I've been on record of saying this before, but I think re-introducing Summer League and the D-League would both be great additions, particularly with the authentic turn MyLeague has brought about. Under the right circumstances (editable D-League players to re-create real life rosters, authentic Summer League tournaments), things could get legit.
NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
Collapse
Recommended Videos
Collapse
X
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
I've been on record of saying this before, but I think re-introducing Summer League and the D-League would both be great additions, particularly with the authentic turn MyLeague has brought about. Under the right circumstances (editable D-League players to re-create real life rosters, authentic Summer League tournaments), things could get legit. -
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
Plus the NCAA lawsuit killed the chances of a college game, because NCAA and athletes have to agree on how much athletes should get for their license.
Some of yall be asking for things that are not possible.Last edited by Edi286; 09-04-2014, 11:25 PM.Comment
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
A *lot* of people had input into both modes. The primary people involved in coming up with most of the designs and feature sets are Erick (overlord of all), Leftos (features engineer, newbie that's already a rockstar, and "the hairy beast"), Tim (lead franchise engineer and one of the main engineers from the College Basketball games) and myself (old 2K vet from the NFL/APF days, who left for 5 years, and came back last year to be the lead designer/producer on the franchise modes), but many others are involved and deserve credit. Scott Kohn (engineer for MyTEAM), for instance, had the idea to do simulated college stats and Abe Navarro (designer for MyTEAM) did the design for the injury system -- which is based on and has improvements on his injury system designs from APF and NHL.
Oh, and OS also deserves a lot of credit, as we based a lot of our plans on feedback from 2K14.
I remember Erick shattering online league hoopers world when he brought the vaunted association online in 2k12 that started 2ks push presentation based immersive features into the online portion of the game (yes its linked...take a ride back in memory lane, the day all online league heads rejoice at what initially seemed the mother-lode).
Are we taking two steps back for the proverbial one step forward with 2k15; what with the regression to online leagues, when we had barely functional, glitch laden online associations, in last gen 2k14.
I'll spare 2k14 current gen for the embarrasing effort of a categorically broken online league feature that lacked basic admin and league customizations that veterans of the series had come to take as a given in a 2k offering.
The dev team responsible for the 2k14 current gen online leagues should be court martial-ed for dereliction of duty if they weren't excused for the limited resources and shortened development time in order to launch for xb1 and ps4.
Can the online league heads get some love in 2k15? We are are a passionate community of sim head hoopers, not unlike the many posters of OS, who parrot the same sim ethos and authenticity; only that we prefer to play like-minded sim human opponents in contrast to the predictable and some might argue boring AI. Lastly, we play the game year-round, creating impermeable and cheese resistant sim ecosystems in an online world (shocker I know, but we exist). So it only makes sense to bring these immersive myleague features online, if not for 2k15, then in the next iteration of the greatest sports simulation on the market today, in adding to the already addictive gameplay. Imagine what the addition of these immersive presentation features would add to the replay value online. What is stopping these features from being ported to an OA or Online league mode? Is it 2k's notorious online net code, servers, or both?
If I sound bitter, its only because I am so jealous of you offline association heads. You have no idea how spoiled and in turn jaded you have become! If we got 1/2 of the features you offline guys got, you would hear nary a beep from the OA/Online League community, who have role playing and conversations in the form online leagues; you know, with actual human beings, some rational, some irrational, and some david khan-esque with respect to team building. So, you offline guys can keep your MyGm mode. We are tired of being ignored.
/rant over
[OS Vets NBA 2K10 Champion]
[XLSL SIX NBA 2K11 Champion]
[NSBA SIV NBA 2K11 Champion]
[NSBA SVI NBA 2K12 Champion]
[SCH SI NBA 2K15 Champion]
[SCH SII NBA 2K15 Champion]
[SCH SIII NBA 2K15 Champion]
[SCH SIV NBA 2K16 Champion]
[SCH SV NBA 2K18 Champion]Comment
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
Being that there is 80 years in both MyGM and MyLeague, are there enough storylines created for draft classes to where every year if you play that long it's fresh every season?Comment
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
When new NBA 2k videos are released, the ONLY thing I look for is defensive footplant. Sliding is definitely still present. Even though many "say" there's practically no more sliding on the defense, just watch any of the 2k15 videos, primarily focusing on the defenders -- defensive sliding still happens. Don't focus on the ball handler; just watch the defenders foot work.Comment
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
When I read this I was just like...
brb preorderingComment
-
Comment
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
You listened, 2K! You really listened!!!!! I am the excite!!!!
Next you'll tell me that contract negotiations have their own sway of logic to players that are all about getting big, big money cuz they're young. Then they switch to being more mellow and ring focused so they'll flock to whatever team is the super power to get one final championship run.
You'll tell me that next, right?Comment
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
You listened, 2K! You really listened!!!!! I am the excite!!!!
Next you'll tell me that contract negotiations have their own sway of logic to players that are all about getting big, big money cuz they're young. Then they switch to being more mellow and ring focused so they'll flock to whatever team is the super power to get one final championship run.
You'll tell me that next, right?Comment
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
Unfortunately based on gamescon video, defensive sliding is definitely still present.
When new NBA 2k videos are released, the ONLY thing I look for is defensive footplant. Sliding is definitely still present. Even though many "say" there's practically no more sliding on the defense, just watch any of the 2k15 videos, primarily focusing on the defenders -- defensive sliding still happens. Don't focus on the ball handler; just watch the defenders foot work.Comment
-
I think 2K has won me back with the removal of VC from MyGM and the inclusion of MyLeague it really does seem liked they have listened to the community. Probably gonna be getting both Live and 2K this year.Comment
-
Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
I did watch all the videos and I saw improvement. If people say it's pretty much gone, I'm pretty sure they are speaking from a personal perspective meaning watching some grainy vid won't allow you to actually FEEL the difference. It can LOOK good all it wants, but might not play that way so that's why I'm not really banking my whole reasoning on those vids from gc. If that is gone and I can actually stay in front of my man w/o ending up on the other side of him because an animation slid me there I'm good.
1) How it looks visually (the feet should realistically plant, along with heel lift, each and every single time to do an action, motion, movement).
2) How it feels when you play.
However, don't be so quick to dismiss internet gameplay videos considering what I play (sports games) on my HDTV and what I see on youtube (sports games) is exactly the same. Grainy or not, it honestly shouldn't matter. What I see in youtube videos for NBA2k14 is the same as I see it on my PS4 connected to an HDTV.
If the digital basketball player's foot slides without realistically planting/stepping/heel lift from point A to point B regardless of the distance traveled, it is in fact sliding into position. How I look at the issue with "sliding" is how it looks visually -- does it realistically represent someone planting and moving their feet on defense, or any type of movement.
If the foot magically slides (clockwise or counterclockwise) 45/or 90 degrees to get into position without actually having to lift his heel (even a small lift), then I consider that sliding.
I believe if 2k get can footplanting to be a realistically visual representation of what truly happens in real life, then it would also give the gamer better control of the video game character. Without real visual solid footplanting technology, sliding can take over anytime.
On thread topic: All good stuff. Getting it day one for the PS4. Don't know if my computer is up to snuff for the PC version. Not sure about going digital, advantage being not having to swap out disc.Comment
Comment