NBA 2K15 has NO regard for Fouls.

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  • 2k10Fonzarelli
    Pro
    • Sep 2009
    • 621

    #61
    Re: NBA 2K15 has NO regard for Fouls.

    So im currently grinding to get the acrobat badge in mycareer and i've discovered something.

    When you adjust your lay-up/dunk after contact your at least 40% more likely to draw a foul.

    Try it, it freakin works!

    Too bad the AI never/rarely does this...
    Ignorance of evidence is evidence of ignorance...

    Comment

    • 2_headedmonster
      MVP
      • Oct 2011
      • 2251

      #62
      Re: NBA 2K15 has NO regard for Fouls.

      yea, i noticed that as well. dont know about 40%, but clearly noticeable.

      Comment

      • Gosens6
        All Star
        • Oct 2007
        • 6097

        #63
        Re: NBA 2K15 has NO regard for Fouls.

        Was just coming on here to post something about the lack of fouls called then saw this thread.

        I don't know, but there's definitely not enough fouls being called for the user or the cpu at this point. Teams are shooting 6 to 7 free throws a game when I play, and this is with shooting foul sliders at 100 for user and cpu.

        Even when there is solid contact in the paint, barely any whistles get called. On top of that, there's still not ENOUGH contact in the paint. Everything is so animation based, the cpu, and even the user to an extent, can just drive in the paint and get a layup, or one of those insane, guaranteed to go in even with 3 defenders around putbacks after an offensive board. With no regard to bodies down low, or even physics alot of the time.

        This game is still so "twitchy" with everything it does. Watching the cpu go warp speed to grab an offensive rebound, or a loose ball, or a ball after a block is ridiculous. Then to not be able to foul the person going back up on a consistent basis is inexcusable for a sim basketball game.

        Comment

        • reptilexcq
          Pro
          • Aug 2002
          • 950

          #64
          Re: NBA 2K15 has NO regard for Fouls.

          I don't play offline that much...but online, i can definitely say that the amount of fouls are justified. However, some of the contact dunk animations are ridiculous. It's obvious it was a foul (even in real life) but there was no call lol. I dunno...i guess it's okay either way since you get as much benefit of the doubt as your opponent.
          Last edited by reptilexcq; 10-20-2014, 01:25 PM.

          Comment

          • the_future420
            MVP
            • Jul 2002
            • 3086

            #65
            Re: NBA 2K15 has NO regard for Fouls.

            This is really close to killing the game for me. Not having enough fouls really throws off the feel of the game. There are far too many 6+ minute stretches of the game where there are no breaks in the action.
            PSN ID: thefuture420
            Twitch
            Now Playing: MLB The Show 16, Fifa 16, Fallout 4

            Comment

            • ManiacMatt1782
              Who? Giroux!
              • Jul 2006
              • 3982

              #66
              Re: NBA 2K15 has NO regard for Fouls.

              A problem I see, at least online, is no calls are called for the center moving his feet and moving into contact to contest a layup. If the Center isn't holding his position and is late getting into position and contact the driving player, it should be a foul. The contact layup animation triggers, but no foul is called. Offball scrubs are trying to abuse this. But even still offline with late rotations, the AI does this but does not really get whistled or fouls either, guards geeing back late will foul you from behind, but it is really hard to get an opposing center op power forward in trouble because of this.
              www.twitch.tv/maniacmatt1228
              www.youtube.com/maniacmatt1782

              Comment

              • guyshafran
                Rookie
                • Dec 2011
                • 12

                #67
                Re: NBA 2K15 has NO regard for Fouls.

                +1...

                I'm a SW developer, so I took a different approach.
                I've made so many experiments: The contact sliders to zero, fouls to 100, giving everyone on the team 99 layup ratings.

                Me and my brother also had an entire game where he drove hard to the rim, and I tried different things: jump into him, jump+turbo, hands up etc...

                The only consistent call is when i crazy-press the steal button as the attacker is gathering for a dunk\layup.

                I can finally say that there's no way to get real foul numbers. no way. sometimes you get to the line with Dellavedova, and other times the defender turbos and jumps into Rose and nothing.

                From a SW perspective, sounds to me like an easy enough fix:
                1. Slightly bump up the calls in the statistical formula. Not so much that the game slows down for casuals, and just enough so we'll be satisfied.
                2. Add a "foul drawer" badge (Harden, Rose etc...) where a guy just gets more calls
                3. Add a Layup Foul slider, as opposed to the current Shooting Foul slider which probably controls fouls on jump shots as well

                Off topic - to hard to get a steal. How often have you guys guessed the next pass, awesomely timed pressing the Steal button, and watching the ball magically tipped to the attacking team's players?

