Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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  • Trackball
    MVP
    • Sep 2012
    • 1306

    #136
    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

    Originally posted by Jhawkfootball06
    You follow the person, that is it. If his zig zag movements are 3 feet left, 3 feet right. You go 2 feet left, 2 feet right. Just so you don't overrun him. And do not hold the right trigger whatsoever as you'll for sure overrun him. It's all about just sitting back, be patient, and go with him.
    If it was that easy, why aren't more people on OS doing it?

    Comment

    • Cavsfan4life
      MVP
      • Sep 2009
      • 1039

      #137
      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

      Pretty happy to hear this, it took the excitement out of big shots when playing online, never liked the idea of knowing my shot was going in after seeing green. Good shots need to be rewarded, getting a meter to the sweet spot shouldnt always be perfect, and being able to adjust it without a patch is great.

      Comment

      • Jhawkfootball06
        Pro
        • Jul 2009
        • 559

        #138
        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

        Originally posted by Trackball
        If it was that easy, why aren't more people on OS doing it?
        I wonder the exact same thing.

        Comment

        • Trackball
          MVP
          • Sep 2012
          • 1306

          #139
          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

          Originally posted by Jhawkfootball06
          I wonder the exact same thing.
          Spoiler alert: Because it's not that simple.

          Zig-zag is an exploit. Cheese. Do it and win. Just like gouging eyes.

          Comment

          • I Djm
            MVP
            • Feb 2011
            • 1297

            #140
            Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

            Originally posted by Beluba
            There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
            But how will the misses translate? If you get a green release and miss those should be the in and out shots etc no green release miss should be a clank imo or off the side

            Sent from my HTC One_M8 using Tapatalk
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            • Jhawkfootball06
              Pro
              • Jul 2009
              • 559

              #141
              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

              Originally posted by Trackball
              Spoiler alert: Because it's not that simple.

              Zig-zag is an exploit. Cheese. Do it and win. Just like gouging eyes.
              *sigh* You just admitted your definition of cheese is something that you, yourself cannot defend. You are really showing your real experience in this game here Track.

              I consider cheese as something that is not defendable. Being that zig-zag is easily defendable (you never see it in the higher seeds on MyTeam), people that can't defend it are just not good at defending. Period.

              Comment

              • TalentedJB
                Rookie
                • Jun 2010
                • 50

                #142
                THIS IS GREAT NEWS 2K!!

                I play HOF SIM Teamup 5v5 with all humans, and the amount of perfect releases everyone gets is around 15+ per game. Combine that with the side-to-side cheese, and "the bad shooter, easy form" exploit and you have unrealistic shooting online/offline.

                What 2k should really do if they want to keep the hardcore Sim fans and Casual fans happy is simply have two lobbies/diff servers for every online gamemode.

                For example: They should have one park Casual/Superstar and another Sim/HOF. That way, you can make everyone happy. COD somewhat does this with it's Ranked matches, some are "Regular", others are "Hardcore", so it's def do-able rightttt??

                Either way, great job here 2k. And even greater news with Mike now having the option to tune shooting sliders without a patch, SMART MOVE!!!
                Favorite teams:

                NCAA FB: Rutgers
                NCAA BB: UCONN
                NBA: Knicks
                NFL: GIANTS.
                MLB: Mets

                Comment

                • I Djm
                  MVP
                  • Feb 2011
                  • 1297

                  #143
                  Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                  Originally posted by mostpured
                  Why do they have to be much rarer if they aren't 100%? I'm confused ....

                  Sent from my HTC Desire 510 using Tapatalk
                  You can't really define shooting you can get a perfect release but what if you catch the rim that might alter the pattern enough to make it pop out

                  Sent from my HTC One_M8 using Tapatalk
                  Hand Down,Man Down

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                  • Trackball
                    MVP
                    • Sep 2012
                    • 1306

                    #144
                    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                    Originally posted by Jhawkfootball06
                    *sigh* You just admitted your definition of cheese is something that you, yourself cannot defend. You are really showing your real experience in this game here Track.

                    I consider cheese as something that is not defendable. Being that zig-zag is easily defendable (you never see it in the higher seeds on MyTeam), people that can't defend it are just not good at defending. Period.
                    Looks like I need to repeat myself.

                    If zig-zag is so easy to defend, why is nobody else on OS doing this incredibly-easy defensive counter that you claim it is?

