NBA 2K15 New Shot Meter Explained

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  • jersez
    MVP
    • Jul 2008
    • 1892

    #136
    Re: NBA 2K15 New Shot Meter Explained

    How will the shot meter effect signature skills like deadeye, catch and shoot and shot creator? A little off topic but has the active hands,finisher,pick pocket and posterizer signature skills been balanced?
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    • mrclutch
      MVP
      • Nov 2008
      • 2369

      #137
      Re: New Shot Meter

      Originally posted by Beluba
      Yes. We use real life FGA stats to determine how quickly a player fatigues. So volume shooters can put up a lot more shots before being affected.

      Thanks for all the responses Beluba. It all sounds great.

      I really hope this does take away the ability to "go off" with role players that are great shooters. Kyle Korver being the best example the last several years. Sure he can have a big game but hopefully this makes those "big games" far less frequent.
      Gamertag and PSN Mrclutch1013
      Currently Playing
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      PS4: Nothing currently

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      • LD2k
        2K Sports Community Manager
        • Oct 2010
        • 1261

        #138
        Re: NBA 2K15 New Shot Meter Explained

        Originally posted by Beluba
        Zigzag cheese is gone. We specifically put in other measures to counter it.
        Beautifully implemented I might add.

        Mike and the team have done a pronominal creating a formidable skill gap between players in NBA 2K15.
        Community Manager 2K Sports // Twitter: LD2k

        Master of Operation Sports .gifs

        Comment

        • Sundown
          MVP
          • Oct 2010
          • 3270

          #139
          Re: NBA 2K15 New Shot Meter Explained

          Originally posted by Beluba
          Zigzag cheese is gone. We specifically put in other measures to counter it.



          This is my favorite time of year on OS.

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #140
            Re: NBA 2K15 New Shot Meter Explained

            Originally posted by LD2k
            Beautifully implemented I might add.

            Mike and the team have done a pronominal creating a formidable skill gap between players in NBA 2K15.
            Lets see

            Throw us some footage real quick

            Comment

            • stillfeelme
              MVP
              • Aug 2010
              • 2406

              #141
              Re: NBA 2K15 New Shot Meter Explained

              Originally posted by Optik
              Incomplete analysis. Pierce was shooting with Kyle Lowry contesting him. It would be far less likely for him to make it if Durant was contesting him. Also, there are clearly different levels of how contested a shot is that wasn't accounted for.
              I get what you are saying but we are far, far away from having individual matchup stats and then having them update on command to that level. You most likely will have incomplete data since it is based off a season and players don't guard everyone. If the player is a good defender and is effective contesting shots then the defender will have a better contest rating across the league. I am saying they need to use something to that level to increase realism per player.

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #142
                Re: New Shot Meter

                Originally posted by eko718
                On your twitter you mentioned that shot fatigue also results from pounding the ball in the paint. Is this due to contact from driving in the paint?
                Yes, it accumulates over the course of the game every time a player is involved in some type of collision (body ups, contact shots, etc.)

                Originally posted by eko718
                If so, for guys who get most of their money in the paint like Lebron, Wade, etc. do they fatigue at a lesser rate when driving in the paint than guys who drive less often like Carmelo and Durant?
                And yes, trucks like Bron have more leniency than softer guys.

                Comment

                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2406

                  #143
                  Re: NBA 2K15 New Shot Meter Explained

                  Originally posted by Beluba
                  The shot meter takes everything into account. Think of it this way. Take the player's real FG% from any given situation: factoring in shot defense, his range, hot/cold zones, fatigue, ratings, etc. and turn that into a target. The bigger the value, the larger the target. Now, it's your job to hit that target. So Russ' elbow jumper is much easier to time than Beal's, and vice versa at the 3pt line.
                  Ok thanks that clears it up. It is much more dynamic than I realized

                  Comment

                  • Coach2K
                    Hall of Fame
                    • Mar 2012
                    • 1702

                    #144
                    Re: New Shot Meter

                    Originally posted by Beluba
                    Yes, it accumulates over the course of the game every time a player is involved in some type of collision (body ups, contact shots, etc.)

                    And yes, trucks like Bron have more leniency than softer guys.
                    Is shot fatigue separate from regular fatigue? When I first saw shot fatigue, mentally I applied it to a guy shooting all of the time down and him getting tired of shooting but not necessarily too tired to play defense, etc.

                    Also, is fatigue scaled to length of the game chosen meaning that for those of us who play twelve minute quarters battle normal fatigue but those who play 6 minute quarters or would it be half that in terms of how much of a factor it is?
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                    • thedream2k13
                      MVP
                      • Jan 2013
                      • 1507

                      #145
                      Re: NBA 2K15 New Shot Meter Explained

                      So while taking jumpshots are we looking at a meter like in the old Sony NBA games or are we judging the shot release ?

                      I think we all need a video of this to explain it easier
                      #SIMNATION

                      fighting for truth, justice and SIMULATION gameplay

                      Comment

                      • TUSS11
                        MVP
                        • Nov 2007
                        • 1483

                        #146
                        Re: NBA 2K15 New Shot Meter Explained

                        Originally posted by Beluba
                        The meter is active for all manually releasable shots, including post jumpers. But not layups. My shots engineer and I experimented with it and decided the world is not ready for that.
                        What about floaters and runners?

                        Comment

                        • stillfeelme
                          MVP
                          • Aug 2010
                          • 2406

                          #147
                          Re: New Shot Meter

                          Originally posted by Beluba
                          Yes, it accumulates over the course of the game every time a player is involved in some type of collision (body ups, contact shots, etc.)



                          And yes, trucks like Bron have more leniency than softer guys.

                          Yes! I have been wanting something like this to be implemented. Now we are talking realism. The game is going to police yourself whether you realize it or not.

                          Comment

                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #148
                            Re: NBA 2K15 New Shot Meter Explained

                            How does shot fatigue recovery work? Do rotations matter and is the bench necessary now in quick games?

                            Shot fatigue also sounds interesting in the possibility to gameplan with it in mind. Will more physical defenders drain shot fatigue faster? Does "play physical" do more to induce shot fatigue at the risk of more fouls?

                            Comment

                            • I Djm
                              MVP
                              • Feb 2011
                              • 1297

                              #149
                              Re: NBA 2K15 New Shot Meter Explained

                              Does just standing near someone affects the shot. It has been many times where an extra defender comes over without his hands up and makes the shot quality drop.
                              Hand Down,Man Down

                              Comment

                              • stillfeelme
                                MVP
                                • Aug 2010
                                • 2406

                                #150
                                Re: NBA 2K15 New Shot Meter Explained

                                Originally posted by thedream2k13
                                So while taking jumpshots are we looking at a meter like in the old Sony NBA games or are we judging the shot release ?

                                I think we all need a video of this to explain it easier
                                From that last response he responded to me I get it now. The meter is just the teaching tool to show you which particular shots you have a hard time hitting the particular shot. The target to hit perfect release will be harder, or easier depending on all of those factors he mentioned, open, contest, shot fatigue, hot spot, cold spot and rating.

                                The game is teaching casuals, sim guys and we don't even realize it yet. The guys who know the releases and knows the plays how to execute the offense to the strength of their players will be rewarded the most. The game is rewarding your NBA knowledge as long as you can transfer some of your stick skills as well.

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