My bad! Close outs are defense which is why I posted here, but it's more gameplay and not team defensive ai. Sorry! Glad they were worked on and thanks Lorenzo for quoting wang blog with foot planting and pass speeds. My memory is slowly going with my old age I swear!
NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
My bad! Close outs are defense which is why I posted here, but it's more gameplay and not team defensive ai. Sorry! Glad they were worked on and thanks Lorenzo for quoting wang blog with foot planting and pass speeds. My memory is slowly going with my old age I swear!Basketball Playbooks
http://www.nextplayhoops.com -
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
Can we change defensive settings based on players that are on the court? For example if I have Russell-Clarkson-Kobe-Randle-Hibbert I want to guide opponent to Hibbert under basket and that I will change in settings before game starts but if I decide to put Bass/Black instead of Hibbert to counter potential small ball can I set it to 'ICE' without doing it manually when making a substitution?
I know I have a ****load of question so I apologize if I'm annoying or anything...am feeling uncomfortableasking all these question but I already am gameplanning how I want to play defense. And who is better to ask than a dev. So a HUGE thanks for taking your time and answering all the questions, really appreciated.Last edited by 8KB24; 09-07-2015, 05:17 PM.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.
One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
Some guys treat the superstar "better", others let the game flows to a certain point.
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.
So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
There were already some post plays in 2k15 that often caused a switch where a 3 was guarding a low post 4 or 5 due to the play motion. This year Czar rebuilt almost all the plays so I expect there will be play options to create mismatches in lots of places.
2k15 Swing Motion was able to create some mismatches in freelance, too. I expect we'll see even more of that from redone freelance this year.
Yes. We included those same plays Cle ran to put Lebron in mismatches vs switching defense. I would expect us to figure a way down the line to have the AI attempt this in an adjustment.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.
So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
I hope you guys don't ever loose that philosophy.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
Thanks. This is music to my earsCan we change defensive settings based on players that are on the court? For example if I have Russell-Clarkson-Kobe-Randle-Hibbert I want to guide opponent to Hibbert under basket and that I will change in settings before game starts but if I decide to put Bass/Black instead of Hibbert to counter potential small ball can I set it to 'ICE' without doing it manually when making a substitution?
I know I have a ****load of question so I apologize if I'm annoying or anything...am feeling uncomfortableasking all these question but I already am gameplanning how I want to play defense. And who is better to ask than a dev. So a HUGE thanks for taking your time and answering all the questions, really appreciated.Twitter: @ScottOGallagherComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
All good, man! We added a "team panel" as well to the defensive settings menu so you could change the team scheme in one shot. Otherwise you will have to go player by player and change your hedge/pressure options etc. To answer your question, it's not all the way as specific as you like but hopefully we'll get there soon!
And the team panel thing will satisfy me...for now.Already can't wait what you have in store for 2K17
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
h
Will there be more fouls called on jumpshooters when the defender commits a wild closeout and jumps into a shooter?
Calling more fouls would add a risk to the turbo closeouts, and Keep people from flying around the court trying to block every jumper.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.
So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
Thanks, keep the great job.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.
So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
The game plays out differently every time and will have to be rigged to have 45% shooting etc etc etcComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
Thanks. This is music to my earsCan we change defensive settings based on players that are on the court? For example if I have Russell-Clarkson-Kobe-Randle-Hibbert I want to guide opponent to Hibbert under basket and that I will change in settings before game starts but if I decide to put Bass/Black instead of Hibbert to counter potential small ball can I set it to 'ICE' without doing it manually when making a substitution?
I know I have a ****load of question so I apologize if I'm annoying or anything...am feeling uncomfortableasking all these question but I already am gameplanning how I want to play defense. And who is better to ask than a dev. So a HUGE thanks for taking your time and answering all the questions, really appreciated.
Why couldnt you ice pick and rolls with Hibbert in?
It basically funnels the drive to him.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
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</td></tr></tbody></table>Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.
One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
Some guys treat the superstar "better", others let the game flows to a certain point.
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.
So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
That's kind of the thing. Yes, wanting realistic statistics is great. But those statistics have to be meaningful to the situation at hand dictated by the way the gamer plays the game. If Bob or Larry plays the game chucking up 3 point shots religiously almost at the half court every single chance he walks the ball across or stuff that isn't realistic per se, appropriate referee'd calls are not going to come to fruition. Obviously chucking up 3's every single time is a bad example. Just using an extreme example.
Somewhere I read (or was it a video I watched or podcast I heard) about this. And then a light bulb clicked in my head. Statistics should be dictated by the way the gamer plays. Don't want to manipulate the game just to give realistic stats if it'll make the gameplay artificially rigged so to speak.
Let organic player interactions on the court dictate the final statistics.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
I sure as hell know that I'm not equipped enough to talk pnr defense with me not playing a second of organised bball but from watching videos and reading articles about different pnr defenses and how NBA teams rotate I have a rough idea on what to run and how.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
As I understand it, ICE is used to basically funnel ball handler to baseline where a big man kind of traps him at the baseline and uses pick defender to double team only giving up a pop option out of that pnr action. I don't want 7'2 slow-footed Hibbert chasing CP3s of the world to trap him at the baseline. I want to funnel all pnr play to middle so Hibbert can stay below FT line and wait for a drive by a ball handler so he can either contest a long two or contest a layup/floater.
I sure as hell know that I'm not equipped enough to talk pnr defense with me not playing a second of organised bball but from watching videos and reading articles about different pnr defenses and how NBA teams rotate I have a rough idea on what to run and how.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
Ice is ran mostly on sideline pnr plays and the object is to take away the middle of the floor and force him (ball handler) to the baseline so he can not use the ball screen. The center on D will sag off his man to help on any penetration forcing a jump shot and not giving up a roll for a lay in. But the whole idea again is to keep the ball out of the middle of the floor where the pg has options to either side of him. If the ball is kept on 1 side defensively you can have an advantage playing basicly 5 on 3 on the ball side as the weak side can sag and help more so. This is not a trap on the baseline. Most teams will counter this offensively by setting a double screen quickly.Someone should write stuff like this for us who barely heard of these terms few months ago :P
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