2K Gameplay is too stale/basic

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  • BobbyColtrane
    Just some dude...
    • Sep 2007
    • 2284

    #91
    Re: 2K Gameplay is too stale/basic

    I think just the opposite. I am a die-hard Spurs fan for over 25 years and I only play with San Antonio. Every year I try to master their plays, shots, etc. and learn the players and the skill moves.

    On the rare occasion that I use a different team I am always shocked by how different the game feels.

    If you are bored and you jump around a lot, I would focus on one team, learning as much about them as possible. If you've already done that, maybe you should switch to another squad.
    NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

    NBA 2K19 MyLeague - Pound the Rock - The San Antonio Spurs

    Comment

    • stillfeelme
      MVP
      • Aug 2010
      • 2407

      #92
      Re: 2K Gameplay is too stale/basic

      Originally posted by 2_headedmonster
      I think a lot of the restriction people feel is centered around how on-ball defense handled.

      2k mostly restricts movement through collisions instead of footwork ,giving ground and 'stealing angles'.


      Thats why you cant run the baseline like Steve Nash, or split the pick and roll like Kyrie.
      I agree with that.

      I think the dribbler to defender interaction is the hardest thing to get right. If they are not going to put physics in it they have to add many more contextual animations to get it right

      It has to be give and take. The dribbler shouldn't be able to trigger certain animations that require much more space in all situations. Or the only option would be able to have some way to interrupt them this is noticed on size ups for me. They play out whether there is contact or not. Some animations shouldn't be able to happen in close proximity. Now you can break them anytime you want but they don't break when they should.

      In the same manner the defense should get beat with a straight drive playing the wrong player too closely from a live dribble. However they need some of those riding hip type of animations or a system to recognize that there is some contact being initiated.

      I will use Melo as an example his sig sizeup is used when he has space. You give him space because he has a quick first step and he has a hesitation dribble that can freeze the defender and he is gone, so you contest the jumper after giving space

      Playing against the CPU you can see how they actually exploit the non-dribbler interaction and perform certain dribbles that shouldn't even be possible without deflection or turnover

      Some of the bumping on the perimeter looks unrealistic but appears to be a band aid to balance out the gameplay.

      Comment

      • mrchiggs
        Pro
        • Sep 2005
        • 511

        #93
        Re: 2K Gameplay is too stale/basic

        Originally posted by spankdatazz22
        If this game - which has some of the best developers and highly respected talent from the user community working on it - is considered too stale and basic, what basketball game is considered more dynamic? I get the game may not appeal to everyone, but some of the complaints leveled on it by the fringe are way too extreme imo
        There is no game to compare it too. But you know that. Live is a shell of a game. However... Just because it has no comp doesn't mean one cannot critique it.

        Comment

        • mrchiggs
          Pro
          • Sep 2005
          • 511

          #94
          Re: 2K Gameplay is too stale/basic

          One of my biggest issues is the sliding... Gosh when will this be taken out of the game. On Defense its like the Ice Capades.

          Comment

          • xfgjhnxj
            Just started!
            • Jan 2015
            • 4

            #95
            Re: 2K Gameplay is too stale/basic

            The use of the R stick forward (stutter/breakdown) is probably one of the most important aspects of this year.

            Comment

            • DonWuan
              MVP
              • Oct 2010
              • 1756

              #96
              Re: 2K Gameplay is too stale/basic

              Originally posted by xfgjhnxj
              The use of the R stick forward (stutter/breakdown) is probably one of the most important aspects of this year.
              Having issues with this since the patch. Downlow is automatic foul if defending under the rim.

              Works great everywhere else for me.

              Comment

              • xcghxgh
                Just started!
                • Jan 2015
                • 4

                #97
                Re: 2K Gameplay is too stale/basic

                I could see a silhouette of a player that had certain animations and tell you who that player is.

                Comment

                • UConcord11
                  Rookie
                  • Jan 2012
                  • 99

                  #98
                  Re: 2K Gameplay is too stale/basic

                  Originally posted by xcghxgh
                  I could see a silhouette of a player that had certain animations and tell you who that player is.
                  Lol people are definitely not getting my point. I don't know how too say it more clearly

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #99
                    Re: 2K Gameplay is too stale/basic

                    Well I can say with 100% certainty the bot ya'll are quoting isn't getting the point

                    Comment

                    • Rockie_Fresh88
                      Lockdown Defender
                      • Oct 2011
                      • 9621

                      #100
                      Re: 2K Gameplay is too stale/basic

                      I think the player movement is stake/basic for a 2014 ps4 game. But that's it . In terms of movement I mean the sliding , forcefields , etc could be toned done .
                      #1 Laker fan
                      First Team Defense !!!

