NBA 2K15 has NO regard for Fouls.

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  • rjohns23
    Pro
    • Sep 2010
    • 656

    #31
    Re: NBA 2K15 has NO regard for Fouls.

    Originally posted by Mos1ted
    I play with foul sliders at 50 and I get a decent number of fouls. The key is changing the way the game recognizes contact, which is through sliders. The key sliders that affect contact are the inside contact and driving contact sliders. By setting these sliders to zero, the contact that you do see is more organic, allowing the game to recognize hard contact on drives to the basket and calling fouls.

    At default, the contact is "canimated," so the game doesn't recognize it as contact impeding the offensive player unless it's overly aggressive contact.
    You might be on to something here. So you're saying by lowering the driving contact tendencies you are seeing more fouls? Like the 20-30 range?

    I strongly believe that fouls are tied to the new animation system this year. It's like the foul animation has to be triggered inorder for a foul to be called. And the game is probably hard coded to have only so many canned animation calls during a game.

    Comment

    • Nathan_OS
      MVP
      • Jun 2011
      • 4462

      #32
      Re: NBA 2K15 has NO regard for Fouls.

      Originally posted by Mos1ted
      I play with foul sliders at 50 and I get a decent number of fouls. The key is changing the way the game recognizes contact, which is through sliders. The key sliders that affect contact are the inside contact and driving contact sliders. By setting these sliders to zero, the contact that you do see is more organic, allowing the game to recognize hard contact on drives to the basket and calling fouls.

      At default, the contact is "canimated," so the game doesn't recognize it as contact impeding the offensive player unless it's overly aggressive contact.
      How many fouls are you seeing with this change?
      PSN: MajorJosephx

      Comment

      • Mos1ted
        MVP
        • Sep 2002
        • 2267

        #33
        Re: NBA 2K15 has NO regard for Fouls.

        Originally posted by rjohns23
        You might be on to something here. So you're saying by lowering the driving contact tendencies you are seeing more fouls? Like the 20-30 range?

        I strongly believe that fouls are tied to the new animation system this year. It's like the foul animation has to be triggered inorder for a foul to be called. And the game is probably hard coded to have only so many canned animation calls during a game.
        Depending on your style of play, you still may need to raise the foul sliders to get the number of fouls you want. However, by lowering the contact sliders to zero, for me, it eliminated the instances of too many obvious no calls because most of the triggered canimations are gone. If a body hits the floor, except for those incidents when the contact is mutual just like in the real NBA, rest assured a foul is called.

        I've decided to leave my foul sliders at 50 for the time being until I play enough games against different levels of defense while attacking the paint to see if poor defensive teams draw more fouls than good defensive teams.

        EDIT:

        I'm in the middle of a game right now. I'm playing as the Bulls against the Wizards. For my sliders, I have my offensive set to their simulation equivalents. The defensive sliders are set to their simulation equivalents except for the contact sliders, which are set at zero. The foul sliders are set at 50.

        I'm almost at the end of the second quarter (12 mins), and I have already attempted 17 free throws to the Wizards 7. I'm purposely attacking the paint trying to draw fouls, and it's working. The Wizards aren't driving as much as me (because of that lockdown perimeter D I'm putting on them!!), but when they do and they catch me out of position, it's usually resulting in a foul if I come over to contest. I haven't seen any instances where I obviously fouled them and they didn't get the call. Again, this goes back to style of play. Just like in the real NBA, teams and players that aggressively attack the paint draw more fouls, which is what I think the OP is complaining about because they aren't happening for him even with the foul sliders maxed out.
        Last edited by Mos1ted; 10-17-2014, 09:34 AM.
        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

        Comment

        • Nathan_OS
          MVP
          • Jun 2011
          • 4462

          #34
          Re: NBA 2K15 has NO regard for Fouls.

          Alright. I'll be sure to try this out.
          PSN: MajorJosephx

          Comment

          • Mos1ted
            MVP
            • Sep 2002
            • 2267

            #35
            Re: NBA 2K15 has NO regard for Fouls.

