NBA 2K15 has NO regard for Fouls.

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  • Nathan_OS
    MVP
    • Jun 2011
    • 4462

    #16
    Re: NBA 2K15 has NO regard for Fouls.

    Originally posted by DIESEL
    This is a tricky issue.

    Getting an accurate number of free throw attempts in the game is a lot easier said then done. Here are some of the issues I see.

    1. Lack of non-shooting fouls.

    I just flipped on a pre-season game on NBA TV and the first possession I saw the center on offense beat his man down the floor and establish deep paint position. The defender basically hockey checked him out of the paint.....WHISTLE!!

    Over the back, reaching in, blocking, hand checking....etc. These calls are consistently called in the real NBA but not in 2k15. These "cheap" fouls lead to the penalty. The penalty leads to FTA's.

    Now with that being said are users willing to let a "dice roll" give Andre Drummond 2 fouls in the first 4 minutes of a game while they are guarding the PG or is that CPU cheese?


    2. It's too hard to foul.

    I actually like the rebounding down low this year. Ratings seem to actually matter in who is winning the battle for the boards. But part of the "putback problem" is the lack of fouls. Dwight, Drummond, Deandre etc. should be monsters on the offensive glass. But IRL if they grab a board under the basket and come back down to the floor, anyone in arm's length is giving them a bear hug....WHISTLE!!!

    Same goes for Lebron on a the break. Irl those bitches are hugging it out before LBJ runs through them....WHISTLE!!! Maybe even a flagrant.

    There needs to be a No Layups POE. The user and the CPU should be able to direct defenders to intentionally foul anyone with the ball below the dotted line in the paint. This would lead to more FTA's and additional strategy.You might actually have to use that 3rd string center when Dwight comes to town. Another welcome side effect would be the decrease in the points in the paint that would become free throws.

    3. Fouls are not fun.

    I am a sim junkie. I want the stats to be as real as possible. But I can't press through the foul cut scenes fast enough. If 2K were to add a realistic number of fouls you have to give the user the option to cut right back to the action and skip the first free throw all together. We want the stats but we don't need a 2 hour game.

    I think the game handles shooting fouls fairly well. I'd say I average about 15 fta's a game and the CPU around 10 on default sim settings. It is realistic for there to be a lot of contact animations on drives without being called a foul. I like the randomness of the foul calls on drives.


    If 2K puts in animations for all the "other" fouls that occur in a real NBA game the free throw numbers will get to where want them. But this definitely would need to be a "hardcore real fouls simulation" setting. Otherwise we might have to shut down OS.
    You make some good points but that last sentence is so drastic 😂.

    If that's what it takes for a sim game than that's what it takes.

    Remember, there are sliders. If the shooting foul frequency is at 100, that should be the most extreme setting. Like 40 fouls per game type. Their should still be input for the user and he should be allowed to balance it the way he sees fits.

    Don't you agree?
    PSN: MajorJosephx

    Comment

    • 2_headedmonster
      MVP
      • Oct 2011
      • 2251

      #17
      Re: NBA 2K15 has NO regard for Fouls.

      last gen 2k14, with shooting fouls on 75 and other fouls higher i got good numbers, touch fouls, perimeter fouls, and no calls.

      The variety in fouls is lacking, but I think as we inch towards a more realistic base for the game, the calls can expand.

      I would love perimeter bumps to be blocking calls, i think tech has evolved to where we dont need them as crutches. I also think 2k could get away with off-ball grabbing fouls and fouls during post positioning.

      Comment

      • apollooff320
        Banned
        • Oct 2007
        • 1456

        #18
        NBA 2K15 has NO regard for Fouls.

        I don't have this problem in all my games and I play on default. Now if I had this problem all the time like some of you then yes it's a serious problem. This is a sim game and should show sim results. As for me my problem is I get in the bonus or the CPU does but if either of us commit a non shooting foul we don't end up at the free throw line.

        *edit* actually saw CPU go to foul while in the bonus for once.
        Last edited by apollooff320; 10-17-2014, 02:47 AM.

        Comment

        • kamackeris76
          MVP
          • Oct 2012
          • 1651

          #19
          Re: NBA 2K15 has NO regard for Fouls.

          I find that fouls are too low... I have also had the foul settings maxed out and I don't see enough

          Comment

          • Nathan_OS
            MVP
            • Jun 2011
            • 4462

            #20
            Re: NBA 2K15 has NO regard for Fouls.

            My only point is that with the sliders maxed at 100, I should be saying that there are too many free throws happening.

            When you put the 3 pt success slider on 100, what happens? You make ALL of Ur 3's.

            The sensitivity of those shooting sliders should apply to all of the sliders. That's all.
            PSN: MajorJosephx

            Comment

            • Cycloniac
              Man, myth, legend.
              • May 2009
              • 6495

              #21
              Re: NBA 2K15 has NO regard for Fouls.

              This is definitely an issue that 2k needs to address.

              I've gotten over 20 FTAs (22) once, in about 10 games playing 12 minute quarters, with contest shots and all fouls (Except for reaching) at 100.

              Getting a bit frustrated.
              THE TrueSim PROJECTS



              Comment

              • darkknightrises
                Banned
                • Sep 2012
                • 1468

                #22
                Re: NBA 2K15 has NO regard for Fouls.

