NBA 2K15 has NO regard for Fouls.

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  • Nathan_OS
    MVP
    • Jun 2011
    • 4462

    #301
    Re: NBA 2K15 has NO regard for Fouls.

    Originally posted by thedream2k13
    44 fouls is overkill, i hope this doesn't translate to online play
    it shouldn't man. I was on simulation sliders. I think online is default sliders.
    PSN: MajorJosephx

    Comment

    • CANuDOit
      Rookie
      • Nov 2011
      • 44

      #302
      Re: NBA 2K15 has NO regard for Fouls.

      First chance i get i will be downloading this patch and getting to work. Ive only played about 8 exhibition games because of the issue with fouls. Now it looks like its fixed im worried there is not going to be enough hours in the day...

      Comment

      • jtownboy15
        Rookie
        • Nov 2007
        • 50

        #303
        Re: NBA 2K15 has NO regard for Fouls.

        Recently, i have seen an increase in no calls on hard fouls in both offline and online games
        They won't let themselves believe the truth
        I.Y.D.K.N.Y.K

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        • CT Pitbull
          MVP
          • Aug 2010
          • 1683

          #304
          Re: NBA 2K15 has NO regard for Fouls.

          I agree jtown. fouls will be called realistically all game long UNTIL the crunch time in the 4th quarter. At that point the refs swallow the whistle on HARD fouls. I mean the animation that flings your ball handler to the floor by the defender and NO CALL. Go down the other end and ::whistle:: touch foul!. That gets frustrating!
          It's not the dog in the fight, it's the fight in the dog...
          XBL GT: Godz Hittman

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          • The 24th Letter
            ERA
            • Oct 2007
            • 39373

            #305
            NBA 2K15 has NO regard for Fouls.

            I was just thinking about this thread.....

            I'll take realistic outcomes over realistic stats any day....way too many cheap fouls are called now IMO...

            Comment

            • Jrocc23
              MVP
              • May 2010
              • 3206

              #306
              Re: NBA 2K15 has NO regard for Fouls.

              I've been saying this before the patch on HOF-SIM. Mostly every time the CPU goes into a paint or do a few specific post moves, I am 9/10 sure that'll it'll be a call.

              The ones that annoy me the most is when the shot clock is going down and the CPU has nowhere to go and they'll draw some fake contact animation outside of the paint for a foul.
              HATE LOSING MORE THAN I LOVE WINNING!

              NBA 2K11
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              • CaseIH
                MVP
                • Sep 2013
                • 3945

                #307
                Re: NBA 2K15 has NO regard for Fouls.

                JMO, but I think the problem is with lack of fouls for people is because this company focuses on the online players, and they would all cry if there was realistic fouls called in a game.


                We shouldn't have to crank foul sliders all the way up, and spend sso much time having to adjust sliders to get a simulation game, but it is what it is I guess.


                Now Im not seeing the lack of fouls that some seem to be getting, don't know if its my play style or the way I have adjusted sliders, but it is still to a tad to low over all, if I were to average it out for myself.


                IRL there are time you might see a team only shot single digits in FT's, so it does happen IRL too, but there are also time where a team might shoot 60+, although that is rare it does happen.


                I will say this might be the best they have ever done at seeing loose ball fouls, Over the back calls, and charging, as Im seeing more of them than I ever have, or atleast since NBA2k10 that is.


                Heck I have even had the AI taking charges, which is something the devs have always screwed up, and while there could be more, its improved greatly fomr what I have seen. Last game I played I took 3 charges and the AI took 2 in a game, I was pretty happy about that.


                1 thing I have noticed is if you turn up defensive strength on layups and jumshots, you will see some more shooting fouls. I bump them all up by 25, and Help D up 25 as well, from what they were on the sim settings. This also helps with getting more realistic blocked shots.
                Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                Favorite teams:
                MLB- Reds/ and whoever is playing the Cubs
                NBA- Pacers
                NFL- Dolphins & Colts

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                • amedawg00
                  2K OL Legend
                  • Jan 2008
                  • 2884

                  #308
                  Re: NBA 2K15 has NO regard for Fouls.

                  Originally posted by The 24th Letter
                  I was just thinking about this thread.....