            I'm also playing with the injury free rosters. I prefer those to the updated rosters because I keep noticing subtle gameplay changes whenever a new roster comes out. With the injury free rosters, I'm back to enjoying the game as much as I did on release day.
            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

            Comment

            • IowaAJ
              Rookie
              • Nov 2008
              • 433

              #36
              Re: NBA 2K15 has NO regard for Fouls.

              I played a game the other day and shot like 34 Free throws with the Timberwolves and the CPU shot like 17 that is with the fouls on 100 for all the types of fouls.

              Comment

              • Heroesandvillains
                MVP
                • May 2009
                • 5974

                #37
                Re: NBA 2K15 has NO regard for Fouls.

                Originally posted by Pared
                Do you think this is a serious problem?
                It's a legit concern in my book.

                Always being last in the league in FT attempts could really skew things over an 80 year MyLeague. Wouldn't you agree?
                Last edited by Heroesandvillains; 10-17-2014, 10:01 AM.

                Comment

                • Mos1ted
                  MVP
                  • Sep 2002
                  • 2267

                  #38
                  Re: NBA 2K15 has NO regard for Fouls.

                  I just finished up the game I referenced in my previous post.

                  I was playing on Superstar with modified Simulation sliders. I put the contact sliders for me and the CPU at zero. And I put all of the foul sliders at 50.

                  In the first half, I had 21 free throw attempts to the Wizards 7. I had 5 total team fouls to their 12. In the second half, I had 9 free throw attempts to their 10. I had 5 total team fouls to their 6. So for the entire game, I attempted 30 free throws to their 17. That's a promising start without adjusting any of the foul sliders.

                  What I also like about reducing the contact sliders is that I can actually body up on D on the perimeter. The force field that existed before is now removed. I even saw the CPU doing the same for me when John Wall went to smother Derrick Rose.
                  According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                  Comment

                  • the_future420
                    MVP
                    • Jul 2002
                    • 3086

                    #39
                    Re: NBA 2K15 has NO regard for Fouls.

                    I posted a thread just yesterday bringing this up. It needs to be patched. Even if some users are seeing games of 20+ FT's the fact that I have shooting fouls on 100 and am not seeing that EVERY game means the sliders aren't working as they should. At 100 we should be getting 25+ fouls and around 40 attempts or so a game. There should be so many fouls that we need to turn down a bit from 100 for realistic numbers. Instead, I'm left here wishing that the slider went to 200
                    PSN ID: thefuture420
                    Twitch
                    Now Playing: MLB The Show 16, Fifa 16, Fallout 4

                    Comment

                    • Nathan_OS
                      MVP
                      • Jun 2011
                      • 4462

                      #40
                      Re: NBA 2K15 has NO regard for Fouls.

                      Originally posted by the_future420
                      I posted a thread just yesterday bringing this up. It needs to be patched. Even if some users are seeing games of 20+ FT's the fact that I have shooting fouls on 100 and am not seeing that EVERY game means the sliders aren't working as they should. At 100 we should be getting 25+ fouls and around 40 attempts or so a game. There should be so many fouls that we need to turn down a bit from 100 for realistic numbers. Instead, I'm left here wishing that the slider went to 200
                      I agree with you completely bro.
                      PSN: MajorJosephx

                      Comment

                      • Mos1ted
                        MVP
                        • Sep 2002
                        • 2267

                        #41
                        Re: NBA 2K15 has NO regard for Fouls.

                        I still hold on to my theory that part of the problem people are having with the game regarding fouls, rebounding, putbacks, etc. is tied to the rosters.

                        I went back and set the foul sliders to what they are on the simulation setting. I kept the contact sliders at zero for both sides. I then played a quarter of the Bucks (me) vs Pistons using the updated rosters.

                        At the end of the first quarter, the Pistons had 6 free throw attempts; I only had two.

