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Why do contested jumpers continue to go in?
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#47
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
That's how I feel. Superstar players make these "hands in your face" shots, I'm cool with it. And no it doesn't happen with "every" jumpshot but happens frequently especially on lower difficulties.I understand contested shots going in but when I got Ben Gordon making shots under the basket against PF & C.
There are too many short/jump shooting players making contested in the paint
If the player has that ability I'm cool with it: Kobe, LBJ, Wade, Durant, Harden etc. but when bad jump shooters are making them 3-5 times something is goin-zone.Comment
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#48
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
Whenever I see these threads, the first thing I sense is someone being butthurt because they lost some games. But I know that's not fair. But to say "every" contested shot goes in is a bit much. We know it's not every shot. So stop with that. But it would be FAR more helpful to actually know how many do go in? If the CPU is shooting at realistic percentages, then there is no way this can be true. Showing a handful of contested shots doesn't show anything. It's merely an example. The majority of shots in the NBA are contested to some degree. They do go in. NBA players are good. But it would be great if someone posted a game to make this case.
And HOF is out of the window.
that is funny....i win almost every game against the CPU but it is always much closer than it should be
how can you defend some of those screen shots have been posted lol
but i digress....flame awayComment
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#49
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
It took long than I expected but I just knew that someone was gonna play the "you're just butthurt" card.Whenever I see these threads, the first thing I sense is someone being butthurt because they lost some games. But I know that's not fair. But to say "every" contested shot goes in is a bit much. We know it's not every shot. So stop with that. But it would be FAR more helpful to actually know how many do go in? If the CPU is shooting at realistic percentages, then there is no way this can be true. Showing a handful of contested shots doesn't show anything. It's merely an example. The majority of shots in the NBA are contested to some degree. They do go in. NBA players are good. But it would be great if someone posted a game to make this case.
And HOF is out of the window.
And no, it's not a bit much to say every contested shot someone is throwing up is going in.....WHEN EVERY DAMN CONTESTED SHOT SOME PLAYERS ARE THROWING UP ARE GOING IN. I understand you have a need to defend the product, but don't sit over there and tell me that something is a bit much when I know what I'm seeing.Comment
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#50
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
In the first seeds in MyTeam its soooo bad. I know its because of the low difficulty and that it will be better in higher seeds but this is such a grind in the beginningComment
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#51
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
Try playing CPU d. Bet cpu contested shots wont go in. Hey I play off ball and I love it. I rarely lose as a result of it tooComment
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#52
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
what does that mean?
also...i find myself playing off ball defense a lot in this game so far....if I don't my dumb teammates continue to get beat back door and off screens like crazy
but the CPU still makes those cheesy jumpers....you are at the mercy of a predetermined outcome is what it seems like to meComment
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#53
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
I've never seen a single player make EVERY contested shot like some of you are inferring.
However, I have seen them go in at a higher clip this year. But I genuinely think that's indicative of the league in real life. Look at the amount of 4 point plays in this years post season for example.Comment
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#54
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
this sounds so 2k14 ... I probably better think long and hard before buying this years game just to find myself getting annoyed by the same issues againSuperstar Sim, it not just the fact that contested shots go it, it's the type of contested shots. The CPU has a drive first mentality and that goes for every team, you can give a shooter a gap daring him to take a shot an instead they dribble for 22 seconds then do a behind the back get past you run into traffic forcing your bigs to have to contest ( if they happen to even do that ) only to have them swipe at air, their presents has no affect of the shot, this then leads to a lot of offensive rebound put backs.Comment
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#55
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
Would everyone prefer this? Or no/very little contested shots made like previous 2ks?
You should all know that 2k doesn't balance things in small increments. Lets just let it be what it is 'less we regress into "no elbow pullups at all" 2k gameplay.
For vs AI types, these problems can be easily rectified using sliders.Ignorance of evidence is evidence of ignorance...Comment
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#57
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
How many shots are we talking per ? min qtrs men ? Cause I'm playing retail right now and I swear I am not seeing an obscene amount of shots falling that are contested.
I don't think I am that much better defensively than you guys are so I am not sure what the issue really is.
The following is FYI not mean to discredit your experience.
When the AI makes a contested shot it is luck. It is not a 100% shot.
The way the system works is a well defended shot has a low chance of going in but it is still a chance. Some of the shots your complaining about could only have a 5% chance of going in.
So if your giving up 2 layups and 2 open shots and then the AI is rolling and hit's a couple contested shots. I don't think that is all that egregious.
If you force them into 5 straight bad shots and they hit every one consistently then we have a problem if it is consistent.
There are so many ratings and rhythms and things going on with this game at any one time everything is not always so cut and dry regarding something like how many shots are falling.
Now were only talking perimeter shots. If your gripe is putbacks that could be a different issue. So let's not discuss that here.
So what are your settings and where on the axis do you fall ? I contest every shot and they make every one ? Or They are just making a few more than they should ?
Because those or two different issues. If your talking my career that is different.
Right now let's focus, if you care to, on simply user vs AI superstar sim, No defensive assist, manual shot contest. Or the closest we can get to that.
If your playing on HOF .... You don't belong in this conversation. Non focused feedback isn't all that helpful when considering adjustments.
If your saying every contested shot if falling we def need to see some video.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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#58
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
Like I said a few pages back about Kyrie Irving.It took long than I expected but I just knew that someone was gonna play the "you're just butthurt" card.
And no, it's not a bit much to say every contested shot someone is throwing up is going in.....WHEN EVERY DAMN CONTESTED SHOT SOME PLAYERS ARE THROWING UP ARE GOING IN. I understand you have a need to defend the product, but don't sit over there and tell me that something is a bit much when I know what I'm seeing.
If Nikola Pekovic contests a layup and Kyrie absorbs the energy to finish the layup and make the basket, that's not indicative of real life. I understand certain players' FG% should be around the same in-game as it is in real life. But making seven contested/contact layups isn't the same as making seven contested jumpers with zero contact.
I counted seven instances where there was physical contact and Kyrie made the layup anyways.
I'm actually a bit more okay with contested jumpers going in because sometimes, in real life, there's nothing you can do about it.Comment
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#59
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
I tried playing on Superstar/Sim after someone mentioned. For me, contested jumpers went in at about the same rate. I'm guessing it could be that I'm playing 6-7-minute quarters and the real life FG% should be reflected in that aspect.
If you force them into 5 straight bad shots and they hit every one consistently then we have a problem if it is consistent.
So what are your settings and where on the axis do you fall ? I contest every shot and they make every one ? Or They are just making a few more than they should ?
Right now let's focus, if you care to, on simply user vs AI superstar sim, No defensive assist, manual shot contest. Or the closest we can get to that.
If your saying every contested shot if falling we def need to see some video.
But the physical contact layups are what get me. Like someone mentioned in the previous page...the likes of LeBron, Wade, KD, Melo, etc. making layups after contact is understandable. It just strikes me as odd when a small point guard absorbs contact from a Lou Ferrigno-type center and makes the layup several times consecutively.
I'll try to put together a video reel next time it happens so we can have footage of the occurrences.Comment
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#60
Re: Why do contested jumpers continue to go in?
Re: Why do contested jumpers continue to go in?
That's my problem also is the contact lay ups.Comment

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