. The people are professionals with their work as their only way to make money. On top of that, if you misspell a word in your paper, even though it is incredibly minor and doesn't hurt the overall quality of the work at all...you aren't going to have 1,000+ people coming at you about your mistake.

    I fully understand that programming a video game is not an easy task. Neither is being a surgeon. But if your surgeon messed up the same procedure every time they performed it, I would be willing to bet they wouldn't get a free pass because it's "really hard".

    Life and death does not equal video games. And no 2k doesn't get a pass, I actually never said that at all. But nobody is forcing you to buy this game. It is not life or death like the example you mentioned.

    This argument is illogical because if the reason the game is terrible is because game developing is hard, we'd have no good video games in the world because they're hard to make.

    The fact that you think all video games are programmed the same is exactly the disconnect that I am talking about.

    Comment

    • XXstormmXX
      MVP
      • Aug 2013
      • 1751

      #17
      Re: Making Games Is Kind Of HARD...

      Originally posted by dukebeatsuncagain

      This argument is illogical because if the reason the game is terrible is because game developing is hard, we'd have no good video games in the world because they're hard to make.

      The fact that you think all video games are programmed the same is exactly the disconnect that I am talking about.
      I'm not comparing this to games completely different, but look at other sports games... Case and point MLB The Show. Or College Hoops. If 2k could make College Hoops 2k8 so good then why did the series become terrible later on. Because it's to hard?
      INACTIVE

      Comment

      • El_Poopador
        MVP
        • Oct 2013
        • 2624

        #18
        Re: Making Games Is Kind Of HARD...

        Originally posted by dukebeatsuncagain
        You're kinda contradicting yourself here. They have to make a completely new game in one year, but they use last year's game to do it. So they're not making a new game. They're tweaking an existing product. That should make it easier to correct the legacy issues. But the same issues that existed five years ago are still there today.

        -They had to start somewhere. Not enough time in the development cycle ment that had to use stuff from last years game. It will take ubr amounts of time to get this game 100% brand new for Gen 4. Building it block by block.
        Again, this is not a one year cycle. The same issues have been in the game since at least 2k9. That is five years. No one expects a 100% new game every year. But when the same flaws exist year after year, and the major additions are things like VC modes to put more cash in their pockets, they clearly are not allocating their resources to fix issues with gameplay.

        Anyone who works has stress and deadlines. Remember school? There were deadlines there, too. It's not something that's new.

        Term papers, book reports, and exams compare nothing to the real world. The people are professionals with their work as their only way to make money. On top of that, if you misspell a word in your paper, even though it is incredibly minor and doesn't hurt the overall quality of the work at all...you aren't going to have 1,000+ people coming at you about your mistake.
        Obviously it's not the same amount of pressure. But no one is getting paid to write term papers. This is their job. And to say we shouldn't expect more from them just because there's a deadline doesn't make sense. No one said they had to have a game ready for the new consoles at launch. They could have not released a next-gen game until October 2014 and been fine. That was their own deadline, and if the product wasn't ready (which is clearly wasn't, and still isn't), they could have pushed that deadline back.

        I fully understand that programming a video game is not an easy task. Neither is being a surgeon. But if your surgeon messed up the same procedure every time they performed it, I would be willing to bet they wouldn't get a free pass because it's "really hard".

        Life and death does not equal video games. And no 2k doesn't get a pass, I actually never said that at all. But nobody is forcing you to buy this game. It is not life or death like the example you mentioned.
        I never said anything about life or death. Surgeons do non-life threatening procedures all the time. That doesn't mean they won't get canned if they botch it up every time. The bottom line is that this is their job; they are getting paid to do it. And they are charging $60 for a game that consistently does not work properly, and they don't even acknowledge most of the glaring issues.

        Comment

        • jaateloauto
          Pro
          • Sep 2009
          • 743

          #19
          Re: Making Games Is Kind Of HARD...

          Oh, so apparently making games is hard. That may be a good excuse for an amateur game developer or a small indie but obviously we've seen Visual Concepts can make games and make them well. I think the only issue most people have is that they're spending their development time in an odd way, leaving old bugs, removing great game modes and settings/options and having things that would be super easy to fix.

          For example automatic playcalling is broken in MyCareer and hasn't been fixed even with all the patches for the game. Yet fixing it is so easy even I could turn it on with a hex editor. Only thing stopping me is that the game is on PS4/Xbone and not PC. But no we need another patch about shoes and make sure VC is completely integrated into every game mod.
          youtube.com/FinneLite

          Comment

          • dukebeatsuncagain
            Banned
            • Jan 2011
            • 680

            #20
            Re: Making Games Is Kind Of HARD...

            Originally posted by XXstormmXX
            I'm not comparing this to games completely different, but look at other sports games... Case and point MLB The Show. Or College Hoops. If 2k could make College Hoops 2k8 so good then why did the series become terrible later on. Because it's to hard?
            New engines, new system, still in the beginnings of figuring it out on Gen 4. Probably hardly, if any, people still at 2k now that worked on 2k8. My point exactly that it takes humans to do this, and some are better than others.


            MLB The Show is head and shoulders above everyone, agreed. But couldn't that equal...they are better? Like just because somebody makes a rap song, and the formulas are out there...doesn't mean anyone can do it as good. Making things is hard and some people are better at it than others.

            Comment

            • dukebeatsuncagain
              Banned
              • Jan 2011
              • 680

              #21
              Re: Making Games Is Kind Of HARD...

              Hey guys, I'm not trying to say give 2k a pass or anything like that. I struggle with sliders on a daily basis like you guys do to.

              I'm just trying to add a perspective to the situation, that I think some people fail to see.

              This is an 8 year process. It might get better, it might not...but things take time. You aren;t going to get this huge brand new perfect game with everything you have been wishing for since 2k9 just because it is a new console.

              It takes time, trial and error, experimentation...failure...to get things right.

              Did MLB The Show want their online to be so bad for PS3? Hell no. But they are human and made a mistake...because it is HARD. Even for The Show, which is the premier sports game out, mistakes can happen.


              You don't have to be satisfied with something that you don't feel is up to snuff, but try and see more angles to the problem than just one.



              As for me personally...I haven' had any issues with this game, and I put it off buying it for 4 months because of what I have read on here. After I got it, everything went great.

              No corrupted saves
              No server issues
              No freezing

              But, I guess that is just me.

              And for the VC, yea it is kind of lame they are cornering the market, and I wish things were free to do in the game, without VC...but I got it after the VC cut and I have had NO problem playing the game, earning VC, and leveling up. And I haven't spent one single extra cent out of pocket. It can be done...it's called playing the game to earn your rewards. Some people don;t want to play that way, but I haven't had the earning of VC hinder me once in both MyCareer and MyGM progress.

              Comment

              • jaateloauto
                Pro
                • Sep 2009
                • 743

                #22
                Re: Making Games Is Kind Of HARD...

                Oh so you waited 4 months and had no issues? Never mind that most players have had issues with the servers and for what reason? If 2K didn't force their always-online crap down our throats there would have been no server issues for at all aside from online modes.
                youtube.com/FinneLite

                Comment

                • fgzhen
                  Rookie
                  • May 2014
                  • 13

                  #23
                  Re: Making Games Is Kind Of HARD...

                  I don't think anyone here thought making a video game was easy.

                  Comment

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