                      Comment

                      • DonWuan
                        MVP
                        • Oct 2010
                        • 1756

                        #101
                        Re: 2K Gameplay is too stale/basic

                        Originally posted by The 24th Letter
                        Well I can say with 100% certainty the bot ya'll are quoting isn't getting the point
                        On tapatalk it's hard to tell. Assuming the name is a giveaway.

                        Comment

                        • jfsolo
                          Live Action, please?
                          • May 2003
                          • 12965

                          #102
                          Re: 2K Gameplay is too stale/basic

                          Originally posted by 2_headedmonster
                          I think a lot of the restriction people feel is centered around how on-ball defense handled.

                          2k mostly restricts movement through collisions instead of footwork ,giving ground and 'stealing angles'.

                          Thats why you cant run the baseline like Steve Nash, or split the pick and roll like Kyrie.


                          However if you, like many vets here, understand 2k's "meet force with force system" you can open up movement a bit more and smoothly curl off screens.
                          Originally posted by stillfeelme
                          I agree with that.

                          I think the dribbler to defender interaction is the hardest thing to get right. If they are not going to put physics in it they have to add many more contextual animations to get it right

                          It has to be give and take. The dribbler shouldn't be able to trigger certain animations that require much more space in all situations. Or the only option would be able to have some way to interrupt them this is noticed on size ups for me. They play out whether there is contact or not. Some animations shouldn't be able to happen in close proximity. Now you can break them anytime you want but they don't break when they should.

                          In the same manner the defense should get beat with a straight drive playing the wrong player too closely from a live dribble. However they need some of those riding hip type of animations or a system to recognize that there is some contact being initiated.

                          I will use Melo as an example his sig sizeup is used when he has space. You give him space because he has a quick first step and he has a hesitation dribble that can freeze the defender and he is gone, so you contest the jumper after giving space

                          Playing against the CPU you can see how they actually exploit the non-dribbler interaction and perform certain dribbles that shouldn't even be possible without deflection or turnover

                          Some of the bumping on the perimeter looks unrealistic but appears to be a band aid to balance out the gameplay.
                          These are good posts. They discuss problem areas in the game with specific criticisms and without pointless rhetoric or buzzwords.
                          Jordan Mychal Lemos
                          @crypticjordan

                          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                          Do the same thing tomorrow. And the next. Now do it forever.

                          Comment

                          • spankdatazz22
                            All Star
                            • May 2003
                            • 6219

                            #103
                            Re: 2K Gameplay is too stale/basic

                            Originally posted by mrchiggs
                            There is no game to compare it too. But you know that. Live is a shell of a game. However... Just because it has no comp doesn't mean one cannot critique it.
                            No, we do have a game to compare it to. These games are competing on an even playing field. Just because you don't consider it "true" competition because 2K is generally considered to be far better doesn't matter. If there's any place 2K is lacking versus its competition, it certainly gets brought up. All I'm saying is the disparity between the games should be taken into account when these critiques are leveled, not that it shouldn't be criticized at all. It's not like Live is in the position it's in because their devs are incompetent (they are not), perhaps it's just 2K's game has been that much better. Dismissing Live or any other game as no competition short changes what NBA2K15 is as a whole imo.
                            HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

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                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #104
                              Re: 2K Gameplay is too stale/basic

                              Originally posted by DonWuan
                              On tapatalk it's hard to tell. Assuming the name is a giveaway.

                              I'm on tapatalk too....

                              They usually post a segment from another post, have a random broken pic or link in their post and a odd looking name...

                              Comment

                              • BA2929
                                The Designated Hitter
                                • Jul 2008
                                • 3342

                                #105
                                Re: 2K Gameplay is too stale/basic

                                Most of these complaints have always been issues in sports titles. We all know what the game of basketball looks like in real life and we expect our video games to mimic real life 100%.

                                There are just too many different variables going on in a real life game that I honestly don't think our technology has gotten to the point to simulate that 99% correctly. We're probably at 85% right now.

                                The little things are always going to be the last things to get implemented into a sports game. It's also very hard to put a million different human movements onto a controller with 10 buttons as well. Not being able to split a pick and roll is a very minor thing in the grand scheme of a video game that's supposed to mimic real life.
                                "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

                                Comment

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