                Comment

                • darkknightrises
                  Banned
                  • Sep 2012
                  • 1468

                  #68
                  Re: NBA 2K15 has NO regard for Fouls.

                  I think this is the biggest problem with the game. The last 3 games I have played with all the fouls at 100 and with driving contacnt and the other defending things like take off and realsic stuff at or around 100 and I am only averaging around 15 free throws a game for both me and the CPU. Free throws need to be increased by like 40-50%.

                  Comment

                  • rjohns23
                    Pro
                    • Sep 2010
                    • 656

                    #69
                    Re: NBA 2K15 has NO regard for Fouls.

                    The only work around for this is editing the rosters. 2k added an attribute called "shot contest" if this is pretty high then that means he may not foul when contesting a shot. I recall before the game came out, that the developers put a great amount of emphasis on defense, hence the lack of foul calls.

                    So what I did was for all players except for superstars (don't want them fouling out) and elite defenders, I put shot contest attribute at a cap of 50, low post IQ defense at a cap of 60, tendency to contest at a minimum of 80, fouls 90-100 and hard fouls 90-100 and I also put draw foul tendency at minimum of 75 for everyone.

                    I also messed with sliders with all fouls being 100 except charges I kept at 60. Shot contest I have at 80. Contact sliders I have all at 95.

                    I'm seeing a lot more calls. I'm averaging around 18-20 calls per game at the end of the 3rd quarter (I don't finish the whole game because I'm just doing testing). What I do know is that 90 percent of the calls are animated base especially the hard fouls. But if you look at the roster, everyone's hard foul tendency is pretty low. ... I'm not 100 percent sure this formula will work but I've played over 20 games and I'm liking what I see. Games feel a lot more realistic. Also I'm playing HOF 12min.

                    Comment

                    • Bulls4life
                      Rookie
                      • Oct 2014
                      • 132

                      #70
                      Re: NBA 2K15 has NO regard for Fouls.

                      At least there may be hope. Good thinking bro.

                      Comment

                      • BegBy
                        Banned
                        • Feb 2009
                        • 1212

                        #71
                        Re: NBA 2K15 has NO regard for Fouls.

                        Originally posted by rjohns23
                        The only work around for this is editing the rosters. 2k added an attribute called "shot contest" if this is pretty high then that means he may not foul when contesting a shot. I recall before the game came out, that the developers put a great amount of emphasis on defense, hence the lack of foul calls.

                        So what I did was for all players except for superstars (don't want them fouling out) and elite defenders, I put shot contest attribute at a cap of 50, low post IQ defense at a cap of 60, tendency to contest at a minimum of 80, fouls 90-100 and hard fouls 90-100 and I also put draw foul tendency at minimum of 75 for everyone.

                        I also messed with sliders with all fouls being 100 except charges I kept at 60. Shot contest I have at 80. Contact sliders I have all at 95.

                        I'm seeing a lot more calls. I'm averaging around 18-20 calls per game at the end of the 3rd quarter (I don't finish the whole game because I'm just doing testing). What I do know is that 90 percent of the calls are animated base especially the hard fouls. But if you look at the roster, everyone's hard foul tendency is pretty low. ... I'm not 100 percent sure this formula will work but I've played over 20 games and I'm liking what I see. Games feel a lot more realistic. Also I'm playing HOF 12min.
                        On page 3 of this very thread I mention doing pretty much the exact same thing. My only real issue is guys that don't foul a lot tend to foul more often than I would like.

                        It's still not ideal. I still see some drives that should be called but they aren't because it isn't a new violent contact animation.

                        Comment

                        • sandmac
                          Pro
                          • Feb 2003
                          • 535

                          #72
                          Re: NBA 2K15 has NO regard for Fouls.

                          Originally posted by rjohns23
                          The only work around for this is editing the rosters. 2k added an attribute called "shot contest" if this is pretty high then that means he may not foul when contesting a shot. I recall before the game came out, that the developers put a great amount of emphasis on defense, hence the lack of foul calls.

                          So what I did was for all players except for superstars (don't want them fouling out) and elite defenders, I put shot contest attribute at a cap of 50, low post IQ defense at a cap of 60, tendency to contest at a minimum of 80, fouls 90-100 and hard fouls 90-100 and I also put draw foul tendency at minimum of 75 for everyone.

                          I also messed with sliders with all fouls being 100 except charges I kept at 60. Shot contest I have at 80. Contact sliders I have all at 95.