                        I quit out that game and restarted it, this time using the injury-free rosters and playing the same matchup. I didn't change any settings.

                        This time, at the end of the first quarter, the Pistons again had 6 free throw attempts; I had 10.

                        I used the exact same offensive strategy that I did before, driving to the paint whenever the opportunity presented itself. I had the same contact as before, but as the numbers show, I got more foul calls playing with the default rosters than the updated rosters. This was an unscientific experiment, but the early results already show what I suspected.

                        Also, the Pistons only had one offensive rebound the entire quarter. I had 2. Both teams were tied with 11 defensive rebounds.
                        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                        Comment

                        • BegBy
                          Banned
                          • Feb 2009
                          • 1212

                          #42
                          Re: NBA 2K15 has NO regard for Fouls.

                          Originally posted by Pared
                          Do you think this is a serious problem?
                          I think it's a huge problem. I have messed with rosters (increase foul, draw foul, hard foul, block and contest tendencies dramatically) to see if it helps and it definitely did, but results are still not realistic. This needs to be patched it seems.

                          I think part of the issue is that the vast majority of shooting fouls called are pretty rough. I love hard fouls, but guys shouldn't have to be on their back to get whistles. A nice mix of normal and even a sprinkling of touch fouls with the new big contact fouls would be cool.

                          Regardless of how they fix it, they need to because as I said roster edits definitely help a bit, but not nearly enough and it also leads to guys who don't necessarily foul a lot (Stephen Curry) getting 4-6 a game.

                          Comment

                          • rjohns23
                            Pro
                            • Sep 2010
                            • 656

                            #43
                            Re: NBA 2K15 has NO regard for Fouls.

                            I wish someone from 2k would come on this board and explain what each tendency actually does and how it affects the game play. Also, explain the correlation between sliders and rosters.

                            Like for example, what does this mean for a player who has 100 foul and 100 hard foul? Is it a 50/50 chance between regular foul and hard foul? I'm getting tired of doing all this testing. Sometimes I wish sliders were not available and everything was based on rosters and coaching profiles but that's just me lol

                            It seems like all foul calls (or the majority) come from when a player gets closed-lined.

                            Comment

                            • BegBy
                              Banned
                              • Feb 2009
                              • 1212

                              #44
                              Re: NBA 2K15 has NO regard for Fouls.

                              Originally posted by rjohns23
                              I wish someone from 2k would come on this board and explain what each tendency actually does and how it affects the game play. Also, explain the correlation between sliders and rosters.

                              Like for example, what does this mean for a player who has 100 foul and 100 hard foul? Is it a 50/50 chance between regular foul and hard foul? I'm getting tired of doing all this testing. Sometimes I wish sliders were not available and everything was based on rosters and coaching profiles but that's just me lol

                              It seems like all foul calls (or the majority) come from when a player gets closed-lined.

                              One thing I can guarantee about tendencies is that putbacks literally has no effect. I edited the entire Rockets team to have a 0 putbacks tendency and every time they grabbed an offensive rebound they jumped right back up with it.

                              Comment

                              • rjohns23
                                Pro
                                • Sep 2010
                                • 656

                                #45
                                Re: NBA 2K15 has NO regard for Fouls.

                                Originally posted by BegBy
                                One thing I can guarantee about tendencies is that putbacks literally has no effect. I edited the entire Rockets team to have a 0 putbacks tendency and every time they grabbed an offensive rebound they jumped right back up with it.
                                Yea that's what I'm saying. Does putbacks mean putbacks dunks and tip ins? Or does it mean how often a player grabs an offensive rebound and then goes right back up with it? It's not clear at all which one it is. So how do we edit the tendency of a player grabbing an offensive rebound and choosing whether to go back up or not?

                                Some people don't care but for sim heads who do like to edit, explanations are needed. Or change the category. Example: tip dunk tendency and offensive rebound outback tendency. Therefore if you want to edit a player to go for tip dunks but pass the ball back out if he gets an offensive board. You can.

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