I'm hoping to have some tuning go into a future patch. I'll let you know if it makes it so that you can give me some updated feedback.
Questionable drafting by the computer in myleague?
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Re: Questionable drafting by the computer in myleague?
I'm hoping to have some tuning go into a future patch. I'll let you know if it makes it so that you can give me some updated feedback.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USA -
Re: Questionable drafting by the computer in myleague?
I'm guessing the re-working of the draft logic would be a huge task that 2K wouldn't/couldn't do as an update. However, adding the ability to control all 30 teams would be an effective/short-term solution to the draft. You control your own team all year then just change it before the draft, do it, then change it back.Comment
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Re: Questionable drafting by the computer in myleague?
With all due respect guys, there is no way to defend this. Like many have already said, you can not compare what is happening in the game to Kwame Brown, Greg Oden or Mike Olawakandi being taken number one. Once again, those players were projected to go high and even if they were did not go first, they would have went very high.
What is happening here is that teams are NOT taking players that the game itself acknowledges as top picks. All of the big board and mock drafts have the same few players as top 5 and all of them fall to the late first round? That would never ever ever ever ever ever happen in the NBA.
I edited a draft class to where there was one player with a 78 overall and 95 potential. The next best player in the draft was edited down to a 73 overall and the next closest in potential was an 84. What pick did that clear number one player go???? Number 22. This isn't the NFL. A player of that caliber that everyone acknowledges as the number one pick would never fall that far. And to be honest, I could look the other way if I was just one or two players, but it's like the top four or five players pretty much all the time.
Of course controlling all 30 teams would be a great fix but they have no option to have the CPU handle different tasks for the other team. So therefore if you control all thirty teams you have to do EVERYTHING for all thirty teams and I think we can all agree that is not the way that most of us would like to play.
Obviously I know you can simply "chose to ignore" those great players late in the first but I still puts a major blow on the mode. A major blow.Last edited by CyberOps; 10-14-2014, 03:44 AM.Comment
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Re: Questionable drafting by the computer in myleague?
I hav and they are definitely super inflated. My first draft I had about 10 guys averaging 25+ ppg, 3 averaging 10+ assists. Also, the CPU places a heavy emphasis on Centers and PFs regardless of their ratings. I had about 20+ Cs and PFs drafted in the first round, some with ratings in the low 50s over top ten projected picks.Comment
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Re: Questionable drafting by the computer in myleague?
Agree. I was able to draft a guy projected 3rd overall with pick 29. He was an 83 overall with B potential. Broken.Comment
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Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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Re: Questionable drafting by the computer in myleague?
Appreciate the feedback and response Leftos. In the mean time guys, I believe that the best course of action is to simply avoid those higher rated guys. My new little house rule is to not draft anyone projected more than 5 spots from where I am drafting at.
Hopefully with the Leftos changes and the draft classes we are working on, things will fall in line.SimWorld NBA 2K19 Fictional Draft Classes
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Re: Questionable drafting by the computer in myleague?
The worst one yet:
The Wizards just drafted a 63 overall Center 1st overall.. He was ranked 42nd!!
I think they computer is putting too much stock into C's. In the top 7, 4 of them were drafted, all rated below 68 overall.
Guys rated in the top 5 are falling to the 20's..sometimes even early 2nd round!Last edited by Habsfan88; 10-15-2014, 04:06 PM.Comment
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Re: Questionable drafting by the computer in myleague?
Don't know why Sapp but I feel like the top players will still fall but the number of PF's and C's might still get drafted too high. Obviously you test your classes to see. But I still think it will happen.Comment
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Re: Questionable drafting by the computer in myleague?
You're probably right, which is why I said hopefully with the changes Leftos said he made. As of right now, absolutely there is nothing we can do to combat that but I'm going to try to be positive for this upcoming patch.SimWorld NBA 2K19 Fictional Draft Classes
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Re: Questionable drafting by the computer in myleague?
Three major issues:
A) CPU drafts stupidly - too much error, it feels like they did not even look at the mocks
Computer drafting should reflect the mock drafts much much more (somebody being picked 5 spots earlier or later should be rare, someone being picked 10 spots up or down, should be very rare - especially when we are looking at the first round).
B) Mock drafts are too accurate
Mocks draft are almost too good now (meaning they rank the players in terms of ratings and potential pretty much perfectly - this is where the busts & sleepers should be reflected - have a 69 rated player projected to be picked #4 once in a while and a 74 projected to be picked 25th - don't get crazy but have one or two per draft)
C) Users should not have perfect information
3) User should not have PERFECT information.
Depending on scout ability, there should be a variance in the attributes (actually we should just be able to see the grades, and there should be variance there - like a B, should show up as B+, B or B- for a good scout and a C+, B-, B, B+, A- for a bad scout. If done with the attributes, it should be done with the same mentality of having errors int the rating. Not sure how hard this is to draft.
Also, accuracy should improve the ore you scout a player. I'd make it take much more visits to scout someone - so you actually do have to make choices. Have it so that scouting someone to 60% is very easy, like 1 visit, but scouting someone to 95% takes 6-7 visits. You want to feel very confident about certains players at the expense of knowing more about others..
Looking fwd to the patch. Any ETA on this?Comment
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Re: Questionable drafting by the computer in myleague?
Is this still an issue for people or was this fixed in an update?
Over the weekend in MyGM mode I got to my first draft. I had edited a draft to include some real names/faces but I didnt touch the ratings. In this way I kept the default attribute ratings but also gave myself the ability to see if the top 'real' players were taken first.
For the most part the players you'd expect (as suggested by the mock drafts as well) went in the top 10-15, including the clear top 3 going 1- 2- 3. There were a few surprises (players with high potential but low overalls) going in the top 20, but nothing overly unrealistic. I was able to snag a reasonable 'real' player, Stanley Johnson, with the 3rd pick in the 2nd round. He was the ONLY one of the 20 'real' players I edited to fall, which isn't unrealistic in my opinion. There were several other SF's that were drafted before him, all of whom had about the same ability.
Interestingly enough, my coach and assistant GM suggested I take him much earlier in the first round as well. Obviously the AI knew he was a solid player.
Perhaps the AI is different for MyGM than MyLeague?Comment
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