The Real Problem with "Got Next"

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • oMarcus2Ko
    Rookie
    • Jun 2013
    • 91

    #16
    Re: The Real Problem with "Got Next"

    2K can no longer use the "Well crew was coded on last gen" excuse. when they have coded in a total of 4 new game modes (MyGM MyLEAGUE and My PARK/The Stage) for next gen systems. its sad when they continue to INSIST that waiting to play a 5v5 game is suitable. When i see the jordan rec center filled on Day 1 im walking smooth outta there and searching for a new server. They have a "Squad Up" feature that allows you to invite your friends to a squad and if the squad leader gets a spot then the whole squad gets a spot. and they made an arena for indoor play. i just dont understand with those features in game why they couldnt just make crew mode.... its baffling
    Like NBA 2K16 MyTEAM Content? https://www.youtube.com/user/oMarcus2Ko

    Comment

    • kevroman
      Rookie
      • Aug 2004
      • 67

      #17
      Re: The Real Problem with "Got Next"

      Originally posted by Big FN Deal
      I feel the issues with waiting and definitely agree with the idea of giving Users other options while having "next". That said, not to be rude but if the "got next" wait concept is exactly like what was in NBA2k14 MyPark, I guess that means only play it if/when you have a couple hours free. That sucks for people that don't have the time yet want to try out the mode but it's just one mode, there are probably others more suited for shorter time frames.

      IMO this concept makes it much more likely that the people that do wait and play in the Rec, enjoy taking an online pick up game of video game basketball "seriously". As someone that's been away from hardcore basketball gaming for awhile, those are the type gamers I want to play in this mode, not those just looking for a quick basketball fix, for whatever reason.
      Couldn't agree more. If this brings on more "serious" gamers, then I'm all for it.

      Comment

      • jaateloauto
        Pro
        • Sep 2009
        • 743

        #18
        Re: The Real Problem with "Got Next"

        Originally posted by Big FN Deal
        I feel the issues with waiting and definitely agree with the idea of giving Users other options while having "next". That said, not to be rude but if the "got next" wait concept is exactly like what was in NBA2k14 MyPark, I guess that means only play it if/when you have a couple hours free. That sucks for people that don't have the time yet want to try out the mode but it's just one mode, there are probably others more suited for shorter time frames.

        IMO this concept makes it much more likely that the people that do wait and play in the Rec, enjoy taking an online pick up game of video game basketball "seriously". As someone that's been away from hardcore basketball gaming for awhile, those are the type gamers I want to play in this mode, not those just looking for a quick basketball fix, for whatever reason.
        The problem is that 2K puts in a lot of effort to make some sort of nebulous Second Life / Playstation Home / Football Superstars hub where you can't do anything in order to force us to wait a long damn time between games. We get it, such next gen. Except that concept was already better executed in Football Superstars where you didn't have to wait for other players to finish their games before you got to play. That game came out in 2008 and was free-to-play.

        When I play FIFA Pro Clubs I don't even have to press a button after I finish a game, it automatically finds us another and you can play for hours without having to wait at all. Crew is in the last-gen version of 2K15. Why do we have to go through all this difficulty to simply play?
        youtube.com/FinneLite

        Comment

        • JYoung28
          Rookie
          • Sep 2014
          • 116

          #19
          Re: The Real Problem with "Got Next"

          Sucks bad man. I just don't understand how they can go through with this. It's just a bad idea.

          Some people like me might want to get a quick game in with my friends before work but that won't be possible because I'll at the least have to wait 30+ mins and possibly watch other games.

          Amazed at some of the incredible stuff they pull and sometimes equally amazed at the dumb things they do like this and removing halftime shows, headbands and etc.

          Comment

          • Pokes404
            MVP
            • Jun 2008
            • 1720

            #20
            Re: The Real Problem with "Got Next"

            I think the main reason for the "Got Next" template is to keep people from getting into a game, getting down a few points, and then quitting. If you can almost immediately get into a new game, there are a number of people who won't play through a little adversity, they'd rather just quit and get into a new game. It's a problem that 1v1 and Team Up modes face. No one jumps online so they can play against the CPU after 45 seconds.

            With the gamer knowing that there's a good chance that they'll have to wait to get into another game, it encourages them to stick it out and finish the game. Ultimately, that's a big positive, but the wait times are also a big negative. Guess it's up to individuals to decide which one outweighs the other.

            I do agree though that there really needs to be a freelance, shoot-around court while you're waiting. Shoot, even in real life, I don't usually stand and watch the on-going game. I'm calling my spot and then going to shoot on another court, stretching, working on ball handling, shooting against the wall, sneaking on the court while they're at the other end to shoot a quick jumper, etc. There needs to be something.

