MyLeague Regression - (Because the issue should not be forgotten)
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Re: MyLeague Regression - (Because the issue should not be forgotten)
So again you MUST be using an official roster or one that begins with a higher OVR starting scale right? AND that 75 rated viable role playing SG was signed by you & not the CPU correct? because with the ratings starting on the higher end & a player being the age that he is at a 75 rating without the league being scaled the CPU WILL NOT sign that guy thus making him out of the league unless you sign him yourself. not attack but just pointing out the issue... the higher starting ratings impact CPU decisions negatively down the road but cause less of an issue with regression... fair trade off? -
Re: MyLeague Regression - (Because the issue should not be forgotten)
I mean, are you asking for a progression/regression system that automatically accomodates the kind of roster you want to create?So again you MUST be using an official roster or one that begins with a higher OVR starting scale right? AND that 75 rated viable role playing SG was signed by you & not the CPU correct? because with the ratings starting on the higher end & a player being the age that he is at a 75 rating without the league being scaled the CPU WILL NOT sign that guy thus making him out of the league unless you sign him yourself. not attack but just pointing out the issue... the higher starting ratings impact CPU decisions negatively down the road but cause less of an issue with regression... fair trade off?
If 2Ksports designs a rating system that works in one way, and you want to drastically change the scales in terms of player OVR and league landscape, that's fine, but do you think it's realistic for them to code a progression/regression system that adjusts to that? Does that not seem very, very difficult to code?
Perhaps the solution is customization with more sliders, but what would that look like?
I'm genuinely curious--you guys seem to think this is a huge issue, so what would it look like if it were fixed?Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
I mean, are you asking for a progression/regression system that automatically accomodates the kind of roster you want to create?
If 2Ksports designs a rating system that works in one way, and you want to drastically change the scales in terms of player OVR and league landscape, that's fine, but do you think it's realistic for them to code a progression/regression system that adjusts to that? Does that not seem very, very difficult to code?
Perhaps the solution is customization with more sliders, but what would that look like?
I'm genuinely curious--you guys seem to think this is a huge issue, so what would it look like if it were fixed?there is nothing to drastically change from previous iterations. progression & regression were coded to AMOUNTS regardless of the rating... not to overalls which allowed it to translate to ANY roster AS IT SHOULD.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Is it confirmed that default rosters don't have the regression issue, at least not as bad? What about draft classes? If we use default draft classes can we avoid some of the extremes of the regression issue?Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Yea most likely for the first round guys depending on the draft class quality slider.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Based on my experience, it does seem that CPU-generated draft classes produce players who have a very nice variability in how they regress.
I've seen guys not even start to regress until age 32, and I've also seen guys regress starting at age 27 or so. It's a nice balance--injuries seem to have a lot to do with it, and perhaps CPU training settings as well.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
IDK, I use SimWorld's roster and their classes so. Because 2K's generated classes suck. The tendencies don't match up with ratings. For example there could a center that is nasty in the post but due to his tendencies he is jacking up 3's all game. And his 3PT rating is 25. So there is stupid crap like that in them.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
been a problem every single year... smhIDK, I use SimWorld's roster and their classes so. Because 2K's generated classes suck. The tendencies don't match up with ratings. For example there could a center that is nasty in the post but due to his tendencies he is jacking up 3's all game. And his 3PT rating is 25. So there is stupid crap like that in them.Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Currently at year 2028 in MyLeague.
Here's the age breakdown, out of 575 possible players (including free agents)
39: 1 (Kevin Durant, 69 OVR and a free agent)
38: 0
37: 0
36: 2 (2 on roster: Corey Joseph and Brandon Knight, both in the 70-73 range)
35: 1 (0 on roster)
34: 11 (6 on rosters)
33: 22 (15 on rosters)
32: 30 (21 on rosters)
31: 34 (23 on rosters)
30: 15 (13 on rosters)
That totals to 21.8%, which is right in line with current numbers. 80 of the are on rosters. If we assume 30 teams and 15 players per team, we get 80/450, which is 17.7%, a little low but not horrible. It does start to get thin past age 34, but I'll post next year when I get to that point simulating.
