NBA 2K15 has NO regard for Fouls.

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  • darkknightrises
    Banned
    • Sep 2012
    • 1468

    #106
    Re: NBA 2K15 has NO regard for Fouls.

    Originally posted by Hot Kidd
    I was thinking the same thing.


    Yeah before when I had the layup jump shoot defeisive sliders at default simulation on pro I was given up an average of like 64 PIP a game in 8 games and the CPU was shooting 50-58% on me and I was doing kind of the same thing. Now I have increased both of them and things are going much better. I may have to up them even more or the shoot contest up even more but right now I have all the layup d and jumpshoot d sliders at 65 and contest shoot at 50 and things are better. I am going to try jumpshoot and layup d sliders at 70 and shoot contest at 70 and see what happens.

    Comment

    • manne
      Rookie
      • Feb 2012
      • 13

      #107
      Re: NBA 2K15 has NO regard for Fouls.

      I've been following this interesting tread and have some questions. Sorry if my english isn't perfect.

      Can someone sumarize what is the main reason for the low free throws in the game? Is it the shot contest attribute that in general needs to be lowered in order to generate more free throws? By doings so are you sure that it wouldn't lead to making it to easy to score in the paint?

      The most dissapointing thins is that in 2k14 in PS3 me and the CPU averaged about 17 fouls per game, not quite the amount that the lowest NBA teams do, but somewhat close. This year 2k15 for ps4 it's probably about half of that number in total fouls. It's totaly ridicolous and kills the realism, but most people only seems to care about other game modes and features, That's probably why 2k get away with creating a game that has less the fouls called compared to in real life.

      Those of you who got succesful free throw averages by doing edits can you tell me if it also lead to more PIP due to lowered shot contest attribute? Are there any solution to create non shooting fouls? I'm affraid that trying to change some defensive attributes would make it too easy to score.

      Have 2k confimed that they will change this in a patch as someone mentioned and is there any approximate date? This foul issue leads to more rebounds and FGA even if user play slower pace than real life nba teams and average higher amount of turnovers. I probably average about 17 FTA per game even when rasing all players foul, draw foul and hard foul tendencies by 30. The cpu is about the same number.

      Do you thing strength slider affect shooting fouls?

      Comment

      • hear me now
        Pro
        • Nov 2011
        • 754

        #108
        Re: NBA 2K15 has NO regard for Fouls.

        I don't see charges called. Players are getting run over.

        Comment

        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6495

          #109
          Re: NBA 2K15 has NO regard for Fouls.

          Originally posted by hear me now
          I don't see charges called. Players are getting run over.
          Increase the player speed slider.
          THE TrueSim PROJECTS



          Comment

          • dyjdj
            Just started!
            • Oct 2014
            • 4

            #110
            Re: NBA 2K15 has NO regard for Fouls.

            Turn all the fouls to 100 and yall get some different results

            Comment

            • hear me now
              Pro
              • Nov 2011
              • 754

              #111
              Re: NBA 2K15 has NO regard for Fouls.

              ^^^I like to play online quick games though. It's hard enough to keep postion dealing with lag, but when I'm actually in good postion I just get knocked down with no call.

              Comment

              • hear me now
                Pro
                • Nov 2011
                • 754

                #112
                Re: NBA 2K15 has NO regard for Fouls.

                Originally posted by Cycloniac
                Increase the player speed slider.
                This has an effect on charges called?

                Comment

                • FloorGeneral
                  Pro
                  • Mar 2004
                  • 567

                  #113
                  Re: NBA 2K15 has NO regard for Fouls.

                  Originally posted by dyjdj
                  Turn all the fouls to 100 and yall get some different results
                  Read the thread. This has already been established as being false.

                  Comment

                  • Blackhail92
                    Rookie
                    • Sep 2012
                    • 412

                    #114
                    Re: NBA 2K15 has NO regard for Fouls.

                    i just don't understand how fouls are determined in this game. I just played a game with a guy who shot 14 threes to my 9 and I had 4 free throws for the game and he had 14 but made half as many shots in the paint 42 to 21 idk how to get foul can someone help me. Four in a game makes no sense. He won by one because he made 6 out of 14 threes and I was 2 for 9. Smh.

