NBA 2K16 Gameplay Blog With Mike Wang
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Re: NBA 2K16 Gameplay Blog with Mike Wang
What does tracking rebounds and blocks mean ?
Not sure if I like the new passing controls
Other than that it seems good.
Just hope they work on crossovers in traffic not being dribbled off the defenders foot. And double teams resulting in passes going 10 feet over the players head.Comment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
All signs are pointing to this being the GOAT 2K.Comment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
Wow I've been a real pessimist because of all the failures, false promises and letdowns but this is just sick! Those improvements are basically 90% of what people have been asking for and moreBasically too much to get into!
I will say this though, I have a feeling that passing is going to be a letdown again. I don't see anything truly new in that description other than the holding of buttons to call for players to move and to pass when letting go. There's still no (mention of):
- a button for chest pass
- a jumping overhead pass (many players do this to avoid interception)
- a pass around the side (decide which side you want to pass)
- a touch pass or ability to decide the speed of the pass
Well done on the other things though, I have a feeling rebounding, blocking shots, moving around (off the ball), late game situations, play calling are just going to be so much more realistic and useful this year.
Is flick flick like that Curry quick release floater, so deciding when to let that go?Comment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
The only issue with these passing controls is that they never allow for you to use them with icon passing, which is basically the only way that I pass so that I know the pass will go to the correct player.
Edit: I haven't read the blog yet, so I don't know if this is addressed or not.
I think you are right like you I am a heavy Icon pass user I don't see a good way to icon pass bounce pass based off what they released because the controls are the same. They will have to release advanced controls if possibleComment
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Now I am officially hyped. I cannot wait to get my hands on this game. If the game plays as good as it sounds 2k16 will be stuck in my ps4 for a long while. It's going to be a long 3 weeks.
And to think about 2 weeks ago there were people here saying things like "2k's taking it easy this year", "this is just going to be 2k15.5", "looks like the same game". Id love to see their reaction now.Comment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
I'm ready. Just give me my 2001 Sixers w/ Eric Snow and Larry Brown, and leave. Me. Alone [emoji23]
I respect Mike Wang as if he was my sensei. I copied every single word in his blog. I'm so proud, much kudos to the 2k team. Can't wait for the respective sim blog coming soon.
Sent from my iPhone using TapComment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
Well this all sounds absolutely amazing and now I'm at the point where I need to play a basketball game but 15 just will not do. Thanks 2K
Seems like playing as a big will be rewarding again, especially when it comes to impacting a game with defense and boards.
Now I just gotta hope all these things work as well as they sound and let me play defense just as good, if not better, than on offense like I used to be able to.I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
I want to look in the mirror and say I did it my way.
-Allen IversonComment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
Wow I've been a real pessimist because of all the failures, false promises and letdowns but this is just sick! Those improvements are basically 90% of what people have been asking for and moreBasically too much to get into!
I will say this though, I have a feeling that passing is going to be a letdown again. I don't see anything truly new in that description other than the holding of buttons to call for players to move and to pass when letting go. There's still no (mention of):
- a button for chest pass
- a jumping overhead pass (many players do this to avoid interception)
- a pass around the side (decide which side you want to pass)
- a touch pass or ability to decide the speed of the pass
Well done on the other things though, I have a feeling rebounding, blocking shots, moving around (off the ball), late game situations, play calling are just going to be so much more realistic and useful this year.
Is flick flick like that Curry quick release floater, so deciding when to let that go?
Loads of passing improvements: faster ball speeds, better pass animation selection, completely re-written pass lane selection, ability to immediately break out of catches, step in catches around the rim, step out catches when crowded, less sliding on standing catches, boat loads of new content, and much much more. We’ve even added a new option to allow you to pick what’s most important when using directional passing. So you can go with the default tuning or you can bias it more toward stick direction or receiver openness.
So it sounds like we can do way more flick flick moves and have control over the move.Comment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
Non of this means anything unless we see it for ourselves.
Remember when they said " Dynamic hairstyles, new hairstyles released with roster updates for current players"
Never happened, one of many things 2k just says. Not to be a debby downer but I have to see to believe.Comment
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Everything that they said sounds nice, but I'm not going to get too hype over this. As I remember 2K15 was so hyped, it practically failed. So many patches and apparently screwing up the game after patch 4. I didn't buy the game, but from what others have said, it didn't surprise me and I'm not going to be surprise if it happens again. It's almost every year the game goes down the toilet with so much BS.
Mike Wang said the game is going to be "FUN", I highly doubt it'll be just as fun as their competitor. Also, whats up with these guys not releasing a demo? That's very upsetting.
I don't know how you can reference the idea that 2K's games go "down the toilet" each year but ignore the fact that the competitor's game has been an incomplete product the last 2 years. Yet some how you know the competitor's game will be more fun. SMH
While I am also disappointed with the lack of a demo this has become a trend this generation. Many games aren't receiving demos. The Show didn't and, as far as I know, it is a great game. Madden didn't receive a demo and it is easily the best Madden I've played. A lack of a demo is no longer an indication of a games quality.Comment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
Non of this means anything unless we see it for ourselves.
Remember when they said " Dynamic hairstyles, new hairstyles released with roster updates for current players"
Never happened, one of many things 2k just says. Not to be a debby downer but I have to see to believe.
The whole forum already knows what the art team is capable(not) of...
I feel bad for the guys here expecting the legends to get facial upgrades. The Euro players won't get touched as well....it's just the way the art team rolls. LD2k says it's because of facial scanning but that's bull since last gen legends where modelled really well without the use of scanning.
Now I've asked this on the wishlist for Beds to have control on facial hair and hair and not depend on the art team. It would be awesome if he had such control.....Comment
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They literally worked on everything I've been asking for!
"Foot planting was also re-written from the ground up inside the new engine, this time using sophisticated toe/heel detection, blending techniques and IK (inverse kinematics.) The new foot planting does a great job of making players feel more grounded to the world when cutting, planting or pivoting. However, the thing I love most about it is that it’s not just an aesthetic improvement. Because players aren’t able to cheat physics by sliding or radically shifting momentum it allows the flow of basketball to play out in a more natural fashion."
This was music to my ears! I love everything I just read! Can't wait for this game! 2K never disappoints with their effort! 2K16 will go down as an All time classic!Comment
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Re: NBA 2K16 Gameplay Blog with Mike Wang
Wow I've been a real pessimist because of all the failures, false promises and letdowns but this is just sick! Those improvements are basically 90% of what people have been asking for and moreBasically too much to get into!
I will say this though, I have a feeling that passing is going to be a letdown again. I don't see anything truly new in that description other than the holding of buttons to call for players to move and to pass when letting go. There's still no (mention of):
- a button for chest pass
- a jumping overhead pass (many players do this to avoid interception)
- a pass around the side (decide which side you want to pass)
- a touch pass or ability to decide the speed of the pass
Well done on the other things though, I have a feeling rebounding, blocking shots, moving around (off the ball), late game situations, play calling are just going to be so much more realistic and useful this year.
As for the post game:
I'm happy the 2K team is always ready to change things if they think it's needed, but I still get a chuckle out of the fact that the post play controls have changed again. It's just one of those things they can never settle on, but they'll keep trying to find that thing that works.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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