                I havnt gotten to play the game that much yet but in the last game with fouls all at 100 I only had 12 free throws and the CPU only had 8. I think in 5 games the first 4 where with default foul setting before I changed it to 100 the most free throws I had I think was 18 and the CPU like 20.

                Comment

                • swishfury
                  Rookie
                  • Aug 2014
                  • 250

                  #23
                  Re: NBA 2K15 has NO regard for Fouls.

                  Well I play games where fouls are rampant and i get free throws and some that are just fast paced where going up and down the court happens and no fouls are called both ways. Sometimes it may vary with the team you play, how they play defense and also how they attack the rim. You won't see a lot of fouls playing the Warriors due to them shooting jumpers rather that attack the basket unless you close out on them. For me, I am ok with the numbers setting the sliders to 100 on fouls. Maybe you guys just need to attack the basket more and use fakes to somehow get the defender out of position and draw some fouls. You won't get to the line shooting jumpers and threes. Just my take.
                  PSN: aeonfury_14
                  MyNBA2K18: Test

                  Comment

                  • glover20064
                    Pro
                    • Sep 2010
                    • 668

                    #24
                    Re: NBA 2K15 has NO regard for Fouls.

                    I don't see this problem at all, i play on pc and there is alot of fouls without messing with the sliders.


                    So might be a platform thing?
                    But i would be annoyed aswell if there are to few fouls.

                    Comment

                    • darkknightrises
                      Banned
                      • Sep 2012
                      • 1468

                      #25
                      Re: NBA 2K15 has NO regard for Fouls.

                      Originally posted by swishfury
                      Well I play games where fouls are rampant and i get free throws and some that are just fast paced where going up and down the court happens and no fouls are called both ways. Sometimes it may vary with the team you play, how they play defense and also how they attack the rim. You won't see a lot of fouls playing the Warriors due to them shooting jumpers rather that attack the basket unless you close out on them. For me, I am ok with the numbers setting the sliders to 100 on fouls. Maybe you guys just need to attack the basket more and use fakes to somehow get the defender out of position and draw some fouls. You won't get to the line shooting jumpers and threes. Just my take.


                      Its not that I don't attack the basket its that even though there is more contanct in the paint then in the past there is still not enough and to often when I get fouled there is no call. I am seeing a few plays a game where I get a four arm shever right into my players chest but they don't call the foul.

                      Comment

                      • Vni
                        Hall Of Fame
                        • Sep 2011
                        • 14832

                        #26
                        Re: NBA 2K15 has NO regard for Fouls.

                        Fouls are on the low side but that hasn't bothered me so far. I would be ok if there were a little more but I think maybe that's the reality that needs a nerf on this one.

                        I used to be big on thoses fouls though. I like that it's not too easy to get them this year, I think it balances the gameplay a little bit.
                        Last edited by Vni; 10-17-2014, 04:22 AM.

                        Comment

                        • Mos1ted
                          MVP
                          • Sep 2002
                          • 2267

                          #27
                          Re: NBA 2K15 has NO regard for Fouls.

                          I play with foul sliders at 50 and I get a decent number of fouls. The key is changing the way the game recognizes contact, which is through sliders. The key sliders that affect contact are the inside contact and driving contact sliders. By setting these sliders to zero, the contact that you do see is more organic, allowing the game to recognize hard contact on drives to the basket and calling fouls.

                          At default, the contact is "canimated," so the game doesn't recognize it as contact impeding the offensive player unless it's overly aggressive contact.
                          According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                          Comment

                          • MNJackson
                            Rookie
                            • Oct 2014
                            • 56

                            #28
                            Re: NBA 2K15 has NO regard for Fouls.

                            Hopefully there will be a patch.
                            Checkout my Youtube channel -

                            Games i'm playing - Madden 15, NBA 2K15

                            Soon to be playing - NBA Live 15, FIFA 15, Far Cry 4, and Call of Duty Advanced Warfare

                            Comment

                            • DIESEL
                              MVP
                              • Feb 2003
                              • 1426

                              #29
                              Re: NBA 2K15 has NO regard for Fouls.

                              Originally posted by Nathan_OS
                              You make some good points but that last sentence is so drastic 😂.

                              If that's what it takes for a sim game than that's what it takes.

                              Remember, there are sliders. If the shooting foul frequency is at 100, that should be the most extreme setting. Like 40 fouls per game type. Their should still be input for the user and he should be allowed to balance it the way he sees fits.

                              Don't you agree?
                              I'm referring to all the off the ball and non shooting fouls that would need to be put in the game to truly mimic real life. You can only control 1 man at a time on defense. To get a realistic number of fouls you have to be willing to have your AI teammates commit fouls that you have no control over and have fouls called for just bodying somebody up to tight.

                              This would be true simulation and should be what is expected on all the simulation difficulty levels. You know the whiners around here will cry cheese any time a call goes against them. In today's climate you have to bubble wrap and baby proof anything that makes a sports game more difficult or it's pronounced to be "BROKEN!!!!".
                              Good job! Good effort!

                              Comment

                              • JwP23
                                Rookie
                                • Mar 2012
                                • 168

                                #30
                                Re: NBA 2K15 has NO regard for Fouls.

                                What have basketball fans these days become?

                                So soft just like some of the star players who flop and cry for foul calls smh..

                                Less fouls = More contacts = Old school = More fun

                                The only thing that probably needs to be fixed regarding this soft issue is the slider effectiveness and that's about it.

                                No trivial foul calls please.

                                Comment

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