            Comment

            • Jhawkfootball06
              Pro
              • Jul 2009
              • 559

              #21
              Re: The Real Problem with "Got Next"

              Originally posted by Pokes404
              I think the main reason for the "Got Next" template is to keep people from getting into a game, getting down a few points, and then quitting. If you can almost immediately get into a new game, there are a number of people who won't play through a little adversity, they'd rather just quit and get into a new game. It's a problem that 1v1 and Team Up modes face. No one jumps online so they can play against the CPU after 45 seconds.

              With the gamer knowing that there's a good chance that they'll have to wait to get into another game, it encourages them to stick it out and finish the game. Ultimately, that's a big positive, but the wait times are also a big negative. Guess it's up to individuals to decide which one outweighs the other.

              I do agree though that there really needs to be a freelance, shoot-around court while you're waiting. Shoot, even in real life, I don't usually stand and watch the on-going game. I'm calling my spot and then going to shoot on another court, stretching, working on ball handling, shooting against the wall, sneaking on the court while they're at the other end to shoot a quick jumper, etc. There needs to be something.
              They've fixed this with "Rep." You play the game to win and gain yourself rep, which in turns gives you bonuses. If you leave, you get negative rep. With this concept, getting into games quicker wouldn't influence somebody to quit more.

              Comment

              • Jhawkfootball06
                Pro
                • Jul 2009
                • 559

                #22
                Re: The Real Problem with "Got Next"

                It's essentially a 30 minute loading screen.

                EDIT:

                Fans: "This is essentially a loading screen."
                2k: "No it's not! You can go to the MyPlayer store and change outfits, edit your jumpshot, edit your attributes, etc all from the pause menu!"
                Fans: "You can do those similar customization aspects in Bungie's Destiny....all during any loading screen. Those characteristics do not make it any less like a loading screen."
                Last edited by Jhawkfootball06; 10-02-2014, 03:35 PM.

                Comment

                • MichaelC323
                  Rookie
                  • May 2013
                  • 216

                  #23
                  Re: The Real Problem with "Got Next"

                  If we could bet on the games we're watching while we wait it might lessen the annoyance.

                  Comment

                  • mqtcelticsfan
                    Rookie
                    • May 2006
                    • 72

                    #24
                    Re: The Real Problem with "Got Next"

                    Originally posted by oMarcus2Ko
                    2K can no longer use the "Well crew was coded on last gen" excuse. when they have coded in a total of 4 new game modes (MyGM MyLEAGUE and My PARK/The Stage) for next gen systems. its sad when they continue to INSIST that waiting to play a 5v5 game is suitable. When i see the jordan rec center filled on Day 1 im walking smooth outta there and searching for a new server. They have a "Squad Up" feature that allows you to invite your friends to a squad and if the squad leader gets a spot then the whole squad gets a spot. and they made an arena for indoor play. i just dont understand with those features in game why they couldnt just make crew mode.... its baffling
                    Yes, this thread was absolutely about Crew mode. Excellent response to the issue of Got Next.

                    I'd have to agree with it being a wonky idea to have players wait around for a game to finish. If it's a server issue, then I get it. Otherwise, it's just an odd feature.

                    Comment

                    • Pokes404
                      MVP
                      • Jun 2008
                      • 1720

                      #25
                      Re: The Real Problem with "Got Next"

                      Originally posted by Jhawkfootball06
                      They've fixed this with "Rep." You play the game to win and gain yourself rep, which in turns gives you bonuses. If you leave, you get negative rep. With this concept, getting into games quicker wouldn't influence somebody to quit more.
                      Team Up mode used to have an icon next to your name signaling your "rep." (Prospect, Rookie, Pro, All-Star, Super-Star, Hall-of-Fame). Even if you lost, you'd still get a boost to your "rep." If you quit, you'd take a pretty significant hit.

                      People would still quit in the 1st quarter if things weren't going their way and just take the hit. Those kinds of rep systems can help curve quitting a bit, but not the way having to put in a little work/waiting time in order to get into a game can. As long as someone knows they can immediately get into another game, they'll be a lot more likely to head for greener pastures when a game isn't going their way, and taking a hit to some number next to their name won't be much of a deterrent.

                      Again though, they really need to have something for us to do while we're waiting. A game of 21 against your teammates would be pretty cool. Which could be turned into a free shootaround if everyone agrees to just not play defense on each other.
                      Last edited by Pokes404; 10-02-2014, 03:42 PM.

