Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructure

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  • kevmasood
    Rookie
    • Jul 2012
    • 253

    #46
    Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

    Since the lobbies wont be back, Friends List, is the way to go , cuz you know if, you is a SIM player, ppl you play with, if its lengthy on you list, shouldnt be know problems, Im a heavy League, player, and Online player, that doesnt mean , i should subject myself, to playing CHEESE, With these ,Quick
    matches

    Too much Cheese, you got to cut thru, And once a month, you will find a good player, out of quick matches, You ask yourself, is it really worth it, All that Drama, to play, with SIM MINDED PPL, who just was play realistic, Good Basketball, on the virtual courts, Now is not the to say, I wont test it, its not fun anymore, I play on my FREINDS List, or Good League
    Follow Big Kev @BigKev_np on Twitter
    #SimNation

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    • 23
      yellow
      • Sep 2002
      • 66469

      #47
      Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

      Originally posted by Steve_OS
      I'm pretty sure EVERYONE is aware of their ongoing server issues. I was simply pointing out they were still having MAJOR server issues well into December, that's all. I report news, don't get it twisted.
      It's obvious he hasn't been here long and he makes the most ridiculous assumptions based off of not much at all.

      Won't even get into how this is the 2nd time he's been owned by someone like you and czar for it. Smh

      Comment

      • RipCity71252
        PDX
        • Aug 2009
        • 1295

        #48
        Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

        Not sure if it's been talked about yet, but will we be able to share created players this year?
        NBA 2K25 Next-Gen Signature Edits
        PSN: JCary373

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        • kevmasood
          Rookie
          • Jul 2012
          • 253

          #49
          Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

          We all, know that that the Servers is shakey, when the new game drops, But it also got a lot to do with, with the two opponents connection too, Yea, we blame the servers, but if one is on WIFI, and the other is Hardwired to the modem, what percentage the game is going to hold up, to be completed. ask yourself.

          And the servers is bad at times, and i also completed a ton of 12 minute qtr games, and League games. But the servers need more stability, like the other company, Thanks
          Follow Big Kev @BigKev_np on Twitter
          #SimNation

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          • Mr.Smif
            Banned
            • Jun 2014
            • 796

            #50
            Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

            Originally posted by STLRams
            Madden15 has lobbies..... just saying. 2K online really needs lobbies once again.
            The lobbies in Madden 15 are dead, no one uses them anymore, and its seems like they try to hide the lobbies in Madden 15 to less people will use them.

            Comment

            • seanhazz1
              Rookie
              • Nov 2006
              • 416

              #51
              Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

              We are confident that it's way better than it ever has been before. And then we ship, and that's the true stress test," said Jones of NBA 2K15's online infrastructure
              So as I understand it, after the studio rewrote the game's matchmaking logic, we are going to BUY our way into their production STRESS TEST for $60, BEFORE we even know the long standing server issues are actually fixed and tested (by their pre-release stress test), instead of them releasing the DEMO (no demo to be released), which includes a head-to-head online matchup option, to test the "stressed" servers.


              I don't understand that decision especially since the biggest money making games beta test their games to the general public before release to work out the last of the bugs before release.

              Personally I will STILL be buying both NBA games at some point and keeping both on the same short lease, but not releasing a demo after a major code re-write as stated in the interview, does not bode well for that particular fix. Everything else 2K has released about the game seems to rate anywhere from great to somewhat amazing to integrate from one year's release to the next, except this one BIG thing.
              Currently playing:
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              • Guard-ian
                Pro
                • Apr 2008
                • 612

                #52
                Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                Hopefully they have worked also in bringing back the 'old school' Online Leagues (2k11-like) with all those admin and customization options... that and servers stability is all I can ask for...

                Have a great hoops season guys!!! ;-)
                Ignorance is Bliss...

                Comment

                • MasonOS95
                  Rookie
                  • Jan 2012
                  • 526

                  #53
                  Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                  Originally posted by amedawg00
                  All talk until the stress test during release week. In show me mode at this point; won't be fooled again. ..
                  lucky for me i dont play online anymore
                  PSN: The_Mayor95

                  Comment

                  • Mr.Smif
                    Banned
                    • Jun 2014
                    • 796

                    #54
                    Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                    Originally posted by seanhazz1
                    So as I understand it, after the studio rewrote the game's matchmaking logic, we are going to BUY our way into their production STRESS TEST for $60, BEFORE we even know the long standing server issues are actually fixed and tested (by their pre-release stress test), instead of them releasing the DEMO (no demo to be released), which includes a head-to-head online matchup option, to test the "stressed" servers.


                    I don't understand that decision especially since the biggest money making games beta test their games to the general public before release to work out the last of the bugs before release.

                    Personally I will STILL be buying both NBA games at some point and keeping both on the same short lease, but not releasing a demo after a major code re-write as stated in the interview, does not bode well for that particular fix. Everything else 2K has released about the game seems to rate anywhere from great to somewhat amazing to integrate from one year's release to the next, except this one BIG thing.
                    A demo would not be a proper stress test as it would not even closely represent the load on release day or release week. Anyway they have software that can simulate load, they probably tested it that way.

                    Comment

                    • GSWarriors9
                      Pro
                      • Aug 2011
                      • 511

                      #55
                      Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                      Great news. I play online 90% of the time so the servers usually effect if I can play 2K or not.
                      Golden State Warriors Fanatic

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                      • 2ksportsnut
                        Rookie
                        • Jun 2012
                        • 66

                        #56
                        Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                        I'll believe the online is improved when I see it. I hear this from 2k every year before the game is released, that things will be better and that they did this or that and then when you go buy and play the game you have nothing but problems.

                        During the year the support will say they fixed this or that online and it will be fine for a short time and then it just gets bad again. Rince and repeat all year long. 2k hasn't proved to me yet that they are capable of handling their online responsibilities. I hope they prove me wrong this year, but I'm skeptical.

                        Comment

                        • 8and9
                          Fighting a War & Gaming
                          • Jul 2005
                          • 722

                          #57
                          Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                          We'll see on release day.

                          Comment

                          • SPRINGS03
                            MVP
                            • Aug 2012
                            • 1202

                            #58
                            Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                            I don't play online as much, just here and there in 2k. But that's interesting, maybe whenever i cop 2k15 i'll actually get into online more.

                            Comment

                            • LakersForLife
                              Pro
                              • Dec 2011
                              • 835

                              #59
                              Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                              It's funny how you can't play a private 2v2 team up in 2k14, with today's modern day technology

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                              • ImaFreeThinker
                                Banned
                                • Sep 2014
                                • 86

                                #60
                                Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

                                Originally posted by LakersForLife
                                It's funny how you can't play a private 2v2 team up in 2k14, with today's modern day technology
                                You're lucky if you get a private 1 vs 1 to work in 2K14, much less 2 vs 2. How it was released in that state I'll never know.
                                Last edited by ImaFreeThinker; 09-25-2014, 08:44 PM.

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