NBA 2K15 has NO regard for Fouls.

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  • Nathan_OS
    MVP
    • Jun 2011
    • 4462

    #136
    Re: NBA 2K15 has NO regard for Fouls.

    Ok Guys, I was going to update the Original Post but I figured I'd let you know the results here.

    I started a project with 2k about 3 hours ago. I only have one sample size though.

    Played a Cavs vs Bulls game. Superstar/SIM. Put all the foul sliders up. Didn't touch anything else in those settings.

    HOWEVER

    Before playing this game, I went to the rosters and edited all the players on both of the teams.

    There is a "Foul" and "Hard Foul tendency slider. I raised the foul tendency slider to 100 and raised the Hard foul tendency slider to "80".

    So mind you, I played a 6 min quarter game.

    Results at the end of the game.

    Cavs - 21 FT's
    Bulls- 18 FT's

    That is pretty Damn good fellas.
    PSN: MajorJosephx

    Comment

    • rjohns23
      Pro
      • Sep 2010
      • 656

      #137
      Re: NBA 2K15 has NO regard for Fouls.

      Originally posted by Nathan_OS
      Ok Guys, I was going to update the Original Post but I figured I'd let you know the results here.

      I started a project with 2k about 3 hours ago. I only have one sample size though.

      Played a Cavs vs Bulls game. Superstar/SIM. Put all the foul sliders up. Didn't touch anything else in those settings.

      HOWEVER

      Before playing this game, I went to the rosters and edited all the players on both of the teams.

      There is a "Foul" and "Hard Foul tendency slider. I raised the foul tendency slider to 100 and raised the Hard foul tendency slider to "80".

      So mind you, I played a 6 min quarter game.

      Results at the end of the game.

      Cavs - 21 FT's
      Bulls- 18 FT's

      That is pretty Damn good fellas.
      I'm starting to wonder if the level of difficulty has anything to do with fouls. That's A lot of fouls for a six minute game. I play HOF and I get on average 17-25human and around 15-22 CPU. I'm going to try superstar and see if I see any major difference in fouls called.

      Comment

      • Nathan_OS
        MVP
        • Jun 2011
        • 4462

        #138
        Re: NBA 2K15 has NO regard for Fouls.

        Originally posted by rjohns23
        I'm starting to wonder if the level of difficulty has anything to do with fouls. That's A lot of fouls for a six minute game. I play HOF and I get on average 17-25human and around 15-22 CPU. I'm going to try superstar and see if I see any major difference in fouls called.
        Bro. It's A LOT OF FOULS.

        Say I had played a 12 minute quarter game, THEORETICALLY, 42 free throws to 36 fts.
        PSN: MajorJosephx

        Comment

        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6495

          #139
          Re: NBA 2K15 has NO regard for Fouls.

          Originally posted by Nathan_OS
          Bro. It's A LOT OF FOULS.

          Say I had played a 12 minute quarter game, THEORETICALLY, 42 free throws to 36 fts.
          That's great and all, but how were 3PAs?
          THE TrueSim PROJECTS



          Comment

          • darkknightrises
            Banned
            • Sep 2012
            • 1468

            #140
            Re: NBA 2K15 has NO regard for Fouls.

            Originally posted by Hot Kidd
            As the poster above says, Im starting to think a primary cause is that the CPU rarely attacks the hoop and prefers to pull up for Js. I can usually get 20 FTA a game because I attack the hoop with Ellis/Chandler/Parsons/Wright/Harris.

            This pull up J tendency seems to me to be somewhat hardcoded in.


            I don't know about that if any thing they attack the paint to much witch is why the CPU can score so many PIP a game.

            Comment

            • darkknightrises
              Banned
              • Sep 2012
              • 1468

              #141
              Re: NBA 2K15 has NO regard for Fouls.

              Originally posted by Nathan_OS
              Ok Guys, I was going to update the Original Post but I figured I'd let you know the results here.

              I started a project with 2k about 3 hours ago. I only have one sample size though.

              Played a Cavs vs Bulls game. Superstar/SIM. Put all the foul sliders up. Didn't touch anything else in those settings.

              HOWEVER

              Before playing this game, I went to the rosters and edited all the players on both of the teams.

              There is a "Foul" and "Hard Foul tendency slider. I raised the foul tendency slider to 100 and raised the Hard foul tendency slider to "80".

              So mind you, I played a 6 min quarter game.

              Results at the end of the game.

              Cavs - 21 FT's
              Bulls- 18 FT's

              That is pretty Damn good fellas.


              So sounds like maybe 2k needs to raise the foul and hard foul tendency in the rosters. Did you look and see where a lot of guys ratings are for those? Do a lot of players have 50, 60, 70 ect in those ratings? At the same time I think there are to many times where players get fouled and the refs just don't call it.

              Comment

              • ForeverVersatile
                Pro
                • Jan 2011
                • 3496

                #142
                Re: NBA 2K15 has NO regard for Fouls.