                      Comment

                      • Jhawkfootball06
                        Pro
                        • Jul 2009
                        • 559

                        #26
                        Re: The Real Problem with "Got Next"

                        Originally posted by Pokes404
                        Team Up mode used to have an icon next to your name signaling your "rep." (Prospect, Rookie, Pro, All-Star, Super-Star, Hall-of-Fame). Even if you lost, you'd still get a boost to your "rep." If you quit, you'd take a pretty significant hit.

                        People would still quit in the 1st quarter if things weren't going their way and just take the hit. Those kinds of rep systems can help curve quitting a bit, but not the way having to put in a little work/waiting time in order to get into a game can. As long as someone knows they can immediately get into another game, they'll be a lot more likely to head for greener pastures when a game isn't going their way, and taking a hit to some number next to their name won't be much of a deterrent.

                        Again though, they really need to have something for us to do while we're waiting. A game of 21 against your teammates would be pretty cool. Which could be turned into a free shootaround if everyone agrees to just not play defense on each other.
                        Easy fix.

                        Win: +4 rep
                        Lose: -2 rep
                        Disconnect: -5 rep

                        So quitting will essentially mean you have to win an entire game just to get back to where you were, but even then you are -1 rep back.

                        Comment

                        • Mr.Smif
                          Banned
                          • Jun 2014
                          • 796

                          #27
                          Re: The Real Problem with "Got Next"

                          I heard that only one player needs to get on a circle and all the rest of the team automatically get placed in the circles instead of everyone running around trying fit in the circles.

                          Well everyone seems to always want spectator mode in sports game, well here you are lol, Got Next gives you more of an incentive to not quit and to ball hard so your squad can win and stay on the court!
                          Last edited by Mr.Smif; 10-02-2014, 03:53 PM.

                          Comment

                          • KingTocco
                            Fino Alla Fine
                            • Jul 2012
                            • 3158

                            #28
                            Re: The Real Problem with "Got Next"

                            Originally posted by Jhawkfootball06
                            Easy fix.



                            Win: +4 rep

                            Lose: -2 rep

                            Disconnect: -5 rep



                            So quitting will essentially mean you have to win an entire game just to get back to where you were, but even then you are -1 rep back.

                            That's not really a fix though because what if there is a problem with the server or internet connection? Then you penalize people where it's not warranted. I like where your head is at though.


                            Sent from my iPhone using Tapatalk
                            Fino Alla Fine

                            Lakers
                            Juventus

                            PSN: KingTocco

                            Comment

                            • Jhawkfootball06
                              Pro
                              • Jul 2009
                              • 559

                              #29
                              Re: The Real Problem with "Got Next"

                              Originally posted by StrictlyForBuckets
                              That's not really a fix though because what if there is a problem with the server or internet connection? Then you penalize people where it's not warranted. I like where your head is at though.


                              Sent from my iPhone using Tapatalk
                              The same thing could be said about ranked matches. If your internet goes out you still get a loss, and in EA Games you get a DNF score. Nobody has complained that they shouldn't receive a loss if their internet went out. I don't see why the same thing shouldn't be implemented in the Park.
                              Last edited by Jhawkfootball06; 10-02-2014, 04:05 PM.

                              Comment

                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 5993

                                #30
                                Re: The Real Problem with "Got Next"

                                Originally posted by jaateloauto
                                The problem is that 2K puts in a lot of effort to make some sort of nebulous Second Life / Playstation Home / Football Superstars hub where you can't do anything in order to force us to wait a long damn time between games. We get it, such next gen. Except that concept was already better executed in Football Superstars where you didn't have to wait for other players to finish their games before you got to play. That game came out in 2008 and was free-to-play.

                                When I play FIFA Pro Clubs I don't even have to press a button after I finish a game, it automatically finds us another and you can play for hours without having to wait at all. Crew is in the last-gen version of 2K15. Why do we have to go through all this difficulty to simply play?
                                Pokes404 hit the way I see it right on the head, some of the best pick up games at the rec I have ever played in real life have come when the gym was packed with tons of teams having next. Knowing if you get beat, it's going to be hard to get back on the court is a big incentive to play hard and as a team, imo.

                                Again, that concept sucks for those that don't have the time or patience to wait and I'm not trying to talk them into liking or embracing the idea. I'm just saying, I can see how a concept like this can potentially raise the quality of online play in the virtual rec. Hopefully there are other ways/modes in the game for people to get a quick game in with friends because the more options the better, yet I'm excited that there is seemingly a sim online mode option structured strictly for "serious" play.

                                Comment

                                Working...