                  I'll take realistic outcomes over realistic stats any day....way too many cheap fouls are called now IMO...
                  This thread is the bane of my 2k existence. It single handedly influenced the devs into overreacting about fouls pre patch. Now what was once a skill based game pre-patch has been reduced to an unskilled game where reckless rim attacks are rewarded with cheap bailouts. By far the most frustrating aspect of what is otherwise sublime gameplay.
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                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #309
                    NBA 2K15 has NO regard for Fouls.

                    Originally posted by amedawg00
                    This thread is the bane of my 2k existence. It single handedly influenced the devs into overreacting about fouls pre patch. Now what was once a skill based game pre-patch has been reduced to an unskilled game where reckless rim attacks are rewarded with cheap bailouts. By far the most frustrating aspect of what is otherwise sublime gameplay.

                    Agree with you..

                    I'm sure everyone's box scores look a lot better but it really has taken away from the skill aspect in that area as you said.

                    Thing is, I think the game made wonderful strides defensively post patch, but this undermines it. It's really become more apparent now that I've been playing online/MyTeam more and sliders aren't adjusted....
                    Last edited by The 24th Letter; 03-05-2015, 09:58 AM.

                    Comment

                    • Proven_Winner
                      Rookie
                      • Sep 2014
                      • 60

                      #310
                      Re: NBA 2K15 has NO regard for Fouls.

                      That last part happens so much it's ridiculous. One time I'm guarding some random PG shot clock goes down and common sense tells me not to jump just stay down and put a hand up. I do this and he goes into this animation where he jumps into me and they give him a foul. In the paint it's the same I put my hands straight and only 3 things will happen.

                      1. They get a foul call.
                      2. They make it.
                      3. They get a and 1.

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                      • ForeverVersatile
                        Pro
                        • Jan 2011
                        • 3496

                        #311
                        Re: NBA 2K15 has NO regard for Fouls.

                        Yeah the hand up a animation is like an automatic call. <iframe width="640" height="360" src="https://www.youtube.com/embed/FCFwNmJ2ROU" frameborder="0" allowfullscreen></iframe>
                        PSN: ForeverVersatile
                        Xbox Live: TheBluprint09

                        Comment

                        • CaseIH
                          MVP
                          • Sep 2013
                          • 3945

                          #312
                          Re: NBA 2K15 has NO regard for Fouls.

                          Originally posted by The 24th Letter
                          Agree with you..

                          I'm sure everyone's box scores look a lot better but it really has taken away from the skill aspect in that area as you said.

                          Thing is, I think the game made wonderful strides defensively post patch, but this undermines it. It's really become more apparent now that I've been playing online/MyTeam more and sliders aren't adjusted....




                          The game is suppose to be a true simulation of basketball, and there are a lot of people like my self that play 12 minute qtrs. and want realistic turnovers,fouls, etc.


                          Then there are you guys mainly I think the online players that want a more open game, and somewhat arcade like, where fouls and turnovers are low and not realistic.


                          This is why the NBA2k devs need to make sliders have more of a impact so the real basketball fans get realism and the the casual gamer and/or online gamer can get what they want.


                          Obviously a game that suppose to replicate its sport to the fullest cant very well just go arcade like, and need to make it a true sim as that's what they sell it as. While Im 1 who wants realism, I do believ they need to have different settings to appease both crowds, cause there are a lot of casual basketball fans it seems who play the game. So it would be in 2k best interest to make it so both groups of fans can enjoy the game to its fullest.
                          Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                          Favorite teams:
                          MLB- Reds/ and whoever is playing the Cubs
                          NBA- Pacers
                          NFL- Dolphins & Colts

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #313
                            Re: NBA 2K15 has NO regard for Fouls.

                            Originally posted by CaseIH
                            The game is suppose to be a true simulation of basketball, and there are a lot of people like my self that play 12 minute qtrs. and want realistic turnovers,fouls, etc.


                            Then there are you guys mainly I think the online players that want a more open game, and somewhat arcade like, where fouls and turnovers are low and not realistic.


                            This is why the NBA2k devs need to make sliders have more of a impact so the real basketball fans get realism and the the casual gamer and/or online gamer can get what they want.


