NBA 2K15's Mike Wang Answers Your Questions (Interview)
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Since they're talking about a patch I hope they tighten up the foot planting. Still seeing players feet slide into place when receiving passes mainly on inbound passes. Also players feet slide or motion shift into position when waiting for the rebound on freethrow attempts. Hopefully some of the player models get touched up too. -
Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Will the issue with AI teammates and User's contest's not being equal, be fixed?
Will we be able to edit the value of the salary cap in my league so that is an actual value, instead of just "on/off"?Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
SS or all star?Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Will the Patch address the lack of 3s taken by the CPU team? or is that a Roster (player tendency) issue?
Also would like to see teams to play like their real-life counterpart such as the Hawks as I mentioned in another thread (some teams utilize their star players and some do not)2018-2019 NBA Champions!Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Lol these ninja patches through roster updates....smhComment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Word, gameplay tweaks definitely happen. Something felt different... it actually felt better the last game I played. This is on PC btw... could be different.Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Misinformation...?
It's an opinion. If you disagree with it, tell me why instead of just calling me a liar.
Do you play the game online? Because someone who plays it online and someone who only plays it offline will have different opinions.
If you are playing the CPU or another human who agrees to play the game the way it was designed to be played...you're probably okay and the game will play pretty sim. It's a decent experience.
Then go hop online and play a game. After a turbo-abusing, zig-zagging mouth breather goes 16-for-19 with Blake Griffin against you...you'll have a different opinion. I know I do...
I'm not just here to complain. I recognize some of the issues may be "user error". Understanding that, I went ahead and put some of the suggestions from this interview to use in a few games.
Mike Wang is correct. If you use less turbo and intense D on defense, you can see some improvements. But they are minor. There is still a major issue with responsiveness on defense. Just try to contest a shot with the stick manually or try to block a shot manually.
After the player you control either does NOTHING...or does something 2 seconds after the fact, you'll see the issue.
The increased control on offense, especially with the turbo button, makes this even more of a factor. Offensive players are at a huge advantage.
The momentum system is a killer. I can almost guarantee this momentum system was not in 2k11. They had things so right in that game.Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Totally agree with you man. I think they made this game to be pick up and play for online. Way too easy to do whatever you want with whomever you want. Its far from realistic or Sim to me when it comes to online play.
The momentum system is a killer. I can almost guarantee this momentum system was not in 2k11. They had things so right in that game.Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
"" Q: Does contesting a shot manually drop the percentage of the shot more than letting the CPU contest it?
A: Yes. All factors being equal, a user-controlled defender will affect the shot more than the AI. ""
This is pretty good but poorly implemented online. Unresponsive and lack of controls for user controlled defender makes this features pretty much useless.
Everybody knows Playing on ball D on quick ranked is broken. And I'm quite surprised it wasn't mentioned on the interview.Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
EDIT: I'm on the PC as well btw....controlling the defensive player feels less slippery to me and I have defensive assistance back to 0 (default)
Seeing less shots going in when contested...I dunno...I got fooled before by this lol
I'm going to try the PS4 version later to compare how moving around feels defensively...
EDIT 2: CPU offensive rebounds feels toned down....still seeing straight put backs instead of kick outs but less offensive rebound from CPU
Variety of shot from CPU as well...instead of drive and shoot the chippy shot...tendencies at work?Last edited by Goffs; 10-31-2014, 05:30 AM.Comment
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It might be nice to have some more clarification on shot fatigue. If a bench player who averages 3 FGA is playing extended minutes in a blowout or is filling in for an injured starter, I hope they won't start missing everything after they've taken 5-6 shots. Is it based on actual numbers or per 36/48? Can a player increase their shot stamina over time if their role changes?"The power of accurate observation is often called cynicism, by those who don't have it." - George Bernard ShawComment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
And stars were also stoppable in that game. You couldn't just run around and shoot with them and hit ridiculous shots with them. Turbo and zig zag shots did not exist for me to have to deal with.
The game has digressed IMO after 2k11. Things have gotten so much easier in the game offensively including 3 point shots. Just my opinion though.
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