How will the shot meter effect signature skills like deadeye, catch and shoot and shot creator? A little off topic but has the active hands,finisher,pick pocket and posterizer signature skills been balanced?
NBA 2K15 New Shot Meter Explained
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Re: NBA 2K15 New Shot Meter Explained
How will the shot meter effect signature skills like deadeye, catch and shoot and shot creator? A little off topic but has the active hands,finisher,pick pocket and posterizer signature skills been balanced?ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
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Re: New Shot Meter
Thanks for all the responses Beluba. It all sounds great.
I really hope this does take away the ability to "go off" with role players that are great shooters. Kyle Korver being the best example the last several years. Sure he can have a big game but hopefully this makes those "big games" far less frequent.Gamertag and PSN Mrclutch1013
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Re: NBA 2K15 New Shot Meter Explained
I get what you are saying but we are far, far away from having individual matchup stats and then having them update on command to that level. You most likely will have incomplete data since it is based off a season and players don't guard everyone. If the player is a good defender and is effective contesting shots then the defender will have a better contest rating across the league. I am saying they need to use something to that level to increase realism per player.Comment
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Re: New Shot Meter
And yes, trucks like Bron have more leniency than softer guys.Comment
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Re: NBA 2K15 New Shot Meter Explained
The shot meter takes everything into account. Think of it this way. Take the player's real FG% from any given situation: factoring in shot defense, his range, hot/cold zones, fatigue, ratings, etc. and turn that into a target. The bigger the value, the larger the target. Now, it's your job to hit that target. So Russ' elbow jumper is much easier to time than Beal's, and vice versa at the 3pt line.Comment
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Re: New Shot Meter
Also, is fatigue scaled to length of the game chosen meaning that for those of us who play twelve minute quarters battle normal fatigue but those who play 6 minute quarters or would it be half that in terms of how much of a factor it is?For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.
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Re: NBA 2K15 New Shot Meter Explained
So while taking jumpshots are we looking at a meter like in the old Sony NBA games or are we judging the shot release ?
I think we all need a video of this to explain it easier#SIMNATION
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Re: New Shot Meter
Yes! I have been wanting something like this to be implemented. Now we are talking realism. The game is going to police yourself whether you realize it or not.Comment
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Re: NBA 2K15 New Shot Meter Explained
How does shot fatigue recovery work? Do rotations matter and is the bench necessary now in quick games?
Shot fatigue also sounds interesting in the possibility to gameplan with it in mind. Will more physical defenders drain shot fatigue faster? Does "play physical" do more to induce shot fatigue at the risk of more fouls?Comment
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Re: NBA 2K15 New Shot Meter Explained
The game is teaching casuals, sim guys and we don't even realize it yet. The guys who know the releases and knows the plays how to execute the offense to the strength of their players will be rewarded the most. The game is rewarding your NBA knowledge as long as you can transfer some of your stick skills as well.Comment
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