NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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  • midwestking100
    MVP
    • May 2012
    • 1561

    #556
    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

    Originally posted by getzmunney
    This might be a stupid question but.... Why is everyone so excited for the Jordan rules? Plus how will they be implemented if Jordan isn't on court? Are they excited for the bulls pistons 90s re-enactment?
    I apologize i can only answer the first part of your question. The only reason why im excited for the jordan rules is because playing against the bad boys of detroit without the jordan rules did not feel realistic in past 2k series. Now we can re-live that virtually.

    Comment

    • yonly1ME
      Rookie
      • Aug 2011
      • 98

      #557
      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

      OG, I have a question but not sure if its is one to ask you or Mike Wang but here it is:

      There was talk that the ball stripping on layups were improved, is there some sort of balance or risk/reward to this?

      I thought it was overpowered somewhat on 2k15 to be honest

      For example, if I spam square on a guy driving for a layup and I'm on the opposite side of the ball and I get a boost and strip it a la 2k15 even if my timing was slightly late. Which shouldn't happen because I was in a disadvantageous position. There was no risk for guys spamming steal all day and bigs should not be able to strip guards.

      I guess what I'm trying to ask is will the layup ball strip, be more timing based? I know rating factors in but position, timing, and who is taking the layup matters as well but I feel there should there be more of a risk when attempting this.
      PSN: Los_X23

      MLB: New York Mets
      NBA: New York Knicks
      NCAAF: Buffalo Bulls, Michigan Wolverines, Miami Hurricanes
      NCAAM: Buffalo Bulls, Michigan Wolverines

      Comment

      • Godgers12
        MVP
        • Dec 2012
        • 2265

        #558
        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

        Is "Hack a Shaq" "Hack a Dwight " or "Hack a Deandre" going to be in the game? Would be nice if you or the AI would foul a poor FT shooter rather than let him get an easy dunk.
        Green Bay PackersSeattle MarinersNew York Rangers
        Syracuse Orange

        If walls could talk to spill the lies, we'd see the world through devils eyes
        -M. Shadows

        Comment

        • OGSPORTS
          NBA 2K Gameplay Producer
          • Dec 2010
          • 170

          #559
          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

          Originally posted by MarkWilliam
          Off topic, but 69 page thread......look what you did OG! Haha......


          Don't want to offend Czar, but this could have been the best blog in NBA 2K history!


          I read it at 11pm Australia time. Didn't get to sleep til 3am because I had to read it twice, watch the vids 204 times and then the kicker, I was waiting for Prez's blog to drop......
          haha

          Thanks, man. We can't wait to see all of you on the 25th!
          Twitter: @ScottOGallagher

          Comment

          • OGSPORTS
            NBA 2K Gameplay Producer
            • Dec 2010
            • 170

            #560
            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

            Originally posted by yonly1ME
            OG, I have a question but not sure if its is one to ask you or Mike Wang but here it is:

            There was talk that the ball stripping on layups were improved, is there some sort of balance or risk/reward to this?

            I thought it was overpowered somewhat on 2k15 to be honest

            For example, if I spam square on a guy driving for a layup and I'm on the opposite side of the ball and I get a boost and strip it a la 2k15 even if my timing was slightly late. Which shouldn't happen because I was in a disadvantageous position. There was no risk for guys spamming steal all day and bigs should not be able to strip guards.

            I guess what I'm trying to ask is will the layup ball strip, be more timing based? I know rating factors in but position, timing, and who is taking the layup matters as well but I feel there should there be more of a risk when attempting this.
            yea that would be a better question for Beluba.
            Twitter: @ScottOGallagher

            Comment

            • kolanji
              Pro
              • Sep 2009
              • 872

              #561
              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

              Hey OG can u talk a bit about the blocking/charging cat and mouse of game in nba 2k16? Has it been improved I know your boy Kobe Bryant don't take charges an all lol... but a lot of guys still prefer getting above the restricted area and square up...
              Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

              Comment

              • Mickeyknoxx
                Rookie
                • Nov 2008
                • 186

                #562
                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                When a Team has 3 team fouls, ending a quarter, are they going to try the 4, to stop the play ?

                Comment

                • Smirkin Dirk
                  All Star
                  • Oct 2008
                  • 5170

                  #563
                  Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                  Originally posted by Godgers12
                  Is "Hack a Shaq" "Hack a Dwight " or "Hack a Deandre" going to be in the game? Would be nice if you or the AI would foul a poor FT shooter rather than let him get an easy dunk.
                  Oh man. That would kill online play.
                  2022 'Plug and play' sim roster (XBX)

                  Comment

                  • Pizarro24
                    Rookie
                    • Jan 2012
                    • 272

                    #564
                    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                    AMAZING, that´s all I can say.
                    This game is going to be scary good. And you guys did this in just one year, how good will this game become in 3-4 years??

                    You guys clearly love the game of Basketball and your work with the community is absolutely incomparable.
                    A big thank you for this, as I said, just amazing.

                    The only thing that sucks is that here in Germany, I have to wait four days longer for the game, but that´s not on you :wink:

                    Just one quick question:
                    last year Czar said the game was build on Superstar, so that Superstar is the way to go for us who love to play Sim.
                    Is this still the way to go in 2K16??
                    (sorry if this has been answered, I cannot found it anywhere)
                    Don´t play video games, play Basketball

                    Comment

                    • Culture Rot
                      MVP
                      • Aug 2011
                      • 3018

                      #565
                      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                      Kind of off topic, but I dont get why 2k11 is considered better than any of the games that came after it with tons of improvements. Sure there may have been one or two steps back in each sequel (or maybe 4 or 5 in 2k13's case). But 2k11 isnt a better game visually, on court, or anything else besides soundtrack maybe, than any of the others.