                            Obviously a game that suppose to replicate its sport to the fullest cant very well just go arcade like, and need to make it a true sim as that's what they sell it as. While Im 1 who wants realism, I do believ they need to have different settings to appease both crowds, cause there are a lot of casual basketball fans it seems who play the game. So it would be in 2k best interest to make it so both groups of fans can enjoy the game to its fullest.

                            Well, I don't consider myself "sim" anymore because I think the whole idea has devolved into "how I personally want the game to play"...but I don't approach the game as NBA JAM either, I enjoy realistic stats as much as the next man....

                            However, it does matter to me how those stats are achieved, and I would think that would be the same for anyone seeking realism. The box score is just the result of what happened on he court, not the standard the game is played by. I would rather be rewarded for getting myself in position to make a defensive stop than being whistled for a foul to meet an arbitrary number. If that's a "arcade" mentality I'll take that label.

                            I feel like this was a "band aid" fix for the foul issue this year, and I hope they take a real hard look next year at developing a system that feels fair....

                            Comment

                            • CaseIH
                              MVP
                              • Sep 2013
                              • 3945

                              #314
                              Re: NBA 2K15 has NO regard for Fouls.

                              Originally posted by The 24th Letter
                              Well, I don't consider myself "sim" anymore because I think the whole idea has devolved into "how I personally want the game to play"...but I don't approach the game as NBA JAM either, I enjoy realistic stats as much as the next man....

                              However, it does matter to me how those stats are achieved, and I would think that would be the same for anyone seeking realism. The box score is just the result of what happened on he court, not the standard the game is played by. I would rather be rewarded for getting myself in position to make a defensive stop than being whistled for a foul to meet an arbitrary number. If that's a "arcade" mentality I'll take that label.

                              I feel like this was a "band aid" fix for the foul issue this year, and I hope they take a real hard look next year at developing a system that feels fair....


                              I agree it needs to be done fairly and a good defensive play shouldn't be called a foul just because its programmed too.


                              IMO they could fix all this by making sliders have more impact without having to adjust drastically, you shouldn't have to crank them up to 100 hoping to get realistic results. By making every increment more responsive in either way, would solve this. And for the online gamers, have different settings for different rooms or whatever its called on online so people can play the way they prefer.


                              Being that its a licensed NBA game and suppose to replicate the game, it needs to be as realistic as possible, but I do feel even though Im not 1 of them that they need not only please the ones who want realism like myself, but the others that would prefer not neccesarily a arcade game, but a game that is more free flowing. That way your pleasing a wide range of customers, obviously some will never be happy, because they are just whiners and complainers naturally, but they would have more happy customers than they have at the moment.


                              Personally I believe the gameplay is the best that they have ever done, and for the most part it does play a pretty realistic game. I have been happy with the outcome/boxscores that Im getting but it takes a lot of adjustments to the sim slider settings to get it that way. Im OK with that, but I think if they made sliders bumps or decreases more powerful, they could please both the hard core fans that want realism, to the people who want a more free flow to the game with less stoppages because of fouls and turnovers. Right now both fouls and turnovers are on the low side, and to get realistic turnovers, your really have to make adjustment to passing that do end up making the turnovers happen in a unrealistic fashion in how they happen, by having passes go sailing way over guys head.
                              Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                              Favorite teams:
                              MLB- Reds/ and whoever is playing the Cubs
                              NBA- Pacers
                              NFL- Dolphins & Colts

                              Comment

                              • Taer
                                MVP
                                • Sep 2011
                                • 1432

                                #315
                                Re: NBA 2K15 has NO regard for Fouls.

                                The box score results do not always justify the gameplay getting there.

                                Fouls and turnovers are a prime example of where this applies.

                                I love playing 12 minute quarters but when the rng determines there should be a turnover, the situation it plays out is not always applicable. Because these situations turn into video-game cheese my enjoyment of the game gets hit.

                                Situations where you are passing through the lane shadowing your assignment and for some inexplicable reason your controlled character fouls the ball-handler you are passing by. The most rage inducing situations are usually triggered by animations that play out removing all control from me just so the result ends with a call on the play for a foul or a turnover.

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