                    Comment

                    • Cycloniac
                      Man, myth, legend.
                      • May 2009
                      • 6495

                      #115
                      Re: NBA 2K15 has NO regard for Fouls.

                      Originally posted by hear me now
                      This has an effect on charges called?
                      It does.

                      I noticed that after raising speed to 70, and having quickness at 30, charges were being called - atleast the obvious ones.

                      Try it.
                      THE TrueSim PROJECTS



                      Comment

                      • Mos1ted
                        MVP
                        • Sep 2002
                        • 2267

                        #116
                        Re: NBA 2K15 has NO regard for Fouls.

                        As I've posted before, you guys really should try playing with the two contact sliders -- inside shot contact frequency and driving contact frequency -- on zero and see if the number of fouls called changes for you. I play with the foul sliders on default and average more than 20 free throw attempts a game. I had one game where I had 30 free throw attempts and the CPU had 25 free throw attempts -- on default foul sliders.

                        My theory, as stated previously, is that the game is programmed to let a lot of fouls go when the contact animations are canned. By lowering the contact sliders, you significantly reduce the amount of canned contact animations and get more organic ones instead, forcing the game to recognize those as fouls.

                        Try it out and see if you can get similar results.

                        Also, remember that just like in the real NBA, most shooting fouls are called while driving in the paint, so you have to be aggressive in your penetration to draw the fouls. You won't get a call every single time, so don't worry about it being a bail out for easy points. But if the CPU legitimately interferes with you getting off a clean shot without actually blocking or altering the shot, then chances are the call will go your way.
                        Last edited by Mos1ted; 10-28-2014, 05:25 PM.
                        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                        Comment

                        • Smirkin Dirk
                          All Star
                          • Oct 2008
                          • 5170

                          #117
                          Re: NBA 2K15 has NO regard for Fouls.

                          Just played a full game, 12 min quarters. I shot 11, they shot 7. Ill try another.
                          2022 'Plug and play' sim roster (XBX)

                          Comment

                          • Nathan_OS
                            MVP
                            • Jun 2011
                            • 4462

                            #118
                            Re: NBA 2K15 has NO regard for Fouls.

                            Originally posted by Mos1ted
                            As I've posted before, you guys really should try playing with the two contact sliders -- inside shot contact frequency and driving contact frequency -- on zero and see if the number of fouls called changes for you. I play with the foul sliders on zero and average more than 20 free throw attempts a game. I had one game where I had 30 free throw attempts and the CPU had 25 free throw attempts -- on default foul sliders.

                            My theory, as stated previously, is that the game is programmed to let a lot of fouls go when the contact animations are canned. By lowering the contact sliders, you significantly reduce the amount of canned contact animations and get more organic ones instead, forcing the game to recognize those as fouls.

                            Try it out and see if you can get similar results.

                            Also, remember that just like in the real NBA, most shooting fouls are called while driving in the paint, so you have to be aggressive in your penetration to draw the fouls. You won't get a call every single time, so don't worry about it being a bail out for easy points. But if the CPU legitimately interferes with you getting off a clean shot without actually blocking or altering the shot, then chances are the call will go your way.
                            You said foul sliders on zero?
                            PSN: MajorJosephx

                            Comment

                            • Smirkin Dirk
                              All Star
                              • Oct 2008
                              • 5170

                              #119
                              Re: NBA 2K15 has NO regard for Fouls.

                              Interesting, I have foul sliders maxed, have the inside and driving frequency at 0 as Mos1ted said.

                              I had 32 FTs in my 2nd game. 10 came in an OT, but still very interesting. The CPU had 13.
                              2022 'Plug and play' sim roster (XBX)

                              Comment

                              • SuperNova854
                                Pro
                                • May 2007
                                • 773

                                #120
                                Re: NBA 2K15 has NO regard for Fouls.

                                Originally posted by Hot Kidd
                                Interesting, I have foul sliders maxed, have the inside and driving frequency at 0 as Mos1ted said.

                                I had 32 FTs in my 2nd game. 10 came in an OT, but still very interesting. The CPU had 13.

                                I'll try it out right now

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