Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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  • I Djm
    MVP
    • Feb 2011
    • 1297

    #151
    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

    Originally posted by thedream2k16
    Theres your problem right there. you playing on on casual game modes. Get in a HOF sime game with real nba teams and see if that works. it wont btw
    Dude HOF sim is not a good representation lol. The stuff the cpu gets away with smh

    Sent from my HTC One_M8 using Tapatalk
    Hand Down,Man Down

    Comment

    • TalentedJB
      Rookie
      • Jun 2010
      • 50

      #152
      Originally posted by I Djm
      Dude HOF sim is not a good representation lol. The stuff the cpu gets away with smh

      Sent from my HTC One_M8 using Tapatalk
      HOF SIM, 5v5 Teamup is probably the best representation of user-to-user basketball on 2k. Why 2k doesn't focus it's slider testing on this mode, kinda boggles my mind?!?!

      But homie is right, even on HOF SIM, zig-zig cheese, green-release w/bad shooter/easy form is relevant.
      Favorite teams:

      NCAA FB: Rutgers
      NCAA BB: UCONN
      NBA: Knicks
      NFL: GIANTS.
      MLB: Mets

      Comment

      • TalentedJB
        Rookie
        • Jun 2010
        • 50

        #153
        http://hangtime.blogs.nba.com/2014/03/11/pierce-cares-not-about-your-hand-in-his-face/

        Great article there, that speaks on contested vs. uncontested shot percentages. How some players are better are contested shots vs. uncontested.

        Def relevant to this discussion. This also got me thinking, maybe for 2k17 (Cause im sure '16 is almost ready to go) 2k can revamp shooting ratings to incorporate Contested Shot Rating and Uncontested Shot rating.
        Favorite teams:

        NCAA FB: Rutgers
        NCAA BB: UCONN
        NBA: Knicks
        NFL: GIANTS.
        MLB: Mets

        Comment

        • stillfeelme
          MVP
          • Aug 2010
          • 2407

          #154
          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

          Originally posted by TalentedJB
          http://hangtime.blogs.nba.com/2014/03/11/pierce-cares-not-about-your-hand-in-his-face/

          Great article there, that speaks on contested vs. uncontested shot percentages. How some players are better are contested shots vs. uncontested.

          Def relevant to this discussion. This also got me thinking, maybe for 2k17 (Cause im sure '16 is almost ready to go) 2k can revamp shooting ratings to incorporate Contested Shot Rating and Uncontested Shot rating.
          I asked for this two years in a row it is the way to go IMO as long as they have rational decisions to do the ratings when there is a player with not enough data or shots.

          Comment

          • TalentedJB
            Rookie
            • Jun 2010
            • 50

            #155
            Originally posted by stillfeelme
            I asked for this two years in a row it is the way to go IMO as long as they have rational decisions to do the ratings when there is a player with not enough data or shots.
            I def agree. If 2k can examine more advanced stats and metrics, ala "Contested/Uncontested Field Goal %" and incorporate that into the already existing shooting ratings, we'd probably find a balance with the green releases/user skill/ and how it correlates to a player's rating/ability to make said shots.
            Favorite teams:

            NCAA FB: Rutgers
            NCAA BB: UCONN
            NBA: Knicks
            NFL: GIANTS.
            MLB: Mets

            Comment

            • stillfeelme
              MVP
              • Aug 2010
              • 2407

              #156
              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

              Originally posted by TalentedJB
              I def agree. If 2k can examine more advanced stats and metrics, ala "Contested/Uncontested Field Goal %" and incorporate that into the already existing shooting ratings, we'd probably find a balance with the green releases/user skill/ and how it correlates to a player's rating/ability to make said shots.
              The funny thing is all of this data is available for free on NBA.com. They wouldn't need a perfect release success rate just have it so your perfect release gives you your maximum rating based off %s

              Comment

              • HowDareI
                MVP
                • Jan 2012
                • 1900

                #157
                Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                Originally posted by TalentedJB
                I def agree. If 2k can examine more advanced stats and metrics, ala "Contested/Uncontested Field Goal %" and incorporate that into the already existing shooting ratings, we'd probably find a balance with the green releases/user skill/ and how it correlates to a player's rating/ability to make said shots.
                That's why it's hard for me to replicate certain players' playstyles in the game.

                Guys like Kobe or T-Mac thrive off making a quick move then a leaning midrange over the defender. Deadeye+Shot Creator is the closest thing but it still doesn't help as much.
                Lebron hits contested layups at ease but not in 15, he's more likely just to posterize at every chance.
                And don't get me started on Iverson.
                I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
                I want to look in the mirror and say I did it my way.

                -Allen Iverson

                Comment

                • pimp2k4
                  Rookie
                  • Jun 2003
                  • 36

                  #158
                  Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                  Will be starting my career as a kid look at the video I watched the shadow grow!

