You're kinda contradicting yourself here. They have to make a completely new game in one year, but they use last year's game to do it. So they're not making a new game. They're tweaking an existing product. That should make it easier to correct the legacy issues. But the same issues that existed five years ago are still there today.
-They had to start somewhere. Not enough time in the development cycle ment that had to use stuff from last years game. It will take ubr amounts of time to get this game 100% brand new for Gen 4. Building it block by block.
Anyone who works has stress and deadlines. Remember school? There were deadlines there, too. It's not something that's new.
Term papers, book reports, and exams compare nothing to the real world. The people are professionals with their work as their only way to make money. On top of that, if you misspell a word in your paper, even though it is incredibly minor and doesn't hurt the overall quality of the work at all...you aren't going to have 1,000+ people coming at you about your mistake.
I fully understand that programming a video game is not an easy task. Neither is being a surgeon. But if your surgeon messed up the same procedure every time they performed it, I would be willing to bet they wouldn't get a free pass because it's "really hard".
Life and death does not equal video games. And no 2k doesn't get a pass, I actually never said that at all. But nobody is forcing you to buy this game. It is not life or death like the example you mentioned.
This argument is illogical because if the reason the game is terrible is because game developing is hard, we'd have no good video games in the world because they're hard to make.
The fact that you think all video games are programmed the same is exactly the disconnect that I am talking about.
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