Real Player % vs User Timing?
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Real Player % vs User Timing?
Which one should I go with guys? Playing on HOF and simulation.PSN: DRS506Tags: None -
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Re: Real Player % vs User Timing?
I looked into this a while back and I liked the arguments for real player %, but I've always used user timing. It really just comes down to the way you view the game.
It would seem to me that using real player % is more likely to make the gameplay more sim. I feel like...if you're using it than you're more focused on getting your players good, open looks through play calling, screens, etc. I don't like the idea of having to master players shot timings every time I want to play with a new team (timing still matters in real player % from what I understand, just not as much).
I might go back to using real player %. The only reason I think I never got into using it was because I'm sure the majority use user timing and if I were to ever start playing online I know thats the default.
Both release and shot ratings matter in both, its just the degree that they matter thats different.Comment
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Re: Real Player % vs User Timing?
It's just personal preference. Do you want to play a factor in their shot success or just try to get them in a good position to knock one down.
I prefer real shot %SOS Madden League (PS4) | League Archives
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Re: Real Player % vs User Timing?
I've always been concerned with using %'s because I felt it took the control out of my hands. With timing it's pretty much on me. I could be wrong but just my thought process.The poster formerly know as "FLIGHTWHITE"Comment
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Re: Real Player % vs User Timing?
I love running plays...I also run a lot of pick and roll, pick and pop..I love dice role/player ratings to be the primary force that determines my teams success.
I use Real FG/FT%.
You still need to get a good release, it just does not kill your shot if your not near perfect.Now Playing on PS5:
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Re: Real Player % vs User Timing?
I love running plays...I also run a lot of pick and roll, pick and pop..I love dice role/player ratings to be the primary force that determines my teams success.
I use Real FG/FT%.
You still need to get a good release, it just does not kill your shot if your not near perfect.
A&S do you ever get the feeling that there is always a % that is gonna determine your outcome of a game?
Will a player with a low % ever get on a roll and just have a really good game and not have the %'s determine that he's too hot?
I'm just curious on your/others thoughts? Thanks in advance
Sent from my iPhoneThe poster formerly know as "FLIGHTWHITE"Comment
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Re: Real Player % vs User Timing?
Honestly sometimes it feels like real % isn't working when I use it. So I don't think that will be an issue.
Mostly I think it means that if you have a bad 3pt shooter, he's going to be bad even if you times his release.Comment
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Re: Real Player % vs User Timing?
Here's my take on real player % and user timing. The thing with real player % is the use of the word "real" makes it sound like you would get actual results as you would from real life.
I've shot well over 65 plus percent in 2K with real player % turned on over the course of 12 minute quarters, hall of fame and sim sliders.
In my mind the correct identification of this setting should be CPU shot assist. The reason is you don't have to worry about any releases. You only have to shoot.
User timing is actual harder than real player % in my mind.
Why?
With real player percentage you only have to do one thing right and that's get a good shot. The release takes care of itself.
With user timing, you have to get two things correct. One is you have to get a good shot PLUS you have to get the timing right. If you don't, you lower your percentage.
I personally like user timing because this makes every shooter on your team unique and therefore means you have to also know their release points. More knowledge and practice with your team pays off.For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.
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Re: Real Player % vs User Timing?
Here's my take on real player % and user timing. The thing with real player % is the use of the word "real" makes it sound like you would get actual results as you would from real life.
I've shot well over 65 plus percent in 2K with real player % turned on over the course of 12 minute quarters, hall of fame and sim sliders.
In my mind the correct identification of this setting should be CPU shot assist. The reason is you don't have to worry about any releases. You only have to shoot.
User timing is actual harder than real player % in my mind.
Why?
With real player percentage you only have to do one thing right and that's get a good shot. The release takes care of itself.
With user timing, you have to get two things correct. One is you have to get a good shot PLUS you have to get the timing right. If you don't, you lower your percentage.
I personally like user timing because this makes every shooter on your team unique and therefore means you have to also know their release points. More knowledge and practice with your team pays off.Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!Comment
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Re: Real Player % vs User Timing?
Here's my take on real player % and user timing. The thing with real player % is the use of the word "real" makes it sound like you would get actual results as you would from real life.
I've shot well over 65 plus percent in 2K with real player % turned on over the course of 12 minute quarters, hall of fame and sim sliders.
In my mind the correct identification of this setting should be CPU shot assist. The reason is you don't have to worry about any releases. You only have to shoot.
User timing is actual harder than real player % in my mind.
Why?
With real player percentage you only have to do one thing right and that's get a good shot. The release takes care of itself.
With user timing, you have to get two things correct. One is you have to get a good shot PLUS you have to get the timing right. If you don't, you lower your percentage.
I personally like user timing because this makes every shooter on your team unique and therefore means you have to also know their release points. More knowledge and practice with your team pays off.
I do think though that this year with sim settings the fg% with real player is overpowered so this needs to be tweaked.Comment
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Re: Real Player % vs User Timing?
Im concerned with the fact that getting green in the shot meter means an automatic basket.
*Im still waiting for my copy to be delivered so havent had a chance to try.Comment
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Re: Real Player % vs User Timing?
I've always played with User Timing, but after reading this thread, I think I'm going to try using Real Player % from now on. It seems like the more natural option to go with.Comment
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Re: Real Player % vs User Timing?
A&S do you ever get the feeling that there is always a % that is gonna determine your outcome of a game?
Will a player with a low % ever get on a roll and just have a really good game and not have the %'s determine that he's too hot?
I'm just curious on your/others thoughts? Thanks in advance
Sent from my iPhoneLast edited by Armor and Sword; 10-11-2014, 05:05 PM.Now Playing on PS5:
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