Some players of note:
34 year olds: Bradley Beal is 72 OVR, Michael Kidd-Gilchrist is 66. Andre Drummond is 71 OVR. The two best players are CPU-generated: an 81 OVR SG and a 90 OVR SG
33 year olds: Marcus Smart 74 OVR, Julius Randle 77 OVR, 8 CPU generated players are 70 OVR or higher
32 year olds: 12 CPU players over 70 OVR. Guys like Vonley, Gordon, and Wiggins are still useful. The 2nd best SF in the league is CPU-generated and 87 OVR.
31 year olds: Many guys in the 70s, and a 93 OVR power forward.
It does seem that CPU-generated players regress a little slower, but some of them can rapidly regress. There is variation, which is really cool. There's two guys in the 33 year old group who both peaked at 87 OVR--one is now 72 OVR and the other 79 OVR.
I leave it up to the community to decide whether this is realistic, but at least we can compare to real life and judge if this is a game-breaking issueComment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
USING the 2k Generated Draft Classes as a Basis for anything will get you Skewed Numbers, as they are SO far out there.Currently at year 2028 in MyLeague.
Here's the age breakdown, out of 575 possible players (including free agents)
39: 1 (Kevin Durant, 69 OVR and a free agent)
38: 0
37: 0
36: 2 (2 on roster: Corey Joseph and Brandon Knight, both in the 70-73 range)
35: 1 (0 on roster)
34: 11 (6 on rosters)
33: 22 (15 on rosters)
32: 30 (21 on rosters)
31: 34 (23 on rosters)
30: 15 (13 on rosters)
That totals to 21.8%, which is right in line with current numbers. 80 of the are on rosters. If we assume 30 teams and 15 players per team, we get 80/450, which is 17.7%, a little low but not horrible. It does start to get thin past age 34, but I'll post next year when I get to that point simulating.
Some players of note:
34 year olds: Bradley Beal is 72 OVR, Michael Kidd-Gilchrist is 66. Andre Drummond is 71 OVR. The two best players are CPU-generated: an 81 OVR SG and a 90 OVR SG
33 year olds: Marcus Smart 74 OVR, Julius Randle 77 OVR, 8 CPU generated players are 70 OVR or higher
32 year olds: 12 CPU players over 70 OVR. Guys like Vonley, Gordon, and Wiggins are still useful. The 2nd best SF in the league is CPU-generated and 87 OVR.
31 year olds: Many guys in the 70s, and a 93 OVR power forward.
It does seem that CPU-generated players regress a little slower, but some of them can rapidly regress. There is variation, which is really cool. There's two guys in the 33 year old group who both peaked at 87 OVR--one is now 72 OVR and the other 79 OVR.
I leave it up to the community to decide whether this is realistic, but at least we can compare to real life and judge if this is a game-breaking issue
Anyway it is OBVIOUS that REGRESSION is Not an issue, which is GREAT for YOU. Ronyell made the thread to bring light to issues that are bothering alot of guys.
If you think it is Working fine, MAKE a NEW Thread showing all of the Test Results that make the Regression issue a NON-Factor in your eyes. Not trying to be disrespectful, but it seems you are happy with the way the system is.NBA 2k18 Roster:
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Re: MyLeague Regression - (Because the issue should not be forgotten)
Why do I have to make a new thread? There's already two about this topic. We don't need a third.
First off, I'm bringing relevant data to the discussion. I've provided multiple links to studies about NBA aging curves and I even looked at real life regression.
Secondly, some of us have slightly different opinions than you guys. I happen to think things work somewhat well but definitely have flaws. I find the game playable but welcome improvements and I really think it's great the effort you guys put into it.
But I'm having a hard time understanding the way you guys have responded here on this thread. Is this not a place for debate and discussion? Or do you just want a thread where everyone agrees with you?Comment
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Re: MyLeague Regression - (Because the issue should not be forgotten)
USING the 2k Generated Draft Classes as a Basis for anything will get you Skewed Numbers, as they are SO far out there.
Anyway it is OBVIOUS that REGRESSION is Not an issue, which is GREAT for YOU. Ronyell made the thread to bring light to issues that are bothering alot of guys.
If you think it is Working fine, MAKE a NEW Thread showing all of the Test Results that make the Regression issue a NON-Factor in your eyes. Not trying to be disrespectful, but it seems you are happy with the way the system is.
Everything he said was relevant. This is supposed to be a discussion about regression.MLB: Texas Rangers
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Re: MyLeague Regression - (Because the issue should not be forgotten)
This thread is about the regression issue, not regression in general. And that user doesn't think the issue exists at all.Comment

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