                      Anyone care to change my mind here?

                      Comment

                      • antdoggydogg
                        Rookie
                        • Sep 2011
                        • 610

                        #566
                        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                        Originally posted by Pizarro24
                        AMAZING, that´s all I can say.
                        This game is going to be scary good. And you guys did this in just one year, how good will this game become in 3-4 years??

                        You guys clearly love the game of Basketball and your work with the community is absolutely incomparable.
                        A big thank you for this, as I said, just amazing.

                        The only thing that sucks is that here in Germany, I have to wait four days longer for the game, but that´s not on you :wink:

                        Just one quick question:
                        last year Czar said the game was build on Superstar, so that Superstar is the way to go for us who love to play Sim.
                        Is this still the way to go in 2K16??
                        (sorry if this has been answered, I cannot found it anywhere)
                        They said the best 2k16 experience is on All Star Sim or Superstar Sim.

                        Comment

                        • yonly1ME
                          Rookie
                          • Aug 2011
                          • 98

                          #567
                          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                          Originally posted by OGSPORTS
                          yea that would be a better question for Beluba.
                          Thanks

                          Also will you be back on the Sim Hangout this Friday?
                          PSN: Los_X23

                          MLB: New York Mets
                          NBA: New York Knicks
                          NCAAF: Buffalo Bulls, Michigan Wolverines, Miami Hurricanes
                          NCAAM: Buffalo Bulls, Michigan Wolverines

                          Comment

                          • OGSPORTS
                            NBA 2K Gameplay Producer
                            • Dec 2010
                            • 170

                            #568
                            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                            Originally posted by yonly1ME
                            Thanks

                            Also will you be back on the Sim Hangout this Friday?
                            Yup, I should be there.
                            Twitter: @ScottOGallagher

                            Comment

                            • vannwolfhawk
                              MVP
                              • Jun 2009
                              • 3412

                              #569
                              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                              Originally posted by xlatinoheatx
                              Kind of off topic, but I dont get why 2k11 is considered better than any of the games that came after it with tons of improvements. Sure there may have been one or two steps back in each sequel (or maybe 4 or 5 in 2k13's case). But 2k11 isnt a better game visually, on court, or anything else besides soundtrack maybe, than any of the others.

                              Anyone care to change my mind here?
                              For me it was the most balanced game between the offense and defense. It was a great game out of the box! I think most people remember how challenging it was out of the box. We had the plays added, online leagues were the best they ever had with sliders, online website, commish tools, etc. They added classic teams that year I believe? 1st year of Jordan? The server for me at least in 11 with our league was good with not a lot of issues. Defense was great (sure there was a forcefield) but you could win a game on the defensive end and you felt in control online or offline and not like you were on skates. I could really go on and on.

                              But yes games after it added some great things like in depth playbooks, more realistic defense, a far better dribbling mechanic, etc. but some things got better and other areas got worse and it feels to me that the last 3-4 years offense has been overpowered. But like I said, some areas got worse like online leagues being barebones or practice plays missing, etc. features went untouched or got removed. I want to say 11 was pretty well done with all features. Correct me if I'm wrong was crew in 11 or 12?

                              All in all I just think out of the box it was a well balanced game. It was a game I had the most fun with in a long time! I havnt played 2k since that game all year long like I did that year. But if I was to go back now and play 11 after playing 12,13,14, and 15 I probably couldn't do it. I think it's most memories of that game that year and most people remember being happy with that game all year long.
                              Basketball Playbooks
                              http://www.nextplayhoops.com

                              Comment

                              • ataman5
                                MVP
                                • Jun 2007
                                • 2620

                                #570
                                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                                Originally posted by vannwolfhawk
                                For me it was the most balanced game between the offense and defense. It was a great game out of the box! I think most people remember how challenging it was out of the box. We had the plays added, online leagues were the best they ever had with sliders, online website, commish tools, etc. They added classic teams that year I believe? 1st year of Jordan? The server for me at least in 11 with our league was good with not a lot of issues. Defense was great (sure there was a forcefield) but you could win a game on the defensive end and you felt in control online or offline and not like you were on skates. I could really go on and on.

                                But yes games after it added some great things like in depth playbooks, more realistic defense, a far better dribbling mechanic, etc. but some things got better and other areas got worse and it feels to me that the last 3-4 years offense has been overpowered. But like I said, some areas got worse like online leagues being barebones or practice plays missing, etc. features went untouched or got removed. I want to say 11 was pretty well done with all features. Correct me if I'm wrong was crew in 11 or 12?

                                All in all I just think out of the box it was a well balanced game. It was a game I had the most fun with in a long time! I havnt played 2k since that game all year long like I did that year. But if I was to go back now and play 11 after playing 12,13,14, and 15 I probably couldn't do it. I think it's most memories of that game that year and most people remember being happy with that game all year long.
                                My thoughts exactly, the way 2k11 is still in our minds is because how balanced and feature full that game was, especially for sim gameplay and online league fanatics. (Even Czar's defensive videos came that year if i remember correctly.) I guess that year there were definitely online league wars between people and servers were not this bad at all.

                                The gameplay has its own downside then again yet the term balanced was everywhere in that game. You had the control on both sides and everything. Hopefully 2k16 will take its crown to the future.. Sorry going off-topic.

                                Comment

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