                I noticed that you seem to get more fouls called when you use the shot change or hold the ball longer during contact animations...still not enough calls though.
                PSN: ForeverVersatile
                Xbox Live: TheBluprint09

                Comment

                • Rell7thirty
                  Pro
                  • Dec 2013
                  • 721

                  #143
                  Re: NBA 2K15 has NO regard for Fouls.

                  I get tackled every time I drive in in MyCareer mode with no foul called. At the moment, I'm shooting much better from 3 than I am makinG anything in the paint. I'm talking wide open layups too. Dunk animations that purposely slow down so that your defender slides under you and makes you miss a dunk without touching the ball.

                  Then again, mc is nothing but scripted gameplay. JR Smith dunked it the other day when the cpu went on one of its "runs" and the basket didn't count.. When he dunked it through the basket, they called out of bounds when it bounced. I only win when I sim.

                  I completely agree with op. I wouldn't care about the missed layups if I could get more free throw attempts. My FG % is 38, and it's because layups don't go in.

                  Comment

                  • sandmac
                    Pro
                    • Feb 2003
                    • 535

                    #144
                    Re: NBA 2K15 has NO regard for Fouls.

                    Drawing shooting fouls is not the problem. The issues are:

                    1) User fouls are not frequent enough.
                    2) Floor fouls are not frequent enough (reach, charge, loose ball...etc)

                    Anyone seeing anything different?

                    Comment

                    • BegBy
                      Banned
                      • Feb 2009
                      • 1212

                      #145
                      Re: NBA 2K15 has NO regard for Fouls.

                      Originally posted by sandmac
                      Drawing shooting fouls is not the problem. The issues are:

                      1) User fouls are not frequent enough.
                      2) Floor fouls are not frequent enough (reach, charge, loose ball...etc)

                      Anyone seeing anything different?

                      Drawing shooting fouls is definitely a problem. No idea how you can say otherwise. I will agree, wholeheartedly, that off ball foul calls need to be increased. That's just 2k though. Off ball fouls have never really been called well/frequently enough.

                      Comment

                      • Mos1ted
                        MVP
                        • Sep 2002
                        • 2267

                        #146
                        Re: NBA 2K15 has NO regard for Fouls.

                        Originally posted by Nathan_OS
                        You said foul sliders on zero?
                        I meant to say foul sliders on default LOL. I had zero on the brain when I was typing that sentence.
                        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                        Comment

                        • Mos1ted
                          MVP
                          • Sep 2002
                          • 2267

                          #147
                          Re: NBA 2K15 has NO regard for Fouls.

                          Originally posted by richmo
                          Even with contact sliders at 0 I still see contact animations pretty much every time down low. Are y'all seeing anything different?
                          That's probably due to the collision detection system built into the game. The contact sliders don't eliminate contact. What they seem to do is decrease the amount of space necessary for contact to initiate. The high the slider, the further away two players can be before the contact animation plays out. With the sliders set at zero, they have to organically collide for the animations to play out.
                          According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                          Comment

                          • Mos1ted
                            MVP
                            • Sep 2002
                            • 2267

                            #148
                            Re: NBA 2K15 has NO regard for Fouls.

                            Originally posted by rjohns23
                            I'm starting to wonder if the level of difficulty has anything to do with fouls. That's A lot of fouls for a six minute game. I play HOF and I get on average 17-25human and around 15-22 CPU. I'm going to try superstar and see if I see any major difference in fouls called.
                            I think the difficulty level changes the computer's aggressiveness. The higher the difficulty, the more aggressive the computer plays. That's probably why people are seeing more fouls on Superstar and Hall of Fame.
                            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                            Comment

                            • tril
                              MVP
                              • Nov 2004
                              • 2912

                              #149
                              Re: NBA 2K15 has NO regard for Fouls.

                              the players attributes need to be edited. the foul tendencies and fouls are too low. I remember they had this issue back in 09 or 10.

                              anyways it needs to be patched cause i dont want to have to edit every player just to get fouls

                              Comment

                              • joosegoose
                                Pro
                                • Oct 2014
                                • 889

                                #150
                                Re: NBA 2K15 has NO regard for Fouls.

                                Check out the box score from the Rockets' win tonight: http://scores.espn.go.com/nba/boxscore?gameId=400578295

                                50 and 39 free throw attempts, each. No way I would want this occurring regularly in games, but it would be nice to know that, at least with sliders, it could be possible.

                                I'd imagine the effects of sliders is that all could be patched into 2k15, but in future games (2k16, preferably) I'd like to see drawing fouls as an attribute rather than just a tendency, with perhaps an accompanying badge as well.

                                My ultimate wish list would include the ability to make foul calls vary from game to game, depending on the refs just like real life. Heck, my ultimate wish list for 2k like 10 years from now would involve a referee crew for each game, with grades given to refs based on how they call games. It would be so cool to have to adjust your strategy to stop attacking the rim because they just aren't calling fouls down there tonight and Anthony Davis is eating your lunch.

                                Comment

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