                    You're the only one I've seen that claims to be able to.

                    Prove it.

                    That's right. Prove it. Calling you out on it.

                    And since I know I'm already toeing the line with the mods right now, I'm out. I know who Pyrrhus is.

                    Comment

                    • I Djm
                      MVP
                      • Feb 2011
                      • 1297

                      #145
                      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                      Originally posted by Rockie_Fresh88
                      It got toned down a lot barely noticeable now
                      I hated that in my player, had to play 48 mins and my dude dead tired bricks all fourth quarter

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                      • I Djm
                        MVP
                        • Feb 2011
                        • 1297

                        #146
                        Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                        Originally posted by DaKoKing
                        This is a situation of a bunch of smart guys getting in a room together and overthinking things. A perfectly released shot goes in, period. That's the point of a defender contesting a shot. To alter the mechanics enough to force a miss.

                        Making the release harder to get is logical. Saying a perfectly shot ball won't go in, is not.
                        But the thing is there is no such thing as a perfect release, sometimes you could have the ball slightly left or right. But from the numbers standpoint i get where you're coming from

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                        • TalentedJB
                          Rookie
                          • Jun 2010
                          • 50

                          #147
                          Point blank period, 100% green release has to go!!

                          Did you guys even watch the finals (a small sample size btw)? The greatest 3pt shooter of all time, Steph Curry, wasn't even making all his wide open jumpers (even less contested ones, when dirty Delladova was playing good-great on ball D on him), and i'm positive, Steph knows his release and form to a tee! He's probably taken over a million shots in his lifetime by now.

                          And guess what? Even the great Steph, still bricks wide open jumpers sometimes. Period.

                          Those complaining about what 2k has done, are the same ones whose game is tottaly dependent on getting green releases, regardless the D or situation.

                          Now, what 2k needs to improve on is making the global shooting sliders (Close, Mid, 3pt) more inline with Metrics/Avg's. And then they should def pay attention to the "JUMPSHOT DEFENSE STRENGTH (GATHER & RELEASE)" slider.

                          I tweaked the aforementioned in my offline league and saw a great balance amongst contested/open shot make/misses.
                          Favorite teams:

                          NCAA FB: Rutgers
                          NCAA BB: UCONN
                          NBA: Knicks
                          NFL: GIANTS.
                          MLB: Mets

                          Comment

                          • I Djm
                            MVP
                            • Feb 2011
                            • 1297

                            #148
                            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                            Originally posted by svit
                            I bet that someone has already suggested that but:

                            What about a system where green release only means player can make a shot only at max of his real %?

                            For example (not actual statistics) - Lebron James - top left 3pt area:
                            - hit 70.2 % of uncontested shots
                            - hit 12,5 % of contested shots

                            The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

                            Green Release:
                            - hit 70.2% when uncontested
                            - hit 27.6 % when lightly contested
                            - hit 12,5 % when contested

                            Yellow Release (slightly early/late):
                            - hit 33.4% when uncontested
                            - hit 15.6% when lightly contested
                            - hit 5.5% when contested

                            Red Release (very early/late):
                            - hit 8.5% when uncontested
                            - hit 1.5% when lightly contested
                            - hit 0.05% when contested

                            I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

                            Just my 5 cents...
                            Yea that sounds good

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                            • I Djm
                              MVP
                              • Feb 2011
                              • 1297

                              #149
                              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                              Originally posted by Jhawkfootball06
                              If you play good defense, meaning you're in that person's face all the time he won't make 15% of his shots. That is if you can anticipate and play defense, which all comes with experience and time.
                              That sounds good in theory but if the game laggy you won'f contest the way you want to

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                              • Jhawkfootball06
                                Pro
                                • Jul 2009
                                • 559

                                #150
                                Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                                Originally posted by Trackball
                                Looks like I need to repeat myself.

                                If zig-zag is so easy to defend, why is nobody else on OS doing this incredibly-easy defensive counter that you claim it is?

                                You're the only one I've seen that claims to be able to.

                                Prove it.

                                That's right. Prove it. Calling you out on it.

                                And since I know I'm already toeing the line with the mods right now, I'm out. I know who Pyrrhus is.
                                You are asking me to pull a montage out of thin air. Like I said, if you are having help Twitch is your best friend.

                                Comment

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