                  Comment

                  • MoneyOvaHuds
                    MVP
                    • Jul 2014
                    • 3491

                    #159
                    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                    Video talking about the new shot http://youtu.be/4BPWyrPp2Fo

                    Comment

                    • Jrocc23
                      MVP
                      • May 2010
                      • 3207

                      #160
                      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                      Spoiler


                      I am sorry, but you're wrong. I've been playing 2K since dreamcast and got more hours in on 2K15. Defense isn't really hard to play offline, but online it's way tougher than it should be because of the lag input, silly defensive animations and etc. People shouldn't even have a problem defending someone going left to right. I mean, c'mon. And I've been playing this game for the longest and it's a pain to guard. They all do the same type of moves and you still can rarely guard it:

                      They are either doing a size up, run left to right, behind the back left to the right, stepback stepback stepback, behind the back left run left behind the back right. All in the same possession lol. If you can keep up with that, and get the contest animation, it's still most likely going in with someone that mastered the shot + deadeye + being 7'+. This is Park and Rec but regular games are a little more fair, but it's still hard to keep up with the offensive player.

                      You can't defend patch 4. It was horrible. It was much much better before that patch. People rarely even took 3s like that, but now you can give a open lane for a layup and they'll turn around just to go to the 3pt line lmao. You play the park, you see the type of shots even the worst players make. Before the patch, you could even sag off some players, now people are money. Especially from midrange. People don't even really shoot mid but try to drive and accidentally shoot or do a leaning shot and you know it's good. Don't even lie bro. You know it is. That's fake and it's a problem. And it goes for layups, post fades all of that.

                      And this is just not Park or Rec. It happens in MC on HOF Rondo hitting 3s and other cats that can't even shoot, most definitely MyTeam but that's the easiest mode in the game, and etc. The defense was already not that good because of the lag input but that patch made offense that much more favored. You can't just keep dismissing people as "casuals" because they don't agree or don't have as many hours in the game as you. Some people know how to play defense and mostly everyone know these things are issues. Patch #4 was definitely a problem lol.
                      HATE LOSING MORE THAN I LOVE WINNING!

                      NBA 2K11
                      XtremeXplicit Crew
                      Ranked
                      35



                      Check us out: http://www.youtube.com/jroccdagameboy

                      Comment

                      • Sundown
                        MVP
                        • Oct 2010
                        • 3270

                        #161
                        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                        More difficult greens and them not being 100% is exactly what I want. There should always be some uncertainty during the green release.


                        Greens should exist only as feedback, not a video gamey gimmick that turns basketball into an obsessve pursuit of getting some colored circle to appear.

                        Comment

                        • Taer
                          MVP
                          • Sep 2011
                          • 1432

                          #162
                          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                          Wow, this thread has been derailed! Even more than usual in OS threads.

                          Getting back on track, here are the points that I'm happy to see being made:

                          Originally posted by Beluba
                          ... The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
                          The more fine tuning that can be done without patching the more I am ok with the tuning in the first place. Unfortunately, there is going to be some tuning needed whatever the initial choices made. Making the ability to do this easier and faster is a good thing, no matter your position on the original argument.

                          I find myself agreeing with LD2K: A shot taken, no matter the circumstances should never be guaranteed to make or miss.

                          Originally posted by LD2k
                          ... I'd argue it takes away from the drama of the in-game intensity and takes away from the anticipation of whether or not you're going to make or miss. I like the adjustment, personally.
                          I get that people want to be rewarded for proper playing. The issues arise when people's expectations are set at the Space-Jam level for success verses a realistic level resulting in real-world stats.

                          LD2K and the relations team really need to be out among the casuals setting the proper expectations. An argument between 2 OS-level sim-head geeks is much different than that between a super-casual play for immediate reward user and a sim-head.

                          Comment

                          • Ownal0t
                            MVP
                            • Jul 2014
                            • 1244

                            #163
                            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                            Isn't jhawk a avid defender of 2k? I've gotten that vibe in most of the topics I seen him post in. It's never the game fault, but is urs instead type of guy?

                            LOL at people complainin about the new shot system. Did these people start with 2k15? A + EXCELLENT shots iirc in the past were always green, and they missed. This would be like going back to the old days . I don't see why people are really mad but this, I told some people I play with the news and they been crying rivers all night. Lol

                            Comment

                            • Jrocc23
                              MVP
                              • May 2010
                              • 3207

                              #164
                              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                              Originally posted by Ownal0t
                              Isn't jhawk a avid defender of 2k? I've gotten that vibe in most of the topics I seen him post in. It's never the game fault, but is urs instead type of guy?



                              LOL at people complainin about the new shot system. Did these people start with 2k15? A + EXCELLENT shots iirc in the past were always green, and they missed. This would be like going back to the old days . I don't see why people are really mad but this, I told some people I play with the news and they been crying rivers all night. Lol

                              I pretty much agree but it's not like the old days necessarily. You could get green a lot easier but still miss even air ball.

                              But from what I am reading, it'll be very hard to get green basically making me feel like I am missing my release. But, I guess we'll see how it is. Can't be no worse than it is now.
                              HATE LOSING MORE THAN I LOVE WINNING!

                              NBA 2K11
                              XtremeXplicit Crew
                              Ranked
                              35



                              Check us out: http://www.youtube.com/jroccdagameboy

                              Comment

                              • jUSToFFICIAL
                                Banned
                                • Aug 2012
                                • 8

                                #165
                                shot quality over timing should really matter

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