NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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  • Goffs
    New Ork Giants
    • Feb 2003
    • 12278

    #376
    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

    Originally posted by 23
    Yeah the dunk (melo) and jumpshots from Czars blog.
    Oh god I had the volume off....can't they at least lower the sound a bit when the ball hits the rim?

    I'm going to say that this is an early build. Optimism! If not it's another thread about sound.....cripes didn't OS write about this to? [emoji36]

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #377
      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

      Originally posted by Goffs
      Oh god I had the volume off....can't they at least lower the sound a bit when the ball hits the rim?

      I'm going to say that this is an early build. Optimism! If not it's another thread about sound.....cripes didn't OS write about this to? [emoji36]
      I wrote about it January of 2014

      OS just recently did when I mentioned to Steve, but too late in the cycle man

      I don't think those sounds have been touched at all. It's like a dinosaur at this point that needs to change

      Once you change the look, feel and sound of 2k then you have a completely new game.

      They've changed about 2 of 3 so far.

      Comment

      • madmax52277
        Banned
        • Nov 2014
        • 435

        #378
        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

        Originally posted by 23
        Yeah passing or rather great passing can kill a press but im not sure if your teammates stay near in this situation...maybe so

        Also call a timeout lol

        ... Last year you couldn't call for a pick backcourt, but it would be nice if that was in..but a guy being over aggressive on defense can definitely be hurt if he's not paying attention to picks and passes
        WOW I never thought about those tactics..sounds good if we could blindside the defender.

        Comment

        • Taer
          MVP
          • Sep 2011
          • 1432

          #379
          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

          Originally posted by jfsolo
          The fact that they can tune online and offline separate is vitally important. Online, the onslaught of complaining may eventually get them to cave, but offline should be good to go.
          I hope you are correct but even offline has a lot of casuals who youtube vine and twich... we'll see if 2K can stand strong with sim-insiders strong.

          Originally posted by BQ32
          You guys all acting like it's heaven and all I can think about is the cheese. Fullcourt press cheese all day online lol.
          Scott OG said in the SimNation Hangout that fatigue will play more of an important roll this year and that those full court pressing will become tired faster. This is one of the first low hanging cheese fruits I'd suspected they looked at because it is so obvious everyone will try it immediately.

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #380
            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

            I like the use of screens in the back court though myself and anti press offense.

            A team should be punished for overdoing it besides just getting tired

            Comment

            • midwestking100
              MVP
              • May 2012
              • 1561

              #381
              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

              Originally posted by OGSPORTS
              Any particular favorite from this blog?
              The Jordan Rules, The Jordan Rules, The Jordan Rules, and expect an elite defender to guard your best player.

              Comment

              • Rockie_Fresh88
                Lockdown Defender
                • Oct 2011
                • 9621

                #382
                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                I'm going straight for the best defender in teamup every time
                #1 Laker fan
                First Team Defense !!!

                Comment

                • Sundown
                  MVP
                  • Oct 2010
                  • 3270

                  #383
                  Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                  Originally posted by Boilerbuzz
                  I don't think it should tie to turbo. I say the opposite. Turbo gets abused and this is a precision action in RL. Turbo is more "reckless" per se. I agree with the rest.

                  I was reminded of the old push ahead dribble so turbo seemed a possible choice. I agree that the timing should be important so I kind of envisioned that it would be a squeeze of the turbo at the right moment like a dribble launch, rather than holding it down and barreling through.

                  Someone smashing down the turbo will never get it, which is fine by me, but there's no reason it can't also be tied to the pro-stick as a throw between the defenders.

                  Comment

                  • Boilerbuzz
                    D* B**rs!
                    • Jul 2002
                    • 5154

                    #384
                    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                    Originally posted by Sundown
                    I was reminded of the old push ahead dribble so turbo seemed a possible choice. I agree that the timing should be important so I kind of envisioned that it would be a squeeze of the turbo at the right moment like a dribble launch, rather than holding it down and barreling through.

                    Someone smashing down the turbo will never get it, which is fine by me, but there's no reason it can't also be tied to the pro-stick as a throw between the defenders.

                    Now THAT sounds like a concept I can get behind.

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #385
                      NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                      Originally posted by Boilerbuzz
                      Now THAT sounds like a concept I can get behind.

                      The only difficulty here is that it might not work for people who play absolute-- but maybe it's not that bad if we enter the realm of context sensitive pro-stick modes. I think pro-stick directional passing functions on relative even on absolute settings. But it may be confusing for pro-stick to function in absolute but in relative when sandwiched in a P&R configuration where a throw backwards from the player is an escape step back but it normally is down. I guess having it mapped to a throw upwards in absolute in a pick and roll would make sense but it takes the precision directional control aspect out of things.

                      I do consider it pretty important given the progressively smarter AI defense, and it's one of the solutions my favorite player uses to counter what the league and this game now throws at him.

                      Comment

                      • MarkWilliam
                        72-10
                        • Oct 2012
                        • 2325

                        #386
                        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                        Originally posted by 23
                        I dont play online but honestly there is nothing bad about having defense in the game. Its been a long time coming

                        There are ways to beat full court presses. That's why NBA teams don't always do it

                        and on top of that they can tune things in the online game in updates
                        I'll second this. Not worried at all about "fullcourt cheese". I think it is in place simply to slow down a ball handle and I think the team at 2K have enough awareness to know the risks of such a mechanic and not implement if it's an easy exploit (based on the rest of this blog and the fact OG is behind it)..... my opinion.

                        Comment

                        • swac07
                          MVP
                          • Feb 2007
                          • 1842

                          #387
                          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                          I really love that the defense has been overhauled..I just hope theres a sense of "balance" in gameplay...

                          Sent from my Illudium Q-36 Space Modulator using Tapatalk
                          Last edited by swac07; 09-05-2015, 09:33 PM.
                          "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

                          Comment

                          • coolcras7
                            MVP
                            • Sep 2009
                            • 2337

                            #388
                            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                            Originally posted by swac07
                            I really love that the defense has been overhauled..I just hope theres a sense of "balance" in gameplay...

                            Sent from my Illudium Q-36 Space Modulator using Tapatalk
                            this may be the first year that the defensive options maybe more advanced than the offense.
                            PSN=Coolcas7

                            Comment

                            • stillfeelme
                              MVP
                              • Aug 2010
                              • 2405

                              #389
                              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                              Originally posted by coolcras7
                              this may be the first year that the defensive options maybe more advanced than the offense.
                              Have to agree on that there might be some epic defensive struggles going on which is going to be a good thing. I have a feeling the defense will be creating T.O.'s but if you know how to swing the ball and play to the strengths of your team you will be ok. I think this will be the first time in a long time where the BBall IQ and stick skills will be on par with the what you can get away with on offense.

                              I have a feeling online will be on 2K11 level probably even better.

                              Comment

                              • getzmunney
                                Rookie
                                • Oct 2012
                                • 154

                                #390
                                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                                This might be a stupid question but.... Why is everyone so excited for the Jordan rules? Plus how will they be implemented if Jordan isn't on court? Are they excited for the bulls pistons 90s re-enactment?

                                Comment

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