It takes 2 minutes to right down ever players regression in the league and then to go edit ever players ratings right lol. What do you mean something smells fishy? I know that 2k comes out with rosters but that has nothing to do with this issue. When the game first came out the game had this issue and even after sever rosters have came out the game still has this issue and hasn't gotten in better. I am seeing teams where like 10 of like 14 guys on the team are getting worse and not just 1 point but like 4-6 points I most causes. If that many players got worse in just one season in real life you would have teams going form wining like 55 games one year to the next wining like 20 games with the same roster.
MyLeague Regression - (Because the issue should not be forgotten)
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Re: MyLeague Regression - (Because the issue should not be forgotten)
It takes 2 minutes to right down ever players regression in the league and then to go edit ever players ratings right lol. What do you mean something smells fishy? I know that 2k comes out with rosters but that has nothing to do with this issue. When the game first came out the game had this issue and even after sever rosters have came out the game still has this issue and hasn't gotten in better. I am seeing teams where like 10 of like 14 guys on the team are getting worse and not just 1 point but like 4-6 points I most causes. If that many players got worse in just one season in real life you would have teams going form wining like 55 games one year to the next wining like 20 games with the same roster. -
Re: MyLeague Regression - (Because the issue should not be forgotten)
Such as?...As much as me and some of the guys in this thread have disagreed, there is no point in going at each other's necks. We all have a different opinion of how big of a deal this is but no one can deny that this is what we are stuck with until NBA 2k16. With that being said, we might as well attempt to utilize whatever sliders and settings help stop the bleeding. Truth is, there are a few things that DO help the issue. VT has listed some, I have, max has and so have a few others.
It sucks that we have to make some of these annoying changes but It seems to be the only option that we have so we might as well make the best of it. The game itself is great so I want to try to get my money's worth.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
So I just did a simulation with injures off and with player progression at 30 and player training at 70 and things looked a lot lot better. So I am thinking maybe if you have injure effects low with player progression below 50 and player training above 50 that maybe this can work. My thought is if you have injure effects below 50 then maybe injures wont hurt has much long tream but you can still get injures that they just wont hurt her progression has much.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Sounds sim!So I just did a simulation with injures off and with player progression at 30 and player training at 70 and things looked a lot lot better. So I am thinking maybe if you have injure effects low with player progression below 50 and player training above 50 that maybe this can work. My thought is if you have injure effects below 50 then maybe injures wont hurt has much long tream but you can still get injures that they just wont hurt her progression has much.
Find the injury balance and maybe we can start to talk but no slider combo I've tried has worked.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
no slider combo I have tried has worked either but this last test gives me a few ideas I am going to try in a little bit.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
I tried few options and Poke's has too much good young players (22 and younger) yet SimWorld's in 15 years has a lot of average players (70-76) players and a low intake of great players. But with SimWorld's sliders LeBron retired when he was 45. Sure he did Juwan Howard impression and signed and did not play at all because his rating was 57 when he retired but he was still a serviceable defensive PF when he was 42 and I had him on my team alongside Randle and Durant. Randle being rated 76 and Durant 72. I did train Randle to become a defensive force (9 seasons of all-defense teams) and that ensured he doesn't fall apart as quickly. But Durant started to fall apart after his first season. Why? Tore his ACL. And MCL in the same knee next season. Tore his achilles his last season and retired. His physicals? All in low 50s. Shooting? Mid 80s.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Ok so if ever one can try this and tell me what results you get? I just did a simulation with career ending injures at 10, both user and cpu injure effects at 10, player progression at 45, training effects at 80, injure frequency at 50 for both user and cpu and it looks like this may help not completely fix but help. With these settings it looks like less guys got worse and like there where more guys in the 1-3 range of ratings lose instead of the 4-6 range. I want to hear you guys thoughts with these settings.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
you keep saying this but give no damn example. How does it make the game unplayable in the opposite direction? The only problem I see is not enough injuries during the season.It doesn't.
Yes. It doesn't work.
This.
It doesn't work. It's not realistic.
As I said before:
"It's not a workaround because it just makes the game unplayable in the opposite direction. People want a workaround that simulates realism. How was that not obvious to you?"Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
So I just did a simulation with injures off and with player progression at 30 and player training at 70 and things looked a lot lot better. So I am thinking maybe if you have injure effects low with player progression below 50 and player training above 50 that maybe this can work. My thought is if you have injure effects below 50 then maybe injures wont hurt has much long tream but you can still get injures that they just wont hurt her progression has much.

Surprise surprise. Why would I lie to you all? What would I stand to gain by saying it works when it doesn't? Smh
Yea, mess around with it man, find what works best for you. Everyone should do the same thing. Sliders to focus on are as follows: Player Progression, In-Season Training effects, All Injury sliders.
I'll post my settings again:
Career Ending Injuries: 0
(USER and CPU) Injury Frequency: 40
(USER and CPU) Injury Effects: 40
Player Progression: 30
In-Season Training effects: 70Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Because ratings become inflated and lack of injuries isn't "sim"Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Tried it. All you're really doing though is making it a 5-7 year issue rather than a 3-5 year issue. It's not really "fixed" in any way it's just spreading the issue out over a longer period of time.Ok so if ever one can try this and tell me what results you get? I just did a simulation with career ending injures at 10, both user and cpu injure effects at 10, player progression at 45, training effects at 80, injure frequency at 50 for both user and cpu and it looks like this may help not completely fix but help. With these settings it looks like less guys got worse and like there where more guys in the 1-3 range of ratings lose instead of the 4-6 range. I want to hear you guys thoughts with these settings.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
no they don't have you even put in the numbers and done simmed yourself? They go high and a few players become stars like Jimmy Butler and the guys that are already stars stay stars for a few years. Jimmy Butler only stayed a star player for a couple years and he started dropping and was back in the 80's by 29. All the aging players still take a big drop. The only problem I see is lack of injuries which I plan to have 2 months of my injury frequency to back where I had it before.
Regardless this is what I'm going to have to use since 2K won't update the game. I rather not see my players get bad in 1 to 2 years.Last edited by apollooff320; 02-10-2015, 06:13 PM.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Something i am personally doing with the MYLeague Roster i am working on is making ALL Durabilities 99. I am not a Big fan of injuries, so i am thinking this May Prolong alot of the Regression issues. As I say not sure yet, but thought i would pass this along if anyone wanted to test it out for themselves.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment

..up in this mug!!
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