Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Pretty happy to hear this, it took the excitement out of big shots when playing online, never liked the idea of knowing my shot was going in after seeing green. Good shots need to be rewarded, getting a meter to the sweet spot shouldnt always be perfect, and being able to adjust it without a patch is great.Comment
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
I consider cheese as something that is not defendable. Being that zig-zag is easily defendable (you never see it in the higher seeds on MyTeam), people that can't defend it are just not good at defending. Period.Comment
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THIS IS GREAT NEWS 2K!!
I play HOF SIM Teamup 5v5 with all humans, and the amount of perfect releases everyone gets is around 15+ per game. Combine that with the side-to-side cheese, and "the bad shooter, easy form" exploit and you have unrealistic shooting online/offline.
What 2k should really do if they want to keep the hardcore Sim fans and Casual fans happy is simply have two lobbies/diff servers for every online gamemode.
For example: They should have one park Casual/Superstar and another Sim/HOF. That way, you can make everyone happy. COD somewhat does this with it's Ranked matches, some are "Regular", others are "Hardcore", so it's def do-able rightttt??
Either way, great job here 2k. And even greater news with Mike now having the option to tune shooting sliders without a patch, SMART MOVE!!!Favorite teams:
NCAA FB: Rutgers
NCAA BB: UCONN
NBA: Knicks
NFL: GIANTS.
MLB: MetsComment
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
*sigh* You just admitted your definition of cheese is something that you, yourself cannot defend. You are really showing your real experience in this game here Track.
I consider cheese as something that is not defendable. Being that zig-zag is easily defendable (you never see it in the higher seeds on MyTeam), people that can't defend it are just not good at defending. Period.
If zig-zag is so easy to defend, why is nobody else on OS doing this incredibly-easy defensive counter that you claim it is?
You're the only one I've seen that claims to be able to.
Prove it.
That's right. Prove it. Calling you out on it.
And since I know I'm already toeing the line with the mods right now, I'm out. I know who Pyrrhus is.Comment
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%
This is a situation of a bunch of smart guys getting in a room together and overthinking things. A perfectly released shot goes in, period. That's the point of a defender contesting a shot. To alter the mechanics enough to force a miss.
Making the release harder to get is logical. Saying a perfectly shot ball won't go in, is not.
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Point blank period, 100% green release has to go!!
Did you guys even watch the finals (a small sample size btw)? The greatest 3pt shooter of all time, Steph Curry, wasn't even making all his wide open jumpers (even less contested ones, when dirty Delladova was playing good-great on ball D on him), and i'm positive, Steph knows his release and form to a tee! He's probably taken over a million shots in his lifetime by now.
And guess what? Even the great Steph, still bricks wide open jumpers sometimes. Period.
Those complaining about what 2k has done, are the same ones whose game is tottaly dependent on getting green releases, regardless the D or situation.
Now, what 2k needs to improve on is making the global shooting sliders (Close, Mid, 3pt) more inline with Metrics/Avg's. And then they should def pay attention to the "JUMPSHOT DEFENSE STRENGTH (GATHER & RELEASE)" slider.
I tweaked the aforementioned in my offline league and saw a great balance amongst contested/open shot make/misses.Favorite teams:
NCAA FB: Rutgers
NCAA BB: UCONN
NBA: Knicks
NFL: GIANTS.
MLB: MetsComment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
I bet that someone has already suggested that but:
What about a system where green release only means player can make a shot only at max of his real %?
For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots
The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:
Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested
Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested
Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested
I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...
Just my 5 cents...
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Looks like I need to repeat myself.
If zig-zag is so easy to defend, why is nobody else on OS doing this incredibly-easy defensive counter that you claim it is?
You're the only one I've seen that claims to be able to.
Prove it.
That's right. Prove it. Calling you out on it.
And since I know I'm already toeing the line with the mods right now, I'm out. I know who Pyrrhus is.Comment
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