                          I'm seeing a lot more calls. I'm averaging around 18-20 calls per game at the end of the 3rd quarter (I don't finish the whole game because I'm just doing testing). What I do know is that 90 percent of the calls are animated base especially the hard fouls. But if you look at the roster, everyone's hard foul tendency is pretty low. ... I'm not 100 percent sure this formula will work but I've played over 20 games and I'm liking what I see. Games feel a lot more realistic. Also I'm playing HOF 12min.
                          Ok, this post is excellent. As is the effort. A player taking the time to work with a theory and sharing the results!

                          I applied the player edits and I can confirm it helped:

                          Bulls / Knicks 12min -SS-

                          User -Bulls: 23 Free Thows Attempts - | 17 team fouls
                          CPU - Knicks: 27 Free Throw Attempts - | 14 team fouls

                          Upside: More shooting fouls
                          Downside: Still almost zero non-shooting fouls

                          What needs to be done is to identify how the game finds non-shooting fouls and up the frequency.

                          I'm going to try to work with:

                          On Ball Defense IQ (reach in)
                          Strength (reach in / loose ball)
                          Crash (loose ball / over the back)
                          Steal (reach in / loose ball)
                          Defensive Consistency

                          Comment

                          • rjohns23
                            Pro
                            • Sep 2010
                            • 656

                            #73
                            Re: NBA 2K15 has NO regard for Fouls.

                            Originally posted by sandmac
                            Ok, this post is excellent. As is the effort. A player taking the time to work with a theory and sharing the results!

                            I applied the player edits and I can confirm it helped:

                            Bulls / Knicks 12min -SS-

                            User -Bulls: 23 Free Thows Attempts - | 17 team fouls
                            CPU - Knicks: 27 Free Throw Attempts - | 14 team fouls

                            Upside: More shooting fouls
                            Downside: Still almost zero non-shooting fouls

                            What needs to be done is to identify how the game finds non-shooting fouls and up the frequency.

                            I'm going to try to work with:

                            On Ball Defense IQ (reach in)
                            Strength (reach in / loose ball)
                            Crash (loose ball / over the back)
                            Steal (reach in / loose ball)
                            Defensive Consistency
                            Thanks man. Yea the non shooting fouls still come a dime a dozen at times. The one issue is the non fouls on offensive rebounds. That's where most of the calls are generated in real life because most players are out of position so they foul. Still haven't figured out how to generate that more. I'm thinking upping the block tendency but lowering the block attribute. Therefore he CPU will try to block (swat) as opposed to contest (put his hands up) when defending an offensive put back.

                            I think you may be right with the defense consistency and crash. Not 100% what defensive consistency does. Does it mean a player plays to his consistency weather it's good or bad??... Also the crash tendency major trigger the CPU to call more contact fouls.

                            Comment

                            • iLLWiLL9105
                              Rookie
                              • Sep 2011
                              • 187

                              #74
                              Re: NBA 2K15 has NO regard for Fouls.

                              I would say try to turn up the contact sliders also. Not sure thats what it is but mine are all raised by about 10 and i average about 20 fts a game with the Bulls. However i only commit around 14 which is the lowest in the league by about 2. I will say i see more no calls when i drive recklessly into traffic. I get a lot of fouls on post ups and situations where i force a weakside rotation. When that happens though it seems like they call the foul on the guy who's guarding me and not the helper who knocked me on the ground.

                              Comment

                              • sandmac
                                Pro
                                • Feb 2003
                                • 535

                                #75
                                Re: NBA 2K15 has NO regard for Fouls.

                                Originally posted by rjohns23
                                Thanks man. Yea the non shooting fouls still come a dime a dozen at times. The one issue is the non fouls on offensive rebounds. That's where most of the calls are generated in real life because most players are out of position so they foul. Still haven't figured out how to generate that more. I'm thinking upping the block tendency but lowering the block attribute. Therefore he CPU will try to block (swat) as opposed to contest (put his hands up) when defending an offensive put back.

                                I think you may be right with the defense consistency and crash. Not 100% what defensive consistency does. Does it mean a player plays to his consistency weather it's good or bad??... Also the crash tendency major trigger the CPU to call more contact fouls.
                                Adjusted down On Ball Defense IQ (25) & Defensive Consistency (25) for starters for next game against CPU -Cavs:

                                Bulls / Cavs 12min -SS-

                                User -Bulls: 31 Free Thows Attempts - | 16 team fouls
                                CPU -Cavs: 18 Free Throw Attempts - | 21 team fouls

                                Progress. There were spikes in reach in fouls.
                                Attached Files
                                Last edited by sandmac; 10-21-2014, 08:05 PM. Reason: wrong name

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